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July 06, 2011, 07:04:02 AM |
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Only one method of implementing a distributed pool has been discovered so far: each participant sends their "share blocks" to all other participants, and each participant pays out according to how much they like the share blocks they've seen from other people. p2pool uses this design, though the decision-making is simplified from earlier proposals (which causes some problems).
However, this method requires all participants to be full nodes, which will be very expensive in the future. The pools themselves also must use a ton of network traffic.
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