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Author Topic: [ANN][ICO] ESCAPE TOKEN/ ESCAPE ROOM GAMES AND VR CURRENCY  (Read 7165 times)
crick3698
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February 19, 2018, 11:15:29 AM
 #101

I’ve seen that in some countries the quest rooms were used as a promo for the “Games of Thrones”. Are you planning to cooperate with the producers of the series?
I’ve heard about this, too. I think that such an option shouldnt be completely ruled out. At the same time, it’s too early to discuss this.
Why? I believe that if the project manages to involve TV channels as private investors, it’ll be really cool!
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defender77
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February 19, 2018, 11:31:28 AM
 #102

I’ve seen that in some countries the quest rooms were used as a promo for the “Games of Thrones”. Are you planning to cooperate with the producers of the series?
I’ve heard about this, too. I think that such an option shouldnt be completely ruled out. At the same time, it’s too early to discuss this.
Why? I believe that if the project manages to involve TV channels as private investors, it’ll be really cool!
No, the platform must develop on the base of decentralization principles, and classical companies will want to get the controlling stake for sure.
crick3698
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February 19, 2018, 11:37:21 AM
 #103

I’ve seen that in some countries the quest rooms were used as a promo for the “Games of Thrones”. Are you planning to cooperate with the producers of the series?
I’ve heard about this, too. I think that such an option shouldnt be completely ruled out. At the same time, it’s too early to discuss this.
Why? I believe that if the project manages to involve TV channels as private investors, it’ll be really cool!
No, the platform must develop on the base of decentralization principles, and classical companies will want to get the controlling stake for sure.
I believe that the Escape team wont allow this happen. Anyway, it’s experienced in this area. By the way, where will the physical office of the platform be situated?
rocketbit48
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February 19, 2018, 12:18:35 PM
 #104

Good afternoon. What’s the nominal price of the token of your platform?
angercoin
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February 19, 2018, 12:21:01 PM
 #105

Good afternoon. What’s the nominal price of the token of your platform?
It’s $1, but it’ll be 20% less on the pre-sale.
woodcoin
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February 19, 2018, 04:01:06 PM
 #106

Hey there. Your scheme allows large companies enter the platform. Arent u afraid that this can damage the competition?
Polynez
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February 19, 2018, 04:19:46 PM
 #107

Hi. You are doing a very useful project, but the work will be difficult. Glad to be a part of this project.
support.escapetoken
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February 19, 2018, 04:38:34 PM
 #108

Hey there. Your scheme allows large companies enter the platform. Arent u afraid that this can damage the competition?
No, it will do totally the opposite way: large companies will attract new players to the quest platform, wich will increase the number of users and orders for small companies.
g8stTDas
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February 19, 2018, 05:50:05 PM
 #109

Why not try out the sale of quests in augmented reality? PokemonGo has proved that there’s demand for such products.
bars_kz
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February 19, 2018, 07:20:59 PM
 #110

Good afternoon. You say that your team has been in the market for more than 3 years. Could you please list the projects in which its members have participated?
Veecker
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February 19, 2018, 08:57:10 PM
 #111

I’m quite skeptical about the quality of the products produced in Russia. Perhaps u should put your lab in Europe?
gazman
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February 19, 2018, 10:27:14 PM
 #112

Hey there. Your technology open a lot of opportunities of interaction in the VR. Perhaps u should apply it not only for quests?
waitsummer
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February 20, 2018, 12:04:08 AM
 #113

The question on the items. Will a regular user be able to afford the set of devices necessary for complex virtual quest?
Ackedy
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February 20, 2018, 06:18:37 AM
 #114

Good afternoon. What hard cap does this platform have?
Immer
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February 20, 2018, 06:27:04 AM
 #115

Good afternoon. What hard cap does this platform have?
$1.5 million. I believe that reaching wont be a problem.
support.escapetoken
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February 20, 2018, 07:30:21 AM
 #116

The question on the items. Will a regular user be able to afford the set of devices necessary for complex virtual quest?
The amount of different devices is quite large, so it would be rather expensive for a single user to get all of them. But the minimum set of gadgets is not so unobtainable.
support.escapetoken
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February 20, 2018, 07:43:07 AM
 #117

Why not try out the sale of quests in augmented reality? PokemonGo has proved that there’s demand for such products.
Quests in augmented reality are quite a good idea, but thier prices on high quality equipment leave much to be desired. If we are speaking about AR quest on a particular site, it would be at least as expencive, as a normal quest, because you'd have to construct a normal quest to integrate it in AR. However VR doesn't require you to do this, it could even be just blank black walls and a set of items with sensors.
support.escapetoken
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February 20, 2018, 07:51:52 AM
 #118

Hey there. Your technology open a lot of opportunities of interaction in the VR. Perhaps u should apply it not only for quests?
Good day sir! Currently there are no plans in applying these technologies in other spheres, but we will check the opportunities in future.
support.escapetoken
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February 20, 2018, 08:42:49 AM
 #119

I’m quite skeptical about the quality of the products produced in Russia. Perhaps u should put your lab in Europe?
We don't use VR glasses, produced by us. It's modified Oculus Rift and a set of sensors and cameras, designed and produced in Russia, which have been working for half a year already on Malta without any warranty requests. Moreover, we have a 1 year warranty for all the devices with their full replacement.
support.escapetoken
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February 20, 2018, 08:52:14 AM
 #120

Good afternoon. You say that your team has been in the market for more than 3 years. Could you please list the projects in which its members have participated?
Our team has the experience in constructing and managing quests such as "Ghost House", "Vampire Saga" and others in the biggest Russian franchise network "Claustraphobia", managing it and the sales managing experience in one of the Russian most popular quest aggregators - "Mir-Kvestov".
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