romsa9 (OP)
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August 15, 2013, 07:20:26 PM |
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Pretty fun game man, i love it! Any plans for a mobile version? It works on iPad quite well, would need to optimize controls for tap though. Bad things start happening when you send thousands of rats in all at once...
For me it starts repeating the same thing over and over like deja vu on the screen without all of the rats.
hmm probably has to do with data packets arriving late. Thanks, Will look into fixing it.
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romsa9 (OP)
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August 15, 2013, 07:55:18 PM |
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UPDATE:
New Creep Controls (Optimized for fast decisions and combo-attack strategies) Shortcuts for building: 1,2,3,4, for when you really need to build 10 towers in a row asap! Players now get kicked for inactivity, if the game is active, players will forfeit after being inactive for about 5 minutes. Inactive means navigating away from the page, etc.
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TheUntitled
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August 15, 2013, 08:56:07 PM |
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UPDATE:
New Creep Controls (Optimized for fast decisions and combo-attack strategies) Shortcuts for building: 1,2,3,4, for when you really need to build 10 towers in a row asap! Players now get kicked for inactivity, if the game is active, players will forfeit after being inactive for about 5 minutes. Inactive means navigating away from the page, etc.
Loving the new look of the creep spawning, but there are a few issues with it: mainly that you've removed custom amounts. I said it was tedious, not unnecessary. Now you can't send out anything between 1 and 10 creeps. My suggestion would be: in addition to having the buttons there which spawn set amounts, add an input box where you can put custom amounts. Adding it after the 100x button would be best. It would also be cool to be able to set custom amounts for every single type of creep, making combo attacks easier. Another suggestion would be to rearrange the layout of the game screen a little. It's tedious to have to scroll down to select a creep or a tower. I was thinking of rearranging it in this way from left to right: Tower Selection, Your Screen, Enemy Screen, Creep Selection Where as now its: Your Screen, Enemy Screen Tower Selection, Creep Selection Really liking the way this is going, though. I look forward to our future matches together.
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Freelance writer at CoinBuzz.com
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Tymer
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August 15, 2013, 09:53:58 PM |
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Wow looks awesome! Going to try it in a second! Good job
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Elwar
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Viva Ut Vivas
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August 15, 2013, 09:57:28 PM |
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Loving the new look of the creep spawning, but there are a few issues with it: mainly that you've removed custom amounts. I said it was tedious, not unnecessary. Now you can't send out anything between 1 and 10 creeps. My suggestion would be: in addition to having the buttons there which spawn set amounts, add an input box where you can put custom amounts. Adding it after the 100x button would be best.
It would also be cool to be able to set custom amounts for every single type of creep, making combo attacks easier.
I agree, with the new setup you have to click on a creep 3 times if you want 3, then it spaces them out where there is not much advantage over just sending 1. A combination would be great too. But doable with fast clicks.
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First seastead company actually selling sea homes: Ocean Builders https://ocean.builders Of course we accept bitcoin.
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romsa9 (OP)
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August 16, 2013, 01:35:38 AM |
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UPDATE:
New Creep Controls (Optimized for fast decisions and combo-attack strategies) Shortcuts for building: 1,2,3,4, for when you really need to build 10 towers in a row asap! Players now get kicked for inactivity, if the game is active, players will forfeit after being inactive for about 5 minutes. Inactive means navigating away from the page, etc.
Loving the new look of the creep spawning, but there are a few issues with it: mainly that you've removed custom amounts. I said it was tedious, not unnecessary. Now you can't send out anything between 1 and 10 creeps. My suggestion would be: in addition to having the buttons there which spawn set amounts, add an input box where you can put custom amounts. Adding it after the 100x button would be best. Added custom spawn back. Also added spectator mode . Total creeps limited to 1000 now, to avoid mass spams. In the real world you can only produce so many rats at a time, no matter how much money you have . Done for today, going to watch some Mad Men, ill be on if anyone wants to have a game. Once again thank you to everyone who has been providing feedback - it's very valuable, and you guys have great ideas. I look forward to perfecting this game and by the time it launches you all will be experts at it ,
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Tymer
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August 16, 2013, 01:45:56 AM |
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@Offtopic -> You should provide some BTC to the beta testers after the game is done XD (Joking!) __________________________________________________ @Ontopic -> Maybe you should add different maps? Same background n' stuff but other paths! And a option to choose a map on the start game !
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tspacepilot
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I may write code in exchange for bitcoins.
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August 16, 2013, 07:05:30 AM |
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I tried it on ff on debian wheezy and it worked ok. I say ok because twice I got kicked for 'inactivity' when as far as I could tell, I was being active. Sorry I didn't report back right away so I can't tell you what my session id was. Pretty fun game though.
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tspacepilot
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I may write code in exchange for bitcoins.
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August 16, 2013, 07:08:47 AM |
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@Offtopic -> You should provide some BTC to the beta testers after the game is done XD (Joking!)
Hey, it wouldn't hurt my feelings at all.
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romsa9 (OP)
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August 16, 2013, 06:45:09 PM |
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Haha there will be rewards! I can't let my first loyal fans and testers get away with nothing On a side note, I was thinking of opening up a sort of investment service - where anyone can invest bitcoins and get a return based on profits.. sort of like owning shares. Probably no official voting rights, but definitely influence. also there's an IRC channel: FreeNode #bitstrat idle&support
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romsa9 (OP)
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August 18, 2013, 06:14:24 PM |
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Update:
There are now player rankings. (Get on there!)
Coming Soon:
New Maps (easy, hard, and everything in between) Real Bitcoin Transactions (no more testnet)
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TheUntitled
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August 18, 2013, 06:34:59 PM |
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Update:
There are now player rankings. (Get on there!)
Coming Soon:
New Maps (easy, hard, and everything in between) Real Bitcoin Transactions (no more testnet)
I know I'm a bit late, but I just tried out the spectate mode. It's great, but I'd suggest allowing spectators talk in the chat. Perhaps with a [SPECTATOR] tag, and an option where players can choose not to see what spectators say, if spectators get irritating. Something like a /mute command. Also: I - for some reason - keep getting logged out and then can't log back in again. Not sure if there's anything you can do about that, but I thought I'd mention it anyway. It doesn't give me an error message or anything, just refreshes the page. Anyway, time to get myself to the top of that leaderboard.
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Freelance writer at CoinBuzz.com
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romsa9 (OP)
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August 18, 2013, 09:18:49 PM |
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Update:
There are now player rankings. (Get on there!)
Coming Soon:
New Maps (easy, hard, and everything in between) Real Bitcoin Transactions (no more testnet)
I know I'm a bit late, but I just tried out the spectate mode. It's great, but I'd suggest allowing spectators talk in the chat. Perhaps with a [SPECTATOR] tag, and an option where players can choose not to see what spectators say, if spectators get irritating. Something like a /mute command. Also: I - for some reason - keep getting logged out and then can't log back in again. Not sure if there's anything you can do about that, but I thought I'd mention it anyway. It doesn't give me an error message or anything, just refreshes the page. Anyway, time to get myself to the top of that leaderboard. There was an issue with session storage. Sessions would expire after 6 minutes. I now made them persist for 20 years, as it's dangerous if players get logged out mid-game. Hopefully no one has a 20-year long game or they may run into a session issue.
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romsa9 (OP)
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August 19, 2013, 01:28:08 AM |
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NOW WITH SOUND EFFECTS!!!!
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Tymer
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August 19, 2013, 01:59:20 AM |
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NOW WITH SOUND EFFECTS!!!! COOOOL!
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Lillith81
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August 19, 2013, 03:15:48 AM |
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I'd be happy to?
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romsa9 (OP)
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August 19, 2013, 03:41:38 AM |
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bitspill
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August 19, 2013, 06:33:27 AM Last edit: August 19, 2013, 08:08:00 AM by bitspill |
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socket.io.js seems to be exceptionally slow at downloading and without it nothing on the page works https://i.imgur.com/QIGMWn5.pngEDIT: Image was a little large for the thread so changed to a link EDIT Again: 2 hours later and now the loading of socket.io.js and loading.gif simply fail and nothing works
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bitspill
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August 19, 2013, 07:10:12 AM |
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Why the missing 0.0001 BTC, is that an error or a fee?
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romsa9 (OP)
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August 19, 2013, 01:28:42 PM |
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The available amount means what you are able to withdraw, minus the transaction fee. If it's confusing I can apply the fee silently. But there's a 0.0001 BTC txn fee.
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