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Author Topic: [DGC] digitalcoin Client Version 0.2 Released | MANDATORY UPDATE | < 24 hours.  (Read 3549 times)
baritus (OP)
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September 07, 2013, 07:18:19 PM
Last edit: October 08, 2013, 07:44:18 PM by baritus
 #1

Hello,

This is a mandatory update for all digitalcoin users.

Profitability Hopping
Recently, pool hopping software has made it easy for people to negatively affect crypto-currencies without a second thought. This update attempts to address that issue by capping the maximum difficulty rise at 100% and the maximum drop at 50%. This should help to stabilize the difficulty and lower if not eliminate the negative effects of such websites and software.

FAQ
Q: How will this update be effective?
A: Profit switching pools target the most profitable coin at any one point in time. This update smooths the digitalcoin difficulty drops to avoid the extremely low difficulty that pool hopping software thrives on.

EXAMPLE
Before:
1. Pool hopping software mines the easy blocks and pushes difficulty to 5
2. Pool hopping hash power leaves and DGC retargets to difficulty 1 because of the lack of hash power
3. Pool hopping software gets on again, mines most of the easy blocks, and pushes difficulty to 5
4. Repeat....

After:
1. Pool hopping software mines the easy blocks and pushes difficulty to 5
2. Pool hopping hash power leaves and DGC retargets to 2.5 difficulty
3. Regular miners join the network because of the improved profitability
4. Network stabilizes at that hash rate because pool hopping software will not switch due to low difficulty spikes

Q: Will regular miners benefit?
A: Yes. Regular miners were being forced to mine high difficulty blocks, and weren't able to get the lower difficulty blocks without joining the profit hoppers. Normal pools and solo miners will benefit from the stability and profitability they'll receive. Once the network stabilizes at an appropriate hash-rate, the lack of difficulty spikes will keep digitalcoin within the proper difficulty.

Q: Will the difficulty be kept artificially high or low?
A: No. The difficulty will function completely normally. The 100% maximum rise and 50% maximum drop are high enough to allow the network to adjust very quickly, but low enough to disrupt profit hopping pools's ability to dictate difficulty.

Other
Additionally, the update makes client improvements and builds on the stability and security of the client.

You must update before block 476,280. That is the difficulty protocol switching point.

Download
digitalcoin Windows QT EXE: http://digitalcoin.co/download/digitalcoin-qt-V0-2.zip
digitalcoin Mac QT: https://www.dropbox.com/s/6gdafrojcuji1ys/Digitalcoin-Qt-0.2-Mac.zip (thanks to maxpower)
digitalcoin Source: http://digitalcoin.co/download/digitalcoinSource-V0-2.zip
digitalcoin GIT Repo: https://github.com/baritus/digitalcoin

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jdebunt
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September 07, 2013, 07:54:58 PM
 #2

it's a sexy new client, i like it Smiley good work sir Smiley
everybodyclapyohands
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September 07, 2013, 08:01:56 PM
 #3

Thanks for the update, baritus.  As usual, excellent work from the best developer in the biz.  A well tested difficulty update, designed to properly handle today's issues while also planning for the future.  No "thrown together" overreaction, just a well executed plan.

Great things lie ahead of us for DGC, SRC, and ARG (yes even ARG lol.)  Anyone not on board will surely regret it.

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September 07, 2013, 08:34:17 PM
 #4

I just put a 100 DGC bounty up for someone (probably/hopefully maxpower) to make the new binaries for OS X.

https://bitcointalk.org/index.php?topic=216672.msg3103244#msg3103244

If anyone is inclined to match/exceed that it would help keep DGC viable on the Mac platform.

MobGod
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September 07, 2013, 08:38:34 PM
 #5

Is the github updated yet?

For security, your account has been locked. Email acctcomp15@theymos.e4ward.com
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September 07, 2013, 08:44:48 PM
 #6

Lets home that the 50% difficulty drop won't scare off lots of the miners..  Roll Eyes.
DannyDisco
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September 07, 2013, 08:45:56 PM
 #7

Thanks Baritus! I can't wait to see this in action! We've posted about this on our site: http://cryptosource.org/digitalcoin-releases-mandatory-client-update-to-combat-against-profit-hopping-pools/

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September 08, 2013, 04:03:06 AM
 #8

Top stuff as usual Baritus. Thanks again for all your hard work in getting this update out. Lets all support this and keep things on the move and improving for our community.

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cyberstef
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September 08, 2013, 04:19:35 AM
 #9

Good job! A+!
guugll
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September 08, 2013, 08:17:04 AM
 #10

nice one  Smiley

Sondey10mg
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September 08, 2013, 10:13:44 AM
 #11

updated, good work

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baritus (OP)
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September 08, 2013, 01:30:45 PM
 #12

There shouldn't be any bugs, but if you find any, let me know please.

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Garz
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September 08, 2013, 08:02:01 PM
 #13

Just installed yesterday and seems to be running sweet. Good job!
baritus (OP)
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September 09, 2013, 03:24:17 PM
 #14

Just installed yesterday and seems to be running sweet. Good job!

Good to hear.

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jdebunt
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September 09, 2013, 03:54:04 PM
 #15

wrote up a small piece about the update :

http://www.cryptocoinsnews.com/2013/09/09/digitalcoin-update-attempts-to-ward-off-multipools/
baritus (OP)
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September 09, 2013, 04:22:31 PM
 #16

I had some issues with the format of the old repo and my server's configuration but I've setup a new repo and included the link in the first post.

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September 09, 2013, 10:17:27 PM
 #17

Nice article Baritus! Tell me is the diff fix already effective?

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baritus (OP)
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September 10, 2013, 08:48:47 PM
Last edit: September 10, 2013, 10:37:18 PM by baritus
 #18

I've updated the main post with additional details.

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September 10, 2013, 10:09:11 PM
 #19

Just to lend a hand and put a little water on the fire.  This is a convo I had with Baritus on cryptsy. The subject is a faster difficulty adjustment and why he decided that was a risky option.  He said the problem comes down to variability and he explains it like this:

baritus320: Variance is the potential random variability in the computing power of the network. In the extreme example of 1 block retarget variance: One guy gets lucky and mines the block in 1 second under 1 difficulty, the next guy also gets lucky but now the difficulty is 3, so it goes to 30. network = struck.  The more blocks, the less the chance of something like that happening due to variance.

baritus (OP)
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September 11, 2013, 01:44:47 PM
 #20

Yes, please make sure you update.

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