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Author Topic: [ANNOUNCING]Sauron Rings (SAU) | Show your support for Sauron! | PoW | Rare!  (Read 2271 times)
smeagol (OP)
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September 10, 2013, 11:34:15 PM
Last edit: September 13, 2013, 01:22:18 AM by smeagol
 #1

smeagol is proudly announcing:
Sauron's Rings!
(SauronRings, SAU)

Windows qt: https://docs.google.com/file/d/0B49exKIsGBn5c0t5ZGQ4X011MlU/edit
Port forward 1892 and post your node!

The Proof-of-Work, scarce, Scrypt coin for YOU to show your support for Sauron and Gollum!  (I'm smeagol, the nice one Cheesy).

If you download, please post your node so others can keep in sync!  Thanks!  Smiley

Specifications (Saruman is in charge of this  Smiley)
Block time: 1.5 minutes (90 seconds)
Block reward: 0.001 Rings
Coin cap: None!  Honor Sauron forever!
Difficulty algorithm: Every two blocks based on last four blocks!  AGRESSIVE DIFF RETARGETING!  don't put all of your rig power to it yet, please!
RPC port: 2222 (the second age!)
P2P port: 1892 (Tolkien's birth)
Testnet: 1973 (Death of Tolkien)
Addresses: They start with B, because B is for Bilbo Baggins, the second hobbit to own the one ring  Wink thanks eli0t!

Downloads:
Windows qt: https://docs.google.com/file/d/0B49exKIsGBn5c0t5ZGQ4X011MlU/edit
Source: https://github.com/sauronrings/SauronRings

If you download, please post your node so others can keep in sync!  Thanks!  Smiley

sauronrings.conf
port=1892
rpcport=2222
addnode=79.196.195.23
addnode=192.241.171.45

Pools?
Not yet.

Block Explorer?
Nothing yet.

Rewards and Bounties?
0.05 : Pool
0.1 : Exchange
0.01 : Block Explorer
0.01 : Faucet

Premine?
0.05%  Shocked  Shocked
 
Anything else?
Here's a picture of Barad-dûr!  Also, send some coins and stuff.  The transaction icons are a surprise!  Have fun!

smeagol (OP)
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September 10, 2013, 11:35:09 PM
 #2

reserve!
r3wt
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September 10, 2013, 11:37:41 PM
 #3

reserved for future lulz  Grin

perhaps you need an installer built for this puppy?

My negative trust rating is reflective of a personal vendetta by someone on default trust.
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September 10, 2013, 11:43:57 PM
 #4

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
   
    if(nHeight == 3) 
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.

smeagol (OP)
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September 10, 2013, 11:55:56 PM
 #5

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...
Giskard
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September 11, 2013, 12:02:06 AM
 #6

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.
smeagol (OP)
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September 11, 2013, 12:02:25 AM
 #7

reserved for future lulz  Grin

perhaps you need an installer built for this puppy?

I'd happily accept an installer for this puppy  Wink once it gets established enough.  For now a qt is fine.

How are your coins doing?  (OpenSouceCoin is your newest, I believe)
smeagol (OP)
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September 11, 2013, 12:05:55 AM
 #8

cannot seem to connect to any nodes

j

Hey, duuuuuude!

Do the nodes above not work (set them in your SauronRings.conf)?  If so, I may open up a bounty for some more.  Thanks for your feedback!  Smiley
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September 11, 2013, 12:06:07 AM
 #9



i smell copyrights

with great beard comes great liver. Reputation Thread: https://bitcointalk.org/index.php?topic=195803.0
claycoins
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September 11, 2013, 12:18:04 AM
 #10

Is this the same as the first release or did you restart blockchain?

smeagol (OP)
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September 11, 2013, 12:19:32 AM
 #11

Is this the same as the first release or did you restart blockchain?

updated client, but same release.  i realized the premine was so small compared to everything else, rather than as big as everyone on the thread promoted it.
smeagol (OP)
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September 11, 2013, 12:19:50 AM
 #12

those are the exact nodes i put in my conf file, still cannot connect.

J

I'll put up nodes soon!  patience please.  Smiley
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September 11, 2013, 12:21:21 AM
 #13



i smell copyrights

lol  Cheesy Cheesy
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September 11, 2013, 12:25:32 AM
 #14

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


correct that it is used to limit wallets from containing more than a set amount, but i thought the general consensus this was also a hardcap of total supply. if what you say is true, then how do you limit it?

My negative trust rating is reflective of a personal vendetta by someone on default trust.
smeagol (OP)
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September 11, 2013, 12:26:23 AM
 #15

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }
smeagol (OP)
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September 11, 2013, 12:30:32 AM
 #16

Yay! node!
try this:
addnode=5.63.146.148
Giskard
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September 11, 2013, 12:31:40 AM
 #17

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }

Like smeagol said, you have to change GetBlockValue to return 0 (+ Fees) at some stage, either by halving reward, or just abruptly making it 0, or whatever method you choose.
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September 11, 2013, 12:36:29 AM
 #18

Yay! node!
try this:
addnode=5.63.146.148

Still 0 connections  Undecided
smeagol (OP)
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September 11, 2013, 12:40:46 AM
 #19

Yay! node!
try this:
addnode=5.63.146.148

Still 0 connections  Undecided

I haven't had to do this in a long time.

Is there a port or something that I need to unlock?  It's the first time I'm using a VPN by the way.
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September 11, 2013, 12:54:40 AM
 #20

Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

I haven't had to do this in a long time.

Is there a port or something that I need to unlock?  It's the first time I'm using a VPN by the way.

Seems like a well thought out and thoroughly tested new coin launch. Undecided

(Another coin that left a compiled geocoind in the source zip...)
smeagol (OP)
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September 11, 2013, 01:00:12 AM
 #21

Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

I haven't had to do this in a long time.

Is there a port or something that I need to unlock?  It's the first time I'm using a VPN by the way.

Seems like a well thought out and thoroughly tested new coin launch. Undecided

(Another coin that left a compiled geocoind in the source zip...)

I wanted to honor "adam m!"

An inspiration to us all.

btw, addnode=79.196.195.23
smeagol (OP)
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September 11, 2013, 01:02:28 AM
 #22

Yay! node!
try this:
addnode=5.63.146.148

Still 0 connections  Undecided

addnode=79.196.195.23
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September 11, 2013, 01:08:52 AM
 #23

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }

Like smeagol said, you have to change GetBlockValue to return 0 (+ Fees) at some stage, either by halving reward, or just abruptly making it 0, or whatever method you choose.


negative.
Code:
 if(nHeight == $blocknumber) {nSubsidy = 0 * COIN;}
is a conditional statement for only one block. the block following it will have the same amount of coins as whatever your else statement is, such as

Code:
else {nSubsidy = 1 * COIN;}

My negative trust rating is reflective of a personal vendetta by someone on default trust.
smeagol (OP)
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September 11, 2013, 01:11:16 AM
 #24

r3wt, then this might work

Code:
   if(nHeight > $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }
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September 11, 2013, 01:11:53 AM
 #25

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }

Like smeagol said, you have to change GetBlockValue to return 0 (+ Fees) at some stage, either by halving reward, or just abruptly making it 0, or whatever method you choose.


negative.
Code:
 if(nHeight == $blocknumber) {nSubsidy = 0 * COIN;}
is a conditional statement for only one block. the block following it will have the same amount of coins as whatever your else statement is, such as

Code:
else {nSubsidy = 1 * COIN;}

Yes, that should be if (nHeight > block#)

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September 11, 2013, 01:19:34 AM
 #26

 oh ok, that makes perfect sense. i'm at a loss of how i would implement it in a coin with a minimum subsidy unless

Code:
static const int64 nLastRewardBlock= 5000000
static const int64 nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nHeight < nLastRewardBlock && nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}

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September 11, 2013, 01:21:35 AM
 #27


 oh ok, that makes perfect sense. i'm at a loss of how i would implement it in a coin with a minimum subsidy unless

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving less than nMinReward
if (nHeight < nLastRewardBlock && nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}

This should be sufficient:

Code:
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}
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September 11, 2013, 01:22:58 AM
 #28


 oh ok, that makes perfect sense. i'm at a loss of how i would implement it in a coin with a minimum subsidy unless

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nHeight < nLastRewardBlock && nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}

This should be sufficient:

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}


no because if you don't acknowledge the last reward block then nMinReward will prevent it from dropping the subsidy to zero. thats why i included nLastRewardBlock in the scope

My negative trust rating is reflective of a personal vendetta by someone on default trust.
almightyruler
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September 11, 2013, 01:24:06 AM
 #29

Has anyone managed to connect to any peers yet? I'm running the client and watching the debug log, it claims it's trying to connect, yet I can't see ANY outbound activity on the network interface.
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September 11, 2013, 01:26:11 AM
 #30


 oh ok, that makes perfect sense. i'm at a loss of how i would implement it in a coin with a minimum subsidy unless

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nHeight < nLastRewardBlock && nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}

This should be sufficient:

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}


no because if you don't acknowledge the last reward block then nMinReward will prevent it from dropping the subsidy to zero. thats why i included nLastRewardBlock in the scope

Not sure if you're trying to drop it to 0 or drop it to nMinReward. The above solution will halve until it gets to nMinReward and never get to zero.
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September 11, 2013, 01:32:01 AM
 #31


 oh ok, that makes perfect sense. i'm at a loss of how i would implement it in a coin with a minimum subsidy unless

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nHeight < nLastRewardBlock && nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}

This should be sufficient:

Code:
static const int nLastRewardBlock= 5000000
static const int nMinReward= 1

//subsidyHalving Algo

nSubsidy>>(nHeight/1000000);

//stop subsidy from halving past a set number within nLastRewardBlock
if (nSubsidy < nMinReward)
{
nSubsidy = nMinReward * COIN;
}


no because if you don't acknowledge the last reward block then nMinReward will prevent it from dropping the subsidy to zero. thats why i included nLastRewardBlock in the scope

Not sure if you're trying to drop it to 0 or drop it to nMinReward. The above solution will halve until it gets to nMinReward and never get to zero.


I'm attempting to kill two birds with one stone. half the reward until it gets to 1, then when block 5million(the last reward block) subsidy returns to zero(thus creating the hardcap) with only tx fee's being the subsidy.

My negative trust rating is reflective of a personal vendetta by someone on default trust.
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September 11, 2013, 02:37:58 AM
 #32

Still no joy. The only activity with 79.196.195.23 (mentioned in the OP) is on port 13808... which is elephantcoin.

There is no sauronrings activity; even after more than an hour I cannot see any evidence of the client even attempting to connect to any of the addnode peers, or any other IP on port 1892.

Has ANYONE managed to peer yet?
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September 11, 2013, 10:39:57 AM
 #33

Still no joy. The only activity with 79.196.195.23 (mentioned in the OP) is on port 13808... which is elephantcoin.

There is no sauronrings activity; even after more than an hour I cannot see any evidence of the client even attempting to connect to any of the addnode peers, or any other IP on port 1892.

Has ANYONE managed to peer yet?

I had two connections yesterday, my guess is that they are off at the moment.
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September 11, 2013, 10:58:17 AM
 #34

So with a .001 block reward, your premine of 10 coins is equivalent to 10,000 blocks, or 10.41 days of uninterrupted mining @ 940 blocks per day?

Yet your bounties for services are just a very small fraction of your premine?

0.05 : Pool
0.1 : Exchange
0.01 : Block Explorer
0.01 : Faucet
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September 11, 2013, 11:37:17 AM
 #35

This is rare why? With no cap, could go on forever.

also any amount of premine is still above 0, no matter if a cap or not, so how can you say 0?

i really like the idea of this coin, but those 2 questions raise some doubt for me.

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September 11, 2013, 12:09:20 PM
 #36

Still no joy. The only activity with 79.196.195.23 (mentioned in the OP) is on port 13808... which is elephantcoin.

There is no sauronrings activity; even after more than an hour I cannot see any evidence of the client even attempting to connect to any of the addnode peers, or any other IP on port 1892.

Has ANYONE managed to peer yet?

I had two connections yesterday, my guess is that they are off at the moment.

? You're not running a client 24/7/365 to kick start the network? 10 hours later and I still haven't connected to anything. Client has been running the whole time.
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September 11, 2013, 01:03:11 PM
 #37

Lol@ this coin:P
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September 11, 2013, 01:16:23 PM
 #38

The "precious"? Won't it control people to pay 1000 BTC for 1 Ring? Grin
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September 11, 2013, 01:17:29 PM
 #39

see
Auscoin
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September 11, 2013, 02:32:00 PM
 #40

Code:
{
    int64 nSubsidy = 0.001 * COIN;
   
    if(nHeight == 3) 
    {
        nSubsidy = 10 * COIN;
    }
    else if(nHeight > 1000000) 
    {
        nSubsidy = 0 * COIN;
    }
    return nSubsidy + nFees;
}
iampingu
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September 11, 2013, 02:55:29 PM
 #41

You missed out the #BasedSAU in the title.

Man I'm onto a winner here, #basedcoin.
tengshanzen
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September 11, 2013, 03:37:14 PM
 #42

the logo looks so bad.
ronimacarroni
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September 11, 2013, 03:43:48 PM
 #43

This is rare why? With no cap, could go on forever.

also any amount of premine is still above 0, no matter if a cap or not, so how can you say 0?

i really like the idea of this coin, but those 2 questions raise some doubt for me.
I think he said there'd be 20,000 rings at first.
You should make it 20,000 cap limit again smeagol.
almightyruler
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September 11, 2013, 08:18:12 PM
 #44

Still no connect. It's coming up to 24 hours that my client has been running.

Straight up: is this coin a joke? Is this a real launch? Am I wasting my time and server resources running this client? Please tell me.
sserge009
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September 11, 2013, 08:27:01 PM
 #45

it seems strange. as for me everything works fine, except the existance of only one active connection



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Rainbot
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smeagol (OP)
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September 11, 2013, 09:46:16 PM
 #46

it seems strange. as for me everything works fine, except the existance of only one active connection

My connections are fine.
addnode=117.1.46.73
almightyruler
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September 11, 2013, 10:08:18 PM
 #47

I think there's a fundamental problem with this client. The debug log says it's connecting, but I am dumping the network interface and cannot see any port 1892 traffic.

I'm running around 20 other alt-clients and this is the only one I've had this problem with.

I'm about to give up, I mean OP doesn't even have his own coin in his sig....
smeagol (OP)
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September 11, 2013, 10:15:52 PM
 #48

I think there's a fundamental problem with this client. The debug log says it's connecting, but I am dumping the network interface and cannot see any port 1892 traffic.

I'm running around 20 other alt-clients and this is the only one I've had this problem with.

I'm about to give up, I mean OP doesn't even have his own coin in his sig....

I have connections and am up to date (block 2254)...

Have you tried all of these?
addnode=37.130.227.140
addnode=117.1.46.73
addnode=79.196.195.23
addnode=192.241.171.45
And what does having my own coin in my sig have to do with anything?
almightyruler
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September 11, 2013, 10:24:03 PM
 #49

I think there's a fundamental problem with this client. The debug log says it's connecting, but I am dumping the network interface and cannot see any port 1892 traffic.

I'm running around 20 other alt-clients and this is the only one I've had this problem with.

I'm about to give up, I mean OP doesn't even have his own coin in his sig....

I have connections and am up to date (block 2254)...

Have you tried all of these?
addnode=37.130.227.140
addnode=117.1.46.73
addnode=79.196.195.23
addnode=192.241.171.45
And what does having my own coin in my sig have to do with anything?

As I said, there is no connection attempt to any nodes configured in sauronrings.conf. It's not that it tries to connect and fails, there is no connect attempt at all. No TCP SYN request for port 1892 is being generated by the client. I doubt that adding more nodes will help because it does not try to connect.

It has connected to the IRC server, but has never made an attempt to connect to peers.
smeagol (OP)
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September 11, 2013, 10:33:15 PM
 #50

I think there's a fundamental problem with this client. The debug log says it's connecting, but I am dumping the network interface and cannot see any port 1892 traffic.

I'm running around 20 other alt-clients and this is the only one I've had this problem with.

I'm about to give up, I mean OP doesn't even have his own coin in his sig....

I have connections and am up to date (block 2254)...

Have you tried all of these?
addnode=37.130.227.140
addnode=117.1.46.73
addnode=79.196.195.23
addnode=192.241.171.45
And what does having my own coin in my sig have to do with anything?

As I said, there is no connection attempt to any nodes configured in sauronrings.conf. It's not that it tries to connect and fails, there is no connect attempt at all. No TCP SYN request for port 1892 is being generated by the client. I doubt that adding more nodes will help because it does not try to connect.

It has connected to the IRC server, but has never made an attempt to connect to peers.

[
{
"addr" : "117.1.46.73:1892",
"services" : "00000001",
"lastsend" : 1378938728,
"lastrecv" : 1378938735,
"conntime" : 1378935484,
"version" : 60001,
"subver" : "/Sauron:0.7.0/",
"inbound" : false,
"releasetime" : 0,
"startingheight" : 2238,
"banscore" : 0
}
]

I am connecting fine.  What OS are you on?  At worst you could try to recompile.
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September 13, 2013, 01:14:26 AM
 #51

I think there's a fundamental problem with this client. The debug log says it's connecting, but I am dumping the network interface and cannot see any port 1892 traffic.

I'm running around 20 other alt-clients and this is the only one I've had this problem with.

I'm about to give up, I mean OP doesn't even have his own coin in his sig....

I have connections and am up to date (block 2254)...

Have you tried all of these?
addnode=37.130.227.140
addnode=117.1.46.73
addnode=79.196.195.23
addnode=192.241.171.45
And what does having my own coin in my sig have to do with anything?

As I said, there is no connection attempt to any nodes configured in sauronrings.conf. It's not that it tries to connect and fails, there is no connect attempt at all. No TCP SYN request for port 1892 is being generated by the client. I doubt that adding more nodes will help because it does not try to connect.

It has connected to the IRC server, but has never made an attempt to connect to peers.

New windows qt here: https://docs.google.com/file/d/0B49exKIsGBn5c0t5ZGQ4X011MlU/edit
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