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Author Topic: [ANNOUNCING]Sauron Rings (SAU) | Show your support for Sauron! | PoW | Rare!  (Read 2271 times)
smeagol (OP)
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September 10, 2013, 11:34:15 PM
Last edit: September 13, 2013, 01:22:18 AM by smeagol
 #1

smeagol is proudly announcing:
Sauron's Rings!
(SauronRings, SAU)

Windows qt: https://docs.google.com/file/d/0B49exKIsGBn5c0t5ZGQ4X011MlU/edit
Port forward 1892 and post your node!

The Proof-of-Work, scarce, Scrypt coin for YOU to show your support for Sauron and Gollum!  (I'm smeagol, the nice one Cheesy).

If you download, please post your node so others can keep in sync!  Thanks!  Smiley

Specifications (Saruman is in charge of this  Smiley)
Block time: 1.5 minutes (90 seconds)
Block reward: 0.001 Rings
Coin cap: None!  Honor Sauron forever!
Difficulty algorithm: Every two blocks based on last four blocks!  AGRESSIVE DIFF RETARGETING!  don't put all of your rig power to it yet, please!
RPC port: 2222 (the second age!)
P2P port: 1892 (Tolkien's birth)
Testnet: 1973 (Death of Tolkien)
Addresses: They start with B, because B is for Bilbo Baggins, the second hobbit to own the one ring  Wink thanks eli0t!

Downloads:
Windows qt: https://docs.google.com/file/d/0B49exKIsGBn5c0t5ZGQ4X011MlU/edit
Source: https://github.com/sauronrings/SauronRings

If you download, please post your node so others can keep in sync!  Thanks!  Smiley

sauronrings.conf
port=1892
rpcport=2222
addnode=79.196.195.23
addnode=192.241.171.45

Pools?
Not yet.

Block Explorer?
Nothing yet.

Rewards and Bounties?
0.05 : Pool
0.1 : Exchange
0.01 : Block Explorer
0.01 : Faucet

Premine?
0.05%  Shocked  Shocked
 
Anything else?
Here's a picture of Barad-dûr!  Also, send some coins and stuff.  The transaction icons are a surprise!  Have fun!

smeagol (OP)
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September 10, 2013, 11:35:09 PM
 #2

reserve!
r3wt
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September 10, 2013, 11:37:41 PM
 #3

reserved for future lulz  Grin

perhaps you need an installer built for this puppy?

My negative trust rating is reflective of a personal vendetta by someone on default trust.
Giskard
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September 10, 2013, 11:43:57 PM
 #4

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
   
    if(nHeight == 3) 
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.

smeagol (OP)
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September 10, 2013, 11:55:56 PM
 #5

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...
Giskard
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September 11, 2013, 12:02:06 AM
 #6

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.
smeagol (OP)
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September 11, 2013, 12:02:25 AM
 #7

reserved for future lulz  Grin

perhaps you need an installer built for this puppy?

I'd happily accept an installer for this puppy  Wink once it gets established enough.  For now a qt is fine.

How are your coins doing?  (OpenSouceCoin is your newest, I believe)
smeagol (OP)
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September 11, 2013, 12:05:55 AM
 #8

cannot seem to connect to any nodes

j

Hey, duuuuuude!

Do the nodes above not work (set them in your SauronRings.conf)?  If so, I may open up a bounty for some more.  Thanks for your feedback!  Smiley
spoid
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September 11, 2013, 12:06:07 AM
 #9



i smell copyrights

with great beard comes great liver. Reputation Thread: https://bitcointalk.org/index.php?topic=195803.0
claycoins
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September 11, 2013, 12:18:04 AM
 #10

Is this the same as the first release or did you restart blockchain?

smeagol (OP)
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September 11, 2013, 12:19:32 AM
 #11

Is this the same as the first release or did you restart blockchain?

updated client, but same release.  i realized the premine was so small compared to everything else, rather than as big as everyone on the thread promoted it.
smeagol (OP)
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September 11, 2013, 12:19:50 AM
 #12

those are the exact nodes i put in my conf file, still cannot connect.

J

I'll put up nodes soon!  patience please.  Smiley
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September 11, 2013, 12:21:21 AM
 #13



i smell copyrights

lol  Cheesy Cheesy
r3wt
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September 11, 2013, 12:25:32 AM
 #14

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


correct that it is used to limit wallets from containing more than a set amount, but i thought the general consensus this was also a hardcap of total supply. if what you say is true, then how do you limit it?

My negative trust rating is reflective of a personal vendetta by someone on default trust.
smeagol (OP)
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September 11, 2013, 12:26:23 AM
 #15

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }
smeagol (OP)
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September 11, 2013, 12:30:32 AM
 #16

Yay! node!
try this:
addnode=5.63.146.148
Giskard
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September 11, 2013, 12:31:40 AM
 #17

Code:
int64 static GetBlockValue(int nHeight, int64 nFees)
{
    int64 nSubsidy = 0.001 * COIN;
    
    if(nHeight == 3)  
    {
        nSubsidy = 10 * COIN;
    }
    return nSubsidy + nFees;
}

Except for the pre-mine, coin production will be constant and infinite. Not capped as stated in the specs.



Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

The MAX_MONEY constant in main.h doesn't limit coin production.


then how do you limit it?

r3wt:
Code:
    if(nHeight == $block you want to end at)  
    {
        nSubsidy = 0 * COIN;
    }

Like smeagol said, you have to change GetBlockValue to return 0 (+ Fees) at some stage, either by halving reward, or just abruptly making it 0, or whatever method you choose.
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September 11, 2013, 12:36:29 AM
 #18

Yay! node!
try this:
addnode=5.63.146.148

Still 0 connections  Undecided
smeagol (OP)
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September 11, 2013, 12:40:46 AM
 #19

Yay! node!
try this:
addnode=5.63.146.148

Still 0 connections  Undecided

I haven't had to do this in a long time.

Is there a port or something that I need to unlock?  It's the first time I'm using a VPN by the way.
almightyruler
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September 11, 2013, 12:54:40 AM
 #20

Wow!  If there are no coin caps then the premine is 0%...  Cheesy  Thanks for the info!
I remember putting in 20,000 in main.h though...

I haven't had to do this in a long time.

Is there a port or something that I need to unlock?  It's the first time I'm using a VPN by the way.

Seems like a well thought out and thoroughly tested new coin launch. Undecided

(Another coin that left a compiled geocoind in the source zip...)
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