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Author Topic: GoldenTowns Game Is Accepting and Paying out in Bitcoins  (Read 27995 times)
Lauda
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November 16, 2013, 02:02:00 PM
 #201

Well this is rather interesting. I think that the normal tax should be 10%.

"The Times 03/Jan/2009 Chancellor on brink of second bailout for banks"
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globalvillage (OP)
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November 16, 2013, 04:28:09 PM
 #202

what happens if the graveyard is full? i can't produce unskilled work anymore, even if my population isn't full right?

Yep, but the graveyard not active yet



Well this is rather interesting. I think that the normal tax should be 10%.

The normal tax is 10%, your town share fund is another 10%, but do not consider the town shares as tax liability, consider it as easy, additional way to earn your gold.  Some shares have incredible return...



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They have made lots of money from this game. The people investing just to be better than everyone else is unbelievable.

This is our human nature, isn't?  But I think majority of members do invest to have faster and bigger return.

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November 16, 2013, 06:00:33 PM
 #203

Okay thank you for clearing that up.

"The Times 03/Jan/2009 Chancellor on brink of second bailout for banks"
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Amph
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November 18, 2013, 04:11:01 PM
Last edit: November 18, 2013, 08:18:44 PM by Amph
 #204

q5 building are not worth it, they are pretty useless

example(without , adding taxes don't change the goal of this you know)
v=vegetables/m=meat

q4 wood factory
32v 32m recieve 220 every 24------> 220 -64(32v+32m)= 156  total profit

q5 wood factory
80v 80m recieve 250 every 24 hours(500 every 48= 250 every 24)------> 250 -80(80/2v+80/2m, every 24 hours)= 170  total profit

the differenvce is only 14, not worth it at all

tutkarz
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November 18, 2013, 04:17:42 PM
 #205

q5 building are not worth it, they are pretty useless

example(without , adding them don't change the goal of this you know)
v=vegetables/m=meat

q4 wood factory
32v 32m recieve 220 every 24------> 220 -64(32v+32m)= 156  total profit

q5 wood factory
88v 88m recieve 250 every 24 hours(500 every 48= 250 every 24)------> 250 -88(88/2v+88/2m, every 24 hours)= 162  total profit

the differenvce is only 6, not worth it at all



but you are using less energy, which is important

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November 18, 2013, 04:29:32 PM
Last edit: November 18, 2013, 07:04:21 PM by Amph
 #206

yeah but the cost to enter in q5 stage is too high, so first produce a high numbers of q4 buildings (like 4xq4 buildings for each materials)

i made a mistake it's not 88 but 80, still the profit is only +14
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November 18, 2013, 07:13:11 PM
 #207

Both are very valid points, Amph's and Tutkarz's, and in my opinion, it all depends on one's point of view.  Does she/he want to produce as much as possible in the shortest time as possible, or does she/he build in accordance with delayed gratification and want to build a perfect city... 

I never done these calculations, but 6 more is... 6 more; and if I can produce even one more, I'll always go for it, for I spend on upgrading once and then I have that more for ever...
 

globalvillage (OP)
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November 18, 2013, 07:20:07 PM
 #208

ONLY 14  Huh  Amph, you should calculate in how many production cycles the 5th L upgrading cost will be returned  Wink

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November 18, 2013, 08:13:06 PM
Last edit: November 18, 2013, 09:01:35 PM by Amph
 #209

the point is that q4 and q5 tech lets you mine only from the "128 value" gold mine

ONLY 14  Huh  Amph, you should calculate in how many production cycles the 5th L upgrading cost will be returned  Wink

to the first question:
it's not +6 but +14, cuz i forgot that the cost is 80v/80m not 88, i corrected it in my calculation post

to the second:
too much like 100 days lol

cuz you need all the road to level 5 plus upgrading all the six house to level 3  at least(plus six more unskilled worker) and then finally upgrading all the six building to level 5

so it's like 1400 total resources = 14x100


another negative aspect of upgrading to level 5 too early , is that you must upgrade the warhouse to level 5 aswell, or you can't store all those income, unless you trade them one by one in the market, but this mean that you lose something, and that make it even worse for q5 buildings
tutkarz
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November 18, 2013, 08:35:58 PM
 #210

level 5 requires more workers which die and have to be retrained if I'm not mistaken. Which also adds to the cost.

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November 18, 2013, 09:15:28 PM
 #211

level 5 requires more workers which die and have to be retrained if I'm not mistaken. Which also adds to the cost.

That's correct. If you have good happiness it shouldn't be a problem since the higher it is the longer the workers actually survive. Training new people at the school isn't very resource heavy though. Just time consuming.
globalvillage (OP)
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November 19, 2013, 04:27:06 AM
 #212

I think I see your point with the total cost of upgrading, and I still insist that it is worth to upgrade to level 5 as early as we can  Wink

Gash Amph, you've just started there and you are a production pro already, congrats  Smiley


Please notice though that the road to our initial production buildings it's not long, so you overestimated the costs involved. 

globalvillage (OP)
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November 19, 2013, 04:46:17 AM
 #213

level 5 requires more workers which die and have to be retrained if I'm not mistaken. Which also adds to the cost.


Not in production buildings guys, workers in production buildings do not have to be trained, those are unskilled workers, ready to work same moment we get them from the city hall.  They eventually die, but by that time our houses are upgraded and we can hire new ones ;-)  The original workers we got, those are never die, but lower level production buildings are a big waste of time and energy I think...

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November 19, 2013, 08:52:46 AM
Last edit: November 19, 2013, 11:17:25 AM by Amph
 #214

I think I see your point with the total cost of upgrading, and I still insist that it is worth to upgrade to level 5 as early as we can  Wink

Gash Amph, you've just started there and you are a production pro already, congrats  Smiley


Please notice though that the road to our initial production buildings it's not long, so you overestimated the costs involved.  

yeah i'm good in those things  Grin, cuz i play real time strategy, that teaches you how to "tech" in the most efficient way.
actually i've made some errors in my build, because the game was new for me

the cost  is very high for q5 road
1 q5 road(the conjunction double the price) cost 15m/10i/25s/20c and you need 8 pieces plus one conjunction that cost 30m/20i/50s/40c

total 150m/100i/250s/200c = 150+100+250+200=700 and this with only the road
level 5 requires more workers which die and have to be retrained if I'm not mistaken. Which also adds to the cost.


Not in production buildings guys, workers in production buildings do not have to be trained, those are unskilled workers, ready to work same moment we get them from the city hall.  They eventually die, but by that time our houses are upgraded and we can hire new ones ;-)  The original workers we got, those are never die, but lower level production buildings are a big waste of time and energy I think...

lower level production buildings are a waste under q4, q4 is already really good, with 24 energy per day you can sustain 2xeach q4 building materials(6 energy for take the profit and 6 for start them again)
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November 19, 2013, 09:34:12 AM
 #215

Amph, superb calculations  Smiley


BUT guys, WHOOO HOOO, great news is here for all who are just starting in the game and do not like local attacks, wars and taxes.
This is what I just heard confirmed:

Soon all towns below level 5 will not be able to be attacked, will not pay taxes and will not be able to mine gold

Amph
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November 19, 2013, 11:16:36 AM
 #216

Amph, superb calculations  Smiley


BUT guys, WHOOO HOOO, great news is here for all who are just starting in the game and do not like local attacks, wars and taxes.
This is what I just heard confirmed:

Soon all towns below level 5 will not be able to be attacked, will not pay taxes and will not be able to mine gold

greats news

you can't mine gold anyway under level 5
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November 19, 2013, 01:44:57 PM
 #217

Amph, superb calculations  Smiley


BUT guys, WHOOO HOOO, great news is here for all who are just starting in the game and do not like local attacks, wars and taxes.
This is what I just heard confirmed:

Soon all towns below level 5 will not be able to be attacked, will not pay taxes and will not be able to mine gold

greats news

you can't mine gold anyway under level 5

You can right now at level 3.
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November 19, 2013, 02:56:06 PM
 #218

it slow you down

better to have q4 production buildings first, and you can't have them at level 3

i've made other calculations, and i discovered this:

with only 1 production building for each materials(so six production building in total) you can't keep producing gold from a "128 value" even with q5 buildings, because you need the money to run again all the six production buildings

very lame
akeetlebeetle
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November 19, 2013, 03:08:09 PM
 #219

it slow you down

better to have q4 production buildings first, and you can't have them at level 3

i've made other calculations, and i discovered this:

with only 1 production building for each materials(so six production building in total) you can't keep producing gold from a "128 value" even with q5 buildings, because you need the money to run again all the six production buildings

very lame

You're right, it does slow you down. But that wasn't what I was addressing.
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November 19, 2013, 10:17:49 PM
 #220


This game seems to have the funny peculiarity of some players being "official traders" of gold for money which is a very exclusive position. They seem to be the same guys who are "conquering" the world and plundering other's gold (like Sirdiman who seems to be in all these invasions) to resell later to the same people with their privileged position?

The game could have inbuilt escrow easily for buying and selling of ingame gold without the need to assign a few guys to it. I don't understand the mechanics with their trade... doesn't feel very honest. Am I seeing something wrong?
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