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Author Topic: About AS-Chain (ASCS)  (Read 311 times)
aschain (OP)
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March 23, 2018, 04:22:44 AM
 #1

About AS-Chain (ASCS) :
 
https://www.aesirbit.com/img/icon.png

The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.
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March 27, 2018, 11:36:51 AM
 #2

AS-Chain分配计划 Distribution Plan

AS-Chain总发行量10亿 Total circulation of AS-Chain reaches 1 billion

首期发行3亿(以AS-Chain总数量10亿计算百分比)
The initial circulation reached 300 million (counting percentage in AS-Chain total of 1 billion)

• 3%私募 (3% private placement)
用途:用于国际数字货币交易平台的上线、自媒体运营、社群建设
Purpose: using for the international digital currency trading platform on going online, self-media operations, and community building

• 12%公募 (12% public placement)
AS-Chain公开认购所募集到的资金将会用于部署阿萨石第一款采用区块链技术的PRG游戏《异界封魔录》的开发及上线推广。锁仓1-12个月
The funds raised by AS-Chain Public Subscription will be used to deploy the development and online launch promotion for the first PRG game “异界封魔录” that adopted As-Chain blockchain technology. The lock-up period is 1 -12 months.

• 落地应用 (Landing applications)
1)10%旅游文化产业 10% tourism and cultural industries
打造全球首家数字资产化生态旅游文化产业链,(3DVR全景在线直播,3DVR全息影视基地。)此部分锁仓期6个月,6个月后逐步释放,每日解锁5‰。
To build the world's first digital asset-based ecotourism cultural industry chain (including 3DVR panoramic online live streaming, 3DVR holographic video basement.)  The lock-up period of this part is 6 months and will gradual release after 6 months with 5 ‰ daily unlock.

2)5%手游在线直播餐厅 5% of mobile games with online live restaurant
集游戏、美食、网红、在线直播、人工智能为一体的线上线下智能手游在线直播餐厅
The Online and offline smart mobile live restaurant intergate gaming, food, network celebrity, online live streaming and artificial intelligence together.
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March 27, 2018, 11:46:50 AM
 #3

AS-Chain Operating Plan

1、In early 2016, started the project planning;

2、In May 2016, stepped into the development phase;

3、In January 2017, designed technical specifications and AS-Chain prototype;

4、In April 2017, held a blockchain application seminar with many domestic and foreign blockchain experts;

5、 At the first quarter of 2017, issued the novel and comics;

6、In September, 2017, launched the beta1 version of the  game;

7、 In September 2017, kick-off the 3DVR broadcast platform;

8、On September 21st ,2017, participated the Tokyo game show;

9、On November 3rd,2017, AS-Chain Genesis block and Token had been created;

10、On November 25th,2017, started the AS-Chain social games platform project;

11、 By the end of December 2017, issued the white papers of AS-Chain;

12、On January 25th ,2017, launched the international digital currency trading platform---P network, and 5 more trading platforms in the future;

13、By the end of January 2018, hold a project press conference in South Korea;

14、test the main chain of AS-Chain system;

15、In February 2018, officially launch the AS-Chain social games platform, and recruit many players and games; 

16、During the first quarter of 2018, officially launch "异界封魔录" in Japanese market;

17、During the second quarter of 2018, conduct alpha test of "异界封魔录" in China and login AS-Chain social games platform.
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March 27, 2018, 03:39:55 PM
 #4

Strong team members

- Operation Team

Mr. Jovan Jovanovic , AS-Chain CEO
Mr. Jovan served for Colliers International, BNP PARIBAS and other global well-known companies.He created added-value for customers such as banks, financial services and real estate by using the new blockchain technology.
   
Mr. Tan Ruobin , Product Manager
Mr. Tan served in the well-known game company. Focus on the development, application and commercial landing of blockchain, he also worked as the project consultant of several blockchain projects.
   
Mr. Zhao Yi , Marketing Director of Greater China
With 18 years working experience in cultural entertainment and investment industry, and Mr. zhao is exploring the field of “pan entertainment + electronic sports”. He successfully operated various mobile games and reached millions of cash flow.


- Marketing Team
 
Mr. Alena Delacruz
He graduated from Massachusetts Institute Technology, and majored in economic and financial management. He involved in the strategic layout of overseas games market, which mainly in Southeast Asia, Vietnam, Thailand, Hong Kong, Macau and Taiwan.
    
Mr. Li Senxi
He participated in the marketing promotion of several popular online games, and was responsible for co-ordinating and leading dozens products in the marketing and brand building. He has extensive industry experience and insights in the field of marketing.

Mr. Chen Yifan
He graduated from the Department of Economics and Business Administration of Tilburg University, and was also a renowned economics lecturer in Shenzhen. He also served in the well-known game company.


- Distribution Team
        
Mr. 五十岚凉介
With 12-years-experience in mobile games and console games development, he had participated in distribution and operation of many famous games. He had multiple experience in PC games, web games and mobile games, and had created millions of revenue.   

Mr. 佐藤信义
After graduating from Economics Department of Kyoto University, he worked in Japan Development Investment Bank (Development Bank of Japan), New Business Investment Co., Ltd. and other famous companies.   

Mr. 齐藤知琉
He engaged in the mergers and acquisitions of retail and IT industry, as well as the business investment. He also supported in the negotiation of important aspects of business management. He led the distribution team to gain "The Best Mobile Game Publisher" and "The Most Expected Game" awards.


- Professional Team (Hong Kong)

Mr. Hu Yuhong
As Unity Engineer, IOS Engineer Web Engineer, he had 6 years experience in programming and developing, and 4 years in game programming. He is expert in Unity game development, action and strategy combat engine development, system service architecture design and Shader graphics rendering programming.       

Mr. Chen Weiyan
He is a game producer, creative productor, game master planner, numerical planner, system planner, UI / UE planner, sound producer

Mr. Lin Jiajie
10 years working experience in Unity3D. Specialist in modeling, animation, special effects and bones. Worked as the chief game graphic designer for many years. Specialist in Chinese, Japanese and South Korean style of game design and control the integrity and unity of the game. He participated in many profitable games project with over 30 million license fee and worked as the chief game graphic designer.       

Miss. Chen Dazhao
Game system planner, UI planner, data structure model planner (database), executive planner, sound editor, and event planner.


- Operations Team (Japan)
 
Mr. 坂本谅 , Japanese Game Designer
He participated in developing famous ARPG "Kingdom Hearts", later took over series level design of "FINAL FANTASY" , and produced the online games "Cross Gate".

Mr. 渡边和也 , Japanese Game Programmer
As the mobile game "killer GO" developer in the Square Company Ltd., he produced mobile games "killer: sniper"; and developed assist mobile software of the host game "killer".   

Mr. 片山直树 , Japanese Game Concept Artist
He produced the best-selling game " Brutal City 2", involved in the production of creative one-handed vertical version of the action game " Sword Art Online Memory Defrag ", developed super popular IP " Is It Wrong to Try to Pick Up Girls in a Dungeon" that is the best-selling mobile games.   

Miss. 木优子 , Japanese Game Modeler
She involved in the Production of   "Virtual Reality Girls", and designed the character modeling in the best-selling game "OMEGA QUINTET". She participated in character designing and modeling of "Summoners War" that maintains Japanese best-selling top 50.


Other members also including :                     

Mr. 市正弘大 , Game Programmer

Mr. 木吉收真 , Game Programmer   

Mr. 山越秀士 , Game Concept Artist   

Miss. 三上仓雪 , Game Concept Artist   

Mr. 水沼义刚 , Game Modeler   

Miss. 岩本美子 , Game Modeler
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March 28, 2018, 11:37:58 AM
 #5

Prospect of game industry

According to statistics in 2016, the output value of global game industry exceeded 100 billion US dollars for the first time, surpassing the sum of movie and music industries. It is estimated that by 2020, the output value of global game industry will reach to 129 billion US dollars. Mobile games will account for 51% of the industry share, surpassing the output value of traditional gaming platforms such as PC games and video game consoles. In 2016, Chinese game players reached to 600 million. At the same time surpassing America’s 24.1 billion dollars, Chinese market size reached to 24.6 billion dollars and became the top 1. Asia Pacific accounted for 46% of the global game market, North America and Europe accounted for 24% respectively. Among them, 93% of Chinese game players' spending went to games that developed by Chinese game development companies, 56% of the American game players spent their money on American games and 36% of European game players spent on European games.
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March 28, 2018, 11:46:13 AM
 #6

About As-Chain (ASCS) Project Background

AS-Chain combines games with decentralized blockchain, which allows game players acquire more security in game trading and virtually eliminates the player's concerns, such an application mode that introduces blockchain into the games is the emphasis. The game currencies are directly connected with the real money, this connection makes the game currencies circulate as the digital assets, so the circulation has become more efficient and low-cost,and the games are becoming more interesting and connected with the users.

How to protect players’ virtual assets, and address the problems in sale props

1) Decentralization
The AS-Chain gaming ecosystem uses Ethereum's smart contract technology to confidentially store the digital currencies that are the only payment method. The currency itself is decentralized, so all payments in the ecosystem are decentralized. Players and CPs have their own unique encrypted wallet.

2)Protection of players’ virtual assets
It can create a unique virtual property account for each player, and by using Ethereum-blockchain technology distributed account and encrypted storage of the player's virtual property, it can also protect the virtual property accounts. Players can use the basic currency to directly buy the game props or VIP, and will not lose the property due to the off-service of the games.

3)Digital ID
Both players and CPs can get unique digital accounts that can encrypt the virtual properties. Players use the basic currency - tokens to buy props and VIP privileges in the game, and to make props transactions with other players, in those transactions, the basic currency - tokens are directly payed to CP or another player from the player’s wallet.

4)Miner theory
Based on Ethereum's blockchain technology, we utilize the PoS (Proof of Stake Mining) mechanism and the multiplayer online mechanism, which is perfect combination of mining and game playing. To realize mining in the entertainment and mobile APPs, and to make mining become a new fashion, we hope every one are able to join in mining.

5)Multiple value of AS-Chain
a. Tokens can be traded directly in the trading platform, which can produce value-added.
b. It is crucial for the economic system in the games and provides real values to the games.
c. Token holders will receive annual dividends from the platform.   

Blockchain technology is an important technical base for AS-Chain. Blockchain is a new application mode that combines distributed data storage, peer-to-peer transmission, consensus mechanism and encryption algorithm. Consensus mechanism is a mathematical algorithm to build trust and gain rights among different nodes in the blockchain system. The consensus mechanism, decentralization, open and all data traceability provide users with the basic principles of equality, fairness and justice. Blockchain gives us the opportunity to create the gaming world that belongs to ourselves together, to share the benefits that we have gained and then become the winner of life.

By using AS-Chain to unify the payment methods in game ecosystem, we can connect different games when most of them use Bitcoin as the currency of exchanges and build a large-scale economic foundation for the game alliance.

AS-Chain can create a linkage and decentralized game platform. Since the platform is transparent, security can be greatly improved and the process will be more streamlined. Creative changes surely open up a broader market, and the entertainment and security of game itself will attract more potential players.
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March 28, 2018, 11:58:14 AM
 #7

The Value Reflection of AS-Chain

A.  Focus on development
Provide CPs for the traditional gamesc ontent developers.

AS-Chain provides customer migration cross game platforms. The quality of games in the current game industry chain mainly depends on the contents developed by developers and the operational services provided by publishers. However, the game development teams that have already devoted a great deal of labor costs should also take all of the risks; distributors and settlement channels occupy most of the profits. AS-Chain provides decentralized value anchoring of virtual assets while establishing an ever-accumulating community of player resources. AS-Chain’s inherent consensus mechanism enables the trusted and fair attribute of assets relocating, and AS-Chain will gradually apply this attribute into the offline consumption scenes.

CP doesn’t need to invest largely in marketing but can access to an unprecedented and free platform to release their own game products, so that CP can invest more funds into the actual game development rather than to launch a third-rate game product with overwhelming publicity.

B. Address the return of money
In the field of game research and development, on the one hand, small and medium-sized CPs cannot achieve the improvement of game quality or pursuit of IP due to financial pressure, so it is difficult for them to realize the good ideas, sometimes they are forced to give up. On the other hand, many small and medium-sized publishers cannot find a good game. Besides that, the game’s payback period is too long, for example, publishers will take at least 4 months, generally 5-6 months, or even 1 year to receive money from users recharge, and the monetary occupancy period from publishers and CP also takes too long. It often takes developers 1-2 years to produce a good game, but once the game is launched, developers may take 5-6 months to reach the capital recovery.

The AS-Chain system has been improved a lot on the base of Ripple, where game developers can create a side chain of programs by confining the AS-Chain’ main chain, for example, the AS-Chain 023. That is to say, the fuel stone consumption on the AS-Chain’s main chain can exchange for the same amount of dimension in another block space. Through the issuance mechanism, CP can easily decide whether the side chain is the anchored right of earning or right of using, and virtual assets. And these side-chain assets can be freely exchanged with AS-Chain. An excellent game can get project financing through the distribution of side chains and have the first loyal promoters and enthusiasts. So the game's return on capital problem can be solved effectively.

C.  Uncopyable
In game industry, by collecting the big data and tracking users hot spots, capital predators can always issue copycat works within a short time through its own strength. The predators’ overwhelming strengths in publicity and promotion always make the good CP teams totally fail.

The AS-Chain platform continues to gather global fans who are passionate about pure games and form a strong network to connect communities. Through the function of wallet exchanging and community voting helps people understand and participate to the new games launch. For the game development team, AS-Chain is the fair competition platform for innovators where excellent games and good IPs will be recognized and will achieve success. Those creative game development team will no longer be isolated.  Such community environment is more conducive to the healthy development of the game industry in the direction of high-quality content.

D. Set up an asset channel
Each game has its own life cycle, and for a player, he may have devoted a lot of resources in a game, and those resources will lose their values as the game’s life cycle ends. In the game system that accessed by AS-Chain, each player has its own blockchain wallet, and they can store the AS-Chain in their wallets by making virtual items transaction in the games, which realizes the assets transfer through across-sever as well as crosses games. For a senior game player, It is undoubtedly encouraging, it will not only solve the worries of game consumption, but also inspire the passion of game players.

E. Security protection
AS-Chain provides users with decentralized key-protection technology, hackers must simultaneously attack two-thirds of the global AS-Chain nodes, and so far no hacker can do this. But there is still a possibility that the player may lose the key because of a phishing website or himself, and we offer another way to regain the control of account when the key is stolen. Account owners can use any owner key that was active during the past 30 days and approve from the designated account recovery partner to help to reset the owner key.  Account recovery partners cannot reset control of an account without the owner's help.

Hackers have no benefit from trying out the recovery process because they have already "controlled" the account. In addition, recovery partners may require identification and other multi-factor certification (phone and email) if they do go through the process.

F. Asset conversion
In previous games, such transactions were facilitated by trading exchanges with forums, chat software, e-commerce platforms and the like. This kind of trading based on ethical levels of both parties made the players feel bitter and face-to-face transaction matching was very difficult. Gamers in the AS-Chain environment can easily realize the realization, exchange, or even actual consumption of virtual assets, such as buying a pizza package at a nearby AS-Chain Alliance store.

G.  Save the time cost
Create value for consumers and merchants

Time is money. In modern society, the pace of life is getting faster and faster, and consumers spend less time in entertainment and leisure shopping, and calculate each second.  It is a big challenge for the merchants to wait for their consumers come. Since consumers have more and more choices, each merchants will get less time to show their advantages.

Highly-developed commercial life and high-quality life are bound to cause diversification of users’ time distributing. For offline life, in addition to shopping, consumers can travel, fitness, watch movies...; and for online life, in addition to shopping, consumers can spend time on entertainment, news, music and movies. While emotional needs are increasingly becoming an important reason for shopping, the game entertainment consumption with social attributes has produced tremendous value to consumers and merchants.

In fact, the total user time is generally unchanged, what AS-Chain needs to do is working from game entertainment to real consumption, from the virtual world to the reality space, essentially, it also can be understood as a value-added service in terms of time mode. We should not only save users’ time, but also make their each second valuable.

Through the underlying development, AS-Chain team has achieved further progress based on Ripple, and led to a new blockchain architecture by creating an operating system construct that can build the application. AS-CHAIN provides side chain technology that is better than Ether, and adopt the selective node accounting method of voting pattern based on the concept of distribution and center, it also takes both decentralized trust and faster tps speed into account. And AS-Chain allows rapid and easy deployment of decentralized applications.

Blockchain technology was introduced to the Bitcoin currency since 2008. Since then, entrepreneurs and developers have been trying to market this technology to support a wider range of applications on the single blockchain platform. Although many blockchain platforms have struggled to support decentralized applications, application-specific blockchains such as the Dispersive Transaction of BitShares (2014) and the Steem Social media Platform(2016) have been used by thousands of daily active users. They did so by raising performance to thousands of transactions per second, reducing latency to 1.5 seconds, eliminating costs and providing a user experience that is similar to the existing centralized service.

The existing blockchain platforms bear huge costs and limited computational power, which prevents the widespread use of blockchain.
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March 29, 2018, 03:48:18 AM
 #8

什么是阿萨石?

“阿萨石”(简称 AS-Chain)的目标是建立统一全球游戏娱乐消费增值虚拟资产,通过区块链分布式总账应用,兼顾资产端和非金融端应用,从精选的游戏及娱乐消费应用场景中提取出若干具有普遍性的互通服务模式,分别通过基础账本的协议/架构层面和应用层面的技术实现全球游戏行业的虚拟世界资产的实际价值锚定,并在应用中反向实现实际消费场景与游戏娱乐虚拟场景的硬链接,且使得这种价值具有更高的增值属性。

AS-Chain联盟者商店提供阿萨石的多元场景应用,这一特征赋予了AS-Chain更多的金融属性。玩家可以用自身持有的阿萨石购买游戏装备,也可以在指定的联盟商家消费,同样的消费行为会带来虚拟游戏中的额外收益,玩家可以穿梭于虚拟与现实的消费之间,或者说一次虚拟游戏的成就可以换来现实资产的增值,一次现实世界的消费行为同时带来虚拟游戏世界的额外奖励。AS-Chain联盟中率先会引入各类手游、端游,以及3DVR直播这一自主知识产权的项目,现实商家中率先加入人工智能手游在线直播餐厅,境外旅游消费,甚至是国际机票的购买,理论上说AS-Chain可以用于打通一切的具有社交属性的消费行为。

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March 29, 2018, 06:28:47 AM
 #9

About AS-Chain (ASCS) :
 
https://www.aesirbit.com/img/icon.png

The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.

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March 29, 2018, 06:45:50 AM
 #10

什么是阿萨石?

“阿萨石”(简称 AS-Chain)的目标是建立统一全球游戏娱乐消费增值虚拟资产,通过区块链分布式总账应用,兼顾资产端和非金融端应用,从精选的游戏及娱乐消费应用场景中提取出若干具有普遍性的互通服务模式,分别通过基础账本的协议/架构层面和应用层面的技术实现全球游戏行业的虚拟世界资产的实际价值锚定,并在应用中反向实现实际消费场景与游戏娱乐虚拟场景的硬链接,且使得这种价值具有更高的增值属性。

AS-Chain联盟者商店提供阿萨石的多元场景应用,这一特征赋予了AS-Chain更多的金融属性。玩家可以用自身持有的阿萨石购买游戏装备,也可以在指定的联盟商家消费,同样的消费行为会带来虚拟游戏中的额外收益,玩家可以穿梭于虚拟与现实的消费之间,或者说一次虚拟游戏的成就可以换来现实资产的增值,一次现实世界的消费行为同时带来虚拟游戏世界的额外奖励。AS-Chain联盟中率先会引入各类手游、端游,以及3DVR直播这一自主知识产权的项目,现实商家中率先加入人工智能手游在线直播餐厅,境外旅游消费,甚至是国际机票的购买,理论上说AS-Chain可以用于打通一切的具有社交属性的消费行为。
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March 29, 2018, 06:58:39 AM
 #11

About AS-Chain (ASCS) :
 
https://www.aesirbit.com/img/icon.png
The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.

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March 29, 2018, 07:18:50 AM
 #12

Smiley Smiley
[/pre]

Since the Ethereum cat burst into flames, overnight there has been a large number of blockchain pet games on the Internet. Some keenly-tracked followers have been able to raise a "zoo". Most blockchain pet games on the market are very similar from product design to game modes, and gameplay is also very easy to understand. Players buy blockchain pet through the virtual community, the next generation can be born through mating, and the core of the game is to sell these blockchain pet to obtain value, the more valuable the more valuable species.
Players have the block chain pet can’t be deleted, stolen or destroyed, the player's virtual assets are completely own, this is the blockchain gives the game irresistible charm. At the same time, the benefits of buying pets at low prices and selling pets at high prices are the motivation for joining the blockchain pet project, but the downside is that people who want to receive value gains will have to wait until the next one. In this blockchain carnival, the lack of long-term development of the force, the player can only one after another in the project to jump.
See here we can’t help but ask: Blockchain pet game where the way out? When can players really enjoy the fun of the blockchain game, do’t worry, these blockchain pet no one dish at any time rotten in their own hands? Blockchain gaming market needs someone stand up and think about how to truly blockchain and the game, do not blindly pursue short-term interests, with a greater thinking pattern and technology to seek blockchain game long-term development.
Pet game is a multi-year game team based on blockchain technology development, the basic play with the current blockchain pet game differents, in addition to buy horses (of course, the rarer more valuable), but also A pony competition, so that players take the initiative to create value through the game. It is also the only blockchain pet game with 1 vs 1 fair duel, the pony's ability, and the racetrack to decide the outcome of the race. Each pony has different skills, and players can feed, work, training and other ways to improve the skills of the pony, the pony's ability to fully develop by the players to develop, there is no black box operation or official care to ensure that Absolute fairness of the game.


panmin12
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March 29, 2018, 07:28:54 AM
 #13

AS-Chain分配计划 Distribution Plan

AS-Chain总发行量10亿 Total circulation of AS-Chain reaches 1 billion

首期发行3亿(以AS-Chain总数量10亿计算百分比)
The initial circulation reached 300 million (counting percentage in AS-Chain total of 1 billion)

• 3%私募 (3% private placement)
用途:用于国际数字货币交易平台的上线、自媒体运营、社群建设
Purpose: using for the international digital currency trading platform on going online, self-media operations, and community building

• 12%公募 (12% public placement)
AS-Chain公开认购所募集到的资金将会用于部署阿萨石第一款采用区块链技术的PRG游戏《异界封魔录》的开发及上线推广。锁仓1-12个月
The funds raised by AS-Chain Public Subscription will be used to deploy the development and online launch promotion for the first PRG game “异界封魔录” that adopted As-Chain blockchain technology. The lock-up period is 1 -12 months.

• 落地应用 (Landing applications)
1)10%旅游文化产业 10% tourism and cultural industries
打造全球首家数字资产化生态旅游文化产业链,(3DVR全景在线直播,3DVR全息影视基地。)此部分锁仓期6个月,6个月后逐步释放,每日解锁5‰。
To build the world's first digital asset-based ecotourism cultural industry chain (including 3DVR panoramic online live streaming, 3DVR holographic video basement.)  The lock-up period of this part is 6 months and will gradual release after 6 months with 5 ‰ daily unlock.

2)5%手游在线直播餐厅 5% of mobile games with online live restaurant
集游戏、美食、网红、在线直播、人工智能为一体的线上线下智能手游在线直播餐厅
The Online and offline smart mobile live restaurant intergate gaming, food, network celebrity, online live streaming and artificial intelligence together.

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March 29, 2018, 09:37:18 AM
 #14

About AS-Chain (ASCS) :
 
https://www.aesirbit.com/img/icon.png

The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.

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March 29, 2018, 10:26:58 AM
 #15

 The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.
阿萨石太棒啦,我们爱阿萨石
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March 29, 2018, 02:57:11 PM
 #16

This is a very good concept, cool.
Game industry is the great market, so I believe this project would be very successful!!

Now it's time to make some research  Grin
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March 29, 2018, 03:10:18 PM
 #17

[quote author=aschain link=topic=3181647.msg32951179#msg32951179 date=1521

Great one!
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March 29, 2018, 03:56:14 PM
 #18

 Smiley Wink Cheesy Grin Roll Eyes Tongue Kiss


this project is very interesting, since I like online game very much.
I like this project because it makes the game players are able to change their game's Virtual Currency to become valuable tokens.
I hope this project will be succeed!

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March 29, 2018, 04:55:26 PM
 #19

The project looks simple and promising,  I'd like to see how it will be realized.

By the way, where can we trade the ASCS coins ?   please leave the link here, thanks.
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March 30, 2018, 05:19:16 AM
 #20

About AS-Chain (ASCS) :
 
https://www.aesirbit.com/img/icon.png

The goal of AS-Chain is to establish a unified value-added global virtual asset for game entertainment consumption. Through distributed general ledgers applications of blockchain, AS-Chain takes both asset and non-financial applications, and extract several common interconnected -service models from the selected games and entertainment consumption scenarios, and then realize the real value anchoring of the virtual assets in global game industry by respectively using the agreement / architecture level and application level of the basic account. Besides that, in the process of applying, AS-Chain can also reversely realize the hard link between actual consumption scenarios and entertainment virtual scenarios in the games, and endow this   value with a higher value-added attribute.

The AS-Chain union store offers multi-scene application, which gives AS-Chain more financial attributes. Players cannot only use their own AS-Chain to buy game equipment, but also can consume in the assigned union stores. The same consuming behaviors will bring additional benefits in the virtual game, players can shuttle between the virtual and the reality consumption, that is to say, the achievements in virtual games can add the values of real assets; the consumption in reality can bring additional bonus in the virtual games.  AS-Chain union will take the lead in introducing all kinds of mobile games, PC games, and 3DVR broadcasting, which is a project with independent intellectual property rights. And as for the reality business, AS-Chain will firstly join AI mobile games live restaurant, overseas travel spending, and even the purchase of International air tickets, theoretically speaking, AS-Chain can be used in all the consuming behaviors that have social attributes.

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