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Author Topic: To render 3d graphic using blockchain. is it possible?  (Read 187 times)
artofwar (OP)
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March 27, 2018, 01:19:33 AM
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Hello there,

as per subject, can we use blockchain to connect thousand of computing power to render 3d graphic example like unreal engine?
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March 27, 2018, 06:31:34 AM
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Block chains (at least not Bitcoin) are not designed to distribute data. There are much better ways to do that.
artofwar (OP)
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March 27, 2018, 10:33:48 AM
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Block chains (at least not Bitcoin) are not designed to distribute data. There are much better ways to do that.

i thought everyone mining the bitcoin should download all the transaction block data ?

so data distribution right there. am i wrong?
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March 27, 2018, 02:14:54 PM
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I'm not sure if it's so much about data distribution as it is about computing. The current tools for compiling/rendering for something like Unreal - like "IncrediBuild" are designed to be used on a single machine.  So the trick there would be to use multiple nodes to form virtual machines and then apply this to a grid computing system.  There was a paper about the concept of distributed virtual machines back in the 90's at Cornell.  More lately, there's been some more research, such as here - https://arxiv.org/pdf/1701.06005.pdf.

The closest thing I can see to this would be the Golem project which seeks to disrupt "rendering farms" which may seem to apply to your problem.  Here's a decent article that explains how Golem is specifically used instead of such a farm - https://blog.golemproject.net/why-should-render-farms-be-afraid-of-golem-3dd1b9e70f47.

 
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March 27, 2018, 05:56:27 PM
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Looking at my rigs next door and then at my PC screen with "17% rendered, 5 hours left" I wish it was possible lol
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March 27, 2018, 06:52:53 PM
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Block chains (at least not Bitcoin) are not designed to distribute data. There are much better ways to do that.
i thought everyone mining the bitcoin should download all the transaction block data ?
so data distribution right there. am i wrong?

It is possible, of course, but just not practical. But perhaps I was being too close-minded. As ico41 wrote, Golem can be used to organize and manage a distributed rendering process. That is one of their reference use cases.
artofwar (OP)
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March 28, 2018, 01:40:14 AM
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I'm not sure if it's so much about data distribution as it is about computing. The current tools for compiling/rendering for something like Unreal - like "IncrediBuild" are designed to be used on a single machine.  So the trick there would be to use multiple nodes to form virtual machines and then apply this to a grid computing system.  There was a paper about the concept of distributed virtual machines back in the 90's at Cornell.  More lately, there's been some more research, such as here - https://arxiv.org/pdf/1701.06005.pdf.

The closest thing I can see to this would be the Golem project which seeks to disrupt "rendering farms" which may seem to apply to your problem.  Here's a decent article that explains how Golem is specifically used instead of such a farm - https://blog.golemproject.net/why-should-render-farms-be-afraid-of-golem-3dd1b9e70f47.

 

wow. it was amazing. 27hours rendering time down to 30mins with 100 computers.

i wonder what can it do with millions of coin miners computer.

if it could be done, decentralize cloud gaming could be realize too. https://www.polygon.com/2018/1/4/16847394/shadow-cloud-gaming-pc-streaming-blade-ces-2018

film maker dont have to buy expensive computing equipment, create CGI on the cloud, when it finishes, just download the file. https://www.geek.com/chips/the-computing-power-that-created-avatar-1031232/
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March 29, 2018, 10:13:22 PM
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Maybe not in the best of your insterest, but your question remembered me about this quote:

Inside Pi's infinite number, there shall be a exact copy of Harry Potter books.
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