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Author Topic: MooCoin beta. 500 invites available. Looking for feedback on this new project.  (Read 4886 times)
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moocoin (OP)
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December 18, 2013, 07:32:43 AM
 #1


Hi BitCoinTalk,
I'm getting ready to launch a new btc project, MooCoin, and I'd love some help stress testing the system and getting some early feedback.  I've opened up accounts for the first 500 people who visit https://www.moocoin.com

What is it?
MooCoin is a different kind of game site.  You play against other people instead of playing against the house.  Choose your game and your wager.  We match you up with an opponent, and the winner takes all!  We also have a .000001 faucet so you can play for free.

What restrictions are there in the beta?
   - We're not accepting deposits so the only way to get money to play with is via the faucet.  We've tested the deposit system extensively and it works great.  In an abundance of caution during our initial launch, we've decided that we don't want anyone else's money in the system except for our own.  While this essentially prevents you from making large wagers with your own money, we want to make sure that we've had the system online for a while before accepting any of your hard-won bitcoins.
   - Realize that with head-to-head play, you need an opponent and we're intentionally keeping the number of players small.  There may not be a game available when you show up.  That's ok, though.  Just create one and hang out for a while.  If no opponents show up, you can cancel your game and try again later.
   - We only have one game running at the moment:  Paper-Rock-Scissors, best 2 out of 3.  We've created a pluggable game architecture that lets us add more games quickly, and will eventually let third party developers create games as well.

How can you help?
Just go to https://www.moocoin.com and poke around.  Use the faucet.  Play some games.  Try to break it.  Hack it.  Attack it.  Most of all, though, hit the "feedback" button and let us know how we can make it better.  Also feel free to leave feedback here or email us at the address below.

Many thanks for your help,
The MooCoin Team
admin@moocoin.com

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December 18, 2013, 09:17:10 AM
 #2

Does this come from the creators of Moobot (CoinChat)?
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December 18, 2013, 09:20:21 AM
 #3

Needing invitation
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December 18, 2013, 02:29:59 PM
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Needing invitation
No need for invitation as of now.

This is paper, cloud, scissors?
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December 18, 2013, 02:54:26 PM
 #5

This is paper, cloud, scissors?

Fair bit of feedback, that.

We'll make it look more like a rock  Wink

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December 18, 2013, 03:09:14 PM
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Does this come from the creators of Moobot (CoinChat)?

Nope.  This is our first public bitcoin project.

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December 18, 2013, 08:16:39 PM
 #7

Hey Developers,
A question for you:  Would you be interested in developing pluggable games for the site in an app-store model? 
You would provide a package of javascript for the backend logic, and html/javascript for the front end.   We would plug it in to the site and you would collect 80% of any fees associated with people playing your game. 
It would be limited to head-to-head games at first, but eventually extend to single player games against the house.  We developed MooCoin with this extensibility in mind, but want to see if anyone is interested.  This would be a pretty cool way to develop that game you have in mind without having to worry about bitcoin network integration, hosting, security, user accounts, etc.  All you have to worry about is the game logic.

Let us know,
The MooCoin Team
admin@moocoin.com

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December 18, 2013, 08:35:39 PM
 #8

Love this, just talked about it in the Morning Bit today -- http://youtu.be/Of35Ia1YeZU

Also, played and won some BTC Cheesy

A bit of feedback -- could you make this into a Facebook game? 
I see some awesome promotion and virality for Bitcoin if you integrated this w/ a massive social platform like that.
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December 19, 2013, 12:27:51 AM
 #9

I can't get it working. It tells me to make my move but none of the buttons do anything, also I seem to be already matched with an opponent and "Create new game" is disabled.
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December 19, 2013, 12:36:29 AM
 #10

Can you take a quick screenshot and email it to me along with your uid from the url?  You can send it to admin@moocoin.com .
We will look through the logs and see what happened.

Thanks!

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December 19, 2013, 01:04:34 AM
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Game aint working from Microsoft Surface Smiley
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December 19, 2013, 01:33:28 AM
 #12

Game aint working from Microsoft Surface Smiley

That's actually really good to know.  We tested on Android phones, iPhone5, Android tablets and iPads.  We don't have a surface laying around, though.  We'll add that to our device matrix for testing.

What was it doing that didn't work?

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December 19, 2013, 01:46:01 AM
 #13

cool, I'll check it out.... if you need people to get small amounts of Bitcoins check out http://www.btcinstant.com


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December 19, 2013, 04:36:49 AM
 #14

Thank you for all of the feedback on our launch day!

We've made a couple of changes and we'll roll them after our test cycle is complete.  We did update the site today with one important feature that a number of beta folks asked for:  The site will now give you an audio cue when someone joins your game.  Now you can create a game and put it in the background until someone joins.

Thank you again for all of the help today,
The MooCoin Team

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December 19, 2013, 05:08:12 AM
 #15

i'm interested in creating games.. does it have to be paper, rock, scissors esque?  I was thinking about making multiplayer games using impact.js, node.js, socket.io, and HTML5 to create real time multiplayer games that would be cross-device compatible.  Would this be doable on your platform?


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December 19, 2013, 05:59:55 AM
 #16

I'd love the development feature, however, you may want to reconsider the profit split.
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December 19, 2013, 01:45:40 PM
 #17

Game doesn't seem to be working:



It's stuck on that page and I can't even make a wager.

Freelance writer at CoinBuzz.com
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December 19, 2013, 03:49:40 PM
 #18

Very nice. Twitter bootstrap? I'll try and break it for you and submit my feedback Grin

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Please read the goddamned trust rating feedback before you judge...soo stupid..
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December 19, 2013, 03:52:30 PM
 #19

Hmm, I am using OSX 10.9 with firefox and can't seem to make a move on either of the paper, rock or scissors. I have BTC there for the free captchas. I'm not sure if anyone else is having this problem?

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Please read the goddamned trust rating feedback before you judge...soo stupid..
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December 19, 2013, 04:54:39 PM
 #20

i'm interested in creating games.. does it have to be paper, rock, scissors esque?  I was thinking about making multiplayer games using impact.js, node.js, socket.io, and HTML5 to create real time multiplayer games that would be cross-device compatible.  Would this be doable on your platform?

At first, we're targeting games that are:
- Quick:  We don't want people to be playing chess for 10 minutes and risk having to leave halfway through, etc.  At lest not at first...
- Mostly luck with an element of strategy:  Low barrier of entry for beginners, but a strategic "hook" that lets people feel in control of the outcome.


You're perfect on the tech stack, though.  MooCoin is built on node.js, html5, and socket.io.

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December 19, 2013, 05:02:19 PM
 #21

I'd love the development feature, however, you may want to reconsider the profit split.

I'd love the development feature, however, you may want to reconsider the profit split.

I'm curious what you would recommend.  We've thought a lot about this and feel that an 80/20 split fairly compensates both parties.
Developers don't have to deal with servers, blockchain integration, security, moving BTC, databases, etc.  They only have to handle game logic and UI.

What do others think?

Thanks,
The MooCoin Team

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December 19, 2013, 05:30:34 PM
 #22

invite?

If you would like to donate to my jalapeno mods, or just buy me a b33r it's all appreciated.

BTC Address 1DX24XAojH2qjAgFzbME81o9BD3yDjfGLR
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December 19, 2013, 07:02:20 PM
 #23

Game doesn't seem to be working:



It's stuck on that page and I can't even make a wager.

Thank you.   A couple of folks have pointed out that things are getting stuck on Firefox.   
We're on it!

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December 19, 2013, 08:32:41 PM
 #24

Game doesn't seem to be working:

It's stuck on that page and I can't even make a wager.
Hmm, I am using OSX 10.9 with firefox and can't seem to make a move on either of the paper, rock or scissors. I have BTC there for the free captchas. I'm not sure if anyone else is having this problem?
I can't get it working. It tells me to make my move but none of the buttons do anything, also I seem to be already matched with an opponent and "Create new game" is disabled.

Hey folks,
These issues have been fixed.  FireFox is now supported.

Thanks!
The MooCoin Team

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December 19, 2013, 09:40:57 PM
 #25

great!

Will all the balances become availible when you launch officially, or is this "playing money"? Smiley

Damn you are using that anti bot thingy Tongue We will not get rich... Tongue
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December 19, 2013, 10:04:27 PM
 #26

I really suggest you to limmit the get free bitcoins to a certain ammount.
like primedice does. If your balance is over a certain quantity, you can't ask for more free bitcoins.
Otherwise, making a bot for that captcha is not really that hard and the ammount of bitocoin you give might be tempting to make a bot for it.
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December 19, 2013, 10:09:43 PM
 #27

great!

Will all the balances become availible when you launch officially, or is this "playing money"? Smiley

Damn you are using that anti bot thingy Tongue We will not get rich... Tongue

Hi,
Undecided about the balances carrying forward to the real launch, but we will definitely have something special lined up for the folks who helped during the beta.

The captcha (anti-bot image) isn't as effective as we had hoped.  There are already a couple of bots on the site that are funneling off the faucet and collecting btc.  We're going to move to a different captcha soon.  Too bad, really.  We wanted to keep a simple, fun captcha in place but we can't let folks abuse it.

You can still get rich - if you deposit $1 (about .001 btc) and win 15 games in a row, you'll be a millionaire.  That's what excites us about MooCoin...in each game, someone wins!

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December 19, 2013, 10:19:46 PM
 #28

I really suggest you to limmit the get free bitcoins to a certain ammount.
like primedice does. If your balance is over a certain quantity, you can't ask for more free bitcoins.
Otherwise, making a bot for that captcha is not really that hard and the ammount of bitocoin you give might be tempting to make a bot for it.

We already have a couple of captcha bots running the faucet, but we have a few server-side limits in place that make sure that no one is going to get rich by creating a bot.  This is something that we know contributes to a negative customer experience for those players who don't abuse the site.  We're all over it  Smiley

Thanks!

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December 19, 2013, 10:30:32 PM
 #29

Actually...

I discovered accidently that when you click multiple times on "submit answer" you receive the multiple of payouts at once.
My brother said that he has a program called slickbot that can auto click a button.

So the system goes like this:
1) Find the correct answer manually
2) start the program ((his default setting was 10000 clicks)
3) refresh the page when it "flips" (black page)
4) receive payout

He tested it and it resulted in payouts of 75 up to 350 uBTC Wink
I tested it also a few times Wink
And he probably told his friends...

The solution is just to impose a maximum of maybe 1 payout in a minute. Problem solved.
(because you sill need to finish the captcha manually. And the "time window" for the 1000 clicks to occur is just a few seconds)

I do not want to be a jerk and want to help your project, so I tell you this Smiley

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December 19, 2013, 11:45:46 PM
 #30

Actually...

I discovered accidently that when you click multiple times on "submit answer" you receive the multiple of payouts at once.
My brother said that he has a program called slickbot that can auto click a button.

So the system goes like this:
1) Find the correct answer manually
2) start the program ((his default setting was 10000 clicks)
3) refresh the page when it "flips" (black page)
4) receive payout

He tested it and it resulted in payouts of 75 up to 350 uBTC Wink
I tested it also a few times Wink
And he probably told his friends...

The solution is just to impose a maximum of maybe 1 payout in a minute. Problem solved.
(because you sill need to finish the captcha manually. And the "time window" for the 1000 clicks to occur is just a few seconds)

I do not want to be a jerk and want to help your project, so I tell you this Smiley

Thanks for letting us know.  We're moving away from SweetCaptcha.  They just have too many problems for something like a faucet.  We'll have a new captcha up later today.

I appreciate you giving the details on what was happening.  It helped us understand what was happening.

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December 20, 2013, 12:06:57 AM
 #31

I do not only have a negative balance (I know were that is comming from Wink )
but the site shows as "mirror image"  strange bug...




edit: I did not create a new game...
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December 20, 2013, 12:29:05 AM
 #32

I do not only have a negative balance (I know were that is comming from Wink )
but the site shows as "mirror image"  strange bug...

https://i.imgur.com/zM55htC.png


edit: I did not create a new game...

Same thing happening to me on Chrome
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December 20, 2013, 01:39:40 AM
 #33

I do not only have a negative balance (I know were that is comming from Wink )
but the site shows as "mirror image"  strange bug...


edit: I did not create a new game...

Same thing happening to me on Chrome

Strange.  Can you check your Chrome version for me?  And perhaps try clearing your cache?  But make sure you don't lose your url.

Thanks!

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December 20, 2013, 01:43:44 AM
 #34

version 31.0.1650.63

after clearing cache same problem.
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December 20, 2013, 02:34:59 AM
Last edit: December 20, 2013, 03:16:01 AM by gogodr
 #35

Actually...

I discovered accidently that when you click multiple times on "submit answer" you receive the multiple of payouts at once.
My brother said that he has a program called slickbot that can auto click a button.

So the system goes like this:
1) Find the correct answer manually
2) start the program ((his default setting was 10000 clicks)
3) refresh the page when it "flips" (black page)
4) receive payout

He tested it and it resulted in payouts of 75 up to 350 uBTC Wink
I tested it also a few times Wink
And he probably told his friends...

The solution is just to impose a maximum of maybe 1 payout in a minute. Problem solved.
(because you sill need to finish the captcha manually. And the "time window" for the 1000 clicks to occur is just a few seconds)

I do not want to be a jerk and want to help your project, so I tell you this Smiley

Thanks for letting us know.  We're moving away from SweetCaptcha.  They just have too many problems for something like a faucet.  We'll have a new captcha up later today.

I appreciate you giving the details on what was happening.  It helped us understand what was happening.
But SweetCaptcha is verty aesthetic and user friendly. I really recommend you to keep it instead of using one of the well known ugly captchas. Implementing fixes for the problems reported in this thread shouldn't be hard at all.

I just tested it and made a bot capable of spamming the faucet with requests.
Kudos on the unconfirmed/confirmed system which slows down bots, yet I still think a server sidded cap is necessary because I made BTC 0.001942 in like 10 minutes which is more than 0.288BTC/day out of a single machine.
This could hurt you a lot.
(I'm not going to withdraw this btc, feel free to pm me and I'll give you the account's key so that you can delete the account)
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December 20, 2013, 03:28:31 AM
 #36

But SweetCaptcha is verty aesthetic and user friendly. I really recommend you to keep it instead of using one of the well known ugly captchas. Implementing fixes for the problems reported in this thread shouldn't be hard at all.

I just tested it and made a bot capable of spamming the faucet with requests.
Kudos on the unconfirmed/confirmed system which slows down bots, yet I still think a server sidded cap is necessary because I made BTC 0.001942 in like 10 minutes which is more than 0.288BTC/day out of a single machine.
This could hurt you a lot.
(I'm not going to withdraw this btc, feel free to pm me and I'll give you the account's key so that you can delete the account)


We've been looking at Are You A Human as the captcha.  We definitely aren't going to use something ugly. 
AYAH has some problems loading via AJAX, so we may end up on a different solution.  In any case, we prioritize the user experience.  We aren't going to have you guys typing twisted words into little text boxes  Smiley

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December 20, 2013, 04:00:37 AM
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glad to hear that, some website have capchas so difficult that I have to try a couple of times before getting them correctly. And I'm not a robot D: !
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December 20, 2013, 06:31:50 AM
 #38

Hi All,
The captcha exploit is fixed.  I'd love if a couple of you could attack the server again and see if you can find a clever way to drain it of bitcoins!

Thanks for all of the help everyone,
The MooCoin Team

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December 20, 2013, 06:38:15 AM
 #39

Hey everyone,
We're going to take the site down for about 24 hours to do some upgrades to the servers.

Thank you all for the help over the past few days.  We'll be back soon.

When we return, all of your accounts will be exactly as they are right now.

Thanks!
The MooCoin Team

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December 20, 2013, 09:35:52 AM
 #40

Yeah just noticed the site down, I was also using a macro guessing one answer every 5 sec. With 4 options 25% odds. 20 sec avg. You can do the rest of the math. As the captcha was ascetically pleasing I don't think it will work long term. Just don't go to over board. I struggle with some crazy ones occasionally. Love the interface now that firefox is up. The cloud always wins, it beat bill gates into retirement.

If you would like to donate to my jalapeno mods, or just buy me a b33r it's all appreciated.

BTC Address 1DX24XAojH2qjAgFzbME81o9BD3yDjfGLR
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December 20, 2013, 01:52:25 PM
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Hey everyone,
We're going to take the site down for about 24 hours to do some upgrades to the servers.

Thank you all for the help over the past few days.  We'll be back soon.

When we return, all of your accounts will be exactly as they are right now.

Thanks!
The MooCoin Team

Alright. Now that the firefox glitch is fixed I'll be able to properly test it when it comes back online.

Freelance writer at CoinBuzz.com
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December 20, 2013, 04:23:39 PM
 #42

Will tetris battle be one of the games on offer?  I've been wanting to play that for BTC for soo long...
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December 21, 2013, 01:19:12 AM
 #43

Ok!  We're back online.

We've made a couple of changes to the site:
- Fixed the captcha exploit.  Man it's hard to find a good captcha these days!  The effective ones are all really ugly and we don't want you guys dealing with ugly!  We implemented Are You A Human.  Please try to exploit it.  If you do, you can keep the BTC you get from the faucet!
- We left everyone's btc alone...even those people that exploited the faucet bug.  Because you earned it and helped us fix it.
- We went through some additional testing on Firefox and Chrome.  If you still see artifacts, let us know.
- We added a little bit of mood lighting to the site.  Make sure you come back at different times of the day to check it out!

Thanks again, everyone.
The MooCoin Team
admin@moocoin.com

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December 21, 2013, 01:38:39 AM
 #44

Will tetris battle be one of the games on offer?  I've been wanting to play that for BTC for soo long...

We're already working on our next game, and while we're doing that, we're solidifying the plugin architecture.  That will let other developers write their own game modules for MooCoin!  I'm not sure what the next game will be.  Maybe when we're ready, we'll make a poll and ask you guys and gals...

Thanks!

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December 21, 2013, 02:11:45 AM
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Looks good, I'm liking this more  than satoshidice already.

If you would like to donate to my jalapeno mods, or just buy me a b33r it's all appreciated.

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December 21, 2013, 02:13:18 AM
Last edit: December 21, 2013, 02:25:41 AM by dnaleor
 #46

- Fixed the captcha exploit.  Man it's hard to find a good captcha these days!  The effective ones are all really ugly and we don't want you guys dealing with ugly!  We implemented Are You A Human.  Please try to exploit it.  If you do, you can keep the BTC you get from the faucet!
I tried slickbot again and indeed, I can not find a way to explot the previous bug, congratz!!  Grin

Quote
- We left everyone's btc alone...even those people that exploited the faucet bug.  Because you earned it and helped us fix it.
2.5 mBTC were deducted from my account, but doesnt matter, I wanted to help you guys Wink

Quote
- We went through some additional testing on Firefox and Chrome.  If you still see artifacts, let us know.
I still have a "mirrored" screen... Bug is still there... (Chrome)
edit: I dont have the problem on IE.
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December 21, 2013, 03:05:56 AM
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I just tried cracking it and I can confirm that it is possible, yet very very complicated.
you can easily get the session secret by using AYAH.sessionSecret().value
(you should look into making variables use strict by placing the whole javascript inside a function. that will make variables not accessible from the console. )
anyways, the correct validation is encrypted (which could be decrypted and elaborate a script to generate it) also with a simple scanner I managed to know the ajax calls needed in those games.
For the most part your are very secure. This captcha haves many many levels of security and even a DDOS protection on their websockets server(validated by session).
Still I recommend you to place a server sided cap on which you can no longer ask for btc from the faucet.
As I already mentioned the verification is actually on the client side and then the program sends a hashed string to the websockets server in order to verify the transaction. (if the game is correct)
this can be automated and a skilled hacker could break this system in a couple of days.
The system is already pretty secure, a cap would make it infallible.

aside, are you a human is not as antithetical as the previous one, but it is way more secure so good job on the change.
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December 21, 2013, 04:41:26 AM
 #48

I just tried cracking it and I can confirm that it is possible, yet very very complicated.
you can easily get the session secret by using AYAH.sessionSecret().value
(you should look into making variables use strict by placing the whole javascript inside a function. that will make variables not accessible from the console. )
anyways, the correct validation is encrypted (which could be decrypted and elaborate a script to generate it) also with a simple scanner I managed to know the ajax calls needed in those games.
For the most part your are very secure. This captcha haves many many levels of security and even a DDOS protection on their websockets server(validated by session).
Still I recommend you to place a server sided cap on which you can no longer ask for btc from the faucet.
As I already mentioned the verification is actually on the client side and then the program sends a hashed string to the websockets server in order to verify the transaction. (if the game is correct)
this can be automated and a skilled hacker could break this system in a couple of days.
The system is already pretty secure, a cap would make it infallible.

aside, are you a human is not as antithetical as the previous one, but it is way more secure so good job on the change.

Wow.  Thank you for looking at it in such depth.
We actually have three levels of security on the server side.  We're happy to talk about them, unlike some websites, because we don't believe that keeping your security methods a "secret" is a legitimate way to secure your site.
1)  When the client solves the game, it generates a "solution" key.  We collect the solution key and send it to our server.  Our server then makes a call to the CAPTCHA server to make sure that the solution key is correct for the puzzle that we generated.  If so, we know at least that the person or bot correctly solved the captcha.  Hopefully it's hard to solve with a bot...
2)  We store the solution/session combo and only let it be used once.  This prevents replay attacks.
3)  We have a hard limit on the amount the faucet will produce in a given amount of time.  We also have code in place to limit velocity on a user-basis, but we haven't activated that yet. 

We're also going to do more rate limiting, but really really want to stay away from limiting the faucet based on your balance or legitimate solving speed.

Moo.

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December 21, 2013, 05:04:10 AM
 #49

keep up the good work :3
no problem, ethical hacking and security diagnostics is one of my hobbies. I work on web development with a small team and doing this kind of things is also useful for me. I always learn new methods of security breaching and how to patch them which is knowledge I can put into practice for my own work.
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December 21, 2013, 10:34:33 PM
 #50

Looks great, I see only two issues.

1.
Transaction and game history looks a bit messy. I've used the faucet twice, played one game, but I see four faucet usage and two games

21 December 2013 22:22:56   0.00000100   Faucet
21 December 2013 22:23:25   0.00000100   Faucet
21 December 2013 22:24:28   0.00000100   Win
21 December 2013 22:22:56   0.00000100   Faucet
21 December 2013 22:23:25   0.00000100   Faucet
21 December 2013 22:24:28   0.00000100   Win

Same thing in game history

Paper, Rock, Scissors   21 December 2013 22:09:20   0.00000100   Won
Paper, Rock, Scissors   21 December 2013 22:09:20   0.00000100   Won

2.
In both game and transaction history I see "Showing 0 to 0 of 0 entries". There should be more than 0 entries.


I wish you great success Smiley Keep up the good work
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December 22, 2013, 12:30:05 AM
 #51

Looks great, I see only two issues.

1.
Transaction and game history looks a bit messy. I've used the faucet twice, played one game, but I see four faucet usage and two games

21 December 2013 22:22:56   0.00000100   Faucet
21 December 2013 22:23:25   0.00000100   Faucet
21 December 2013 22:24:28   0.00000100   Win
21 December 2013 22:22:56   0.00000100   Faucet
21 December 2013 22:23:25   0.00000100   Faucet
21 December 2013 22:24:28   0.00000100   Win

Same thing in game history

Paper, Rock, Scissors   21 December 2013 22:09:20   0.00000100   Won
Paper, Rock, Scissors   21 December 2013 22:09:20   0.00000100   Won

2.
In both game and transaction history I see "Showing 0 to 0 of 0 entries". There should be more than 0 entries.


I wish you great success Smiley Keep up the good work

That's strange that everything is duplicated on your account.  Can you let us know which browser you're using?  I'm guessing it's a client-side problem.  If possible, please email us your account id (your personalized url) to admin@moocoin.com.
This also makes me realize that we need some way to identify accounts securely without asking folks for their account ID...

Thanks,
The MooCoin Team

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December 22, 2013, 12:34:51 AM
 #52

you could use wallet addresses as account id's and make it so the user can only withdraw to that address.
No wait, bad Idea. someone could log into with another's person wallet and lose on purpose
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December 22, 2013, 01:44:22 AM
 #53

Hi Everyone,

We just added a public account id for everyone.  It's doesn't do anything except help us identify your account if you give it to us.  It's perfectly ok to share it with us in a public forum like this.  No one can access your account with your public Id.

You can get your public Id by clicking the help button, then looking in the lower left of that dialog box.  It will always start with PUB.

Make sure you never share your private account Id.  That one is found in the URL of your browser and does NOT start with PUB.

Snail2:  If you get a chance, can you send us your public Id so we can take a look at the duplication in your account?

Thanks!
The MooCoin Team

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December 22, 2013, 01:26:38 PM
 #54

After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Freelance writer at CoinBuzz.com
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December 22, 2013, 03:12:02 PM
 #55

After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

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December 22, 2013, 03:46:14 PM
 #56

After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.

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December 22, 2013, 06:12:10 PM
 #57

After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.

That's awesome.  The numbers really add up.  We have a hard-cap on the amount we let leave the faucet every day, but certainly don't want the funds concentrated into just a few folks who drain the faucet.  Even though they don't individually collect much, it prevents others from using it.

Point [well] taken.  We're going to discuss, but I'm guessing we'll limit to folks that have a zero balance...

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December 22, 2013, 07:07:35 PM
 #58

After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.

That's awesome.  The numbers really add up.  We have a hard-cap on the amount we let leave the faucet every day, but certainly don't want the funds concentrated into just a few folks who drain the faucet.  Even though they don't individually collect much, it prevents others from using it.

Point [well] taken.  We're going to discuss, but I'm guessing we'll limit to folks that have a zero balance...

Glad I could help! I've had more experience with poorly executed faucets than I'd like to admit, so I'm happy to be using those experiences to help you guys.

I'll continue testing the site and get back to you with more information. Keep an eye on that document, as I'll probably be editing in more information at some point. Smiley

Freelance writer at CoinBuzz.com
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December 24, 2013, 02:54:55 AM
 #59

Hi Everyone,
We have some pretty exciting news today.  We've released the first part of the pluggable game architecture: the server side code.  If you're a developer, or just interested in what we're doing that's different, read on, then take a look at the repo.  There, you can find the actual server-side game code for the Paper, Rock, Scissors game on the live MooCoin website.

What is it? 
Our pluggable game architecture lets other developers write games on our platform.  If you ever wanted to create one or two player bitcoin games, but didn't want to deal with all of the boilerplate, this is a perfect solution for you. 

What does MooCoin handle for me?
We handle deposits, accounts, database operations, withdrawals, player matching, fees, bitcoin network integration, and all operational aspects of running the site.

What do I have to do?
You just write your game code for the server, and the UI code for the client.

What's the revenue share? 
Right now, we think we're going to share back 20% of the revenue with the game developer.  This may change as we approach the full launch.

What technologies does it use?
Node.js for the server-side.  We also use MongoDB and a bunch of other technology, but the API shields you from needing to know that
HTML5 for the client-side.  We'll give you a div on the page, and you write your game code inside of it. 
Websockets for the communication channel between the server and client.

Please give us feedback on the API while it's still young and flexible.  We're currently implementing our second game to be released at the same time as the client-side of the API.

Thanks!
The MooCoin Team
admin@moocoin.com

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December 27, 2013, 04:38:06 AM
 #60

Hi everyone,
We've now completed the API for both the client and server.  This means that we're 100% ready to plug in games created by external developers!  We've published the actual game code that we use to play Paper, Rock, Scissors on our repo.

We would love feedback on the API and the experience of creating a game for the MooCoin platform.  We'll continue to improve the experience of creating games on the platform, but we need your feedback to make it better!  For a limited time, we're going to use a 50% revenue share with game developers.  If you're an experienced developer, let us know that you're interested and we'll provide whatever support you need to get you rolling.

You can get started without our help right now!  Just go take a look at the repo to see our Paper, Rock, Scissors codebase.  You'll be surprised at how easy it is to create a game on the platform.  We handle almost everything for you, freeing you up to focus on your game code.

Thanks!
The MooCoin Team

Email: admin@moocoin.com
Game website:  www.moocoin.com
Developer website:  dev.moocoin.com

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January 12, 2014, 11:02:44 PM
 #61

Heads up I get a 404 err code when I access my original account. As for the duplicate faucet and game info down below was a problem too. Firefox browser, but I haven't played in a few days as no one else has been either.

If you would like to donate to my jalapeno mods, or just buy me a b33r it's all appreciated.

BTC Address 1DX24XAojH2qjAgFzbME81o9BD3yDjfGLR
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January 12, 2014, 11:46:23 PM
 #62

Same 404 for me. Did you reset the accounts?
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January 13, 2014, 06:39:29 AM
 #63

The 404s are expected.  We've backed up the original accounts and moved the site for testnet to get ready for our beta v2.  Sorry for not being more communicative.
We're about to launch the beta v2 tournament tomorrow, on the afternoon of 1/13.  Shhhh.  Don't tell anyone  Smiley

Some teaser details about tomorrow:
1)  It's on testnet, so it's entirely free to play.
2)  We're enabling deposits.
3)  We're giving away 1BTC to the six tournament winners.
4)  Tournament categories are:  Most BTC won, Best winning streak, Worst losing streak, Best win ratio, most BTC gained through referrals, and most games played.
5)  There's a new game:  Hi-Lo.  We think you'll like it MUCH better than Paper, Rock, Scissors.  It has a stronger element of strategy. 

Again, sorry about the switchover.  We should have posted details here before making the switch.

Thanks,
The MooCoin Team

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January 15, 2014, 03:44:44 PM
Last edit: January 15, 2014, 04:31:22 PM by Drug5bitz
 #64

Just a heads up for bugs, I couldn't create a game. Nvm still can't "You cannot create a game right now because you already have one in progress."  The game of hi or lo just before froze so I refreshed the firefox window. When I say froze it was loading next round for a few minutes. Browser and everything is up to date. Also I shall be playing for a prize......

Update yes I'm sticking to RPS as the hi or lo seems to keep bugging out and freezing on me. Firefox browser with java and flash enabled and up to date.

If you would like to donate to my jalapeno mods, or just buy me a b33r it's all appreciated.

BTC Address 1DX24XAojH2qjAgFzbME81o9BD3yDjfGLR
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January 16, 2014, 05:33:28 AM
 #65

This "You cannot create a game..." bug has been fixed.  Sorry for the inconvenience!

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January 16, 2014, 10:29:03 PM
 #66

It's not working right now.

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January 17, 2014, 12:44:17 AM
 #67

It's not working right now.

We had to take the server down for a quick 5 minute upgrade.  We're back now!

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January 17, 2014, 01:52:31 AM
 #68

Developers get 20% of profit? Thats more than Apple takes!   Cheesy

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moocoin (OP)
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January 17, 2014, 02:17:23 AM
 #69

Developers get 20% of profit? Thats more than Apple takes!   Cheesy

Good point.  Let's double it.  Developers get 40% of the revenue their game makes.  Bam!  Executive decision.  It's good to be the boss  Smiley
If you want to get started, send me an email at admin@moocoin.com

Thanks!
MooCoin

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January 17, 2014, 04:15:15 PM
 #70

My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.

Freelance writer at CoinBuzz.com
moocoin (OP)
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January 17, 2014, 04:51:44 PM
 #71

My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.

I don't see any accounts stuck in that state.  Can you email me your public account ID to admin@moocoin.com?  You can find your public account ID by pressing the help button at the top of the screen.

Thanks,
MooCoin

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January 17, 2014, 05:52:25 PM
 #72

My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.

I don't see any accounts stuck in that state.  Can you email me your public account ID to admin@moocoin.com?  You can find your public account ID by pressing the help button at the top of the screen.

Thanks,
MooCoin

It seems to fix itself a while afterwards but the amount of time varies, sometimes 5 minutes sometimes upwards of 30. I'll send you my account ID and let you know if it happens again.

Freelance writer at CoinBuzz.com
zebroid
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February 04, 2014, 10:03:40 AM
 #73

To MooCoin Admin - Freaking Awesomely Well Done  Grin  Wink

Now I'm totally addicted to the MooCoins games!

Great idea to offer other game devs a 40% rev share if their games fly on MooCoin.

I have some shares in a game dev team that created a whole bunch of online money
games that's doing very well. They are busy developing ability to also host these
mini games on external sites and always looking for more ventures to expand
the portfolio.

Will be contacting them and point them to MooCoins but also to this thread
because on their to do list also to integrate BTC. So this might be an alternative
way for them getting into BTC games - you already have the BTC part sorted.

Again - cool project Smiley
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February 15, 2014, 01:30:06 AM
 #74

Glad I could do something for the dev's

However, apple takes 30%, not 60%. Also, Apple is just an example, but the huge ammount of app's wouldn't be that huge if they got 70% Smiley.

Something too think about if adoptionrate is very low.

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