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Author Topic: [ANN] Oculus Rift Coin (ORC): The First Physically Mined Cryptocurrency  (Read 4210 times)
RGBKey
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January 26, 2014, 05:35:11 AM
 #21

I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?
Phinnaeus Gage (OP)
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January 26, 2014, 05:50:29 AM
 #22

I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?

To answer your question, about $300, but my question pertains to developing my idea and not OculusVR.

With keywords like Oculus, Minecraft and Bitcoin listed on Kickstarter, I'm confident that at least 20K people would dole out at least $10 USD each to be a Quarry Master and own the naming rights to their first 5 uniquely coined exchange symbols, especially when they learn they'll be sold at $10 USD a whack after launch.
RGBKey
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January 26, 2014, 05:52:06 AM
 #23

I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?

To answer your question, about $300, but my question pertains to developing my idea and not OculusVR.
I understood, no idea really. I think if there was a 3D competetive bitcoin game with real bitcoins involved somehow, I would be all over it. There have been minecraft servers and leetcoin is still working, but a real bitcoin game would be so cool.
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January 26, 2014, 08:56:34 AM
 #24

I'm still leaning toward that somehow the actual donning of the VR gear on the head reading subtle brainwaves can thwart any bot. Would that work?

This would be great, albeit I am no coder. However, here's some links to get your creative juices flowing:

http://www.eetimes.com/author.asp?section_id=36&doc_id=1319975

https://www.kickstarter.com/projects/1608192864/rfduino-iphone-bluetooth-40-arduino-compatible-boa?ref=live

http://www.instructables.com/id/Arduino-brain-wave-reader/


https://www.youtube.com/watch?v=ycpoIOnXQHc

http://dangerousprototypes.com/2011/02/12/brain-wave-monitor-with-arduino-processing/

http://eric-blue.com/2011/07/13/neurosky-brainwave-visualizer/

http://mentalblock.net/

http://forum.arduino.cc/index.php?topic=86646.0

http://learn.parallax.com/inspiration/arduino-prosthesis-using-neurosky-mindwave

http://www.instructables.com/id/How-to-build-an-Air-Guitar-with-Arduino-aka-the-A/?ALLSTEPS

http://www.ted.com/talks/tan_le_a_headset_that_reads_your_brainwaves.html

http://emotiv.com/index.php


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Phinnaeus Gage (OP)
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January 26, 2014, 05:25:16 PM
 #25


Thanks for the links, bud, but what I was thinking about was a brainwave reading device that proves that brainwaves MUST be active during the quarrying process via VR to thwart any bot that may try to game the system. Again, the brainwaves are NOT read, just proves that there's brain activity during the quarrying via PoB (Proof of Brainwaves).
Phinnaeus Gage (OP)
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January 26, 2014, 07:44:14 PM
Last edit: January 26, 2014, 08:01:34 PM by Phinnaeus Gage
 #26

The purpose of providing the following image is to show what I've envisioned (possibly room for improvement) pertaining to what and how the symbols on the QE are generated.



For the advantage QM located in Colorado, the following Symbol could be created: KPHHC3

Stone Type: Kush
Color: Purple Haze
Location: Happy Canyon
Hardness: 3

The total number of 10 character symbols currently mathematically possible is (519 X 9) if the first letter is always capitalized. Somebody, check my math.

~TMIBTCITW
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January 26, 2014, 11:54:33 PM
 #27

I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project. 
Phinnaeus Gage (OP)
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January 27, 2014, 03:08:14 AM
 #28

I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project.  

I solved the problem pertaining to bots as I set here eating my Bees Brother's honey caramels: Let 'em run!

Still do everything possible to thwart the practice, but advertisers, the key source of revenue with this endeavor, would already know such may exist beforehand, as they already do with other enterprises incorporating ad-based funding, basing their purchases on that knowledge. I simply have such facts penned on the appropriate page directed toward potential advertisers on the site so that they won't be surprised later. Thus, the onus would be on me: To many bots, less ad revenue; Continue to thwart the practice, ad revenue remains constant or increases.

Again, thank you so kindly for your very valuable post.

~Bruno Kucinskas
RGBKey
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January 27, 2014, 03:24:49 AM
 #29

I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project.  

I solved the problem pertaining to bots as I set here eating my Bees Brother's honey caramels: Let 'em run!

Still do everything possible to thwart the practice, but advertisers, the key source of revenue with this endeavor, would already know such may exist beforehand, as they already do with other enterprises incorporating ad-based funding, basing their purchases on that knowledge. I simply have such facts penned on the appropriate page directed toward potential advertisers on the site so that they won't be surprised later. Thus, the onus would be on me: To many bots, less ad revenue; Continue to thwart the practice, ad revenue remains constant or increases.

Again, thank you so kindly for your very valuable post.

~Bruno Kucinskas
TIL you're my brother.
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January 27, 2014, 09:06:43 PM
 #30

I think that one problem you would run into is that the mining would need to be a problem that is not solvable by a computer but has an intrinsic characteristic that makes it more amiable for a human.  Most of these types problems that I would be able to think of would involve some form of 3-d visualization.  The other problem that would be encountered would be that you would then have to have an algorithm judge the goodness of the solution.  Therefore, you would have alittle bit of a conflict because you should have a problem that is uniquely suited to humans solving but whose solution can be judged by a computer.  The only thing that is similar to this thought is the protein folding game.  http://en.wikipedia.org/wiki/Foldit
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