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Author Topic: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network  (Read 11639 times)
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February 19, 2014, 09:16:48 PM
 #61

This is really cool, i will promote it on reddit!

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February 19, 2014, 09:17:21 PM
 #62

Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.


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February 19, 2014, 09:17:35 PM
 #63

Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley

Oh, isn't that playable?
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February 19, 2014, 09:19:17 PM
 #64

First things first......what background ?

Generic fantasy ?
Space trading ?
Post-apocalyptic vehicle combat ?
Horror?
Detective?
Superhero?
etc.......

Don't know. Maybe, it can be everything. Separated worlds, you play in the world you like.
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February 19, 2014, 09:20:06 PM
 #65

Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.

That is cool! NXT caches.

You are great, chanc3r.
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February 19, 2014, 09:25:18 PM
 #66

A favourite of mine from about 30 years ago

http://en.wikipedia.org/wiki/Well_World_series

I think some of the rules and dynamics of this are really cool especially considering the author came up with this in the 70s...
Probably not to everyone's tastes but I would hope we can take some elements from it like;

The different environments in each tile
Races that are hostile because they are biologically incompatible.
Different realities/physics e.g. tech works or not, magic works or not, nothing works.
When you die you randomly come back as a different species
Natural disaster can make a zone uninhabitable and everyone has to leave and the zone is recycled.
Some zones are trading zones, some are arenas
etc


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February 19, 2014, 09:33:46 PM
 #67

Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. Smiley

Oh, isn't that playable?

I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Of course, the game is crap to begin with as all Star Trek games Wink

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February 19, 2014, 09:41:08 PM
 #68

Why not use "monoliths" as a theme in the game?  Smiley


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February 19, 2014, 09:54:27 PM
 #69

Why not use "monoliths" as a theme in the game?  Smiley



Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come


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February 19, 2014, 09:55:15 PM
 #70

Why not use "monoliths" as a theme in the game?  Smiley



Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Immediately adds possibilities for character development or story arcs.  Smiley

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February 19, 2014, 10:19:06 PM
 #71

Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Apropos mysteries...

Do you remember this project where somebody set up a game with building proteins to have distinct properties?

I could imagine such thing here, too. Where people in NXTopia solves real-world problems and then earn some in-game assets for that. Wrapped up in a quest, this would make a wonderful addition to NXTopia.

For instance, one could add a mini-game for increasing the security of NXT and therefore provide solutions which NXTers are seeking.
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February 19, 2014, 10:22:58 PM
 #72

I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Okay, I see. Although, we should pay attention not to let only a few scripters dominate the quest 'market'. It should be open and affordable to everyone. Smiley Creativity counts.
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February 19, 2014, 10:28:31 PM
 #73

Why not use "monoliths" as a theme in the game?  Smiley



I had just read about the Russian 'Stonehedge' and thought monoliths would be cool.
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February 19, 2014, 10:29:33 PM
 #74

"Open to everyone" is a good benchmark anyway Smiley

We were just discussing Real World crossover games in IRC

http://www.parallelkingdom.com/guide/en/page1.aspx
http://www.escapistmagazine.com/news/view/118302-Human-Element-to-Use-Real-World-Resource-Gathering

Just as inspiration of what are cool game concepts Smiley

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February 19, 2014, 10:32:07 PM
 #75

I'm in  Grin

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! Grin
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February 19, 2014, 10:57:33 PM
 #76

I like it
Just sent 1000 to see this kicking
Tx ID: 11083404370711498345
From: 5629477397208681336
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February 19, 2014, 11:06:30 PM
 #77

I'm in  Grin

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! Grin

You did not just do that. Yes, you did. Smiley

We've moved past the 23,000 NXT mark. Which is a lot of loot in just under one day!

We're over at irc.foonetic.net, #nxtopia throughout the day, formulating ideas.

The primary need right now is a developer and artist and I'm not sure if we can attract two talented people for 23,000 NXT (that's more or less what we raised for the reddit tipbot). If we could more than double this to 50,000 NXT, that would certainly be an impressive milestone and one we could use to attract talented people.

For those who have donated, THANK YOU!

We have a beginning game logic flow charted, and I will be working on an asset hierarchy tonight. If you have any ideas, share them here or on IRC!

Particularly worldbuilding/story ideas... Chanc3r has developed some neat angles, but we could use more input. Anyone with gm/dunegeonmaster skills from pen and paper games are certainly welcome to apply as well as regular gamers with 'just an idea.' Please share!
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February 19, 2014, 11:25:36 PM
 #78

Nxtopia -- MMORPG built on-top of the NXT network

current bounty: 23,500 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834)
3000 - chanc3r (Transaction id: 5658009271669858297)
1000 - MyZhre (Transaction id: 8826881503135433086)
3000 - Damelon (Transaction id: 17094914052077797717)
1000 - DrearyUrbanite (Transaction id: 5539495976647418930)
1000 - brooklynbtc (Transaction id:   )
0500 - rdanneskjoldr (Transaction id: 91193539943795488)
5000 - msin (Transaction id: 011638676023709764)
0500 - EvilDave (Transaction id: 1103023256425459700)
2500 - LiQio (Transaction id: 17259695350230030848)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.

my TX 7928426557842646935
thanks

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February 19, 2014, 11:34:40 PM
 #79

Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%

 








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February 19, 2014, 11:39:25 PM
 #80


Particularly worldbuilding/story ideas... Chanc3r has developed some neat angles, but we could use more input. Anyone with gm/dunegeonmaster skills from pen and paper games are certainly welcome to apply as well as regular gamers with 'just an idea.' Please share!

Some great ideas coming in here (along with any donations)- please keep them coming and will try to pull them together into an overall concept.


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