swartzfeger (OP)
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February 19, 2014, 10:38:09 AM Last edit: April 17, 2014, 08:13:28 AM by swartzfeger |
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Please see original bounty announcement here. --- Goal: create a MMORPG built on-top of the NXT network, using elements such as the Asset Exchange, Arbitrary Messages and Parallel Blockchains. Details: https://nxtforum.org/general-discussion/(ann)-lith/ ( updated April 14, 2014) We're currently collecting a bounty to assemble a development team. Ideas and opinions are welcome! --- Nxtopia donation address: 13776816462073143763
If you donate (which is GREAT!), include your transaction id so it makes it easier for our community fund manager to keep track of incoming transactions. Thank you!UPDATE: April 17, 2014Please go see our new announcement and thread here: https://nxtforum.org/general-discussion/(ann)-lith/Thank you for your support! We went from 41,000 NXT in February to now a little over 1,600,000 NXT when we revealed new details on April 14! We're holding off on more donations for now, please see the new updated forum for continued news.
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pandaisftw
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February 19, 2014, 10:40:32 AM |
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What is the donation address?
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NXT: 13095091276527367030
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jl777
Legendary
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Activity: 1176
Merit: 1134
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February 19, 2014, 10:45:53 AM |
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I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that. Also, please update OP with donation address. My donation is coming from the NXTcommunityfund, so the money is already there, no need for txid
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chanc3r
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February 19, 2014, 11:06:43 AM |
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Sent 3000 via TX ID: 5658009271669858297 (i think) from 3323287590575539129
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swartzfeger (OP)
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February 19, 2014, 11:10:49 AM Last edit: February 19, 2014, 11:38:29 AM by swartzfeger |
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Nxtopia -- MMORPG built on-top of the NXT network
current bounty: 10,000 NXT
5000 - jl777 1000 - swartzfeger (Transaction id: 12550164158045962834) 3000 - chanc3r (Transaction id: 5658009271669858297) 1000 - MyZhre (Transaction id: )
This is an opportunity to support an online game that leverages many of Nxt's advanced features. Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.
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stereotype
Legendary
Offline
Activity: 1554
Merit: 1000
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February 19, 2014, 11:20:10 AM |
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I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants. Last time i tried Second Life was years ago, so have no idea how doable or in-vogue this may be. Did they run into regulatory problems? I just think it would serve the non gamers amongst us, and possibly offer an interesting slant for exchanging and moving value around, as well as exchanging information.
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bitcoinpaul
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February 19, 2014, 11:24:17 AM |
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I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.
imho no one is working on it.
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pandaisftw
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February 19, 2014, 11:24:27 AM |
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I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.
We will try that. This means that all operations will be done server side. However, the game will interface directly with the Asset Exchange, which will let player trade their items directly in real life, even when they are not in the game. Hopefully the min. fee goes down to 0.01 soon. Looking for talented devs and artists!
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NXT: 13095091276527367030
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swartzfeger (OP)
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February 19, 2014, 11:30:23 AM |
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I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants.
Stereotype, this is excellent stuff. Just based on my own experience, there should always be a 'game within a game'. In other words, if you wanted to be a merchant, you could always look for arbitrage opportunities on the asset exchange and chat in game with other vendors. Your hands would never have to lift a sword or dodge dragon fire. Stay comfy by the inn's hearth, striking deals and building your own little empire.
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pandaisftw
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February 19, 2014, 11:34:13 AM |
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BTW, we should vote for which name is best (listed on 1st page of the doc).
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NXT: 13095091276527367030
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MyZhre
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February 19, 2014, 11:35:33 AM Last edit: February 19, 2014, 12:35:03 PM by MyZhre |
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1000 nxt sent from 8045498363545361273, hope i can help more EDIT: txid 8826881503135433086
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NXT: 13997163105778396158
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swartzfeger (OP)
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February 19, 2014, 11:37:32 AM |
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Panda and I have chatted a little in regards to implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:
10 NXT - badge 100 NXT - cap 1000 NXT - cape 10000 NXT - beta access (?)
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swartzfeger (OP)
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February 19, 2014, 11:39:26 AM |
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I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.
imho no one is working on it. Do you think CfB or BCNxt may be more willing if there's a project like this that could leverage a parallel chain?
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extro24
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February 19, 2014, 11:48:57 AM |
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Why don't you just clone Huntercoin? The game has been up for several weeks now. www.huntercoin.org
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swartzfeger (OP)
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February 19, 2014, 11:57:52 AM |
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Why don't you just clone Huntercoin? The game has been up for several weeks now. www.huntercoin.orgNot to diminish huntercoin, but Nxtopia is all about Nxt's Asset Exchange. A completely user-driven crafting economy. And... † Vorpal Swords †
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stereotype
Legendary
Offline
Activity: 1554
Merit: 1000
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February 19, 2014, 11:58:16 AM |
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I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants.
Stereotype, this is excellent stuff. Just based on my own experience, there should always be a 'game within a game'. In other words, if you wanted to be a merchant, you could always look for arbitrage opportunities on the asset exchange and chat in game with other vendors. Your hands would never have to lift a sword or dodge dragon fire. Stay comfy by the inn's hearth, striking deals and building your own little empire. Sounds great. Might even open a room out the back of the inn, for beer, hog roast, and wenches.....for a nxt fee, of course!
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swartzfeger (OP)
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February 19, 2014, 12:10:25 PM Last edit: February 19, 2014, 10:31:44 PM by swartzfeger |
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Nxtopia -- MMORPG built on-top of the NXT networkcurrent bounty: 23,500 NXT5000 - jl777 1000 - swartzfeger (Transaction id: 12550164158045962834) 3000 - chanc3r (Transaction id: 5658009271669858297) 1000 - MyZhre (Transaction id: 8826881503135433086) 3000 - Damelon (Transaction id: 17094914052077797717) 1000 - DrearyUrbanite (Transaction id: 5539495976647418930) 1000 - brooklynbtc (Transaction id: ) 0500 - rdanneskjoldr (Transaction id: 91193539943795488) 5000 - msin (Transaction id: 011638676023709764) 0500 - EvilDave (Transaction id: 1103023256425459700) 2500 - LiQio (Transaction id: 17259695350230030848) This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy. Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions. We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like: 10 NXT - badge 100 NXT - cap 1000 NXT - cape 10000 NXT - beta access (?) Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.
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chanc3r
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February 19, 2014, 12:19:54 PM |
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Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.
i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)
of course someone can then buy that item but the person who put the effort into creating it gets the benefit.
so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.
Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.
I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...
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swartzfeger (OP)
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February 19, 2014, 12:25:40 PM |
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Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.
i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)
of course someone can then buy that item but the person who put the effort into creating it gets the benefit.
so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.
Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.
I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...
Chanc3r, I think both Panda and I are close to going to bed (I'm east coast, he's west, and it's already 7:30 AM), but sometime today/soonish you should really start bouncing ideas with us on IRC. You raise critical points. edit -- just using EVE as an example, a rich player would not be able to spam space stations or titans on his own. Anything of value takes a commensurate amount of resources to craft. Some assets, like a fort, would require a corporation (guild) in order to reach material requirements.
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chanc3r
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February 19, 2014, 12:29:37 PM |
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Chanc3r, I think both Panda and I are close to going to bed (I'm east coast, he's west, and it's already 7:30 AM), but sometime today/soonish you should really start bouncing ideas with us on IRC. You raise critical points.
I'm UK and at work If someone cane tell me how to reach you on IRC - I'm not really a user of it.. I'll get set up while you sleep.
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