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Author Topic: Create a game that accepts Bitcoin for currency  (Read 17871 times)
Elwar (OP)
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October 13, 2011, 06:58:39 PM
Last edit: July 01, 2014, 11:20:54 AM by Elwar
 #1

It would completely fill a niche if a major game in development used Bitcoins for their in-game currency. They already have exchanges set up for in game currencies. They might as well just use BTC and allow players to use it.

Also, I used to play these strategy games on my phone that pretty much had the same theme. You work your vampire/mob boss/zombie/etc and he gets experience which he then uses to buy at token/diamond/gem/etc to get better stuff in the game. You could, of course, purchase more tokens/etc to advance quicker. Which is where they got their money.  But we could create an open source type of game like this where you need to spend BTC to get more tokens.

Edit:

I have created a Bitcoin Pool for anyone who wants to see something like this developed.

Signing up is easy, you only need 10 mBTC to join the discussion (the 10 mBTC stays in your wallet).

http://www.bitpools.com/?Video%20Game

With enough interest we can get something working. Let's do this.

Here's an example of how it would work for developing a video game:
http://www.youtube.com/watch?v=ETCP8NeXasY

First seastead company actually selling sea homes: Ocean Builders https://ocean.builders  Of course we accept bitcoin.
BitcoinPorn
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October 14, 2011, 12:23:36 AM
 #2

Give me a Zelda clone where rupees are Bitcoin.

When you die, continue where you left off after you pay token/bitcents, which you could have possibly earned in game.

I think the natural ease of earlier levels and building up Bitcoin would feel good and the challenges would be more rewarding as they get harder.

The only way I could see this particular made up game working is if the user is not allowed to 'cash out' any built up coins until they beat the game.  So basically no one would just replay the earlier and easier levels over and over.

You could figure out the math on the possible max amount of coins a person could get versus the costs to play etc.     There would be some math to work out, but I could see a game like this being profitable, fun, plus engaging to the user to keep them playing for longer.    No more spin the wheel in the Bitcasino, but something a person would want to play after a day of work or school or something.

markm
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October 14, 2011, 12:51:54 AM
Last edit: January 12, 2013, 08:04:59 PM by markm
 #3

I have been working toward this end with several open source game systems. Unfortunately web-based ones seem to have a tendency to not actually be in workable condition, but hopefully as Devcoin picks up  bounties can be used to help fix that.

-MarkM-

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MaxSan
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October 14, 2011, 01:23:28 PM
 #4

I was thinking about this just as I hit this thread..

The game basically uses the some spare cycles to generate BTC. This is then added as "drops" from creatures as they accumulate (mite only satoshi's at first but will grow..)

Makers of game sell ingame items in a central market (set fee goes back into game development, 25% for instance) rest is dished out. A user market place can also exist to resell items (again a small fee of 5% is taken to sell it via this system)

Money can be bought externally or withdrawn from an account if you hunt enough and want to extract your winnings.

Ofcourse this is for an MMO (WoW or dark of camelot style).
RodeoX
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October 14, 2011, 03:08:35 PM
 #5

I think there is some kind of 3d gambling game that uses bitcoin. "Dragons tale" or something?

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MaxSan
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October 14, 2011, 07:08:05 PM
 #6

want to get it away from gambling but more like a real game.

there must be a decent engine out there to implement such a thing..
evoorhees
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October 14, 2011, 07:44:33 PM
 #7

This guy is making a Starcraft II tournament system for BTC. Pretty awesome. It's in beta testing now, so if you play that game go support him!

http://sc2btcopen.appspot.com/
FreeTrade
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October 16, 2011, 01:15:41 AM
 #8

The game basically uses the some spare cycles to generate BTC. This is then added as "drops" from creatures as they accumulate (mite only satoshi's at first but will grow..)

This is an exceptionally good idea.

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Nesetalis
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October 16, 2011, 02:00:58 AM
 #9

i've personally thought about using a bitcoin like network for a video game currency, but not actual bitcoin... less outside pressure to affect the game economy.

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October 16, 2011, 02:58:33 AM
 #10

Hi everyone,

I found this: SpaceTrek: The New Empire
http://game.en.stne.net/

I have not played nor registered.

Looks like they except Bitcoin and Solidcoin.
http://game.en.stne.net/Game.aspx?cr=AitKHr8_2BkLpM02zCdPtdfJ2vA3XEXw0xN3eS6PXxsbN4xZidZEORydhHSGif8Wr

n.olmos

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http://offers.coinad.com/?r=3
MaxSan
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October 16, 2011, 09:33:42 AM
 #11

what we need is a real good open source game engine we can adapt and build on to implement this. Any suggestions?
Xenland
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October 16, 2011, 10:14:30 AM
 #12

Might I suggest Unity3d? I hear they are releasing better MMO networking code very soon. It's very easy to pick up I couldn't tell you the flexablity of it as I only got to make a simple shooter

Here is some screen shots I still have left over from when i stopped making the project. I purchased all the models but i programmed the whole thing it was going to be an RPGMMO with FPS elements in it


Me shooting alot of bullets (no bullet models i used spheres instead)


http://unity3d.com/

Anyways just shows how much you can do with it. I stopped working on it because i was going to wait for them to come out with more optimized networking code then I got all wrapped up in Bitcoins so I just forgot about it guess. Anyways Good luck guys!

Edit: I think its standalone and in-game browser. Also I built the above screenshots from the ground up I didn't use any pre-made scripts Unity3d comes with
Nesetalis
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October 16, 2011, 11:11:39 AM
 #13

bleh unity is terrible..

if you're going to make a game, go for a real engine, something like Ogre or irrlicht

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MaxSan
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October 16, 2011, 11:16:43 AM
 #14

Someone mentioned Unity 3D to me not so long ago. Im downloading and installing now will have a play around see what its all about.

If it looks feasable anyone up for trying to crack something out? I know a few 3D guys who may be interested in doing a few models for us... I do say *maybe* not sure if they working right now or what.

Can always start small and see what comes of it Smiley
Xenland
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October 16, 2011, 11:21:44 AM
Last edit: October 16, 2011, 03:06:10 PM by Xenland
 #15

bleh unity is terrible..

if you're going to make a game, go for a real engine, something like Ogre or irrlicht

Unity does have its flaws for making games with more then 24-30 people online at a time ill give you that. Besides that its a good system for 3d and even 2d games.
Xenland
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October 16, 2011, 11:25:45 AM
 #16

If your looking for a standalone solution i would recommend the source engine im very familair with hammer and have made complete replicas of my neighborhood for counterstrike source. I made other fun levels for counterstrike source zombie mods. If you guys go with the source engine you can pm me for more info if you need some one to do maps for you. Im excellent with Hammer editor.
markm
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October 17, 2011, 03:20:42 AM
 #17

To implement persistent blockchain-based game-currency long term, the economy is very important.

A lot of games start players off with stuff that comes out of no-where instead of from some already existing part of the game.

If that stuff from no-where actually corresponds to newly minted coins from mining then the same "problem", initial distribution of initial resources, that exists in the games and in the currency can be tightly related, in effect truly just one "problem": the early adopter problem.

If your early adopters are trying to rape the players instead of "farming" them, discouraging them instead of co-operating with them long term to keep growing the economy, the games are likely to become less appealing over time as those early exploiters become more and more effective at driving new players away.

Scratch and burn - keep having to start from scratch as each start ends up with a few "winners" discouraging new players from entering.

A lot of games seem designed to ensure that barbarian hordes are the inevitable winners; even "civilisation building" games too often tend to favour wiping out civilisations instead of co-operating with them.

Maybe though with the right kinds of sandboxes and the right initial core players investing in sandcastles within it, creating milieus / cultures etc that will encourage new players instead of raping them, such players can develop growing virtual holdings that actually appreciate in value instead of becoming less and less desireable over time.

Blockchain based currency can serve as a resource that ties many and varied games together. All the games that allow in game resources to be traded for such a currency become able in principle to trade even if those resources themselves are not directly useful or valuable in the other games.

So far I have been working with two web-based, resource-based games; http://galaxies.mygamesonline.org/ uses energy to mine metal, crystal and deuterium. http://villages.mygamesonline.org/ uses crops to power mining of lumber, clay and "iron" (metal). They thus naturally have metal in common, but blockchain based currency or currencies can also be coded in once development gets to a point where it does not keep breaking new code that tries to add the new currencies.

Blockchain based currency is also so far the main economic link between the web based systems and the Freeciv based worlds of the Galactic Milieu and the individual character "dungeon crawl" scale implemented by the "CrossCiv" server reachable via the metaserver of the Crossfire RPG system.

-MarkM-

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Bitcoin Oz
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October 17, 2011, 10:04:52 AM
 #18

Grand Theft Auto in game currency would be the obvious choice.

That or a troll currency in WOW.

Xenland
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October 17, 2011, 10:13:21 AM
 #19

A browser based HTML5+Ajax+Jquery would be very interesting to see such project as its very possible I've seen a few done and I know they can be improved as far as game play goes and it would be over 9000 times better to make it incorporate Bitcoins.
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October 17, 2011, 12:18:04 PM
 #20

I cannot do anything tech side, maybe use that stupid RPG maker, but if anyone takes this on, I'd enjoy throwing ideas toward a Bitcoin based story where the main enemies are trolls.   Incorporate all the exchanges being attacked.  I don't want to spoil the storyline too much here, but the 'hero' though saving the exchanges may not need them in the end, that twist would be for all the heavy btc politics groups lol.  There is a love story with a girl who exchanges cam images online for btc.  And death story too.  Alt coins will be in the game, but in name only.  Lot of material to work with here, I would play a Bitcoin game if it had Bill Cosby in it Wink

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