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Author Topic: [FLAP] - FlappyCoin - Help needed - Lot of Bounties  (Read 5306 times)
roslinpl
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March 17, 2014, 09:05:24 PM
 #41

how is everything going now?

Perhaps not so bad! Smiley

Flappy is getting as strong as bitcoin Smiley we will see a price 100$ = 1FLAP in may perhaps Wink

regards!
menlatin
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March 18, 2014, 04:15:07 PM
 #42

http://mashable.com/2014/03/11/flappy-bird-app-coming-back

You think FlappyBird brought back will help the coin?  Maybe?

Can only help the coin.

The coin is in fine shape for being so new!

You are thinking that for sure?
I like FlappyCoin but I guess it needs more from devs and community than just a new Flappy game.


TBH, won't be much effect from the re-addition of the game.

True value will come from being the first to adopt a certain innovation. I am going to look at developing a mobile game with an item-upgrade store (upgrades purchased with flappycoins). I can already make one for USD, but cryptocoins will be a little harder..

Other ideas, like adding the game into the blockchain are cool and should add a couple satoshis to the price.

A market of games that use flappycoins would fling Flappy into the useful/innovative cryptos category

I like your thinking, sir! In all honesty, I would definitely make a game, or even an entire mobile game network like GNU or Mobage, built with this as the currency, if I knew how. Players complete quests for say 10 FLAPs, upgrades cost 1000 FLAPs. I even have tons of ideas for games I have been saving up over the years, but do not have the skills to make them a reality. If we can use the coin to serve the gaming community it was targeted at, the synergy would be awesome.

I dont think players should be able to earn coins in game! but either mine or buy flapcoins! this increases demand and value! and if anyone knows how to pull this off pls do it! you will only be benefiting yourself here....and the community Smiley

Well, the idea is for it to be a form of human mining, much like the faucets, except it gives people the option to get ahead by buying FLAP and sending it there, or mining and sending it there. Dev of the game gets that FLAP as income, although they must fund the faucet. Or use their own in game currency for quests, and use FLAP as the premium currency. If the game is good enough, people would want the upgrades without questing for 10 days, so they would spend the FLAP, which the dev can go onto an exchange to sell. It's a twist on a business model that anyone who has played a mobile game should know all too well. Innovation is usually taking what works in one industry and applying it to find a solution for another.

I took that from the ANN thread. Apparently I was posting in the wrong thread, ANN threads are only about prices it seems

My game developing is going pretty well. My only problem is that I'm missing some key java coding. I could make a game for BTC or Doge or anything that has a mobile wallet - and i could either have users receiving coins as they play the game (checkpoints in the game earn you coins) - or I could charge them for in-store upgrades - or both.

Also thinking about making a game where there is a lobby and users can challenge each other for a certain amount of flappy (minus a room entry fee) - so that Player A could start a game in the lobby and contributes 500 Flaps to the bounty. Player B could only enter the room if he contributed 500 Flaps. Winner of the game would get 1000 Flaps - 10 flap entry fee. I hopefully can translate multiplayer from computer to phone easily, but if not, I'll stick to the checkpoint-faucet-esque idea above or in-store upgrades purchasable with flaps.

I like this idea! Do you intend to fund the earned coins with ad revenue, donations, self?

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