Bitcoin Forum
December 12, 2024, 12:40:08 AM *
News: Latest Bitcoin Core release: 28.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: [1]
  Print  
Author Topic: Iron Throne - Progresses that we have made  (Read 129 times)
IronThroneOfficial (OP)
Newbie
*
Offline Offline

Activity: 25
Merit: 0


View Profile WWW
October 22, 2018, 02:49:40 AM
 #1

The developing team of Iron Throne has made considerable progresses over the month of September. We’d like to share them with our followers so you can witness our growth and expansion.
https://scontent-hkg3-1.xx.fbcdn.net/v/t1.0-9/44265631_163705584571568_271436933765267456_n.jpg?_nc_cat=108&_nc_ht=scontent-hkg3-1.xx&oh=33cde028b88087c870392968dc332266&oe=5C4B3B51
Mythic Card-Heimdall
1. Heimdall is short for Mythic Card-Heimdall. Player needs to have Heimdall inside MetaMask to play Iron Throne. If player purchases Heimdall during the pre-sale period, a certain amount of ITT will be given for free for closed testing purposes only.

2. Token Mining System

In Iron Throne, player can invest ITT (as principles) on the land to exploit more ITT (earnings). There is no daily upper limit in how many times player can invest, but player can only extract principles once each day and are restrained from inputting ITT on the land on the same day he/she withdraws principles.

3. Mining Earnings

The mining system employs a dynamic production mechanism. The earlier player invests, the higher percentage his/her input takes up, the higher the earnings.

4. Soldier Training

Currently, there are three major units. Players can train soldiers in the barrack. Only one type of soldiers can be trained each time and an upper limit is imposed. It takes an hour to train one soldier.

5. Soldier Sales

Players can purchase soldiers from other players in the marketplace. Soldiers can be obtained immediately through purchase and there is no limit in how many soldiers can be traded.

6. World War

There are four phases of a war. Players can manipulate different combat strategies and make changes and adjustments to improve their possibility of winning.

7. War Settlement

Lanchester Equation, a real war casualty contention algorithm demonstrating the strength of the two opposing forces, is employed in the calculation to ensure the war result to be as close as it is in real life.

8. Optimizations on Game Page and Game Functions

Many optimizations have been made on game page to make the interface clearer, and many changes have been made on game functions to make the operation more convenient.

9. Planning and Design of the Official Website

We have re-planed the layout of our official website, and we have preliminarily completed the art design. Game Play Introduction Video, Game Features and FAQs will be added on our updated official website. The first version of Whitepaper will be available for viewing and downloading. The updated official website will be online in the beginning of October.

Official Website http://ironthrone.io/#/

Telegram: https://t.me/IronThroneChat

Facebook: https://www.facebook.com/Cryptoironthrone-326899528066600/
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!