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Author Topic: Master Warlords - a Bitcoin Skill Based War Game  (Read 546 times)
Kemarit
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January 29, 2019, 12:57:45 PM
 #21

~ snip ~



Maybe I am missing something here, but if there is no luck then why would people compete? If someone has a better army than you, why would you even fight them?

I'm also confused here. I mean how can you  or upgrade your army? You need to buy more game credits (bitcoin) then? So everything is based on skills or if you have more credits then you can upgrade and defeat different players. There might be the issues of colluding as well, I think you also need to factor that in.

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January 29, 2019, 01:58:36 PM
 #22

You upgrade your army units using xp points (Not credits), you can earn xp points by fighting computer or even human players (Attack for XP). When attacking a human player to gain credits the system chooses a random opponent which is (in the range of +5% -5%) equal to your army. Therefore you can't choose who to attack. You have to choose what attribute of each unit type to upgrade to have an efficient army.
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January 30, 2019, 05:46:52 AM
 #23

" Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway.
OK
" - It's having problems with Internet Explorer.  Roll Eyes  <I am guessing people are not supporting older browsers anymore.>  Sad

I run virtual windows <Sandbox> for testing applications and they still use older versions of IE. <Well the one that I am using>  Roll Eyes

I will fire up Tails to see if it will run within that environment and get back to you. <doubtful because I see someone already reported problems with Firefox>  Tongue

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January 30, 2019, 07:24:40 AM
 #24

\thats true, the game doesn't run in older browsers.
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January 30, 2019, 03:28:54 PM
 #25

You upgrade your army units using xp points (Not credits), you can earn xp points by fighting computer or even human players (Attack for XP). When attacking a human player to gain credits the system chooses a random opponent which is (in the range of +5% -5%) equal to your army. Therefore you can't choose who to attack. You have to choose what attribute of each unit type to upgrade to have an efficient army.

Why can't you choose who to attack?

Might be a good idea though. to added spy. A player will simply scan the battlefield and will go spy someone to see if he can attack it. At least the player will be given a chance who he chooses to attack. So someone will really need to monitor his account and try to upgrade so that the chances of being attack by a large or small army is slim.

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January 30, 2019, 05:35:40 PM
 #26

Why can't you choose who to attack?

2 reasons:
- Avoid money laundering criminal activity.
- If the player attacks someones army after examining his opponent's forces he will an unfair advantage over an army which is passive on the server and waits to be attacked, therefore the system calculates the strength of both armies with different mixtures and executes the battle. That means , the player has to decide what attributes of each type to upgrade in order to have an efficient army that could be successful against others armies of the same strength.
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January 31, 2019, 09:58:49 AM
 #27

Why can't you choose who to attack?

2 reasons:
- Avoid money laundering criminal activity.
- If the player attacks someones army after examining his opponent's forces he will an unfair advantage over an army which is passive on the server and waits to be attacked, therefore the system calculates the strength of both armies with different mixtures and executes the battle. That means , the player has to decide what attributes of each type to upgrade in order to have an efficient army that could be successful against others armies of the same strength.

Isn't it the objective in the first place? try to scan the battlefield with the potential to attack and win? That's why you really need to guard your armies so that you're not going to be attack or chances of you being attack by someone is lessen? If someone has a army which is just passive then you can't do anything about it (or other its' their strategy). Anyways, goodluck though, I'm just sharing my thoughts because I used to play this kind of games before.

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January 31, 2019, 05:42:41 PM
 #28

Thanks for the feedback, i will take that into consideration in the upcoming releases.
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February 01, 2019, 02:11:52 PM
 #29

You upgrade your army units using xp points (Not credits), you can earn xp points by fighting computer or even human players (Attack for XP). When attacking a human player to gain credits the system chooses a random opponent which is (in the range of +5% -5%) equal to your army. Therefore you can't choose who to attack. You have to choose what attribute of each unit type to upgrade to have an efficient army.

I played the game (few days back). I always win with the computer in easy mode and lost with the medium and hard level.
It is only choosing the opponent , then one click and the result is displayed.
where is the actual gameplay where user inputs are crucial it does not look to me you are taking any user inputs during the play.

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February 01, 2019, 04:18:06 PM
 #30

Good point,
User input is crucial against other human players (for xp or credits). while playing against a computer players means that you are playing against auto generated computer player who has his attributes "ALMOST" equal to your units in the range of (Easy: -4 +2, Medium -2 +2, Hard -1 +4)
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February 01, 2019, 06:27:13 PM
 #31

Are the graphics in that video rendered in 3D? It kinda lags and that isn't a very good experience for someone playing with their money. I like the tutorial very much. You see even though you claim it's a skill based game but eventually, the one with a lot of bitcoins will always have an upper hand to buy premium stuff if I understood the tutorial correctly.
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February 01, 2019, 06:43:38 PM
 #32

You guessed right , the lag because the battle is in real 3D mode, when you actually play you will have smoother and better quality experience (provided your graphics card is not too old). regarding the second issue; When attacking someone for bitcoin (Credits), the system chooses an opponent equal (-5% +5%) to your army strength, thus the richer players won't have the upper hand. They only will have the opportunity to fight for higher stakes, because the amount of credits they could win or lose depends on the army strength.
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March 04, 2019, 08:16:28 PM
 #33

i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.


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March 05, 2019, 01:44:05 AM
 #34

Are the graphics in that video rendered in 3D? It kinda lags and that isn't a very good experience for someone playing with their money. I like the tutorial very much. You see even though you claim it's a skill based game but eventually, the one with a lot of bitcoins will always have an upper hand to buy premium stuff if I understood the tutorial correctly.
Always the main thing for those who have funds where they do always have the edge compared to those who dont mind on buying premium items.

i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.


Why sell? it turns out that no one got interested to this game, maybe you do lack on advertising this game or simply lack of marketing.

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March 05, 2019, 05:07:41 PM
 #35

and that's the main issue, lack of advertising and marketing, maybe someone willing to partnership by his advertising abilities or some budget rather than buying it.
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March 05, 2019, 11:16:49 PM
 #36

and that's the main issue, lack of advertising and marketing, maybe someone willing to partnership by his advertising abilities or some budget rather than buying it.

I think you are going about it the wrong way...

No one on this forum will want to buy it, since a lot of us can program the same ourselves.

What we can't do (left brained) is make it look pretty - that is what we will pay for. 

I suggest teaming up with a designer ( like ibminer for example) and offer them a share of the sale price.  Smiley

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March 06, 2019, 06:31:39 AM
 #37

i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.

Why do you want to sell it? You have only started with this project and you already selling it? I managed to run the game in a new browser and I think it has a lot of potential.

Start a survey and ask the people to give inputs on the game and what they want in the game and then get a team together to implement those changes. Also create Banners for the game and launch a small signature campaign to create awareness and interest in the game.

There are currently a huge demand for games that generate "Bitcoin" income. <Not counter-party tokens or some shitcoin>  Wink

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March 06, 2019, 10:54:54 AM
 #38

Gaming and gambling will be much better by building a blockchain that has a great deal of traditions with custom features to meet Web based Betting necessities. Faireum, a new blockchain project will show a stage that has a high level of trust, without borders, secure, fast speed for blockchain-controlled web betting. It also go as far as lessening operational costs of electronic and reduces scam and fraudulent activities. Take a quick look at this gaming platform
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March 06, 2019, 11:26:36 AM
 #39

I suggest teaming up with a designer ( like ibminer for example) and offer them a share of the sale price.  Smiley
A worthy suggestion to be followed. Grin and who knows if someone will agree into the terms.

There are currently a huge demand for games that generate "Bitcoin" income. <Not counter-party tokens or some shitcoin>  Wink
Not really a huge demand but most players will always prefer to get Bitcoin and other top alts than on shitty tokens. hehe


Its too early to surrender and give up to this project imho.

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March 06, 2019, 11:59:56 AM
 #40


Faireum development team and employees are working tirelessly to bring this blockchain into completion by harnessing all it takes to beat the flaws of other blockchain gambling platform. The best is yet to be seen in gambling platform, take a good look at Faireum then you'll see👍
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