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Author Topic: Crypto game with Bitcoin payouts - revenue model  (Read 577 times)
btc4peace (OP)
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March 07, 2019, 12:24:02 AM
 #21


I am more trustable than you.  Those cbags who trolled me can get bent.
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btc4peace (OP)
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March 07, 2019, 01:44:09 AM
 #22


I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 03:36:38 AM
 #23

Wait, are those images the actual gameplay (not the visuals) of your game?
I hate to say it but... If it is, this wont be as successful as you thought it would be.

Games are more about art and creativity, the rest is gameplay; not everyone will play for a few satoshis.
Even with limited Graphics and gameplay, you should be at least able to utilize your creativity to make something like an "eye-candy" despite of those limitations.

It's still in pre-apha so I guess that it's not even the quarter of the final product.
But from the looks of the gameplay and color-selection, I think it needs a total overhaul.

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btc4peace (OP)
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March 07, 2019, 08:10:14 PM
 #24

Yes there will be many that will say such things.  But there will be others who love the challenge of the game and figuring the math involved to form strategies.

After running several sites and a similar game i created before, my approach is to make it a community and not worry about attracting the masses.  I will be developing continually even after release, and utilize player suggestions.  

If enough people play and want a more appealing graphical game, then we will have to work together to sellout the sponsorships so i can hire the help needed.  

Currently the game will only contain what i personally coded.  In the future that could change.  

Thanks for the input and i agree it is a challenge to overcome.  The colors on the units reflect rarity levels, a feature i loved about Borderlands when it first came out was trying to find the rare weapons.

I want to keep overhead low so there can be many ways to get bitcoin.  Players who dont use bitcoin can still exchange trophies for in game premium items and raffles... Bitcoin is just an option to select for a prize.  I want to add doge, eth, peercoin, monero, and some others as well.

Thanks

👍

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March 07, 2019, 11:23:45 PM
 #25

Game is pre-alpha though i play daily while testing and building. The game is pure mysql/php/html/css/javascript.  Minimal graphics and has a retro game feel.  Designed to be infinite gameplay and eventually develop into app form.

Do you have this game on beta or it's still an idea until now? Is your game is something like Artifact made by Valve, a Dota 2 card game?

I can't give a definite suggestion now until seeing the game on its sample video. Hoping that soon you can provide that if ever it's already on the launching phase.
These images that you uploaded is the gameplay itself, right? I've seen the same game before that is playable on browser and it's also like a battle gameplay.

I think the game itself is good but as suggested, you need to add more flavor especially to the graphics side.

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March 08, 2019, 12:18:10 AM
 #26

You started out with the right title - Revenue.

Then in your first post you seemed to switch to how much to pay people.  ??

Now it seems you want to sell memberships for money up front (and increased debt in the future) to pay current debts.

This is also known as a ponzi.   


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btc4peace (OP)
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March 08, 2019, 03:12:47 AM
 #27

Your comment is senseless.  This is about game development and how to include a sustainable way to pay crypto prizes to people.  You dont know what a ponzi is, clearly.



You started out with the right title - Revenue.

Then in your first post you seemed to switch to how much to pay people.  ??

Now it seems you want to sell memberships for money up front (and increased debt in the future) to pay current debts.

This is also known as a ponzi.   



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March 08, 2019, 11:05:55 AM
 #28

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think you should gather some good amount before getting into this because you are about to open up a new game, so you need to have strong capital and 300 Satoshi for 5 minutes looks nothing against some gambling sites which give 100 satoshis ever minute. To what I understand, this comes under gambling category only if users are going to compete for that KOTR tag. It should be at least something promising so even users play with full power as well as also let them put in their money, it'll be favorable for you as you will get additional money added to the pot for the winner to get more instead of what you will give alone.
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March 08, 2019, 02:28:19 PM
 #29

I tend to agree withother replies about starting small.  Yes you compete for KOTR titles to win trophies that can be used for various prizes, but can can earn trophies other ways too, such as selling rare units to other players, faucet claims, and mini games. 

Incomes come from ads and player purchases to feed the prize pools, as well as $100/week from my income from regular work. 

My concern is making it fun, fair, and sustainable.  The alpha version will be released this spring (probably in May) and is really a concept model for the game that I would love to eventually develop into an app.

When alpha is released, i will be looking for players to test and suggest ideas for the game.  Sales of items wont start at least until Beta (or full release) and alpha testers will get free premium stuff like lifetime subscriptions.






Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think you should gather some good amount before getting into this because you are about to open up a new game, so you need to have strong capital and 300 Satoshi for 5 minutes looks nothing against some gambling sites which give 100 satoshis ever minute. To what I understand, this comes under gambling category only if users are going to compete for that KOTR tag. It should be at least something promising so even users play with full power as well as also let them put in their money, it'll be favorable for you as you will get additional money added to the pot for the winner to get more instead of what you will give alone.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 08, 2019, 02:41:10 PM
 #30

Thanks for the feedback everyone.  I appreciate both the positive and negative comments as they help me consider angles i had not thought of.

Next week i will begin building the free for all MMO arena.  The coding will be easy, just gonna take some time to get the combat skills programmed in. 

After that, I need to do the Farm programming (simple), Raids, Wars, and Gem Den (mini game).

Then it is Alpha release time.

I FULLY expect that there will be a lot of suggestions about how to improve the look/feel.  Great!  The current version is all about game mechanics and proof of concept.  Then we add stuff and make it pretty.

During Alpha, the only way to get trophies will be KOTR wins and each trophy will be = 1 satoshi.  I redid the math and KOTR will distribute 1000 trophies per 5 minutes (288,000) / day.  This will basically use up the $400/month i am personally contributing to the game. 

9x trophies for each of the top 100 every 5 minutes (you could have several winning units each round).  Alao the #1 longest surviving unit gets 100x trophies per round.

So if you have 5 units in the top 100 you can basically win 45 satoshi per 5 minutes.

We will start there and build on that.

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btc4peace (OP)
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March 08, 2019, 02:42:55 PM
 #31

Also, in the future, trophies will be valued based on game economy and may be worth more or less than 1 satoshi each.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 08, 2019, 05:27:32 PM
 #32

Thanks for the feedback everyone.  I appreciate both the positive and negative comments as they help me consider angles i had not thought of.

I must call bullshit on this obvious lie...

I pointed out (correctly) that you are using ponzi methods in your planning.  You did not appreciate my comment, liar.

Ponzis are one of the easier ways to scam money, which is prob why you went there.  Not knowing how ponzis work and being dishonest make me question how good of a program owner you will be...

one bump per 24 hours please, since you also don't care about forum rules...

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March 08, 2019, 06:44:55 PM
 #33

it's better to use a ranking system, it will make competition exciting, rather than giving balanced rewards. with the competition the players will feel stuck
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March 09, 2019, 08:41:07 PM
 #34

it's better to use a ranking system, it will make competition exciting, rather than giving balanced rewards. with the competition the players will feel stuck

Can both.  Could do rank rewards for richest, strongest, best record, highest level, most total wins, etc.  And also do the recurring arena competions, etc.

👍

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March 09, 2019, 08:45:49 PM
 #35

First... A ponzi would be if i said pepple will earn X satoshi per day, and paid used other peoples funds.

For the last time...I am developing a game.  It has a bitcoin balance.  The amount of satoshi/trophy will be based on total btc and total trophies in circulation.  It will fluctuate.  I have every right to give away bitcoin as incentive to play, or did you forget what bitcoin is?

These are never bumps.  They are quoted replies.  Please, no more trolling as this is a serious topic.

Thank you

Thanks for the feedback everyone.  I appreciate both the positive and negative comments as they help me consider angles i had not thought of.

I must call bullshit on this obvious lie...

I pointed out (correctly) that you are using ponzi methods in your planning.  You did not appreciate my comment, liar.

Ponzis are one of the easier ways to scam money, which is prob why you went there.  Not knowing how ponzis work and being dishonest make me question how good of a program owner you will be...

one bump per 24 hours please, since you also don't care about forum rules...


I am more trustable than you.  Those cbags who trolled me can get bent.
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March 11, 2019, 02:23:10 AM
 #36

I will like to go with the @harizen and @nl50c comments.
Forget about paying the people instead visit some of the successful game and check , what makes them successful. If you think about paying and revenue then go innovative with faucets then and do not sell it as game.

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March 29, 2019, 03:07:55 AM
 #37

Update.  Been very busy with my regular job and will be doing some dev work this weekend.

As for my OP thank you all for your feedback.

Revenue model update

I have been in contact with the BAT/Brave support team and the game CAN be used as a verified publisher site.  I am very excited about this because the game can earn while people play and players can earn BAT while playing.

Additionally, I will eventually add a hall of fame and will be awarding crypto prizes to leaderboard leaders every 5 minutes. 

So for example, one category will be "most kills" ... The all time leader will win a prize, the person with the most kills in the past year, month, week, day, and hour will also win prizes every 5 minutes. (6 winners per category). 

The math... 6 winners per category every 5 minutes = 72 prizes per hour per category. (6 *12).  That is 1,728 prizes per category per day (72*24).  5 categories = 8,640 prizes per day.  Additionally a daily random give away of 1,360 prizes per day.  Total is 10,000 prizes per day.  If I start the game fund with 10,000,000 satoshi the game will be funded for 1,000 days where each prize = 1 satoshi.  If I can get the game balance up to 1.0 BTC, each prize would be 10 satoshi, etc.

As mentioned above, I will be implementing Brave/BAT and that means no ads unless you opt in so you can earn BAT while playing.  Also, I may or may not offer in game purchases.  Regardless, my goal is to raise crypto awareness and create a casual time passer game with prizes. 

Prizes will be in the form of trophies and can be exchanged for crypto or in game items.




I will like to go with the @harizen and @nl50c comments.
Forget about paying the people instead visit some of the successful game and check , what makes them successful. If you think about paying and revenue then go innovative with faucets then and do not sell it as game.


I am more trustable than you.  Those cbags who trolled me can get bent.
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March 30, 2019, 12:14:48 AM
 #38

I envision this a becoming a casual gaming community.  I do not want it to be pay to win, and it is intended to be a throwback game.  Initially it will be an arena/card battle game, it will evolve into what the community suggests/votes on. 

I have not programmed in two weeks, but have been testing the Explore / fund unit function.  I will be adding the find item part tomorrow and then beginning the code for the free for all arena.  Once the arena is built, I will befin pre-alpha phase where players may join by invitation only. 

My next update will be when the arena is finished.  Feel free to comment if you have a question, i will gladly answer!

I will like to go with the @harizen and @nl50c comments.
Forget about paying the people instead visit some of the successful game and check , what makes them successful. If you think about paying and revenue then go innovative with faucets then and do not sell it as game.

I am more trustable than you.  Those cbags who trolled me can get bent.
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April 01, 2019, 10:43:44 AM
 #39

Update.  Been very busy with my regular job and will be doing some dev work this weekend.

As for my OP thank you all for your feedback.

Revenue model update

I have been in contact with the BAT/Brave support team and the game CAN be used as a verified publisher site.  I am very excited about this because the game can earn while people play and players can earn BAT while playing.

Additionally, I will eventually add a hall of fame and will be awarding crypto prizes to leaderboard leaders every 5 minutes. 

So for example, one category will be "most kills" ... The all time leader will win a prize, the person with the most kills in the past year, month, week, day, and hour will also win prizes every 5 minutes. (6 winners per category). 

The math... 6 winners per category every 5 minutes = 72 prizes per hour per category. (6 *12).  That is 1,728 prizes per category per day (72*24).  5 categories = 8,640 prizes per day.  Additionally a daily random give away of 1,360 prizes per day.  Total is 10,000 prizes per day.  If I start the game fund with 10,000,000 satoshi the game will be funded for 1,000 days where each prize = 1 satoshi.  If I can get the game balance up to 1.0 BTC, each prize would be 10 satoshi, etc.

As mentioned above, I will be implementing Brave/BAT and that means no ads unless you opt in so you can earn BAT while playing.  Also, I may or may not offer in game purchases.  Regardless, my goal is to raise crypto awareness and create a casual time passer game with prizes. 

Prizes will be in the form of trophies and can be exchanged for crypto or in game items.




If you keep the duration of prize at every hour then you can give 12 satoshi with that same funds and if you limit the winners to 3 then it will become 24 satoshi per hour. Since you are starting then I can say start with 1 category only ,then rewards will be 120 satoshi.
You are mentioning it will be card game so I will like to ask whether you visited steemmonsters?

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April 02, 2019, 07:57:05 AM
 #40

How do you plan to make revenue to fund the prize system?
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