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Author Topic: Crypto game with Bitcoin payouts - revenue model  (Read 577 times)
btc4peace (OP)
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March 01, 2019, 06:08:58 PM
 #1

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 02, 2019, 11:17:58 AM
 #2

It depends on if u have enough funds to sustain the faucet and game rewards. Besides u need to device a means to get back fund so u can use it to properly manage the project

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March 03, 2019, 02:59:18 AM
 #3

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think that instead of paying the same amount to all players - as it is in the faucets, it is better to create a competition in which one or more players wins a bigger prize.

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March 03, 2019, 12:03:52 PM
 #4

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think that instead of paying the same amount to all players - as it is in the faucets, it is better to create a competition in which one or more players wins a bigger prize.

I agree buddy.
I have some horrible experiences with faucets and bitcoin based reward games.
Mahatma Gandhi rightly said, "There is enough for everyone's need but not for everyone's greed."
I created a platform last year where users can claim satoshis via faucet as well as an additional mode by seeing ads and videos. I am not much of a tech guy so I bought scripts from various developers and tried to integrate them on my own. I was able to do that and site run well for few days but then came the bad time. I noticed hundreds of users on site at once, all claiming and viewing ads. Later on looking little deep, I found out that they were bots. They drained almost all of bitcoins available on faucet. Worst part was that network whose ads I was using also suspended my account because of bot users. So I had double loss.
So whatever you create, just make sure don't give out money generously else you would be harassed too.
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March 03, 2019, 03:49:45 PM
 #5

Don't get screwed by the referral commission. I know a lot of good high paying faucets failed because they gave out 20% or more commission for referrers as it get exponentially high when their referrals will also have their referrals of their own and the loop will continue. If you can't avoid it then pushing the threshold to a reasonable but achievable number. If your main income is traffic and advertisements then wait for your faucet/game to be popular before you start giving bigger payouts or commission bonus.
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March 04, 2019, 06:07:00 AM
 #6

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I am very glad someone is tapping into the huge demand for Bitcoin based games like this. A lot of the game developers are moving into Crypto currencies and they are opting for counter-party tokens or their own Shitcoins. Gamers do not want to play for worthless tokens, they also do not want to sell those tokens to a market that does not exist.

Gamers want games that pay directly in Bitcoin and most game developers are missing this opportunity to tap into a massive demand for this.

Congratulations for hitting the nail on the head with this project. Start out with very small amounts, until you sorted out the bots and the exploits and build from there.  Wink

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March 04, 2019, 11:07:04 AM
 #7

Man I miss a flappy bird, an angry bird kinda game where you got a fraction of bitcoin when playing the game.


Any kind of bet or competition involves fund from player themselves against another player will sustainable I think?

So a number a of player enter a competition for a chance to winning the prize pool of bitcoin, every player that wants to enter the competition must store bitcoin into the prize pool. You take a cut from the winning person and when they want to make a withdrawal. Basically, I just describe what Hxro does.
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March 06, 2019, 01:26:52 AM
 #8

There will be minimal bitcoin earning ads when collecting hourly bonuses.  Maybe once we get some players we could do video ads for in game premium items, etc. 

Additionally, i will be selling game sponsorships for LIFETIME benefits, at $5 each.

My plan... 200,000 available.  30% of those sales will go to game fund ($300,000) for prizes.  The other 70% will be used to pay taxes and any leftover will go to the development of the game, with a $1,000 per week salary for me to work on development full time.  When sponsorships sell out, it will switch to a subscription model, $5 / MONTH. 

Still working on how to create the economy of the game.  I will post my ideas after i reply to replies.

It depends on if u have enough funds to sustain the faucet and game rewards. Besides u need to device a means to get back fund so u can use it to properly manage the project


I am more trustable than you.  Those cbags who trolled me can get bent.
btc4peace (OP)
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March 06, 2019, 01:48:55 AM
 #9

Right.  One way i can prevent the bot stupidity is to only give prizes based on actual game play.  It will NOT be a faucet claim.  Rather I am leaning to giving "battle trophies" to the top 10 players whose units have survived the longest in the arena.  Also, players can list units for sale @ 1 "battle trophy per CARD_LEVEL".  So you can forge powerful high level cards and sell them for a fixed price based on card level.  Sponsorships will include trophies as well.  Finally, there will be a daily trophy give away based on trophies used.

Bitcoin prizes will be claimable like claiming prizes from a ticket counter, with limits of 1 claim per day.  Since trophies are only created at a fixed rate per 5 minutes from arena, and created at purchase time, trophies will be rather limited, but always growing.  Rather than do prize amounts, i will create a formula to claim X satoshi per trophy, simplifying the process significantly.

When someone claims bitcoin, or buys a card from a player, a small % of trophies go to the daily/ongoing giveaways.

Ideally, people will play the game as a casual time killer, with the benefit of knowing the game is practically infinite gameplay, resulting in long term players dominating the arenas and thus being able to win more trophies and also forge high level cards to sell. 

For fun, yesterday i set my player level to 1,400,000 and drew some cards.  My cards income was like 1.3(af).  That is 1300000000000000000000000000 or i thnk 1.3e30 .  my software can handle up to 9.99(ds).

My numbers go from K (thousands) M(millions) B(billions) and T(trillions).  Then it goes aa ab ac ad ae af ag ah ai aj ak... Up to az... Then ba bb bc bd, etc.  Math limits hit at (10ds) but you cannot live long enough to get there (i think)



Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

I think that instead of paying the same amount to all players - as it is in the faucets, it is better to create a competition in which one or more players wins a bigger prize.

I agree buddy.
I have some horrible experiences with faucets and bitcoin based reward games.
Mahatma Gandhi rightly said, "There is enough for everyone's need but not for everyone's greed."
I created a platform last year where users can claim satoshis via faucet as well as an additional mode by seeing ads and videos. I am not much of a tech guy so I bought scripts from various developers and tried to integrate them on my own. I was able to do that and site run well for few days but then came the bad time. I noticed hundreds of users on site at once, all claiming and viewing ads. Later on looking little deep, I found out that they were bots. They drained almost all of bitcoins available on faucet. Worst part was that network whose ads I was using also suspended my account because of bot users. So I had double loss.
So whatever you create, just make sure don't give out money generously else you would be harassed too.

I am more trustable than you.  Those cbags who trolled me can get bent.
btc4peace (OP)
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March 06, 2019, 01:56:49 AM
 #10

Referrals will be called Allies.  You earn 1% of their lootbox and other claims (pays gold and card experience).  Also, They earn 1% from yours.  So active ally groups can really boost each others game gold and help you advance and potentially win more arena battles.

Good advice, thank you

Don't get screwed by the referral commission. I know a lot of good high paying faucets failed because they gave out 20% or more commission for referrers as it get exponentially high when their referrals will also have their referrals of their own and the loop will continue. If you can't avoid it then pushing the threshold to a reasonable but achievable number. If your main income is traffic and advertisements then wait for your faucet/game to be popular before you start giving bigger payouts or commission bonus.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 06, 2019, 04:21:31 AM
 #11

Do you have this game on beta or it's still an idea until now? Is your game is something like Artifact made by Valve, a Dota 2 card game?

I can't give a definite suggestion now until seeing the game on its sample video. Hoping that soon you can provide that if ever it's already on the launching phase.

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March 06, 2019, 11:37:05 AM
 #12

Are you also planning on adding certain perks which players can purchase?
If that would be possible, it would greatly help you in adding some sustainable revenue streams, without having to rely on income purely from advertisements.

Just to be clear, I'm not suggesting to turn this into a full-on gambling experience, I'd keep the majority of gameplay features free.

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March 06, 2019, 10:20:30 PM
 #13

In order for such a game to survive for a long time you will need some funds, especially at the beginning to pay every reward out of your pocket until you are going to start making some money and actually make profit. The rewards depends on how much users you will have on the website since this will determine your income. At the beginning you can set a reward depending on the funds that you have and later change it depending on how your revenue from the ads is.
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March 06, 2019, 10:54:01 PM
 #14

Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

Don't focus on crypto for the meantime. Focus on the game concept.

While on progress, crypto will eventually known as one of the currency in-game.

Since you talked about faucet, let's get straight to the fact that it will not bloom that's why I suggest to focus on a game concept. It's a must. Think of a way why people should play your game. Give them reason to play. See those old web basic games like mybrute.com? Or browser script games like hofa.mobi? Kind of a basic and simple game format and no real rewards at all but able to attract lots of players back then. That's because of the game concept. People come back to these sites because they are having fun playing the game.

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March 07, 2019, 12:01:28 AM
 #15

No gambling.  You earn trophies in gameplay and exchange trophies for btc.  It is a card battle game and once i finish arena code, alpha phase begins Smiley.  Yes to sales for premium perks that help you advance faster and no to gambling.  Entertainment only with benefit of crypto prizes Smiley

Are you also planning on adding certain perks which players can purchase?
If that would be possible, it would greatly help you in adding some sustainable revenue streams, without having to rely on income purely from advertisements.

Just to be clear, I'm not suggesting to turn this into a full-on gambling experience, I'd keep the majority of gameplay features free.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 12:06:00 AM
 #16

Well said.  Really the only "faucet" like feature is the micropayments.  I can do raffles, tournament prizes, survivor prizes, etc no problem. 

Thanks for the input.  I have taken 235 turns in game so far (5 min per turn) and still enjoy the rarity and level up systems for game.  Once free-for-all mmo arena is done, alpha starts.  More to come 😀



Looking for ideas to create a sustainable bitcoin prize system for my game.  Anyone have experience with crypto games / faucet games please share some ideas if you can.  What is a good prize amount to get players to compete?  Right now I can do up to 300 satoshi per 5 minutes to the current "king of the ring".  KOTR is the longest surviving unit in the mmo arena.

Don't focus on crypto for the meantime. Focus on the game concept.

While on progress, crypto will eventually known as one of the currency in-game.

Since you talked about faucet, let's get straight to the fact that it will not bloom that's why I suggest to focus on a game concept. It's a must. Think of a way why people should play your game. Give them reason to play. See those old web basic games like mybrute.com? Or browser script games like hofa.mobi? Kind of a basic and simple game format and no real rewards at all but able to attract lots of players back then. That's because of the game concept. People come back to these sites because they are having fun playing the game.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 12:12:22 AM
 #17

Game is pre-alpha though i play daily while testing and building. The game is pure mysql/php/html/css/javascript.  Minimal graphics and has a retro game feel.  Designed to be infinite gameplay and eventually develop into app form.




Do you have this game on beta or it's still an idea until now? Is your game is something like Artifact made by Valve, a Dota 2 card game?

I can't give a definite suggestion now until seeing the game on its sample video. Hoping that soon you can provide that if ever it's already on the launching phase.

I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 12:16:55 AM
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I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 12:19:28 AM
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I am more trustable than you.  Those cbags who trolled me can get bent.
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March 07, 2019, 12:21:32 AM
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I am more trustable than you.  Those cbags who trolled me can get bent.
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