Correct me anywhere I'm wrong, you offered a mobile game project together with native currency for in-app purchase, which... the game itself is still nowhere to be seen, so basically you offered an app to invest on what supposedly a gaming project, which... the app itself is not yet fully developed.
Well, there are no native currencies involved. The application itself includes wallet functionality and a game as earning method is going to be implemented. The quality of the game depends on resources and we don't want to publish anything we do not enjoy ourselves. The challenge is, to build something up that is playable for more than just a few hours. The ICO could highly influence the project.
So what, people earn to play? Not the other way round where they deposited funds into the app to buy and unlock things? And, to gain investors interest to fund the project, you'll need to have something to present, so far I didn't see any