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Author Topic: Happy Hour Big Prizes 2D Btc Battle Royale. Play to win Bitcoin - BitShowdown.io  (Read 729 times)
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September 09, 2019, 07:41:01 AM
 #41

I have try to joining the game but i get zero bullet so i cannot shoot the box or the enemy to get more ammo or satoshi however does your site not support for smartphone because currently i playing use my mobile phone and the look are a little different from the screenshot at OP and also i cannot control my character properly

Hi
The game does not work on mobile yet
We are developing a mobile app version.
You can only play on desktop browser for now.

For ammo you can break boxes by running in to them and pressing fire to punch.
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September 09, 2019, 10:45:34 AM
 #42

One thing I have noticed from the response of many is the lack of players on the platform which is something that can be discouraging because if there is no one to play with and I get to try like two times, hardly would I give it a third shot before moving to something else. The point is there is need to get people to play more and to do that is to ensure they are being compensated for their time. Since you are relying on ads, it means the compensation is going to be really low going by the number of satoshis to be earned while playing and that is a discouraging factor. Its time in my opinion to step it up. Introduce a way where users can pay no matter how small then it corresponds to their winnings with some amount on the house for development purposes. It then come as a form of peer to peer game platform. My opinion...
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September 09, 2019, 04:46:42 PM
 #43

Hi

We've updated the game mode. Now there is no waiting area and there is an in game leaderboard where the top 5 players with the highest score at the end of a game win the bonus prizes.
This should help with the problem of few players playing as you don't need to all join within the 30 second window.
It should also encourage players to play instead of camping until the end as there is no last longer prize and players with the most kills get the bonuses.
To spice it up a little more your score gets cut in half if you die!

I have read all replies and updated the OP and added an FAQ to answer all questions posted in this thread. I have also added this to the website.

Here's the FAQ. Hopefully that helps. If there's any other questions or something I missed let me know and I will add it.

FAQ:

Does the game work on phones?

No. The game only runs in browsers on desktop computers and laptops. We are currently developing a mobile version which you can download to you mobile soon.

What is Bitcoin?

Bitcoin is a cryptocurrency and payment network. It allows anyone to send money to anyone in the world without 3rd parties or banks. Find out more here https://bitcoin.org/en/

How do I withdraw Bitcoin?

You can withdraw Bitcoin to your own wallet by clicking your balance on the homepage. You will be asked to enter your Bitcoin address and amount. A small fee will be taken to cover the miner fee when sending your Bitcoin.

What is a satoshi?

1 satoshi = 0.00000001 Bitcoin.

I joined but see no players?

We just launched the game and have been running an early access version. You will find more players in game as our advertising increases. You can help grow the community by inviting friends to play.

What is the difference between entrants and players?

Each game can have up to 100 entrants playing. If you see 25 / 100 entrants it means 25 players have joined the game so far. The players count is the number of players still alive in the game.

Why are the prizes so low?

The game is in early access mode and so the prizes are small to begin with until we get a better estimate of our income from ad revenue and costs of running the game. We will increase the prizes in the near future. Currently every time you kill a player you are rewarded 1 satoshi.

Do you plan to add entry fee games?

Yes! We will add a separate tournament mode where players can pay an entry fee to join. All fees collected will be added to a prize pool and split between the top scorers in the game.

Why should I log in?

You do not need to log in to play. However if you would like to save your stats and earn Bitcoin you must login. We need to be able to confirm you are a real person and not someone creating hundreds of different accounts to win Bitcoin. If we find users who are multi accounting then their balance will be confiscated and no pending withdrawals will be processed.

What data do you collect and what do you do with it?

When you login we get your Twitter or Facebook Id (a unique identifying account number), your display name and your email address. We don't do anything except use the Id to verify your account the next time you login so that you can see your stats or withdraw your prize Bitcoin. We may use your email address in future for promotions or contacting you in the unlikely event there is a problem with your account.

Can you post on my timeline, see friends list, read private messages or see my phone number?

We do not request access to any of this kind of data from Facebook or Twitter.

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September 09, 2019, 09:27:16 PM
 #44

Hi

We've updated the game mode. Now there is no waiting area and there is an in game leaderboard where the top 5 players with the highest score at the end of a game win the bonus prizes.
This should help with the problem of few players playing as you don't need to all join within the 30 second window.
It should also encourage players to play instead of camping until the end as there is no last longer prize and players with the most kills get the bonuses.
To spice it up a little more your score gets cut in half if you die!

I have read all replies and updated the OP and added an FAQ to answer all questions posted in this thread. I have also added this to the website.

Here's the FAQ. Hopefully that helps. If there's any other questions or something I missed let me know and I will add it...



good update. I've been playing with some other people and we got to the end of the round with just 2 players left, me and some other guy i could not find. he was probably afk in a tree because I was looking for him for a solid thirty minutes.

I recommend you make the trees toxic/cause damage once no more players can join the round.

also, the more people who joined the game, the more the game lagged. it was noticeable and effected game play consistently.

Hi
I saw that game running just now.

What I think we can try is have the radiation move in to cover the whole map say after 90 entrants are in the game? That means anyone just hiding in trees would be killed eventually.

I will look in to the lag too. There's a lot of improvements on the todo list that would help with that. It will take maybe the whole week or two to get through all them though Sad

Were you signed in to any social accounts at the time? If so pm me your id and I can update your balance if it wasn't credited.

Any other suggestions you have from you or friends are greatly appreciated. We have really big plans for this over the next 6 months including total graphics overhaul and better characters. We just needed to test the concept first and get all the initial issues out the way Smiley
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September 09, 2019, 10:43:03 PM
 #45

I can't call it gambling , more like a fun timewaster - especially with the prizes  "up to 100 satoshi" 
100k minimal withdrawal makes the players return and play again and again , but it must take a long time reach that amount
its a version of agar.io bitcoin clones , hope it doesn't repeat their mistakes
I'm pretty sure all of the agar clone games are dead because it was impossible to fight cheaters and players who teamed up to kill the opposition and win the prize
if you don't introduce the paid entry system , maybe think of alternative ways of monetizing the site ?
since I am not sure the pay-to-enter model will be too popular

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September 10, 2019, 11:03:27 AM
 #46

I can't call it gambling , more like a fun timewaster - especially with the prizes  "up to 100 satoshi"  
100k minimal withdrawal makes the players return and play again and again , but it must take a long time reach that amount
its a version of agar.io bitcoin clones , hope it doesn't repeat their mistakes
I'm pretty sure all of the agar clone games are dead because it was impossible to fight cheaters and players who teamed up to kill the opposition and win the prize
if you don't introduce the paid entry system , maybe think of alternative ways of monetizing the site ?
since I am not sure the pay-to-enter model will be too popular

you're right it's not gambling. it's more like a game of skill, where you can put money on yourself and your own skill. sort of like poker.

I was the top player on chopcoin.io for a long time, and it wasnt the teaming that killed off the game.

it was the devs lack of improvement of the game.

they came out with new pay to play team based playgrounds but the teaming system was not designed correctly. users could predict which team they would get on if they joined the round, so this discouraged participation, since they would join a team that was winning, but not join if they new they'd end up on a team that was losing.

the devs should have stuck to a simple free for all pay to play playground, and make that the only option for players to play during the weekend. instead the devs left the free to play playground open during all times, and only had a free for all tournament once during the weekend every so often during a certain time. they should of had rolling tournaments throughout the day/weekend.

the bungled the project when they could have implemented simple scheduling procedures to encourage participation.

its really sad too, because for a while there they had a good community of players.

interesting , I was playing casually there and wasn't happy when it closed
it was fun and even some Twitch streamers and popular e-sports players used to play
the community was good indeed and building a community around a project is very important
wish you better luck with the game , this market is pretty empty , not many casual skill based  crypto games out there ( not associated with casinos or gambling )
and it could become a successful project

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bitshowdown.io (OP)
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September 10, 2019, 12:40:40 PM
 #47

Hi

We've updated the game mode. Now there is no waiting area and there is an in game leaderboard where the top 5 players with the highest score at the end of a game win the bonus prizes.
This should help with the problem of few players playing as you don't need to all join within the 30 second window.
It should also encourage players to play instead of camping until the end as there is no last longer prize and players with the most kills get the bonuses.
To spice it up a little more your score gets cut in half if you die!

I have read all replies and updated the OP and added an FAQ to answer all questions posted in this thread. I have also added this to the website.

Here's the FAQ. Hopefully that helps. If there's any other questions or something I missed let me know and I will add it...



good update. I've been playing with some other people and we got to the end of the round with just 2 players left, me and some other guy i could not find. he was probably afk in a tree because I was looking for him for a solid thirty minutes.

I recommend you make the trees toxic/cause damage once no more players can join the round.

also, the more people who joined the game, the more the game lagged. it was noticeable and effected game play consistently.

Hi
I saw that game running just now.

What I think we can try is have the radiation move in to cover the whole map say after 90 entrants are in the game? That means anyone just hiding in trees would be killed eventually.

I will look in to the lag too. There's a lot of improvements on the todo list that would help with that. It will take maybe the whole week or two to get through all them though Sad

Were you signed in to any social accounts at the time? If so pm me your id and I can update your balance if it wasn't credited.

Any other suggestions you have from you or friends are greatly appreciated. We have really big plans for this over the next 6 months including total graphics overhaul and better characters. We just needed to test the concept first and get all the initial issues out the way Smiley

if it helps. it seems the lag get worse when i am using the arrow keys to move around. going straight/using just one key to go in one direction is usually fine. but when i start to get creative with 2 or more key movements within a second the lag starts to freeze things up for a bit.

also, having the dangerzone shrink the safety zone is a great idea for the end game!

don't worry about the payment. i just wanted to give some feedback. I like your game, can't wait to see how it progresses.

Added a small change so that diagonal movement is sent to the server as one command instead of both left and up for example. That might stop lag a little.
Also added a little punch animation


I'm thinking we could run some "happy hour" promos where the prizes are like 100 satoshis per kill instead of 1 and the leaderboard prizes can go up to 10,000 satoshis.

What time of the day would people prefer if they are interested?
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September 10, 2019, 01:35:27 PM
 #48

Hi

We've updated the game mode. Now there is no waiting area and there is an in game leaderboard where the top 5 players with the highest score at the end of a game win the bonus prizes.
This should help with the problem of few players playing as you don't need to all join within the 30 second window.
It should also encourage players to play instead of camping until the end as there is no last longer prize and players with the most kills get the bonuses.
To spice it up a little more your score gets cut in half if you die!

I have read all replies and updated the OP and added an FAQ to answer all questions posted in this thread. I have also added this to the website.

Here's the FAQ. Hopefully that helps. If there's any other questions or something I missed let me know and I will add it...



good update. I've been playing with some other people and we got to the end of the round with just 2 players left, me and some other guy i could not find. he was probably afk in a tree because I was looking for him for a solid thirty minutes.

I recommend you make the trees toxic/cause damage once no more players can join the round.

also, the more people who joined the game, the more the game lagged. it was noticeable and effected game play consistently.

Hi
I saw that game running just now.

What I think we can try is have the radiation move in to cover the whole map say after 90 entrants are in the game? That means anyone just hiding in trees would be killed eventually.

I will look in to the lag too. There's a lot of improvements on the todo list that would help with that. It will take maybe the whole week or two to get through all them though Sad

Were you signed in to any social accounts at the time? If so pm me your id and I can update your balance if it wasn't credited.

Any other suggestions you have from you or friends are greatly appreciated. We have really big plans for this over the next 6 months including total graphics overhaul and better characters. We just needed to test the concept first and get all the initial issues out the way Smiley

if it helps. it seems the lag get worse when i am using the arrow keys to move around. going straight/using just one key to go in one direction is usually fine. but when i start to get creative with 2 or more key movements within a second the lag starts to freeze things up for a bit.

also, having the dangerzone shrink the safety zone is a great idea for the end game!

don't worry about the payment. i just wanted to give some feedback. I like your game, can't wait to see how it progresses.

Added a small change so that diagonal movement is sent to the server as one command instead of both left and up for example. That might stop lag a little.
Also added a little punch animation


I'm thinking we could run some "happy hour" promos where the prizes are like 100 satoshis per kill instead of 1 and the leaderboard prizes can go up to 10,000 satoshis.

What time of the day would people prefer if they are interested?
maybe if you add a bet or wage feature on your game it will be more exciting, and an in-app purchase and trading feature to level up the character stats . Well good luck on your game.
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September 10, 2019, 10:23:16 PM
 #49

I can't call it gambling , more like a fun timewaster - especially with the prizes  "up to 100 satoshi" 
100k minimal withdrawal makes the players return and play again and again , but it must take a long time reach that amount
its a version of agar.io bitcoin clones , hope it doesn't repeat their mistakes
I'm pretty sure all of the agar clone games are dead because it was impossible to fight cheaters and players who teamed up to kill the opposition and win the prize
if you don't introduce the paid entry system , maybe think of alternative ways of monetizing the site ?
since I am not sure the pay-to-enter model will be too popular

Yes, I agree with you. To get only 100 sat on the first place will be boring and it really takes time. It is better to claim faucet easily and try to gamble with it, luckily it will be hit and we might get some good payout. But I was wondering how they can get their profit here since they will pay to the winners but when players are losing they wont pay anything instead. Do we need some entry fee to start the game?
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September 10, 2019, 11:16:55 PM
 #50

To get only 100 sat on the first place will be boring and it really takes time.
what only 100 sats ? thats too low for such a prize in any for of gambling  but how can you say that it takes time to earn ? like what i said , 100 sats is only small and can be easily achievable  .

Quote
It is better to claim faucet easily and try to gamble with it,
fauecets are not really a good source of income . many users have already gave up claiming on them but how much more if you gamble your claims ? that is only a real time waster  . you could loose all your hard work if you gamble your faucet claim

Quote
But I was wondering how they can get their profit here since they will pay to the winners but when players are losing they wont pay anything instead. Do we need some entry fee to start the game?
a gambling site always earns something because not all players can possibly win   . its normal that a winner should be paid because they win but loosers are loosers so they arent going to be paid  .  and yes fees are always needed to play the game because its not fee ,
bethany44
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September 11, 2019, 07:32:43 AM
Last edit: September 12, 2019, 06:34:36 AM by bethany44
 #51

There are a few ways to earn Bitcoin without depositing one single Satoshi of your own. From using faucet sites, taking polls, or getting paid for freelance work in Bitcoin, venues that pay in BTCare readily available for those willing to earn it through hard work or sacrificing time Lowes Life.
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September 11, 2019, 10:53:19 AM
 #52

I can't call it gambling , more like a fun timewaster - especially with the prizes  "up to 100 satoshi" 
100k minimal withdrawal makes the players return and play again and again , but it must take a long time reach that amount
its a version of agar.io bitcoin clones , hope it doesn't repeat their mistakes
I'm pretty sure all of the agar clone games are dead because it was impossible to fight cheaters and players who teamed up to kill the opposition and win the prize
if you don't introduce the paid entry system , maybe think of alternative ways of monetizing the site ?
since I am not sure the pay-to-enter model will be too popular

Yes, I agree with you. To get only 100 sat on the first place will be boring and it really takes time. It is better to claim faucet easily and try to gamble with it, luckily it will be hit and we might get some good payout. But I was wondering how they can get their profit here since they will pay to the winners but when players are losing they wont pay anything instead. Do we need some entry fee to start the game?
It should be clarified out because its hard to believe that there would be no registration fee on this one or simply this do acts as a faucet in the form of gaming.
I dont see for this to be a gamble if there were no amounts involved from players side.They can earn satoshis freely by just killing out another players.

There are a few ways to earn Bitcoin without depositing one single Satoshi of your own. From using faucet sites, taking polls, or getting paid for freelance work in Bitcoin, venues that pay in BTCare readily available for those willing to earn it through hard work or sacrificing time.
There are actually lots of it and lastly you are off-topic mate. lol

bitshowdown.io (OP)
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September 11, 2019, 01:59:43 PM
 #53

We just increased the prizes by 100x!


You now get 100 satoshis per kill.

The top 5 players with the most kills at the end of the game now get

    #1: 10,000 satoshi
    #2: 5,000 satoshi
    #3: 2,500 satoshi
    #4: 1,500 satoshi
    #5: 1,000 satoshi

Play now at https://bitshowdown.io

Invite your friends to try the game and help you win more prizes.

This is a promo test and will end on Friday.
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September 12, 2019, 02:32:46 PM
 #54

the lag has been significantly reduced, and the end game danger zone shrinking the safe zone is highly effective.

i would recommend trying to make the usernames invisible when a user is under a tree, so they get the same protection as someone with no user name. or you can give people with no username the default username of anonymous to make it fair. but this will just incentive people to make there username, ".", so they are more hidden when under a tree.

keep up the good work!

Nice improvement to reduce the lag on your site, on my first try to play on your site I experienced some lag but now its look good, I notice that you need a good marketing strategy to attract more player because after checking your site again I see a small number of player.

DoublerHunter
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September 12, 2019, 03:24:14 PM
 #55

~snip~

Nice improvement to reduce the lag on your site, on my first try to play on your site I experienced some lag but now its look good, I notice that you need a good marketing strategy to attract more player because after checking your site again I see a small number of player.
^ Definitely right, the reason for having small number of players is that lack of marketing strategy, promotions and broadcasting your company name is a must to lure people and come in your site. Because there are a lot of gambling platforms now there are competing with each other for better exposure and having a good impact and become a successful company. Nevertheless, it's a good update because I also tried now and everything going smooth.
bitshowdown.io (OP)
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September 14, 2019, 03:25:20 PM
 #56

Happy Hour increased prizes by 100x!

Win 100 satoshis per kill.

The top 5 players with the most kills at the end of the game now get

    #1: 10,000 satoshi
    #2: 5,000 satoshi
    #3: 2,500 satoshi
    #4: 1,500 satoshi
    #5: 1,000 satoshi

Play now at https://bitshowdown.io

Invite your friends to try the game and help you win more prizes.

We also made it so usernames show next to enemy characters.

Let us know if you have any suggestions for features you want to see.
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September 14, 2019, 10:52:13 PM
 #57

The website is not too bad but I suppose its still very fresh as after checking it out only 2 players were seen online. This though should improve with time if the team is on it, anyways will check in for updates  Grin

Checked back in, now that I was looking in more detail at how the project is described I see one major challenge. This challenge consists of the number of players, in the description of how the game works there must be 99 players and the top 5 will then be chosen and have the tokens allocated, but the problem is that because the platform has just been launched there are yet not enough players, thus at the moment it seems to me like the burden has been shifted in a way to the players because if they're excited to play they'd invite friends etc. Based on this interpretation, first the game can't yet be played properly since there aren't enough players, and secondly, the burden of community expansion seems to be a player's burden - one which, in my opinion, the team should be mainly responsible for by allocating the necessary resources to do so.

I do not expect a comment, this is purely my observation!





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bitshowdown.io (OP)
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September 14, 2019, 11:06:01 PM
 #58

The website is not too bad but I suppose its still very fresh as after checking it out only 2 players were seen online. This though should improve with time if the team is on it, anyways will check in for updates  Grin

Checked back in, now that I was looking in more detail at how the project is described I see one major challenge. This challenge consists of the number of players, in the description of how the game works there must be 99 players and the top 5 will then be chosen and have the tokens allocated, but the problem is that because the platform has just been launched there are yet not enough players, thus at the moment it seems to me like the burden has been shifted in a way to the players because if they're excited to play they'd invite friends etc. Based on this interpretation, first the game can't yet be played properly since there aren't enough players, and secondly, the burden of community expansion seems to be a player's burden - one which, in my opinion, the team should be mainly responsible for by allocating the necessary resources to do so.

I do not expect a comment, this is purely my observation!

The game ends after there has been 100 entrants and everyone has been killed.

But there doesn't have to be 100 entrants at the same time.

You can also re-enter after you die.

You could go in the game, kill 10 players and then leave and still win 1st prize plus the 10 kill bonuses.

You can speed the games up and earn more by inviting others to play with you.

People have been doing this and we have paid a few hundred dollars in prizes already. You could earn more on this than in faucet if you are smart about it.

We will be doing bigger paid ads soon, just waiting on finishing more features and mobile version first.
rexxarofmoknathal
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September 15, 2019, 03:09:31 PM
 #59

The website is not too bad but I suppose its still very fresh as after checking it out only 2 players were seen online. This though should improve with time if the team is on it, anyways will check in for updates  Grin

Checked back in, now that I was looking in more detail at how the project is described I see one major challenge. This challenge consists of the number of players, in the description of how the game works there must be 99 players and the top 5 will then be chosen and have the tokens allocated, but the problem is that because the platform has just been launched there are yet not enough players, thus at the moment it seems to me like the burden has been shifted in a way to the players because if they're excited to play they'd invite friends etc. Based on this interpretation, first the game can't yet be played properly since there aren't enough players, and secondly, the burden of community expansion seems to be a player's burden - one which, in my opinion, the team should be mainly responsible for by allocating the necessary resources to do so.

I do not expect a comment, this is purely my observation!

The game ends after there has been 100 entrants and everyone has been killed.

You can also re-enter after you die.

You could go in the game, kill 10 players and then leave and still win 1st prize plus the 10 kill bonuses.

You can speed the games up and earn more by inviting others to play with you.

People have been doing this and we have paid a few hundred dollars in prizes already. You could earn more on this than in faucet if you are smart about it.

We will be doing bigger paid ads soon, just waiting on finishing more features and mobile version first.

So in this manner as you describe what I understand is that anyone can enter the game at any time and if by chance they happen to enter the game when one player has done most of the job, the last one could essentially come in and claim the reward.





BUY & SELL
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
BITCOIN ETHEREUM RIPPLE
FAQ
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
AFFILIATE PROGRAM




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bitshowdown.io (OP)
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September 15, 2019, 06:41:18 PM
 #60

The website is not too bad but I suppose its still very fresh as after checking it out only 2 players were seen online. This though should improve with time if the team is on it, anyways will check in for updates  Grin

Checked back in, now that I was looking in more detail at how the project is described I see one major challenge. This challenge consists of the number of players, in the description of how the game works there must be 99 players and the top 5 will then be chosen and have the tokens allocated, but the problem is that because the platform has just been launched there are yet not enough players, thus at the moment it seems to me like the burden has been shifted in a way to the players because if they're excited to play they'd invite friends etc. Based on this interpretation, first the game can't yet be played properly since there aren't enough players, and secondly, the burden of community expansion seems to be a player's burden - one which, in my opinion, the team should be mainly responsible for by allocating the necessary resources to do so.

I do not expect a comment, this is purely my observation!

The game ends after there has been 100 entrants and everyone has been killed.

You can also re-enter after you die.

You could go in the game, kill 10 players and then leave and still win 1st prize plus the 10 kill bonuses.

You can speed the games up and earn more by inviting others to play with you.

People have been doing this and we have paid a few hundred dollars in prizes already. You could earn more on this than in faucet if you are smart about it.

We will be doing bigger paid ads soon, just waiting on finishing more features and mobile version first.

So in this manner as you describe what I understand is that anyone can enter the game at any time and if by chance they happen to enter the game when one player has done most of the job, the last one could essentially come in and claim the reward.

No. You can enter at any time and rack up kills and get points. If you have enough kills to be in top 5 you get an EXTRA bonus at the end. But you don't need to sit from start to finish.

To be honest I am confused with everyone in this thread.

When I am testing features I open up two browsers and kill my own characters over and over. I can finish a game in less than 3-4 minutes this way and will 99*100 satoshi for the kills plus 10000 satoshis for 1st prize.

This is far more than people earn on dice faucets in that time so I don't know why there's not lots of people just doing that Sad
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