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Author Topic: Pollard's kangaroo ECDLP solver  (Read 56544 times)
COBRAS
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May 16, 2020, 06:37:27 AM
Last edit: May 16, 2020, 08:30:39 AM by COBRAS
 #201

Hello, everybody.

Does it make sense to continue the test, or is it better to end with ctrl^c and run with other parameters such as-d 22 ? The range is not known, I am looking for approximately up to ^91 inclusive.

1. Is there a chance that a collision will be found in the remaining range (Expected operations: 2^46.56 - [Count 2^45.01 ) ?


2. I have to wait a very long time, please help me-please tell me what settings are better to use ?



Please.




Thanks

Code:



c:\******.exe -d 18 -t 0 -gpu *******.txt
Kangaroo v1.5
Start:7FFFFFFFFFFEEE928C00
Stop :8000000000023E137430000
Keys :4
Number of CPU thread: 0
Range width: 2^91
Jump Avg distance: 2^45.04
Number of kangaroos: 2^20.32
Suggested DP: 25
Expected operations: 2^46.56
Expected RAM: 15097.9MB
DP size: 18 [0xFFFFC00000000000]
GPU: GPU #0 Tesla T4 (40x64 cores) Grid(80x128) (129.0 MB used)
SolveKeyGPU Thread GPU#0: creating kangaroos...
SolveKeyGPU Thread GPU#0: 2^20.32 kangaroos [6.0s]
[510.43 MK/s][GPU 510.43 MK/s][Count 2^44.99][Dead 0][21:43:51 (Avg 2.4d)][4072.4/5097.0MB]


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May 16, 2020, 03:48:46 PM
 #202

You check 4 keys but if you didn’t find first the other 3 will not start to search now just one by one . If you don’t know range of search it’s impossible to find keys
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May 16, 2020, 06:03:10 PM
 #203

Hello, everybody.

Does it make sense to continue the test, or is it better to end with ctrl^c and run with other parameters such as-d 22 ? The range is not known, I am looking for approximately up to ^91 inclusive.

1. Is there a chance that a collision will be found in the remaining range (Expected operations: 2^46.56 - [Count 2^45.01 ) ?


2. I have to wait a very long time, please help me-please tell me what settings are better to use ?



Please.




Thanks

Code:



c:\******.exe -d 18 -t 0 -gpu *******.txt
Kangaroo v1.5
Start:7FFFFFFFFFFEEE928C00
Stop :8000000000023E137430000
Keys :4
Number of CPU thread: 0
Range width: 2^91
Jump Avg distance: 2^45.04
Number of kangaroos: 2^20.32
Suggested DP: 25
Expected operations: 2^46.56
Expected RAM: 15097.9MB
DP size: 18 [0xFFFFC00000000000]
GPU: GPU #0 Tesla T4 (40x64 cores) Grid(80x128) (129.0 MB used)
SolveKeyGPU Thread GPU#0: creating kangaroos...
SolveKeyGPU Thread GPU#0: 2^20.32 kangaroos [6.0s]
[510.43 MK/s][GPU 510.43 MK/s][Count 2^44.99][Dead 0][21:43:51 (Avg 2.4d)][4072.4/5097.0MB]

There should be balance between DP size and GPU perfomance.
Small DP size = more GPU memory = less GPU perfomance, big DP size = more time to find expected amount of DP
And i agree that if you don`t know exist key in this range or not you should not use Kangaroo algorithm.
Kangaroo algorithm used only in case that  you know that key exist in range!
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May 17, 2020, 05:57:26 PM
 #204

Who know what is problem can be with 1080ti and Kangaroo.exe
Code:
GPUEngine: Launch: an illegal instruction was encountered
OS: Windows 10, i was tryed different drivers.. allways the same error.  Huh
BitCrack
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May 17, 2020, 06:07:43 PM
 #205

Who know what is problem can be with 1080ti and Kangaroo.exe
Code:
GPUEngine: Launch: an illegal instruction was encountered
OS: Windows 10, i was tryed different drivers.. allways the same error.  Huh

That usually means the GPU code was compiled to target a compute capability higher than what your card supports. The GTX 1080 Ti supports up to 6.1, so it would need to be compiled with sm_61,compute_61 or lower.
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May 17, 2020, 06:11:50 PM
Last edit: May 17, 2020, 07:52:31 PM by Etar
 #206

Who know what is problem can be with 1080ti and Kangaroo.exe
Code:
GPUEngine: Launch: an illegal instruction was encountered
OS: Windows 10, i was tryed different drivers.. allways the same error.  Huh

That usually means the GPU code was compiled to target a compute capability higher than what your card supports. The GTX 1080 Ti supports up to 6.1, so it would need to be compiled with sm_61,compute_61 or lower.
but this error apear not from start. Program can be launched sometimes without any error. but any way after fiew minutes got this error.
I do not compile programm by self. I use release from github.

Maybe this error associated with pinned memory.
I look at code and didn’t see any unusual instructions there. Only using pinned memory...

maybe somebody want exchange mastersavefile (pazzle #110 (109 bit))  with the same DP size =31 and around the same DP counter and range 2000000000000000000000000000:3FFFFFFFFFFFFFFFFFFFFFFFFFFF? . I have mastersavefile(DP=31, DP Count  : 2755716 2^21.394)
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WanderingPhilospher
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May 20, 2020, 04:57:41 PM
 #207

Who know what is problem can be with 1080ti and Kangaroo.exe
Code:
GPUEngine: Launch: an illegal instruction was encountered
OS: Windows 10, i was tryed different drivers.. allways the same error.  Huh

That usually means the GPU code was compiled to target a compute capability higher than what your card supports. The GTX 1080 Ti supports up to 6.1, so it would need to be compiled with sm_61,compute_61 or lower.
but this error apear not from start. Program can be launched sometimes without any error. but any way after fiew minutes got this error.
I do not compile programm by self. I use release from github.

Maybe this error associated with pinned memory.
I look at code and didn’t see any unusual instructions there. Only using pinned memory...

maybe somebody want exchange mastersavefile (pazzle #110 (109 bit))  with the same DP size =31 and around the same DP counter and range 2000000000000000000000000000:3FFFFFFFFFFFFFFFFFFFFFFFFFFF? . I have mastersavefile(DP=31, DP Count  : 2755716 2^21.394)
Exchange available only for Sr. Member and higher



Sr. Member or higher? Interesting... DP 31, seems too high.
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May 20, 2020, 06:30:52 PM
 #208

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.
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May 20, 2020, 07:05:38 PM
 #209

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.

It just seems with a DP of 31, it'll take a lot longer.  What is the expected RAM usage at DP 31, 1 Gb?
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May 20, 2020, 07:10:38 PM
 #210

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.

It just seems with a DP of 31, it'll take a lot longer.  What is the expected RAM usage at DP 31, 1 Gb?
1.6Gb , you know that usage more memory can  affect performance
WanderingPhilospher
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May 20, 2020, 07:17:08 PM
 #211

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.

It just seems with a DP of 31, it'll take a lot longer.  What is the expected RAM usage at DP 31, 1 Gb?
1.6Gb , you know that usage more memory can  affect performance

Yes, I experimented with the different DP settings. From suggested to raising and lowering.

For your 2070 at DP 31, what is your Mkey/s rate? At DP 25, mine get between 700 and 800 Mkey/s.
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May 20, 2020, 07:22:05 PM
 #212

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.

It just seems with a DP of 31, it'll take a lot longer.  What is the expected RAM usage at DP 31, 1 Gb?
1.6Gb , you know that usage more memory can  affect performance

Yes, I experimented with the different DP settings. From suggested to raising and lowering.

For your 2070 at DP 31, what is your Mkey/s rate? At DP 25, mine get between 700 and 800 Mkey/s.
6x2070 hashrate 4.6Gkeys, so around 766Mkeys per GPU
if you have only 2070 it is not a problem setup DP=25, but with DP=25 and rtx2080ti you get around 950Mkeys it is to small hashrate for 2080ti
and there difference between when you launch 1 GPU or rig with 6-10GPU, the speed is not the same.
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May 20, 2020, 07:28:50 PM
 #213

Sr. Member or higher? Interesting... DP 31, seems too high.
Suggested DP for RTX 2080ti is 32, i used 31 because have  some rigs rtx2070 where DP=32 is bit high.
Less DP need much more memory.

It just seems with a DP of 31, it'll take a lot longer.  What is the expected RAM usage at DP 31, 1 Gb?
1.6Gb , you know that usage more memory can  affect performance

Yes, I experimented with the different DP settings. From suggested to raising and lowering.

For your 2070 at DP 31, what is your Mkey/s rate? At DP 25, mine get between 700 and 800 Mkey/s.
6x2070 hashrate 4.6Gkeys, so around 766Mkeys per GPU
if you have only 2070 it is not a problem setup DP=25, but with DP=25 and rtx2080ti you get around 950Mkeys it is to small hashrate for 2080ti
and there difference betwenn when you launch 1 GPU or rig with 6-10GPU, the speed is not the same.

True, I guess that is the choice everyone has to make...more DP for longer runtime vs "performance". I saw MrFreeDragon running 2080Tis at DP 17 for I believe 80 bit range and still getting over 1200 Mkey/s.  What does your 2080Ti's rate drop down to if you go down to DP 25?
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May 20, 2020, 07:33:32 PM
 #214

True, I guess that is the choice everyone has to make...more DP for longer runtime vs "performance". I saw MrFreeDragon running 2080Tis at DP 17 for I believe 80 bit range and still getting over 1200 Mkey/s.  What does your 2080Ti's rate drop down to if you go down to DP 25?
I can answer you this question when the competition is done, all my 2080ti are in work.
Any way there  DP size is not so important thing.
I think luck is more important here and total of GPU rigs.
WanderingPhilospher
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May 20, 2020, 07:35:17 PM
 #215

I ran a 100 key test at the 56 Bit level, CPU only (2 cores, 2048 kangaroos), with some mods I have made to original code. I ran it in with STATS mode to see how it compares...can anyone explain these results?

Quote
[ 99] 2^29.138 Dead:2 Avg:2^28.739 DeadAvg:2.2 (1.669 2.084 sqrt(N))

Is it, the 1.669 sqrt is what my test ran versus what is expected the 2.084 sqrt?
WanderingPhilospher
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May 20, 2020, 07:49:07 PM
 #216

True, I guess that is the choice everyone has to make...more DP for longer runtime vs "performance". I saw MrFreeDragon running 2080Tis at DP 17 for I believe 80 bit range and still getting over 1200 Mkey/s.  What does your 2080Ti's rate drop down to if you go down to DP 25?
I can answer you this question when the competition is done, all my 2080ti are in work.
Any way there  DP size is not so important thing.
I think luck is more important here and total of GPU rigs.

I agree that luck is a big part of the equation, however, the DP has to/does play a big factor IMO. I tried to find a balance with DP/performance. I may not have go it right on this go around but I had over 2^30 DPs (1,000,000,000+) at DP 25 after a lot of testing so I just stuck with DP 25.
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May 20, 2020, 08:15:12 PM
 #217

True, I guess that is the choice everyone has to make...more DP for longer runtime vs "performance". I saw MrFreeDragon running 2080Tis at DP 17 for I believe 80 bit range and still getting over 1200 Mkey/s.  What does your 2080Ti's rate drop down to if you go down to DP 25?
I can answer you this question when the competition is done, all my 2080ti are in work.
Any way there  DP size is not so important thing.
I think luck is more important here and total of GPU rigs.

I agree that luck is a big part of the equation, however, the DP has to/does play a big factor IMO. I tried to find a balance with DP/performance. I may not have go it right on this go around but I had over 2^30 DPs (1,000,000,000+) at DP 25 after a lot of testing so I just stuck with DP 25.
If you have DP size 25 and already found 2^30+ DP than you should find key in few days, maybe today, maybe tomorrow. 2^55.5-25=2^30.5
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May 20, 2020, 08:18:09 PM
 #218

Hi, i'm having some issues saving the private key once found, it does not get saved?
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May 20, 2020, 08:24:48 PM
 #219

Hi, i'm having some issues saving the private key once found, it does not get saved?

It does not save. Are you compiling your own version? If so, I can give you a code snippet to add to source file that will generate a saved file with pub and priv key.
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May 20, 2020, 08:34:47 PM
 #220

Hi, i'm having some issues saving the private key once found, it does not get saved?

It does not save. Are you compiling your own version? If so, I can give you a code snippet to add to source file that will generate a saved file with pub and priv key.

No i'm just using the release version, ah that's a little concerning, would be nice to save in case of a power outage, crash or accidental cmd close.
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