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Author Topic: Steam bans blockchain games  (Read 508 times)
hatshepsut93 (OP)
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October 15, 2021, 06:32:31 PM
Last edit: October 15, 2021, 10:27:02 PM by hatshepsut93
 #1

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.

And I can't agree that blockchain is the future for gaming, I'm a gamer myself and I never thought "Oh how I fish this game was running on blockchain". I never had any problems with centralized game servers, so why fix what is not broken? Especially since it's the blockchain that has problem like high fees, bugs in smart contracts, confirmation times. Not to mention that introducing real money into games tends to leading into very poor ecosystem.

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October 15, 2021, 06:57:51 PM
 #2

Steam decided to kick all blockchain games

If at least they would be real games, in fact, they are just demanding you money in order to buy some worthless tokens that you can "invest" in stuff
Nothing different from any pay-to-win game where they give a few free actions a day and that's it, for the rest you need tokens, most of them are below zoo tycoon or quake when it comes to the actual gaming experience, every single of those games has a free-to-play counterpart that is at least 100 times more fun to play.
Once the hype dies down and nobody is able to sell his game assets with a  profit the games go down, with all the billions in the market cap the token has.

Quote
The game is being sold on steam, you will be able to purchase the game there.
The beta will be free, but you will need an Age of Rust token in order to play.

Yeah, lol.



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hatshepsut93 (OP)
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October 15, 2021, 10:28:18 PM
 #3

If at least they would be real games, in fact, they are just demanding you money in order to buy some worthless tokens that you can "invest" in stuff
Nothing different from any pay-to-win game where they give a few free actions a day and that's it, for the rest you need tokens, most of them are below zoo tycoon or quake when it comes to the actual gaming experience, every single of those games has a free-to-play counterpart that is at least 100 times more fun to play.
Once the hype dies down and nobody is able to sell his game assets with a  profit the games go down, with all the billions in the market cap the token has.


Even if someone managed to create a blockchain game with fun gameplay, having real money involved would only hurt it. It would attract countless botters and hackers, and pay-to-win mechanics are generally very frowned upon among gamers. It's a really good example of how blockchain peddlers have zero understanding of the industries they are trying to improve with their wonderwful technology.

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October 15, 2021, 10:46:34 PM
 #4

This is a good move, although not really a surprise anymore since we all know Steam is not really welcoming when it comes to games that has an outside economy wherein they could not benefit anymore. A good preventive measure as well, since of course, a gaming platform such as Steam wouldn't want to be involved in some NFT games fiasco should it happen along the way since a lot of these games are just there for a few months before disappearing into obscurity. And because Steam offered the game on their platform, they are somewhat part of the blame.

I wonder how long before they remove these games completely?

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October 15, 2021, 11:12:41 PM
 #5

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.

This is interesting news. Here I thought that I was going to experience playing blockchain games in Steam but this move is going to be healthier in Steam's ecosystem in the long-run given the current state of cryptocurrencies in different countries.

Assuming that Steam remained those games in their platform, this would eventually lead to their downfall once a cryptocurrency is declared prohibited or banned. Another thing, some of these blockchain games also avoid taxes on some countries- that is why having to prohibit such games will benefit Steam's reputation and image in the future.

R


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October 15, 2021, 11:16:32 PM
 #6

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.

And I can't agree that blockchain is the future for gaming, I'm a gamer myself and I never thought "Oh how I fish this game was running on blockchain". I never had any problems with centralized game servers, so why fix what is not broken? Especially since it's the blockchain that has problem like high fees, bugs in smart contracts, confirmation times. Not to mention that introducing real money into games tends to leading into very poor ecosystem.
One of the reasons on why some people do really wish off for some blockchain based games is the ability for them to make money aside on having fun and this is the sole reason on why there's so much interest in regards

on this one and basing off with this news then it turns out that Mir4 would be delisted or removed? since this one is in related with blockchain for you to able to farm some coins.I havent test out the game though

but its widely advertised thats why im bit aware of its existence and if Steam do make out such decision theres nothing we could do.

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October 15, 2021, 11:26:52 PM
 #7

Games denying players an open market to buy and sell goods. Seemed like a good practice. Until blockchain P2E (play to earn) gaming showed the potential for gamers to make money and profit from their online gaming experience.

The majority of blockchain P2E is filled with overpriced auto game scams, which makes the steam ban a good choice, for now.

There are a few games in the P2Everse that are legit, which players could conceivably earn enough money to make a frugal living on.

Some of the bigger account holders on splinterlands are earning $40 a day for 1 year through airdrops. If the format is sustainable over the long term, it could be a good model for future gaming.
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October 16, 2021, 05:45:58 AM
 #8

That's steam kinda own decision, for me gaming on blockchain and making money out of it makes more sense that playing games on PlayStation 5 and earn nothing in return, there is a saying that time is money and if money can be made from fun then it's even better, screw steam I love axie infinity

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October 16, 2021, 06:42:49 AM
 #9

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.

And I can't agree that blockchain is the future for gaming, I'm a gamer myself and I never thought "Oh how I fish this game was running on blockchain". I never had any problems with centralized game servers, so why fix what is not broken? Especially since it's the blockchain that has problem like high fees, bugs in smart contracts, confirmation times. Not to mention that introducing real money into games tends to leading into very poor ecosystem.

I never have problems with centralized game servers as well. I played games since the time I inherited my father's computer and then get on playing with the games he play as well.

While you can say it's not broken. It's the gamers that are getting broke which I guess blockchain games have become a source of funds to them. There may be scams but I'm sure this is just going to be the start. It's just like when ICO started, it will evolve. Sooner these gamers will also trade on exchanges.



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October 16, 2021, 07:56:05 AM
 #10

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.

And I can't agree that blockchain is the future for gaming, I'm a gamer myself and I never thought "Oh how I fish this game was running on blockchain". I never had any problems with centralized game servers, so why fix what is not broken? Especially since it's the blockchain that has problem like high fees, bugs in smart contracts, confirmation times. Not to mention that introducing real money into games tends to leading into very poor ecosystem.

It would be nice to think that this was Steam taking a stand to protect their users and there is an element of that taking place, but let's face it - Steam is doing this because it moves transactions outside of their ability to charge a commission and that will be the primary motivation for stopping such activity. They do get to claim it is about a security issue however and there is a valid concern that many cryptocurrencies are being abused to target people who may not understand the underlying system. I find what you said about games introducing real money a bit unusual, because so many games on the steam platform allow this sort of activity (e.g. Team Fortress 2 with all it's paid weapons).

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October 16, 2021, 03:05:19 PM
 #11

Just read it a couple of hours ago, I'm not against such move, since many of those games were a mere scam attempt anyway, it's a measure taken in defence of both Steam and cryptocurrencies themselves.

What I'm against though is that Steam isn't accepting Bitcoin payments. If I'm not mistaken, it used to accept but has now stopped, not sure why, haven't investigated it.

R


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October 16, 2021, 03:18:23 PM
 #12

Just read it a couple of hours ago, I'm not against such move, since many of those games were a mere scam attempt anyway, it's a measure taken in defence of both Steam and cryptocurrencies themselves.

What I'm against though is that Steam isn't accepting Bitcoin payments. If I'm not mistaken, it used to accept but has now stopped, not sure why, haven't investigated it.

Yes they did accept BTC and ETH I think it was in 2015. I have not used BTC to buy on Steam but it was posted I believe in this forum where they are accepting BTC.

They aren't supporting play-to-earn games in the blockchain is likely because they won't be earning from it any more of course developers will have their own tokens and will not even use the Steam platform anymore.


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October 16, 2021, 03:49:46 PM
 #13

That's steam kinda own decision, for me gaming on blockchain and making money out of it makes more sense that playing games on PlayStation 5 and earn nothing in return,

This is just sad!
Games are played for fun, when you do the same repetitive task for hours and hours for $ it's no longer playing, it's working.

[It's the gamers that are getting broke which I guess blockchain games have become a source of funds to them. There may be scams but I'm sure this is just going to be the start. It's just like when ICO started, it will evolve. Sooner these gamers will also trade on exchanges.

And just like ICOs they will die down as everything there is based on a simple fact, work your ass every day and follow the market to trade stuff, once there is no more money to be done as the numbers of poeple putting more money in the game dies down so will the game.

You need to understand that if all the NFT in the game have 1 billion of value they can't be reclaimed for that amount unless new players put in 1 billion. For every sale you made there needs to be a buyer, for every player making 1 ETH somebody must invest one ETH, for one million poeple to earn 1000$ each month 1 billion must be invested in the game!
This is a closed circuit, you can't get more money out than it's being put in, and this will be the death of each game that is solely played for money.

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Ultegra134
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October 16, 2021, 03:56:24 PM
 #14

Just read it a couple of hours ago, I'm not against such move, since many of those games were a mere scam attempt anyway, it's a measure taken in defence of both Steam and cryptocurrencies themselves.

What I'm against though is that Steam isn't accepting Bitcoin payments. If I'm not mistaken, it used to accept but has now stopped, not sure why, haven't investigated it.

Yes they did accept BTC and ETH I think it was in 2015. I have not used BTC to buy on Steam but it was posted I believe in this forum where they are accepting BTC.

They aren't supporting play-to-earn games in the blockchain is likely because they won't be earning from it any more of course developers will have their own tokens and will not even use the Steam platform anymore.
According to a Twitter post from "Age of Trust" game, Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform. While I understand their point of view, doesn't CSGO and quite a few other games have similar in-game purchases?

Epic games stores is now claiming that it's going to accept such Blockchain games.

R


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October 16, 2021, 07:16:37 PM
 #15

That's steam kinda own decision, for me gaming on blockchain and making money out of it makes more sense that playing games on PlayStation 5 and earn nothing in return, there is a saying that time is money and if money can be made from fun then it's even better, screw steam I love axie infinity
But the purpose of games is to have fun not to make money, I know that even with single player games people are making money when streaming their content and stuff like that but the main purpose of any game is to provide entertainment not a way of life and  a way to earn money, now in many games you can sell your gold and items for real money however when you cannot even play the game without tokens and everyone is there not to have fun but to sell whatever they get then this is not an ecosystem that can be maintained long term.
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October 16, 2021, 08:45:36 PM
 #16

I thought Steam was a little more open to innovation then that, the problem here is steam is a closed off internal market where you cannot withdraw the cash back out.    You must use their marketplace to trade items, I had thought there must be other games that let you buy stuff separate to steam market but those will be very large publishers if thats the case and able to form special deals to operate seperate.

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October 16, 2021, 09:01:53 PM
 #17

It would be nice to think that this was Steam taking a stand to protect their users and there is an element of that taking place, but let's face it - Steam is doing this because it moves transactions outside of their ability to charge a commission and that will be the primary motivation for stopping such activity. They do get to claim it is about a security issue however and there is a valid concern that many cryptocurrencies are being abused to target people who may not understand the underlying system. I find what you said about games introducing real money a bit unusual, because so many games on the steam platform allow this sort of activity (e.g. Team Fortress 2 with all it's paid weapons).

If a game bypasses Steam's payments, then why should Steam even host it? Steam is not a charity, they have full right to kick game developers who try to avoid paying for their use of the platform.

As for real money, it's somewhat tolerable when it only happens with cosmetics, but these blockchain games tend to bring real money into gameplay items too, which significantly reduces player's experience and leads to frustration.

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October 16, 2021, 09:31:43 PM
 #18

I thought Steam was a little more open to innovation then that, the problem here is steam is a closed off internal market where you cannot withdraw the cash back out.    You must use their marketplace to trade items, I had thought there must be other games that let you buy stuff separate to steam market but those will be very large publishers if thats the case and able to form special deals to operate seperate.

Any gaming platform could do that.
Steam built their market place and even created their own wallet to support in-game currencies. However, If a game involves real money, I mean a lot of money, then i guess they have the right to remove it. P2E game doesn't usually focus on the game itself, It tends to focus more on money. Steam might've seen this as a disadvantage, thus decided not to get involved into those games.

R


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October 16, 2021, 09:37:57 PM
 #19

And I can't agree that blockchain is the future for gaming, I'm a gamer myself and I never thought "Oh how I fish this game was running on blockchain". I never had any problems with centralized game servers, so why fix what is not broken?
The word "Blockchain" is used like a lure. Everyone has heard that blockchain technologies are innovative technologies and the future belongs to Blockchain. The problem that arises here is that average Joe doesn't check the statements and facts and when he kinds this kind of projects with the word Blockchain, he is happy and thinks that luckily he discovered something great. Along with the story of bitcoin, these people also think that someone at past believed in bitcoin and it bring enormous profit, let's risk and believe, put money in this project too and the story goes on...

I can't understand what will Blockchain technologies do in games like Assassin's Creed, Battlefield, FIFA, etc. How can this technology make gaming better?

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October 16, 2021, 09:53:52 PM
 #20

https://twitter.com/SpacePirate_io/status/1448713803680473089

Steam decided to kick all blockchain games because they tend to feature real money trading for in-game items.

IMO this is a good decision, at the current state blockchain games are just another vehicle for speculative investments and even scams, and unsuspecting people shouldn't be lured into them.
...

Since when "real" money is not being traded for all short of game items? Why is this different from, for example, paying a large sum for a "Black Lotus" in the game Magic, or buying Warhammer figurines? The fact that transactions take place in crypto and that the items out there are digital should not confused with scams. This comment should really be revised as it puts all crypto on the same sack.

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