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Author Topic: 3DPass: 3D objects tokenization decentralized platform | New Proof of Scan algo  (Read 4928 times)
3DPass (OP)
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February 05, 2022, 04:20:48 PM
Last edit: February 05, 2022, 08:25:15 PM by 3DPass
 #21

A novel idea to use tokenization of a 3D object. My first reaction would be to wonder what the likelihood would be of the same object being hashed twice but with different results, or two near identical objects being hashed but with the same result. My next concern would be since you are doing a token sale who are on the team and some credible dox so we can see who we are dealing with and who will be holding a large portion of the supply, before putting money in. It is a good idea you have if you can make it work though.

1. Well, in your first question you're wondering about the precision of the object shape processing. The more precision you use, the more unlikely an object might have been mistaken with another one.  

A simple answer would be that you can set up the accuracy for 3D shape processing by means of adjustment of Grid2D algorithm's parameters (g- and s-). And it's expected that you use the same set of parameters each time, as well.

Parameter g- is what the precision depends the most. The object is being sliced by the number of cross-sections and then each cross-section is considered as a 2D contour. The contour is being put on the grid the cells size of which is proportional to the object size. For example, if you set up g=6, it means that the grid size is equal to 1/6 of the object size. And g=600, for example, would be equal to 1/600 of the object size. So, we have precision 100 times as high as g=6. Therefore, the likelihood of a mistake is being 100 times lower now. But it also means, that the quality of the objects models should be 100 times as accurate as well.

How it works in particular is described down here: https://3dpass.org/pass3d.html#parameters

BW, it took us a lot of takes and experiments to create the algorithm which would be able to adjust the accuracy. And it's one of the critically important features, cause you can use different kinds of scanners and models in different quality, etc.  


2. The team are seem to be proficient guys. And I guess, there is no way anyone could've created the algorithm like Grid2d without sufficient skills and vision.

PaulS - is an entrepreneur who's run up several IT start ups, IT background and marketing vision
Michael Co - is a developer with more than 15 years experience of C++/Rust (and other languages) programing, engineering background, etc
tvc.Micle - is another one proficient developer, more than 10 years in programing, focused on front-end

And, please, notice that "At this early stage we are selecting a pool of partners who will add essential value to 3DPass community at least within upcoming three-five years". That means, we're interested in partners who could've done something for the project to succeed. Make some cases, infrastructure, implementation, applications. It's the way important then just some venture money and so.

So, we can do it with the community support.
Feel free to reach out to our team over Discord.
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February 05, 2022, 08:18:01 PM
 #22

A novel idea to use tokenization of a 3D object. My first reaction would be to wonder what the likelihood would be of the same object being hashed twice but with different results, or two near identical objects being hashed but with the same result. My next concern would be since you are doing a token sale who are on the team and some credible dox so we can see who we are dealing with and who will be holding a large portion of the supply, before putting money in. It is a good idea you have if you can make it work though.

1. Well, in your first question you're wondering about the precision of the object shape processing. The more precision you use, the more unlikely an object might have been mistaken with another one.  

A simple answer would be that you can set up the accuracy for 3D shape processing by means of adjustment of Grid2D algorithm's parameters (g- and s-). And it's expected that you use the same set of parameters each time, as well.

Parameter g- is what the precision depends the most. The object is being sliced by the number of cross-sections and then each cross-section is considered as a 2D contour. The contour is being put on the grid the cells size of which is proportional to the object size. For example, if you set up g=6, it means that the grid size is equal to 1/6 of the object size. And g=600, for example, would be equal to 1/600 of the object size. So, we have precision 100 times as high as g=6. Therefore, the likelihood of a mistake is being 100 times lower now. But it also means, that the quality of the objects models should be 100 times as accurate as well.

How it works in particular is described down here: https://3dpass.org/pass3d.html#parameters

BW, it took us a lot of takes and experiments to create the algorithm which would be able to adjust the accuracy. And it's one of the critically important features, cause you can use different kinds of scanners and models in different quality, etc.  


2. The team are seems to be proficient guys. And I guess, there is no way anyone could've created the algorithm like Grid2d without sufficient skills and vision.

PaulS - is an entrepreneur who's run up several IT start ups, IT background and marketing vision
Michael Co - is a developer with more than 15 years experience of C++/Rust (and other languages) programing, engineering background, etc
tvc.Micle - is another one proficient developer, more than 10 years in programing, focused on front-end

And, please, notice that "At this early stage we are selecting a pool of partners who will add essential value to 3DPass community at least within upcoming three-five years". That means, we're interested in partners who could've done something for the project to succeed. Make some cases, infrastructure, implementation, applications. It's the way important then just some venture money and so.

So, we can do it with the community support.
Feel free to reach out to our team over Discord.

Ok, so I read pages on the 3DPass.org site and notice you can scan an object with a smartphone or special lab equipment. Will the chain therefore move and a block solved if someone scans a 3D object with their smartphone and submit the hash? What would happen if no-one scans an object?
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February 05, 2022, 09:09:41 PM
Last edit: February 05, 2022, 09:45:30 PM by 3DPass
 #23

Ok, so I read pages on the 3DPass.org site and notice you can scan an object with a smartphone or special lab equipment. Will the chain therefore move and a block solved if someone scans a 3D object with their smartphone and submit the hash? What would happen if no-one scans an object?

First of all, not only physical 3D objects might be hashed, but also virtual ones which have basically been generated. So, we have one more crucial option:
1. scan an object with a smartphone or special lab equipment and then get them hashed by means of processing
2. generate or grab somewhere a 3D model and then get it hashed as well. And, yes, it's also possible to print the object by 3D printer or just produce it in some other way.

These two options have the only one difference which is seed data extraction method. If you're using a 3D model just generated, you don't need to scan the object physically, although the outcome will be the same: .stl or .obj file. These kinds of standard files is leveraged by 3DPass.

Talking about mining, miners could use 3D models generator in hope of finding a specific-shaped object the hash id of which would include zeros at the beginning. It's required to get rewarded from the network. Mining is expected to last about 60 years. And it serves mainly as a distribution mechanism. At the very beginning it will be possible to use smartphones to create the right hash, but it's the way less efficient then objects generation.

We're considering an alternative paid option to create a new block with. Especially, it would make sense after the mining finished.  E.x. someone has published their object and its hash id for the reason of utilization (to make deals with, mint currency, etc). What they have to do is to pay commission in 3DP for the validation service providing by nodes. If the validation is successful the new block is going to be created. It's expected people will use the network after 60 years being on the market. How much the commission fee will cost is up to the nodes to decide.

So, we hope the network will never come across with the lack of objects to create a new block out of.
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February 06, 2022, 05:29:11 AM
 #24

Ok, so I read pages on the 3DPass.org site and notice you can scan an object with a smartphone or special lab equipment. Will the chain therefore move and a block solved if someone scans a 3D object with their smartphone and submit the hash? What would happen if no-one scans an object?

First of all, not only physical 3D objects might be hashed, but also virtual ones which have basically been generated. So, we have one more crucial option:
1. scan an object with a smartphone or special lab equipment and then get them hashed by means of processing
2. generate or grab somewhere a 3D model and then get it hashed as well. And, yes, it's also possible to print the object by 3D printer or just produce it in some other way.

These two options have the only one difference which is seed data extraction method. If you're using a 3D model just generated, you don't need to scan the object physically, although the outcome will be the same: .stl or .obj file. These kinds of standard files is leveraged by 3DPass.

Talking about mining, miners could use 3D models generator in hope of finding a specific-shaped object the hash id of which would include zeros at the beginning. It's required to get rewarded from the network. Mining is expected to last about 60 years. And it serves mainly as a distribution mechanism. At the very beginning it will be possible to use smartphones to create the right hash, but it's the way less efficient then objects generation.

We're considering an alternative paid option to create a new block with. Especially, it would make sense after the mining finished.  E.x. someone has published their object and its hash id for the reason of utilization (to make deals with, mint currency, etc). What they have to do is to pay commission in 3DP for the validation service providing by nodes. If the validation is successful the new block is going to be created. It's expected people will use the network after 60 years being on the market. How much the commission fee will cost is up to the nodes to decide.

So, we hope the network will never come across with the lack of objects to create a new block out of.


Thanks. Regarding the highlighted parts: Solving a block therefore means that if you find a 3D model with zeros in the beginning, that means you can submit your block and if validated you are the successful miner and gets rewarded. You have to keep on scanning until you find such a hash? Then when submitting your block you also need to submit the 3D model as well as its hash for validation? Just wondering about the size of the 3D model when broadcast to the network. The difficulty (to prevent cheating by re-processing past blocks to get to the longest chain) is therefore because of the difficulty and effort in finding a 3D model with a hash with the zeros in the front. Is this correct?
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February 06, 2022, 06:22:11 AM
Last edit: February 06, 2022, 06:46:04 AM by 3DPass
 #25

Ok, so I read pages on the 3DPass.org site and notice you can scan an object with a smartphone or special lab equipment. Will the chain therefore move and a block solved if someone scans a 3D object with their smartphone and submit the hash? What would happen if no-one scans an object?

First of all, not only physical 3D objects might be hashed, but also virtual ones which have basically been generated. So, we have one more crucial option:
1. scan an object with a smartphone or special lab equipment and then get them hashed by means of processing
2. generate or grab somewhere a 3D model and then get it hashed as well. And, yes, it's also possible to print the object by 3D printer or just produce it in some other way.

These two options have the only one difference which is seed data extraction method. If you're using a 3D model just generated, you don't need to scan the object physically, although the outcome will be the same: .stl or .obj file. These kinds of standard files is leveraged by 3DPass.

Talking about mining, miners could use 3D models generator in hope of finding a specific-shaped object the hash id of which would include zeros at the beginning. It's required to get rewarded from the network. Mining is expected to last about 60 years. And it serves mainly as a distribution mechanism. At the very beginning it will be possible to use smartphones to create the right hash, but it's the way less efficient then objects generation.

We're considering an alternative paid option to create a new block with. Especially, it would make sense after the mining finished.  E.x. someone has published their object and its hash id for the reason of utilization (to make deals with, mint currency, etc). What they have to do is to pay commission in 3DP for the validation service providing by nodes. If the validation is successful the new block is going to be created. It's expected people will use the network after 60 years being on the market. How much the commission fee will cost is up to the nodes to decide.

So, we hope the network will never come across with the lack of objects to create a new block out of.


Thanks. Regarding the highlighted parts: Solving a block therefore means that if you find a 3D model with zeros in the beginning, that means you can submit your block and if validated you are the successful miner and gets rewarded.

That is correct

You have to keep on scanning until you find such a hash?


It's correct as well. You have to keep on picking up (or generating) different-shaped objects and its processing until you find such a hash. That's what the mining tool is suppose to do.

Then when submitting your block you also need to submit the 3D model as well as its hash for validation? Just wondering about the size of the 3D model when broadcast to the network.

That's correct. And on top of it, you need to submit an additional security token ensuring the particular recognition algorithm was used. This token represent some randomly chosen intermediate calculation results that no one can predict but it might be verified easily while the next processing. So that no one could "copy and paste" hash id for validation. And the only way to check the hash for validators is to process the object again.

We're thinking about size limitation for mining, but it's needed some experiments to perform.

The difficulty (to prevent cheating by re-processing past blocks to get to the longest chain) is therefore because of the difficulty and effort in finding a 3D model with a hash with the zeros in the front. Is this correct?

Yes, this is correct. With one note - as it was written above, in order finally to rule out cheating, the additional security token has to be used as well.
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February 06, 2022, 01:50:16 PM
 #26

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.
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February 07, 2022, 08:53:00 AM
 #27

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.

Well, regarding to Proof of Existence of the incident, I see two kinds of occasions:
- happen in real
- happen in virtual

From the first sight, it doesn't look very difficult to take a shot of an event in virtual (when you're in game playing, on video call or virtual meeting, etc). However, getting the proof of some real event might be the way complicated though.

Anyway, as a solution 3DPass is using IPFS storage and there is going to be PoE Substrate tools implemented as well, so that any smart-contract and dApp could leverage.

Regarding to property rights definition, I think, a creator could use multi-object option (https://3dpass.org/features.html#multi_object_options) to put some their biometric data into the hash (ex fingerprint).

Then there is a couple options to proceed:
- they might add a record, with HASH ID include, to the official registry like https://www.wipo.int Unfortunately, they closed their blockchain project recently. Now, any smart-contract could check the record by means of API request and to compare the hash id stored in the blockchain to the one on the registry.

- In any case, they might be satisfied by using just 3DPass multi-hash, since it's much more secure then leveraging Ethereum signature the way lots of people seem to be doing it these days. For example, if just one small dot had been put on the object's surface, the NFT Ethereum hash would've changed completely. So, there is a copy & paste problem, isn't it? 3Dpass allows to follow the rights without that kind of problem because of the recognition algorithm.
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February 09, 2022, 08:28:18 PM
 #28

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.

Well, regarding to Proof of Existence of the incident, I see two kinds of occasions:
- happen in real
- happen in virtual

From the first sight, it doesn't look very difficult to take a shot of an event in virtual (when you're in game playing, on video call or virtual meeting, etc). However, getting the proof of some real event might be the way complicated though.

Anyway, as a solution 3DPass is using IPFS storage and there is going to be PoE Substrate tools implemented as well, so that any smart-contract and dApp could leverage.

Regarding to property rights definition, I think, a creator could use multi-object option (https://3dpass.org/features.html#multi_object_options) to put some their biometric data into the hash (ex fingerprint).

Then there is a couple options to proceed:
- they might add a record, with HASH ID include, to the official registry like https://www.wipo.int Unfortunately, they closed their blockchain project recently. Now, any smart-contract could check the record by means of API request and to compare the hash id stored in the blockchain to the one on the registry.

- In any case, they might be satisfied by using just 3DPass multi-hash, since it's much more secure then leveraging Ethereum signature the way lots of people seem to be doing it these days. For example, if just one small dot had been put on the object's surface, the NFT Ethereum hash would've changed completely. So, there is a copy & paste problem, isn't it? 3Dpass allows to follow the rights without that kind of problem because of the recognition algorithm.

Wouldn't it be enough to put a Copyright sign along with the first time publish?
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February 10, 2022, 02:10:22 PM
 #29

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.

Well, regarding to Proof of Existence of the incident, I see two kinds of occasions:
- happen in real
- happen in virtual

From the first sight, it doesn't look very difficult to take a shot of an event in virtual (when you're in game playing, on video call or virtual meeting, etc). However, getting the proof of some real event might be the way complicated though.

Anyway, as a solution 3DPass is using IPFS storage and there is going to be PoE Substrate tools implemented as well, so that any smart-contract and dApp could leverage.

Regarding to property rights definition, I think, a creator could use multi-object option (https://3dpass.org/features.html#multi_object_options) to put some their biometric data into the hash (ex fingerprint).

Then there is a couple options to proceed:
- they might add a record, with HASH ID include, to the official registry like https://www.wipo.int Unfortunately, they closed their blockchain project recently. Now, any smart-contract could check the record by means of API request and to compare the hash id stored in the blockchain to the one on the registry.

- In any case, they might be satisfied by using just 3DPass multi-hash, since it's much more secure then leveraging Ethereum signature the way lots of people seem to be doing it these days. For example, if just one small dot had been put on the object's surface, the NFT Ethereum hash would've changed completely. So, there is a copy & paste problem, isn't it? 3Dpass allows to follow the rights without that kind of problem because of the recognition algorithm.

Wouldn't it be enough to put a Copyright sign along with the first time publish?

It definitely would, if you didn't need any registry to add the record in.
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February 10, 2022, 05:16:53 PM
 #30

Telegram 3DPass official channel has been launched:
https://t.me/threedpass_updates

Some explanation business-case videos are coming soon.
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February 12, 2022, 03:48:50 PM
 #31

3DPass Youtube channel has been started: https://www.youtube.com/watch?v=7KmpH14n3VE
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February 16, 2022, 02:43:49 PM
 #32

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.

Well, regarding to Proof of Existence of the incident, I see two kinds of occasions:
- happen in real
- happen in virtual

From the first sight, it doesn't look very difficult to take a shot of an event in virtual (when you're in game playing, on video call or virtual meeting, etc). However, getting the proof of some real event might be the way complicated though.

Anyway, as a solution 3DPass is using IPFS storage and there is going to be PoE Substrate tools implemented as well, so that any smart-contract and dApp could leverage.

Regarding to property rights definition, I think, a creator could use multi-object option (https://3dpass.org/features.html#multi_object_options) to put some their biometric data into the hash (ex fingerprint).

Then there is a couple options to proceed:
- they might add a record, with HASH ID include, to the official registry like https://www.wipo.int Unfortunately, they closed their blockchain project recently. Now, any smart-contract could check the record by means of API request and to compare the hash id stored in the blockchain to the one on the registry.

- In any case, they might be satisfied by using just 3DPass multi-hash, since it's much more secure then leveraging Ethereum signature the way lots of people seem to be doing it these days. For example, if just one small dot had been put on the object's surface, the NFT Ethereum hash would've changed completely. So, there is a copy & paste problem, isn't it? 3Dpass allows to follow the rights without that kind of problem because of the recognition algorithm.

Wouldn't it be enough to put a Copyright sign along with the first time publish?

It definitely would, if you didn't need any registry to add the record in.

So, in summary, if I created a new 3D model that was not published anywhere before, It would be enough to tokenize and publish it over 3DPass blockchain providing some kind of prevention from copy cats making. Is this correct?
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February 18, 2022, 10:37:57 AM
 #33

It would be interesting to see a video of this concept in action.


Check out 3DPass short video we've just made. It's a sketch, actually, just for now, to explain better what is 3DPass about: https://3dpass.org/assets/img/3dpass_concept.mp4

Hope, it's helpful.
Looking forward to your feedback.



Am I right, it works for virtual 3D models coming down into real either?
I mean, you don't necessarily need a real thing.. For example, game items, or even some stuff like real estate or vehicles, emerged as projects in your head or in the computer but then have been implemented in reality.

How are you dealing with the problem if the object lost it's shape, got deformed?


Yes, generally, it does work both ways. But we should look into it carefully, since modern technologies are still limited. 

In order to follow an object shape changes it's expected 3DPass recognition processing to be run before and after the damage. And then those two objects, linked between each other, should be saved in the blockchain.

Tokenization of shape changes (in dynamic): https://3dpass.org/features.html#tokenization_of_real_objects

However, it's required the Proof of Existence of the incident, as well.

Thanks. Do you see any solution to solve the Proof of Existence issue? How your platform would help to define ownership of the objects? If someone obtained an object claiming "It's mine.." but not long after another person popped up saying the same thing. It doesn't have anything to do with mining, in the case I am trying to figure it out as a user who wants to create their asset and mint backed currency.

Well, regarding to Proof of Existence of the incident, I see two kinds of occasions:
- happen in real
- happen in virtual

From the first sight, it doesn't look very difficult to take a shot of an event in virtual (when you're in game playing, on video call or virtual meeting, etc). However, getting the proof of some real event might be the way complicated though.

Anyway, as a solution 3DPass is using IPFS storage and there is going to be PoE Substrate tools implemented as well, so that any smart-contract and dApp could leverage.

Regarding to property rights definition, I think, a creator could use multi-object option (https://3dpass.org/features.html#multi_object_options) to put some their biometric data into the hash (ex fingerprint).

Then there is a couple options to proceed:
- they might add a record, with HASH ID include, to the official registry like https://www.wipo.int Unfortunately, they closed their blockchain project recently. Now, any smart-contract could check the record by means of API request and to compare the hash id stored in the blockchain to the one on the registry.

- In any case, they might be satisfied by using just 3DPass multi-hash, since it's much more secure then leveraging Ethereum signature the way lots of people seem to be doing it these days. For example, if just one small dot had been put on the object's surface, the NFT Ethereum hash would've changed completely. So, there is a copy & paste problem, isn't it? 3Dpass allows to follow the rights without that kind of problem because of the recognition algorithm.

Wouldn't it be enough to put a Copyright sign along with the first time publish?

It definitely would, if you didn't need any registry to add the record in.

So, in summary, if I created a new 3D model that was not published anywhere before, It would be enough to tokenize and publish it over 3DPass blockchain providing some kind of prevention from copy cats making. Is this correct?
Correct.
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February 18, 2022, 01:40:30 PM
 #34

This is the same as NFT but the name is different. U pay money to the house to obtain 3D pass tokens. Then each creation of NFT will cost u some tokens. Yeap but how about u shut ur talker now. Just stop doing what u are doing and give people real opportunity to make money. Create off the counter trading platform which grants money to signers.
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February 18, 2022, 03:20:43 PM
Last edit: February 24, 2022, 01:58:25 PM by 3DPass
 #35

This is the same as NFT but the name is different. U pay money to the house to obtain 3D pass tokens. Then each creation of NFT will cost u some tokens. Yeap but how about u shut ur talker now. Just stop doing what u are doing and give people real opportunity to make money. Create off the counter trading platform which grants money to signers.

1. The difference is 3D shape recognition algorithm implemented. If you're creating a NFT on Ethereum, the only option you've got is to sign a file not processing anything inside of it. However, something what is inside represents real value (3D shape of a sculpture, for example), not just the picture of it, which might be many.

Can you see the difference between one picture grabbed from the object, then just signed by signature, and the original object shape processing and recognition?

Classic NFT - you can identify a file by signature (one object - many files)
3DPass HASH ID - you can identify a 3D object, its distinctive properties (one object - one HASH ID). It doesn't matter how many times you're scanning the object, the hash will remain the same.

2. I agree, we should create real opportunities for people to make money with 3DPass platform:
- Create decentralized marketplaces and trading platforms with real and virtual identifiable assets involved
- Create dApps and useful smart-contracts leveraging this kind of NFTs and backed currencies (Ethereum smart-contracts are not tethered to anything real)
- Create 3D things providers for gaming, metaverse and AR
- Mining 3DP etc.

And all of this we expect to make together with the community. 3DPass is a new instrument, new platform like Ethereum, but the smart-contracts are useful because of the recognition algo providing "one object - one HASH ID" relationship with the world.


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February 20, 2022, 08:52:34 AM
 #36

Some development updates:

Our development team managed to make pass3d recognition tool compatible to Substrate, which allows now to build 3dPass Node that able to:
  • recognize 3D object shape (create Hash ID and validate)
  • store the objects and its hashes in IPFS

New compatible tool for wasm: https://github.com/3Dpass/p3d

After some tests we're starting to implement the network consensus rules and launch testnet.
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February 22, 2022, 08:10:03 AM
 #37

Learn some more detail about what's the difference between 3DPass stable identity, called HASH ID, and conventional NFT (for example, ones being issued on Ethereum)

https://youtu.be/zbuDLB_NMOI
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February 26, 2022, 10:41:16 PM
 #38

Some development updates:

Our development team managed to make pass3d recognition tool compatible to Substrate, which allows now to build 3dPass Node that able to:
  • recognize 3D object shape (create Hash ID and validate)
  • store the objects and its hashes in IPFS

New compatible tool for wasm: https://github.com/3Dpass/p3d

After some tests we're starting to implement the network consensus rules and launch testnet.

I'm just trying to build the Node now, cloning from here: https://github.com/3Dpass/3DP

I'm using this command to build:
Code:
cargo run --release -- --dev

I've got this:
Code:
error: failed to get  frame-benchmarking as a dependency of package node-template v4.0.0-dev




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February 28, 2022, 12:58:36 PM
 #39

Some development updates:

Our development team managed to make pass3d recognition tool compatible to Substrate, which allows now to build 3dPass Node that able to:
  • recognize 3D object shape (create Hash ID and validate)
  • store the objects and its hashes in IPFS

New compatible tool for wasm: https://github.com/3Dpass/p3d

After some tests we're starting to implement the network consensus rules and launch testnet.

I'm just trying to build the Node now, cloning from here: https://github.com/3Dpass/3DP

I'm using this command to build:
Code:
cargo run --release -- --dev

I've got this:
Code:
error: failed to get  frame-benchmarking as a dependency of package node-template v4.0.0-dev


Fixed.
Try again and make sure that you have configured Rust properly: https://github.com/3Dpass/3DP/blob/dev/docs/rust-setup.md

The project depends on Rust nightly, so follow the instructions above.

Then:
Code:
cargo run --release -- --dev --tmp

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March 01, 2022, 10:27:05 AM
 #40

We're being asked a lot about how to contribute. And we're expecting the marketing budget to be issued in genesis as well.
Now, we suggest to consider some lines below for projects, features and activities, we think, might bring value to the community. After the discussion we're going to establish the community governed grant system encouraging people to contribute being paid 3DP coins for that.

Feel free to make your suggestions and proposals here and via discord: https://discord.gg/u24WkXcwug

Features for consider:

  • 3D scanner for mobile wallet (something like qlone.pro)
  • New recognition algorithms implementation: fingerprint, face recognition, things recognition
  • Smart Crypto Vault for assets, which allows to store in safe on the blockchain some expensive digital models. It works along with physical smart vault the real assets to be stored in. Opens by means of leveraging 3Pass wallet keys. As blockchain virtual vault got decrypted, real vault opens.
  • Add 3DP Coin to DEXes over a bridge
  • GPU miner development
  • Other integrations

Application projects and activities:

  • Things marketplaces and dApps based on 3DPass network
  • Identification and banking services for minting backed tokens (e.x. Carats backed by a diamond)
  • Gaming and Metaverse projects providing items for players they could use within different games/blockchain platforms
  • Gaming and Metaverse projects providing limited supply of 3D items for players they can own, buy/sell, etc.
  • Real things tokenization e-commerce projects which need the identity to assign for commodities
  • Recoverable keys implementation for cryptocurrency wallets. Generating and recovery process is based on 3D things recognition
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