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Author Topic: Making e-sports more affordable  (Read 468 times)
AicecreaME
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April 27, 2022, 01:54:50 PM
 #61

Lots of gamers around the world would be happy to be incentivized for the hours they put in to the game. A lot of people are dreaming to get inside the world of esports like their idols, but in order to do this, lots of huge sacrifices should be made first before they can even enter this lucrative world. If someone can bring it closer to a lot of people, it will definitely be a hit and lots will support it. The video gaming industry is still expanding, and if they can integrate gambling, incentives, and gaming all in one, it will be a nice niche market that a lot of people can enjoy.

I agree. Those players that spend most of their time playing games would be delightful to at least have a decent incentive everytime they play the game. After all, they still put effort, time, and of course, resources such as data connection, devices, and electricity to be able to play. It's also very much known that the process of being a professional player takes a long journey and it's no joke to achieve such level. Having an incentive would be a great initiative to compensate the players for their hard work.

Since most young people aspire to have this entertainment and hobby to be their source of income and career, it would be nice to make it affordable and offer some incentives to make them stay, play, and give opportunity to step up.

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April 27, 2022, 02:20:49 PM
 #62


What do you think ? Are you going to play on these platforms? I do believe most of the users might already be using them and seeing this incentive get bigger would certainly bring joy with increasing the free game diversity on the sites.

Both CSGO and Dota2 I know very well, in both games I probably have 1k hours each. Initially CSGO was not free to play, and even today if you want to play competitively you need to pay. This is mostly to make it more expensive for cheaters to have alt accounts. Personally I prefer free to play games because it let's you try out game for free and see if you like them. Not like the battlefield where you pay 60 USD just to find out the older ones are more fun to play. I also like the monetization of free to play games where they add different cosmetics. So if you reallg enjoy a game and play it more regularly, you can spend some money. And there is no pay to win approach. But free to play games also have some issues, they mix players who only play for fun with competitive players together, that can lead to a toxic environment.
I understand very well what you are saying, the games that are old have players who are mostly very toxic and are always thinking about very trivial things, in fact, they do not mind making fun of the conditions that some users may give within the chat PVP, I don't know if they do it because of the rivalry or because they really enjoy being like that, the truth was I was never good at playing CSGO, DOTA2 catches my attention but I think it takes a long time to take an adequate level of the game and at least start to monetize, which for me is very difficult, because I realize that now there are new rules, there are new ways to climb the ranks to earn more money and I think everything should go by levels.

Lots of gamers around the world would be happy to be incentivized for the hours they put in to the game. A lot of people are dreaming to get inside the world of esports like their idols, but in order to do this, lots of huge sacrifices should be made first before they can even enter this lucrative world. If someone can bring it closer to a lot of people, it will definitely be a hit and lots will support it. The video gaming industry is still expanding, and if they can integrate gambling, incentives, and gaming all in one, it will be a nice niche market that a lot of people can enjoy.

I agree. Those players that spend most of their time playing games would be delightful to at least have a decent incentive everytime they play the game. After all, they still put effort, time, and of course, resources such as data connection, devices, and electricity to be able to play. It's also very much known that the process of being a professional player takes a long journey and it's no joke to achieve such level. Having an incentive would be a great initiative to compensate the players for their hard work.

Since most young people aspire to have this entertainment and hobby to be their source of income and career, it would be nice to make it affordable and offer some incentives to make them stay, play, and give opportunity to step up.
It is true, in fact there are casino and betting platforms that also have promotions to reward the most loyal, in the case of stake.com they always give bonuses, in the case of bitcasino.io they also reward loyalty, at one point they put that they were going to return what the players had lost, so these platforms are very benevolent and always think about their clients, these attitudes can be copied by the platforms here in the forum, this is a behavior that players fall in love with.

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April 27, 2022, 03:12:36 PM
 #63


So we can see the possibility that young people will become addicted to playing E-sports and if it is combined with gambling, new problems will arise for them. Smartphone-based games have also developed well and it is evident that we have seen many games available to play. But not all games for smartphones offer different things because many of these games almost follow the previous games.

In my own opinion this kind of situation like E-sports combining with gambling has two faces, either an advantage or disadvantage and whether we like it or not there will be someone belong on either two side of the faces. We may think that this could bring another problem to the society that needs to be resolve but like what we have seen to other E-sports in smartphone right now some youth manage to earn a reasonable profit out from it, they've enjoyed themselves playing while earning. And at the end it boils down on how a certain people put a limitation on himself/herself.
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April 27, 2022, 05:23:20 PM
 #64

E-Sports is actually became a new career path for many youngsters and many got success as well but the gaming companies still targetting the PC games? I think its better to concentrate on the smartphone based games so they should atleast get 100 times more active players because now smartphone become a part of everyone so its in our hands all the time.

If we're talking specifically about sports, then PC users will always beat mobile users, simply because on a PC your control is much higher than when playing on a smartphone. If we are talking about making money, then companies, of course, climb into all niches, and if I remember correctly, casual games for smartphones that have nothing to do with sports bring much more profit than any eSports games.
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April 27, 2022, 10:58:59 PM
 #65

E-Sports is actually became a new career path for many youngsters and many got success as well but the gaming companies still targetting the PC games? I think its better to concentrate on the smartphone based games so they should atleast get 100 times more active players because now smartphone become a part of everyone so its in our hands all the time.

If we're talking specifically about sports, then PC users will always beat mobile users, simply because on a PC your control is much higher than when playing on a smartphone. If we are talking about making money, then companies, of course, climb into all niches, and if I remember correctly, casual games for smartphones that have nothing to do with sports bring much more profit than any eSports games.
Not wont really be that precise because if we do compare Mobile Legend type of esports compared to Dota 2 in pc then in just seeing in overall users and prize pools then mobile based type of games wont
really able to compete out in terms of numbers.

This had been a noticeable difference but its true that majority is on mobile now and speaking with gambling or betting sites then there are lots who had been offering
esports bets and also there are sites which you could really make use of in game items to make out your bets.

R


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April 28, 2022, 05:18:03 AM
 #66

Offline games and casinos are on their deterioration as an e-sport and online gambling has been available. As per to see that young adults are prepared to go online and stay at home as they can still do betting during their free time. And there is one thing that it helps this e-sports boom, it was because of the Covid-19 pandemic, everything has been online.
It's sad but this is the truth. It's just online gambling and esports/online games are more enjoyable because you have the ability to play and interact live with other players locally or even around the globe however offline games and casinos are still useful just in case there is a problem with the internet or the electricity, we can use them as back up so that the fun doesn't stop.

It's only kind crazy that people are thanking covid for the new things that it's happening now when covid supposed to be our enemy because it steal so many lives but I guess better if we forget that issue. Past is past. What important for us now is the current situation and the future.
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April 28, 2022, 09:21:13 AM
 #67

snip
Yes, I have also seen some youths have managed to make a reasonable profit from it. But compared to the others, the number of youths who won would not be more than those who lost and they kept trying to play longer. But unfortunately, only a few youths managed to limit themselves in playing the game while others were still busy playing it.



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April 28, 2022, 09:53:47 PM
 #68

I agree.

There's no need to add the feature of betting but if that's part of the business model, they'll put it like a separate feature of that game kinda like a marketplace.

Since the majority of the gamers that would come in are just for the game and as well as the mechanism to earn. There will be a huge percentage that many won't go and bet for it since it's not the main reason why they play.

Not only that they won't be trying it nor bet in the game itself, but also the fact that the game won't even be as recognized as the current game now has. There will be tons and tons of negative reviews once this would be implemented in a game as it will require players to be of legal age -- henceforth the game wouldn't be playable at all as most games nowadays are prone to under aged gamers AND would negatively impact the gaming community itself. Just the separation of the game from the betting would suffice.

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April 28, 2022, 10:04:56 PM
 #69

E-Sports is actually became a new career path for many youngsters and many got success as well but the gaming companies still targetting the PC games? I think its better to concentrate on the smartphone based games so they should atleast get 100 times more active players because now smartphone become a part of everyone so its in our hands all the time.
I don't think it's too much of a problem now, there are currently a lot of E-Sport games based on Smartphones and indeed Moba like this has also jumped quite a bit in recent years and even a lot of people have followed it and have even reached the world championship stage.
Even for now in the asia Seagames event there is now E-Sport being competed and it's using a Smartphone

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April 29, 2022, 03:13:24 PM
 #70

If we're talking specifically about sports, then PC users will always beat mobile users, simply because on a PC your control is much higher than when playing on a smartphone. If we are talking about making money, then companies, of course, climb into all niches, and if I remember correctly, casual games for smartphones that have nothing to do with sports bring much more profit than any eSports games.
Not wont really be that precise because if we do compare Mobile Legend type of esports compared to Dota 2 in pc then in just seeing in overall users and prize pools then mobile based type of games wont
really able to compete out in terms of numbers.

If you're talking about how quantity becomes quality and PC users play better than mobile users simply because there are more of them, then I don't agree. Firstly, this contradicts what was written above - the number of mobile device users is constantly growing (and there may already be more of them than PC users). Secondly, just for reasons of common sense, I cannot imagine how a player with a mouse and keyboard will be inferior in control to a player who plays using a touchscreen.
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April 29, 2022, 06:48:08 PM
 #71

If the game were completely free and paid for the players, maybe it would interest the players who have played the game before. We know that CounterStrike, DOTA, and so on have a lot of players and if it could be integrated into something new, it would make e-sports even bigger.

It is interesting because we might see a new e-sports game that we probably haven't seen before. So it's better if we wait for further news from the developer so we know what the game is like.
Good thing that e-sports were able to come up with free to play games as its not only attracting more users but it also help us realizing that there are still certain games that needs not to be expensive but, the high interest of users is still there. Hopefully, there will be more free to play games that will soon to come out as online gaming nowadays has become the norm, not only it becomes affordable, but it also helps users to develop performance skills and strategic thinking.

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May 05, 2022, 10:00:16 AM
 #72

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Yes, I have also seen some youths have managed to make a reasonable profit from it. But compared to the others, the number of youths who won would not be more than those who lost and they kept trying to play longer. But unfortunately, only a few youths managed to limit themselves in playing the game while others were still busy playing it.
I don't quite understand, but you're right about some things, I know that there are young people who may be winning, and in fact I know that many win, but they don't know how to handle the field of victory, and they get carried away by their emotions, which is something normal (and worthy of any platform that offers very good games, that causes this effect, and not only in young people but in any type of person) when they focus on obtaining quick gains from victories what they obtain later is to lose everything, and only When this happens, if the young person is not mature enough, he or she goes into depression and that is when addiction problems and others come. I think this is the negative factor, because most of them tend to lower their self-esteem.

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May 05, 2022, 01:00:45 PM
 #73

To be able to make e-sports more affordable, it isnt necessary to make games free to play. Most of these games already are free to play. Gamers main expenses are hardware. Make GPU more available, that will be more than enough. Make gamers earn through gaming, instead of forcing them to stream for 8-10 a day with sponsors tshirt on, and there will be an e-sports athlete in every second house.

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May 05, 2022, 02:11:55 PM
 #74

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If young people can control their emotions well, they will not get involved with addiction problems, lose emotional control, and not go into depression because of losing the game. But because young people have not been able to control their emotions, we see many of them getting addicted. They are often in a hurry to want to continue the game simply because they have already won one round and instead of taking a short break, they are eager to win the next round. But what happened was that they lost their money.



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May 05, 2022, 02:24:49 PM
 #75


Although CSGO is old, I'm certain to play it when there is incentive in doing so. Any one could make money can motivate someone.
I would imagine easy access for someone and every kill will make you money will be a good concept, just imagine a lot of us in one map waiting for a shadow on our cross sight. Its exciting to see how much you'd win when you defuse a bomb or successfully bombed the area.

Many people I know still play CSGO mate, if people will get an incentive by playing games it could be great, you are enjoying the game at the same time you will have a salary or just a little money, just like any other gambling games I think player age needed to be monitor, I know some pro players in my country playing mobile games at the age of 15+ and some of my neighborhood are below 15, lot of people from different ages will be more interested with this, they can play without buying the games and they can earn as well , but what will it differs from our current P2E games in the market? In regards to the gambling thing, yes a players prospective needed to be shown so we can choose in which side we are going to bet.
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May 05, 2022, 03:18:11 PM
 #76

To be able to make e-sports more affordable, it isnt necessary to make games free to play. Most of these games already are free to play. Gamers main expenses are hardware. Make GPU more available, that will be more than enough. Make gamers earn through gaming, instead of forcing them to stream for 8-10 a day with sponsors tshirt on, and there will be an e-sports athlete in every second house.
Playing online games doesnt automatically means that gamers are aiming for money but if they would really be having the chance then they would love to on engaging on such thing.
They could make money through tournaments and sponsorships.In speaking with betting then gamblers are the ones who do really able to have chance on winning bets.
Dont know about esports to be affordable on which same as you said that majority of them are long time free-to-play which means zero cost before you  could really able
to play.
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May 05, 2022, 05:30:07 PM
 #77

To be able to make e-sports more affordable, it isnt necessary to make games free to play. Most of these games already are free to play. Gamers main expenses are hardware. Make GPU more available, that will be more than enough. Make gamers earn through gaming, instead of forcing them to stream for 8-10 a day with sponsors tshirt on, and there will be an e-sports athlete in every second house.

I think that when we talk about professional sports (whether it's a regular sport or an esport), the most expensive thing is not equipment, but time. To put it bluntly, to be a successful athlete you have to train like Koreans 24/7, but it is unlikely that many people can afford such intense training given that they have many other tasks in life (even school / work takes up most of the day).
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May 05, 2022, 05:38:00 PM
 #78

If they can make it safe from hackers, which always was the biggest hurdle in these types of games, they'll do fine. I'd play such game out of curiosity if I knew it has observers who watch for people cheating and everything is 100% fair. Many online games tried to make anti cheat systems and failed. Ultimately the best way to spot cheaters is to have judges present during matches and to allow players to analyze replays and see what places players were looking at, where they were aiming, if they were affected by the environment like smoke, flash, suppression, fog of war, and so on. Eventually all anti cheats can be defeated, you need another human to spot cheaters.

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May 05, 2022, 08:13:30 PM
 #79

To be able to make e-sports more affordable, it isnt necessary to make games free to play. Most of these games already are free to play. Gamers main expenses are hardware. Make GPU more available, that will be more than enough. Make gamers earn through gaming, instead of forcing them to stream for 8-10 a day with sponsors tshirt on, and there will be an e-sports athlete in every second house.
They all do.

As for the GPUs, they're becoming more affordable these days. I'm starting to see the drop on its prices but it's still not there when the price are normal, it's about to get there and just a few more adjustments from the supplier and retailers we'll see the price normal once again.

Well, nothing wrong with stream, it's a personal choice of these streamers and that's part of how they're earning through the game. If you have the talent to stream, to play and interact with the audience at the same time. That's your talent and niche.

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May 06, 2022, 07:25:51 AM
 #80

To be able to make e-sports more affordable, it isnt necessary to make games free to play. Most of these games already are free to play. Gamers main expenses are hardware. Make GPU more available, that will be more than enough. Make gamers earn through gaming, instead of forcing them to stream for 8-10 a day with sponsors tshirt on, and there will be an e-sports athlete in every second house.
They all do.

As for the GPUs, they're becoming more affordable these days. I'm starting to see the drop on its prices but it's still not there when the price are normal, it's about to get there and just a few more adjustments from the supplier and retailers we'll see the price normal once again.

Well, nothing wrong with stream, it's a personal choice of these streamers and that's part of how they're earning through the game. If you have the talent to stream, to play and interact with the audience at the same time. That's your talent and niche.

1. Most of e-sports games are free, e-sports athletes have bought them long time ago, they are not that expensive after all. See no reason to create more free to play games.
2. Indeed GPU prices have started to drop. But as an athlete, you need that PC hardware right now, at the exact very moment. While you wait for price drops, others train.
3. I know that professional e-sports (for example CS:GO) players get monthly salary, in addition to money from tournament. To receive this salary, they must train with their team, and do some streams later. Sometimes their time spend gaming (or I would say working) is more than 9 to 5 regular persons job.

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