There is no reason for a game to use blockchain technology at all, and the wider gaming industry does not care about that at all.
You got a point here. I mean the other is mainly for financial purposes and the other is simply for gaming or entertainment purposes. Many have attempted to mixed them but we already witness the result. Both aren't just compatible with each other. There are still games that are Blockchain based that are successful. I'm talking about the ones that we see in a casino but still, they are not the same to the video games that we know. And the main use of Blockchain on them is to make the game more fairer or transparent, which make sense since they are under a casino.
I do not at all feel or think that they aren't compatible with each other.
Crypto seems to provide a possibility of imbuing game assets with "intrinsic" value, for example.
A magic sword constructed out of crypto coins, such as bitcoins, could be worth at least as much as the bitcoins it is composed of, provided some kind of scrapping or smelting or recycling skill available to characters could deconstruct it into its underlying ingredients.
Crypto seems also to at least tease with an idea that if done right it ought to be possible to help whatever coins one uses in the game to appreciate in value.
Thinking about that though it occurs to me that the type of market one often sees in games, in which one sees per buy or sell offer which character or faction or guild or race or whatever is making the offer, could help with that, since for instance it could allow rewarding players for having buy offers in place being as how it can tell which offers are whose.
A different kind of staking maybe, in a way, where your huge column of buy offers supporting the price and providing cushioning against "dumpers" gets rewarded.
Games often show who each offer is being made by because often players would prefer to buy from allies than from enemies, things like that.
-MarkM-