📈 [PROFESSIONAL] External LiveOps Designer — I Boost Retention & Revenue Post-Launch
I help game studios
grow their revenue and player retention with smart, targeted LiveOps systems — without changing core gameplay.
✅ What I Do:• LiveOps Design & Execution → Event calendars, seasonal campaigns, player segmentation
→ Personalized re-engagement mechanics, daily and weekly events
→ Loyalty programs and progression hooks
• Real-Time Monetization Systems → Smart offer design (timed, segmented, tested)
→ Dynamic IAP pricing experiments
→ ARPU/ARPDAU-focused tweaks based on analytics
• Retention Management → First-session and FTUE improvements
→ Push notification strategy and reward loops
→ Comeback bonuses, streaks, milestone rewards
• Growth Audits & Optimization → I analyze your funnel and data (D1/D7/D30, LTV, churn)
→ Show where you’re losing players and revenue
→ Deliver actionable, non-invasive solutions that plug the leaks
💡 Why It Matters:• 70–80% of game revenue comes
after launch — LiveOps drives it
• Most studios don’t have dedicated LiveOps teams (I fill the gap)
• Publishers now demand retention metrics, not just gameplay polish
• My job is to
increase monetization without touching your core gameplay
🧰 Tools I Use:Unity (configurable layers), Firebase, GameAnalytics, Adjust
Excel/Sheets for modeling; segmentation via CSV or SDK-based tools
I work closely with your PMs or devs to integrate seamlessly
🚀 Not a feature builder. A revenue designer.You already built the game. Now let’s make it breathe, scale, and earn — consistently.
✉️ Contact: Telegram:
@dmitriy_dimtiks Email:
info@dimtiks.com