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Author Topic: [LiveOps for Games] Boost Retention & Revenue | External Designer | F2P · Crypto  (Read 17 times)
dimtiks (OP)
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June 26, 2025, 02:30:10 PM
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📈 [PROFESSIONAL] External LiveOps Designer — I Boost Retention & Revenue Post-Launch

I help game studios grow their revenue and player retention with smart, targeted LiveOps systems — without changing core gameplay.



✅ What I Do:

• LiveOps Design & Execution 
→ Event calendars, seasonal campaigns, player segmentation 
→ Personalized re-engagement mechanics, daily and weekly events 
→ Loyalty programs and progression hooks

• Real-Time Monetization Systems 
→ Smart offer design (timed, segmented, tested) 
→ Dynamic IAP pricing experiments 
→ ARPU/ARPDAU-focused tweaks based on analytics

• Retention Management 
→ First-session and FTUE improvements 
→ Push notification strategy and reward loops 
→ Comeback bonuses, streaks, milestone rewards

• Growth Audits & Optimization 
→ I analyze your funnel and data (D1/D7/D30, LTV, churn) 
→ Show where you’re losing players and revenue 
→ Deliver actionable, non-invasive solutions that plug the leaks



💡 Why It Matters:

• 70–80% of game revenue comes after launch — LiveOps drives it 
• Most studios don’t have dedicated LiveOps teams (I fill the gap) 
• Publishers now demand retention metrics, not just gameplay polish 
• My job is to increase monetization without touching your core gameplay



🧰 Tools I Use:

Unity (configurable layers), Firebase, GameAnalytics, Adjust 
Excel/Sheets for modeling; segmentation via CSV or SDK-based tools 
I work closely with your PMs or devs to integrate seamlessly



🚀 Not a feature builder. A revenue designer.

You already built the game. Now let’s make it breathe, scale, and earn — consistently.



✉️ Contact: 
Telegram: @dmitriy_dimtiks 
Email: info@dimtiks.com
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