I don't think so, unless they rebranded their game with new features. I believe MMORPG genre has superior sustainability chances on long run, because they have more features and different activities players can engage, so it's less likely to become boring.
Unfortunatelly, nobody explored MMORPG genre efficiently in Blockchain games niche yet. There is a lot of potential on it, and the developer who identifies this opportunity, while working on a serious a long lasting project will surely be very successful, possibly becoming the main MMORPG game in the world!
Absolutely fucking wrong. There is no need for any game to use blockchain technology, especially not an MMORPG. This is the trick that you have been sold by shitcoin creators.
I have yet to see anything using blockchain directly in the game that impresses me, in fact I have seen a lot of things ruined by directly using blockchain.
For example a whole category of card games that used to be played using cards and that often were played to win the other player's cards got ported to using NFTs as the "cards" and revealed a big flaw, since typically the NFT units or creatures or whatever never get consumed, except maybe by combining duplicates to forge a higher-level NFT of the same unit or creature or whatever; and with no ability to kill (destroy) the other player's cards let alone to win them from them by beating them in play.
But I totally disagree that blockchain has no use in games.
Way back when I made my Digitalis D'ydii Cluster game ( see my "curriculum vitae / Galactic Milieu" page,
https://MakeMoney.Knotwork.com/ ) on the Apple IIe I made all local currency on the billions of trillions (or thereabouts, astronomical numbers) of planets be local to the planet because having a galactic or multigalactic currency was far-fetched given that ultimately a balance of trade would need to exist, a way to visit the planet(s) the currency was issued by or arrange to have goods "backing" the currency shipped to wherever one happened to be, or to have services provided by that planet, or some way of "backing" the currency that could not be blocked by barricading fleets and such.
Even when bitcoin was invented, revealing a plausible way of transferring actual value via communications rather than physical cargo carried in vehicles, I realised that if communications could be blockaded similar to how actual vehicles could be, there would still be the potential for sufficiently-blockaded planets' currency to be basically worthless in other solar-systems, galaxies, clusters of galaxies and so on, but still bitcoin seemed enough of an innovation to make it at least more plausible that a currency could become galactic or intergalactic given sufficiently-fast faster-than-light communications.
Of course the D'ydii Cluster, being inspired pretty directly by the pencil-and-paper tabletop Traveler RPG game, did not have FTL communications other than mail carried by FTL starships, but still, bitcoin seemed enough of an innovation to inspire me to go with a more Star Trek type mythos, in which faster than light communications does exist and thus blockchain-based currencies ought to be feasible.
Thus, although I do not have the component games of the
Galactic Milieu directly use blockchains within the (free open source off the shelf already-existing often with at least a decade and maybe by now more than one decade of proven persistence and playability and often very dedicated populations of players) code of each component game, I tie them all together (the Knotwork slogan, "Tying it all together") with crypto...
-MarkM-