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Author Topic: Can Axie Infinity make a comeback in the bull run?  (Read 860 times)
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November 20, 2025, 03:15:16 PM
 #81

Previously, this coin's style and pattern, like SOL, were the most resilient and quickest to rebound when its price dropped. But now I see its price movement slowing significantly, even though BTC has reached its ATH, this coin hasn't necessarily followed suit, only occasionally rising and mostly following a downward trend.

I don't think it's time to AXS yet, but fundamentally, this coin still falls into the good investment category. If you want to hold it long-term, it's possible because AXS itself is a gamer platform coin that will continue to be played by its users.

And whether there have been any changes or speculation, it's better to dive in and investigate further, as it once had real utility, not just speculation.
I am still holding few AXS out in my portfolio and I have it staked, I don't mind for how long I am going to hold it and the profit that I'll be getting from it. If I don't incur my losses from there, it's good as a loss forever to me and might just keep on holding than to go against my disappointment of selling it at losses. I hope that Sky Mavis will do something better for the coming years to push the tokenomics of AXS and RON.

We all have our own perspective and outlook on every coin. If that's what you think about AXS, then keep believing in what you think still has hope. And I also think you're not the only one during this time who still believes in AXS.

To be honest, I also bought some of it myself, because I'm thinking maybe it will pump hard at some point, and at least even if it doesn't reach its previous all-time high price value,
what's important is that we still make some profit somehow. Though, it's also fine with me even if I lose on it because that's just how it is in this industry.
We all have thought that it's going to pump but not anymore. Well, if by any chance there will be some random pump that happens to it, I'll know even if I no longer monitoring it. I just took the losses and I'm moving on with life, it's hard to have that hope onto a coin that doesn't have the favor of the fate right now for this bull run. And if it dies just like the other coins that have became popular before, it'll be a great story to tell as part of my losses and experience that I've learned a lot.

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November 20, 2025, 03:43:47 PM
 #82

Axie infinity created and launched a new game this year, I think it is an RPG style and I heard that it is a good one, but the problem is if gaming season will come back.

No matter how much effort the Axie team puts in, it won't yield any results if the market isn't already interested in GameFi. About the Axie team launch a new game, are you referring to Atia Legacy? I've been looking for information about it, but what always comes up is Atia Legacy. Talking about market capitalization, in the gaming token category, Axie Infinity (AXS) currently ranks #11 (not bad).

R


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November 23, 2025, 10:59:09 AM
 #83


No matter how much effort the Axie team puts in, it won't yield any results if the market isn't already interested in GameFi. About the Axie team launch a new game, are you referring to Atia Legacy? I've been looking for information about it, but what always comes up is Atia Legacy. Talking about market capitalization, in the gaming token category, Axie Infinity (AXS) currently ranks #11 (not bad).



That supposed list of top gaming tokens is silly, for one thing CoinMarketCap doesn't even list most game tokens since it is mostly the actual players of a game that even care about all the various tokens currencies coins assets and so on used in any particular game so there really isn't much point in even looking much into how one would go about getting one's tokens listed there.

I notice for example even the top one listed has less than one billion USD "market cap", most of them are pretty much in a range of which the Galactic Milieu has several tokens on the HORIZON platform that would be top listings on that list. But since they are game tokens and the point is for the players not for outside investors to suck wealth out of the players would listing them on such lists even be a good thing at all for the actual players?

Compare the values it lists against the tables and plots at https://galaxies.mygamesonline.org/digitalisassets.html


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November 23, 2025, 06:04:04 PM
 #84

Axie infinity created and launched a new game this year, I think it is an RPG style and I heard that it is a good one, but the problem is if gaming season will come back.

No matter how much effort the Axie team puts in, it won't yield any results if the market isn't already interested in GameFi. About the Axie team launch a new game, are you referring to Atia Legacy? I've been looking for information about it, but what always comes up is Atia Legacy. Talking about market capitalization, in the gaming token category, Axie Infinity (AXS) currently ranks #11 (not bad).

I does not surprise me they have managed to keep enough marketcapitalization so their AXS token remains almost within the top ten of game-fi/play-to-earn assets, but because all the hype and volume they managed to get some years ago, it would be incomprehensible if they completely faded into obscurity as some many other projects have. The developer team may not have as much spotlight as they used to with the bubble of Axie Infinity in 2021, but they still have the attention of especulators and those interested in non fungible tokens, assuming they continue to be affordable.

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November 23, 2025, 06:22:37 PM
 #85

No matter how much effort the Axie team puts in, it won't yield any results if the market isn't already interested in GameFi. About the Axie team launch a new game, are you referring to Atia Legacy? I've been looking for information about it, but what always comes up is Atia Legacy. Talking about market capitalization, in the gaming token category, Axie Infinity (AXS) currently ranks #11 (not bad).
Atia's Legacy is currently in Alpha test and available only to Mystic Axie holders and content creators.

https://gam3s.gg/axie-infinity-atias-legacy/guides/atias-legacy-ultimate-beginners-guide/

It's going to be another RPG game with some extra features and changes compared to Axie Infinity. I don't think it's going to be innovative and sustainable, though. Games like that in order to thrive need an active and sustainable in-game economy, where every players participate and interact with each other's sales. The concept of pay to win has been killing online games in general, while in play to earn games, the impact is much worse.

Of course it can always work temporarily as the new hype of the market, but for late adopters, it's never a good deal.

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November 23, 2025, 09:51:09 PM
 #86

-cut-
The concept of pay to win has been killing online games in general, while in play to earn games, the impact is much worse.
-cut-
That's because they are flooded by bots as soon as it's possible. Because why wouldn't they be? It's free money for someone with coding skills and there are practically no costs, and any costs are easily covered 1000x with p2e tokens anyway.

Oh yeah, and top of that those games suck. So why would humans even be interested if they weren't desperate? For sure, early adopters might get more people in when they show their profits online, that is if they managed to get profits.

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nelson4lov
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November 23, 2025, 10:29:54 PM
 #87

Personally believe this game is done and there's nothing the team or community can do that would bring it back. It did pioneer something new to crypto and web3 space and it was super fun at the time until people started observing cracks and design flaws in how the game was built. Even after many years since the collapse, the team can't figure out a solution that would be sustainable while still maintaining the fun aspect.

It's over. You guys should forget about it.

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passwordnow
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November 23, 2025, 10:39:57 PM
 #88

Personally believe this game is done and there's nothing the team or community can do that would bring it back. It did pioneer something new to crypto and web3 space and it was super fun at the time until people started observing cracks and design flaws in how the game was built. Even after many years since the collapse, the team can't figure out a solution that would be sustainable while still maintaining the fun aspect.

It's over. You guys should forget about it.
While there is still some space left for many holders of the tokens this game has, this is the reality of it. It's not almost over with it but, it's already over. As much as I want to put some hope and give it to myself that like waiting for a little more to see if there will be some good moves, it's not worth of the time and we all have to forget and take the losses that we've got from this game and from the tokens that it has provided to us, SLP, AXS, and RON. I'm sure those who have been hyped by the game invested a lot and made a lot but it seems that it just went back to the market and not to our pockets.


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November 24, 2025, 09:28:37 AM
 #89

I do not know the details of how that specific game is played, but in general maybe the idea of "investing" in a game, especially if not actually playing the game yourself, could be a weak idea.

One of the major risks whenever players can earn anything is of their earning more of it than there is a market for, more even than the players themselves by enthusing others can create a market for, resulting in the prices of whatever players sell more and more of going down and down.

That is a formula that discourages outside investment of course but which internally to the game - that is to say, to the actual players of the game - merely means they as producers of products to sell are on a "treadmill", needing to keep increasing their own production as compared to how much other players are producing, in order that despite the prices they can get per unit of product going down they can be selling in larger and larger quantities thus keeping up in total income.

Players who succeed in manufacturing 100 times as much product can maybe continue to thrive even when prices per unit go down to 1/100th of what they had been.

A lot depends too of course upon what percent of the game's total income goes to its players rather than to bandwidth, server capacity, maintenance, art and music assets, coding and so on. (Which is why the Galactic Milieu uses existing free open-source games: a heck of a lot less overhead costs thus a much larger percent of income able to go to the players rather than development administration and hosting costs.)

In the Milieu's case if you want to earn by playing it becomes very much an economics game, including arranging alliances that build trade, allies trying not to compete in driving prices forever downward but, rather, co-operating to maximally supply all demand and even create more demand, branching out into more different products to open new markets rather than destroying all markets by over-supplying them...

Over the years the game becomes more and more like universities and such that grow more and more income from capital built up over the long term, but if number of players grows faster than the profit-centres such income is drawn from the income per player is obviously going to drift downward, so that it unfortunately is not necessarily good for the players to draw in more players; there is quite a tendency, rather, for players to want to just quietly keep on increasing their share of the total income of the system rather than bring in more players with whom to share it all...


-MarkM-

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Hispo
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November 26, 2025, 11:51:29 PM
 #90

Personally believe this game is done and there's nothing the team or community can do that would bring it back. It did pioneer something new to crypto and web3 space and it was super fun at the time until people started observing cracks and design flaws in how the game was built. Even after many years since the collapse, the team can't figure out a solution that would be sustainable while still maintaining the fun aspect.

It's over. You guys should forget about it.

Let us be honest, though. It was never about having fun, it was about trying to get money from playing a game which was not fun to beging with. If they had built a game which could be played only for fun and did not have so many people trying to profit from it, then it could have been profitable in the long run, but all became and decentralized pyramid, with those at the top (who managed to cash out) getting money from those who got at the end of the bubble.
The game still exists, and there is a team behind it,.but it will never be the same what it used to be back four years ago.
We can move on,.but it is more difficult for people who lost millions to do it.

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