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Author Topic: Game-Fi Really Need to Up their Games  (Read 88 times)
lifeisnoteazy (OP)
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October 26, 2025, 08:59:17 PM
 #1

I’ve always loved the idea of blockchain gaming the ownership, the transparency, the open economies.

But let’s be honest: building or even playing most of these games hasn’t been easy. Between wallets, tokens, and confusing integrations, it often feels like you need to be a developer just to get

started. For goodness we all want something fun and we earn from it passively...recently i saw this Game-fi Project called Numie got listed on Bingx, feeling like it's still gonna be the same rinse and

repeat game being done by the founder. anyone found a cool Game-fi Project that is fun here kindly share
nelson4lov
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October 26, 2025, 10:59:43 PM
 #2

Games have a long way to go. The games we had earlier were only setup to max extract. All those gaming nft mints and token launches we had were all about max extracting from their communities and investors. No one was actually building anything decent. You said the game you mentioned is a repeat game by the founder. Can we know about his previous gaming projects. Did he rug?

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programmer3666
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October 26, 2025, 11:06:55 PM
 #3

yeah bro!! most of these Game-Fi projects kinda look good at first but end up being too complicated or annoyingly boring everyone just wants a game that is actually fun to play, not one that feels like hard work. i have heard about Numie too, but honestly i am not sure it will be any different from the usual ones that come before. honestly as of right now!! i have not come across any Game-Fi that really stands out to me because most of them just copy each other.

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October 26, 2025, 11:12:16 PM
 #4

Enough with all of the gamefi's. Their era is done and that's the same with all of the NFT games that they've called before. Many were enthusiastic with it not until the mechanics and the economy of the game is hard to support. So, no matter how many projects of these game fis that you see and optimistic about. Many have also learned from the past years about these games that are not sustainable, they're good games and should have remained to be a game and not motivated with money.

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October 27, 2025, 07:05:19 PM
 #5

You could try the Galactic Milieu's free-as-in-beer interface, which uses Crossfire-RPG servers.

The Milieu uses existing free open-source online multiplayer games, so the part about being an actual game is already built in, Crossfire-RPG for example is an enduring classic, it has been around for decades and likely will be around for decades to come; it has players who have been avid players for decades and developers who still work on it.

Thus it is a proven game for gaming's sake, not some newfangled made-up thing invented purely to find an excuse for minting billions of tokens to pump and dump.

Fire up a Crossfire-RPG server and tell it to connect to Server1.Knotwork.net

Free-as-in-beer means no cost to play; so far that has been sustainable despite giving out free of charge a character and some gear for it and even a bit of currency to get started with, though of course if people start taking advantage by creating a character, dropping its gear, deleting the character, starting another drop its gear with the previous one's and so on all day just to pile up oodles of free gear to sell to shops eventually even this rabbithole into the Milieu could someday end up having to involve a startup cost just to prevent such character-spamming.

The main interface to crypto in the Crossfire-RPG servers is AMBerium, the value on spot markets of which you can look up on Stellar as the asset CCAMB (CrossCiv AMBerium) or on HORIZON as the asset MGOLD (MUD Gold) since we equate Crossfire-RPG's goldpieces to CoffeeMUD's goldpieces so one AMBerium is fifty thousand MGOLD.

Of course the value is ultimately up to the players, if we get oodles of "griefers" who trash the spot market prices by selling ridiculously cheaply feuds and such could end up arising as players interested in building up the value of the currencies try to suppress the ability of "griefers" to accumulate currency to "dump"...


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steve5946
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October 27, 2025, 07:42:06 PM
 #6

I’ve always loved the idea of blockchain gaming the ownership, the transparency, the open economies.

But let’s be honest: building or even playing most of these games hasn’t been easy. Between wallets, tokens, and confusing integrations, it often feels like you need to be a developer just to get

started. For goodness we all want something fun and we earn from it passively...recently i saw this Game-fi Project called Numie got listed on Bingx, feeling like it's still gonna be the same rinse and

repeat game being done by the founder. anyone found a cool Game-fi Project that is fun here kindly share

Well, the feeling of excitement about the potential of blockchain gaming is exactly what keeps us all hopeful. You're 100% right that the current friction of wallets, gas fees, and complex integrations is a giant wall standing between that vision and mass adoption. We shouldn't need a coding bootcamp just to play a game.

I'm currently focused on Pixels (on Ronin Network).

I also thought Nyan Heroes (on Solana) was a good one, but I think the team lost momentum. I've noticed most of these projects mismanage their funds and end up failing to progress.
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October 28, 2025, 11:47:25 AM
 #7

I understand your concern about how crypto gaming never improved. BS play to earn mechanism, infinite inflation, and garbage gameconomic. There's no good game in crypto that could have sustainable play to earn. It's mostly can be gamed so easily by the farmer.

However, if you're looking for a playable game with pretty good mechanism like Rohan. You can go to the Legend of Ymir. It's just getting launched recently and have tens thousand of users at this moment.

It's worthy to try and i hope it meets your expectation.

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October 30, 2025, 10:11:44 PM
 #8

Is not game-fi just a made up term not to directly say you are talking about Non fungible token games, though?

What is actually the difference between NFT games and Game-Fi, because to me it seems it is just a way to talk about Play-to-Earn with out all the stigma which comes with the term...

Anyways, whatever helps decentralization and ownership of one's assets it is good, but we should not try to confuse people with different terms which are basically the same.

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October 30, 2025, 10:35:26 PM
 #9


Is not game-fi just a made up term not to directly say you are talking about Non fungible token games, though?

What is actually the difference between NFT games and Game-Fi, because to me it seems it is just a way to talk about Play-to-Earn with out all the stigma which comes with the term...

Anyways, whatever helps decentralization and ownership of one's assets it is good, but we should not try to confuse people with different terms which are basically the same.


No NFTs required.

It can be as simple as having markets where in-game items and/or currencies can be traded for crypto assets.

In fact since most games cannot totally be relied upon not to have glitches or bugs or whatever that could result in duplication or disintegration of items, currencies, assets, characters or whatever it makes sense to either make the game cumbersome by trying to do all its inventory and currency manipulation directly on blockchains (yikes, horrible overhead) or to simply have all such things go through markets on their ways into and out of the game so that if the game suffers inflation or deflation of anything the markets can simply reflect that with changes in market-price.

So if for instance it turns out that in some particular game it is possible to drop your loot "in a room" or "on a map" then crash the server before both your inventory and the room or map's inventory are both correctly updated to long term storage, resulting in duplicating of items, and even if someone does that over and over and over again resulting in a flood of certain items, having those items go through markets upon export from the game allows the markets to adjust the market-price of over-produced items.

Much more robust than trying to have in-game things attempt to be one-for-one representatives of on-blockchain things in the absence of actual live use of blockchain transactions within the game itself (which can be a ridiculously cumbersome overhead seriously bogging games down).

Someday maybe things like "the internet computer" will let any existing game compile to be totally blockchain-based, and maybe by then computers will be so fast that today's games that push current computing speed to its limits will be able to operate at today's speeds despite being compiled to run in a completely blockchain-based manner, but for now it is just so much simpler and more efficient to let games run at full normal speed in their own accustomed manner while providing markets for various in-game assets to be traded against blockchain-based crypto-assets, so that any glitches in the game's internal accounting can be adapted to by the markets that interface them to crypto-in-general.


-MarkM-


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