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Author Topic: [ANN][PoS] Dorkcoin - Real Dorks' Cryptocurrency.  (Read 1774 times)
carlj1000
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August 08, 2026, 05:28:48 PM
 #61

⚡ NEW GAME: DORK MINER PRO ⚡
Free to install. No catch. Tap, upgrade, and let it mine for you.

Dorkcade's newest release is a genuine idle/clicker mining game — and it's built to actually live on your device, not just be visited once.

How it works:
  • Tap your rig to mine Hash Coins
  • Buy upgrades — CPU Core → GPU Rig → ASIC Miner → Mining Container → Warehouse Farm → Mega Facility → and finally the legendary Dork Singularity Core
  • Close the app and come back later — your rig keeps mining while you're gone, up to 12 hours banked
  • Spend real DORK anytime on Hash Coin bundles to skip the grind and climb faster

🔥 Every single DORK spent on Hash Coins goes directly to the burn. There's no other destination for it — this isn't a fee that funds anything, it's DORK permanently leaving circulation every time someone plays. The more the game gets played, the more supply gets burned.

50 full levels. The very top — Dork Singularity Core 2 — is a real, aspirational endgame. Nobody's reached it yet. Getting there free takes genuine patience over days or weeks; spending DORK is how you fast-track it (and burn supply while you're at it).

And once you're at the top, it doesn't just end. Prestige resets your rig back to the start in exchange for a PERMANENT +25% mining rate boost that stacks every time you do it — each run after that is faster than the last, forever.

Install it properly — Add to Home Screen on iOS or Android — so it's genuinely mining in the background of your day, not just something you open once and forget. Full install steps are right in the game's How to Play screen.

So: who's going to be the first Dork to reach Dork Singularity Core? 🏆

Play free: https://dorkcoingames.com — find Dork Miner Pro in the Dorkcade lobby.
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August 10, 2026, 01:17:56 PM
 #62

Bitcointalk

Subject: Dork Tetris is live — limited edition, 100% burn, weekly DORK prizes

Just shipped Dork Tetris, the newest addition to the Dorkcade lineup, and wanted to lay out exactly what it is and why it's built the way it is.

The game

Standard Tetris rules — 10x20 board, full 7-piece randomizer, hold/next-piece preview, standard scoring — reskinned with the DORK logo as the block art. Speed ramps up quickly (every 3 lines cleared bumps the level), so it plays fast and doesn't drag on forever like a lot of casual Tetris clones do. Full mobile touch controls (swipe/tap plus an on-screen button layout) alongside standard keyboard controls on desktop.

Ownership & offline play

This is a true limited edition: only 250 copies will ever be sold, at 5000 DORK each, tied to your existing Dorkcade account. Once purchased, it's yours permanently — no repeat payments, no subscription. It's also a fully installable PWA (same as Dork Solitaire): add it to your home screen and it plays completely offline afterward, service-worker cached, no connection required after the initial purchase confirmation.

The burn

100% of every purchase — the full 5000 DORK, not a percentage cut — goes directly to the burn address. This is tracked transparently and shown as its own dedicated line on the live burn-tally page (dorkcoingames.com/live/), separate from the general pool, alongside the running "amount waiting to burn" total. If all 250 copies sell, that's 1,250,000 DORK permanently removed from circulating supply from this one game alone.

Weekly prizes

Separately from the burn, there's a real incentive to actually play: a weekly leaderboard (Sunday-to-Sunday reset) where the top 3 scores split a 5000 DORK prize pool — 3000 / 1500 / 500 DORK for 1st / 2nd / 3rd. This is funded from the hot wallet directly, paid out automatically every Monday. The leaderboard, current standings, and prize breakdown are visible live on the game's lobby card.

Where to play

https://dorkcoingames.com — the DORK Tetris card sits right next to DORK Solitaire in the games grid. Direct link: https://dorkcoingames.com/games/dorktetris/

Feedback, bugs, and score screenshots all welcome here or in Discord.
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August 11, 2026, 12:55:17 PM
Last edit: August 28, 2026, 05:12:31 PM by Welsh
 #63

[DORKCOIN] Platform Update — New Games, Fairness Fixes & 0% Staking Fee

We wanted to lay out everything that's happened on the Dorkcoin platform recently,
in full, the way we always do.

== NEW GAMES ==

Deuces Wild — a Jacks or Better variant with a twist: all four 2s are wild. Built with
a fully custom wild-card hand evaluator, rigorously tested (unit tests plus a full
statistical simulation) to make sure the paytable lines up with the platform's target
payout rate.

Multi-Hand Video Poker — play 1, 3, or 5 hands of Jacks or Better simultaneously
off a single hold decision. Same trusted evaluator and paytable as our original
Video Poker, just more hands per decision.

Dork Vault 25 — the first machine in a brand new slot family, built around a live
multi-step "Vault Climb" bonus round: free spins with a climbing multiplier. This is
the pilot for a second full family of Vault machines across multiple credit
denominations.

Dork Sky Ducks (rebuilt) — originally a flying-duck game, but mobile screens made
it nearly unplayable. We scrapped the format and rebuilt it from scratch as a
whack-a-mole style game: ducks pop up at random positions, tap speed determines
your reward, and the pace escalates the longer you survive. Much better fit for
mobile.

== FAIRNESS & INTEGRITY ==

We continue to treat bug fixes and fairness corrections as seriously as new
features, because the whole platform's credibility rests on the games actually
being fair:

- Duck Pond was restructured from multi-tier betting (where points scaled with
  bet size) to a flat 1-credit-per-duck model with a duck-count selector — so
  bigger spenders no longer have a leaderboard advantage over smaller players,
  matching the same fairness standard we applied to Balloon Darts.
- Dork Roulette had a display bug where the zero-pocket's bet stack would
  accumulate indefinitely instead of clearing between rounds — found and fixed.
- Dork Racing was missing its lobby leaderboard display (the backend was already
  tracking wins correctly) — added.
- Keno Deluxe got a full overhaul: leaderboard scoring now accumulates the day's
  total instead of just the single highest buy, the "Edge" mode now correctly
  auto-picks the full 32-number edge of the board instead of an incorrect
  20-number subset, a mislabeled range was corrected, and a new dynamic Quick
  Pick system was added across every mode.

== PLATFORM ==

- Nightly Winners now covers every real game on the platform — all 42 titles
  across Dorkcade, Dorksino, and Dork Carnival — instead of just the original 12
  legacy Dorkcade games. Both the Discord/Telegram auto-post and a new dedicated
  /winners/ webpage were expanded to match.

== TOKENOMICS — 0% STAKING FEE ==

As announced with wallet v13.2.5, the 1% staking dev fee has been completely
removed at the wallet level — stakers keep 100% of every block reward now, with
no coordination or hard fork required.

Since then we've also updated the website itself, which was still showing the old
1% donation figure on the Dorkonomics page. That's now corrected to reflect
0% — the site and the wallet are aligned.

== LINKS ==

Play: https://dorkcoingames.com
Dorksino: https://dorkcoingames.com/dorksino/
Dork Carnival: https://dorkcoingames.com/carnival/
Winners: https://dorkcoingames.com/winners/
Explorer: https://dorkexplorer.com
Discord: https://discord.com/invite/yZf2zq8z9B
X: https://x.com/dorkcoinbc

Real games, real fairness, real fundamentals. Thank you for being part of this.
**Lobby Redesign: Leaderboards Now Embedded in Every Game Card**

Just shipped a cleanup across the whole Dorkcade platform. Previously, each game's leaderboard lived in a separate section below the main game grid — you'd pick a game, then scroll down to find its standings. That's gone now.

Every game card in the lobby now shows its own daily prize pool and top 3 players directly on the card itself, right next to the PLAY button. This touched all 46 live games across the platform:

- Dorkcade (14 games)
- Dorksino (23 casino games)
- Carnival (9 games)

No changes to payouts, prize pools, or how scores are tracked — this was purely a lobby UX cleanup to make the whole thing easier to scan at a glance.


**In-Game Leaderboards Now Live Across the Entire Platform**

Following up on the recent lobby redesign, we've now taken leaderboards a step further: every game screen on Dorkcade, Dorksino, and Carnival displays the live daily prize pool and Top 3 standings directly while you play — no need to return to the lobby to check your rank.

Highlights:

- Real-time updates every 10 seconds
- Tailored placement per game type: standard games get an in-page leaderboard card, fast-paced canvas-based games get a compact collapsible badge that stays out of the way of gameplay
- Full coverage across all 47 live games: 14 Dorkcade titles, 23 Dorksino casino games, and 10 Carnival games

Same scoring, same daily payouts, same prize pools — this is purely a visibility upgrade so you always know exactly where you stand and what it'll take to reach the top.

dorkcoingames.com


**🔥 Burn Announcement: 48,066.10 DORK Permanently Removed From Circulation**

Another burn is complete. 48,066.10 DORK has been sent to the burn address and is now permanently unspendable — removed from the circulating supply forever.

**Breakdown of this burn:**
- Scratcher spend: 91,361 DORK spent × 10% burn rate = 9,136.10 DORK
- Dork Solitaire sales: 10,000 DORK spent × 100% burn rate = 10,000 DORK
- Dork Miner Pro upgrades: 3,930 DORK spent × 100% burn rate = 3,930 DORK
- Dork Tetris sales: 25,000 DORK spent × 100% burn rate = 25,000 DORK
- **Total burned: 48,066.10 DORK**

**TXID:** 0cc0892e4e1271e4de7a928571076a7587b60e2ff07fc26553d0a28b1ef2555c
**Burn address:** DBURN3nLyUMCRZbcZ3ENinyqUQYLsF5K7R (publicly verifiable on-chain — funds sent here are provably unspendable)

**Why we burn — the theory behind it:**

DORK is a Proof-of-Stake coin, which means its supply is not fixed — new DORK is continuously created through staking rewards, block by block. Left unchecked, that ongoing emission dilutes every existing holder over time, the same way inflation does in any economy with a growing money supply.

Burning is the counterweight. The platform routes a portion of in-game spending directly to a burn address with no known private key, permanently removing those coins from circulation. This creates a direct, ongoing tug-of-war between two forces: staking rewards continuously mint new supply, while platform usage continuously burns existing supply. The more DORK gets spent playing games, buying limited-edition titles, or upgrading in-game assets, the more that burning offsets the inflationary pressure from staking.

This isn't a one-time gimmick or a marketing promise — it's a repeatable, transparent, on-chain mechanism working directly against the coin's natural inflation. Every burn transaction is publicly verifiable, and the burn address itself has no way to ever release funds back into circulation. Real usage drives real, permanent supply reduction that pushes back against staking-driven dilution, burn after burn.

We'll continue running burns periodically as revenue from Scratchers, limited-edition game sales, and other DORK-denominated purchases accumulates. Full burn history and TXIDs are always posted here for transparency.


🏆 DORK TOURNEY — Free Weekly Slot Tournament 🏆

Winner takes the entire pot. Every spin wins. New tournament every week.



We just launched a brand new slot machine built specifically for weekly tournament play — not a repurposed version of an existing game, a standalone cabinet designed from the ground up for fast, high-stakes tournament sessions.

How it works:

  • 10,000 tournament credits, 3 minutes on the clock
  • Spin as fast as you can — every single spin WINS, no losing spins at all
  • Your credit total can only go up during a run, never below your starting balance
  • 2 FREE entries every week, no DORK required
  • Want more attempts? Buy extra runs for 500 site credits each
  • Your best single run is your score — free and paid entries have identical odds, no stacking advantage for buying more chances
  • Leaderboard scores stay completely hidden until the tournament closes — no sniping the leaderboard, no camping the top spot
  • Winner takes the ENTIRE prize pool — 10,000 DORK minimum, every single week
Schedule:
Tournaments run all week and close automatically every Sunday at midnight (US Central). A fresh tournament and a fresh prize pool open immediately after.

Why we built it this way:
Real Vegas slot tournaments are pure speed and RNG — no cash risk, no strategy, just how many spins you can get in before the clock runs out. We wanted that same feel without the entry-fee gatekeeping, so free players get a genuinely fair shot at the full prize pool.

Play now:
https://dorkcoingames.com/dorksino/dorktourney/index15.html

🎰 Good luck, and may your reels be ever in your favor. 🎰
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August 14, 2026, 02:35:10 PM
 #64

**In-Game Leaderboards Now Live Across the Entire Platform**

Following up on the recent lobby redesign, we've now taken leaderboards a step further: every game screen on Dorkcade, Dorksino, and Carnival displays the live daily prize pool and Top 3 standings directly while you play — no need to return to the lobby to check your rank.

Highlights:

- Real-time updates every 10 seconds
- Tailored placement per game type: standard games get an in-page leaderboard card, fast-paced canvas-based games get a compact collapsible badge that stays out of the way of gameplay
- Full coverage across all 47 live games: 14 Dorkcade titles, 23 Dorksino casino games, and 10 Carnival games

Same scoring, same daily payouts, same prize pools — this is purely a visibility upgrade so you always know exactly where you stand and what it'll take to reach the top.

dorkcoingames.com

I love the update & don't have to keep going back to the lobby to check the leaderboards Cool

Keep up the great work  Grin

341WGnD6kAzTTq4svFMwkx1cx1tfj65t4S
"In a nutshell, the network works like a distributed timestamp server, stamping the first transaction to spend a coin. It takes advantage of the nature of information being easy to spread but hard to stifle." -- Satoshi
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August 15, 2026, 01:06:48 AM
Last edit: August 28, 2026, 05:11:04 PM by Welsh
 #65

[Dork Scratcher] Multi-ticket purchases, Fast Scratch, and batch reveal now live

Rolled out a solid quality-of-life update to Dork Scratcher today. Summary of what changed and how to use it:

Multi-ticket purchases
Previously you could only buy one card at a time. Now, on the tier-select screen, there's a quantity selector — 1, 3, 5, or 10 — so you can buy a whole batch of the same tier in a single purchase and transaction.

Fast Scratch
If you don't want to manually scratch a card with your mouse/finger, hit the Fast Scratch button and it instantly reveals the result for the card currently on screen.

Scratch All
For multi-card batches, Scratch All skips the animation for every remaining card in the batch and jumps straight to a full results summary — useful if you bought 10 and just want to see what you won without sitting through each one.

Results breakdown
After a multi-card batch finishes (or after using Scratch All), you get an itemized list showing the outcome of every card in that batch, plus your total win.

None of the odds, tiers, or prize structure changed — this is purely a UX/speed improvement for anyone buying more than one card at a time.

Try it here: dorkcoingames.com/scratcher-test/

As always, feedback welcome.
[Free Daily Scratcher] Now rotates through tiers all week — no longer Basic-only

Made a change to the Free Daily Scratcher today that I think the community will like.

Previously, the free daily card was always a Basic-tier ticket. As of today, it rotates through a full weekly schedule of tiers instead:

Sunday    — Ultra Grand
Monday    — Mega
Tuesday   — Super
Wednesday — Ultra Grand
Thursday  — Mega
Friday    — Grand
Saturday  — Grand

That's 2 Ultra Grand days, 2 Grand days, 2 Mega days, and 1 Super day per week — zero Basic days going forward.

Reasoning: the in-game credit costs on several games have climbed to fairly high levels lately, and we want to make sure everyone — regardless of how much they've bought in — has a real shot at trying out the bigger tiers without spending anything. This felt like the fairest way to do that.

Same mechanics as before: one free claim per day, no purchase necessary, no DORK required, ever. The only thing that changed is which tier that daily card actually is.

Try it here: dorkcoingames.com/free-scratcher-game/



[Spin Wheel] Prize values increased 10x across the board

Quick update — the free hourly Spin Wheel just had every prize value multiplied by 10x.

Old payouts: 2 / 5 / 3 / 10 / 2 / 7 / 4 / 20 credits
New payouts: 20 / 50 / 30 / 100 / 20 / 70 / 40 / 200 credits

Same mechanics as before — one free spin per hour, no purchase necessary, no DORK required. Only the prize amounts changed.

Try it here: dorkcoingames.com/wheel-test/


[Dorksino] Turbo Spin now live on all slot machines

Shipped a solid quality-of-life upgrade across the entire slots lineup today.

Turbo Spin
Every slot machine — Dork Slots, Slots 5, Slots 10, Slots 25, Slots 50, and Vault 25 — now has a Turbo speed selector: OFF, 2x, 3x, 4x, or 5x. This speeds up the actual spin animation, letting you get through far more spins per minute if that's what you're after. You can switch speeds at any time, including mid auto-spin sequence — it takes effect on the very next spin without interrupting the one in progress.

Turbo is available from midnight until 11PM CDT. It's intentionally disabled for the final hour of each day, before that night's leaderboard payouts are calculated — this keeps the last hour a level playing field rather than turning into a turbo-spin race to snipe leaderboard positions right before payout.

Dork Vault 25 also had its Auto Spin cap raised from 20 to 50, bringing it in line with the rest of the slots lineup. (Note: Vault 25's rare Vault Climb bonus round keeps its normal pacing regardless of turbo setting — that part's meant to stay a little dramatic.)

No changes to odds, payout tables, or prize structure — this is purely about spin speed and convenience.

Try it here: dorkcoingames.com/dorksino/


[ANN] 10 Weeks of Community-Run Dorkcoin — Celebration Coindrop, Wed Aug 19th

Ten weeks ago the community took over running Dorkcoin, and it's still alive, growing, and paying out real DORK every single day. Time to celebrate.

The Event On Wednesday, August 19th, 2026, we're running a 60-minute Coindrop in our Discord's Dorky Tavern (#airdrops-and-more channel) — 200,000 DORK will be split among everyone who joins the drop during that window.

Not in the Discord yet? Join here: https://discord.com/invite/yZf2zq8z9B

While You're There Check out the full Dorkcoin gaming ecosystem while you wait for the drop:

Dorkcade (skill-based arcade games): https://dorkcoingames.com/dorkcade/
Dorksino (crypto casino games): https://dorkcoingames.com/dorksino/
Dork Carnival (carnival-style games): https://dorkcoingames.com/carnival/

Guaranteed Free DORK Want a sure thing before the drop even starts? Dork Bingo gives every player 2 free games daily — no buy-in required. Find it on the Dorksino lobby: https://dorkcoingames.com/dorksino/

Ten weeks of community stewardship and counting. Come celebrate with us on the 19th.
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August 17, 2026, 08:23:39 PM
 #66

[ANN] 10 Weeks of Community-Run Dorkcoin — Celebration Coindrop, Wed Aug 19th

Ten weeks ago the community took over running Dorkcoin, and it's still alive, growing, and paying out real DORK every single day. Time to celebrate.

The Event On Wednesday, August 19th, 2026, we're running a 60-minute Coindrop in our Discord's Dorky Tavern (#airdrops-and-more channel) — 200,000 DORK will be split among everyone who joins the drop during that window.

Not in the Discord yet? Join here: https://discord.com/invite/yZf2zq8z9B

While You're There Check out the full Dorkcoin gaming ecosystem while you wait for the drop:

Dorkcade (skill-based arcade games): https://dorkcoingames.com/dorkcade/
Dorksino (crypto casino games): https://dorkcoingames.com/dorksino/
Dork Carnival (carnival-style games): https://dorkcoingames.com/carnival/

Guaranteed Free DORK Want a sure thing before the drop even starts? Dork Bingo gives every player 2 free games daily — no buy-in required. Find it on the Dorksino lobby: https://dorkcoingames.com/dorksino/

Ten weeks of community stewardship and counting. Come celebrate with us on the 19th.

This gives people a real chance to get some DORK coin without having to fork out money, and whether they hold or sell, it puts DORK into more hands to stake if they want or use on dorkcoingames.com to possibly earn even more.
P.S. I wonder who won the DORK TOURNEY

341WGnD6kAzTTq4svFMwkx1cx1tfj65t4S
"In a nutshell, the network works like a distributed timestamp server, stamping the first transaction to spend a coin. It takes advantage of the nature of information being easy to spread but hard to stifle." -- Satoshi
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August 17, 2026, 10:29:15 PM
Last edit: August 18, 2026, 10:44:41 AM by carlj1000
 #67

[ANN] Miss Dork Stud — A New Table Game for Dorksino

Dorksino just got its most involved table game to date: Miss Dork Stud, a 5-card stud poker game played entirely against a fixed paytable rather than the dealer or other players.

This is explicitly my own rendition of the Mississippi Stud you'd find at a real casino table — not a straight port. I kept the core structure (it plays like the game you know) but made a handful of deliberate changes to the economics, detailed below.

How It Plays

Place an Ante (5-25 credits) and, if you want, a Community Card Bonus side bet (0-100 credits)
You're dealt 2 hole cards; the dealer sets 3 community cards face down
Across three decision points — 3rd, 4th, and 5th Street — one more card is revealed each round and you choose to fold or bet 1x/2x/3x your original ante
After your final decision, the last community card is revealed and your best 5-card hand (2 hole + 3 community) is checked against the paytable below. Every active wager pays at the same rate.

Main Hand Paytable

Royal Flush 500:1 | Straight Flush 100:1 | Four of a Kind 40:1 | Full House 10:1 | Flush 6:1 | Straight 4:1 | Three of a Kind 3:1 | Two Pair 2:1 | Pair Jacks-or-better 1:1 | Pair 5s-10s: Push | Pair 2s-4s / No Pair: Loss

Community Card Bonus Paytable (judged only on the 3 community cards)

Straight Flush 40:1 | Three of a Kind 30:1 | Straight 6:1 | Flush 3:1 | Pair 1:1 | No Pair: Loss

What I Changed From the Standard Game

Push range widened to 5s-10s — standard Mississippi Stud pushes on 6s-10s. Mine pushes one rank lower too, giving players slightly better odds of getting their wager back on a middling hand.
Wins don't return your wager — in a real casino, a winning Mississippi Stud hand returns your chips plus the multiplier payout. In Miss Dork Stud, a win pays DORK and jackpot points on top of your bet, but the wagered credits themselves are spent regardless of outcome. The only wager that ever comes back is a genuine push.
A jackpot points system tied to real odds — every qualifying hand (main or bonus) earns points scaled to both your bet size and that hand's actual rarity in the paytable. Points accumulate across all players all day, and at midnight the jackpot pool (which grows a little with every hand played) splits among the top-3.
A daily payout cap — 50,000 DORK total across all players per day. Once hit, new hands stop dealing until the next day; any hand already in progress finishes normally.
Bonus bet never pushes — win DORK or lose the bonus outright, no middle ground.

The Community Card Bonus is judged purely on the 3 community cards and settles independently of your main hand — even if you fold, the remaining community cards still get revealed and your bonus bet still gets a fair shake.

Every card is dealt and held server-side; nothing is exposed to the client before it's supposed to be revealed, and every decision is re-validated server-side against the real game state.

Full rules and both paytables are built directly into the game via a How To Play tab, along with a live leaderboard showing today's top point earners.

Play at dorkcoingames.com/dorksino/
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August 18, 2026, 05:13:05 PM
Last edit: August 18, 2026, 06:02:10 PM by Testing Crypto
 #68

Coin Supply (DORK)
11,523,600

Network Weight
10,001,567

Nestex LPs
935,891.6385420

Nestex order book shows
397.5K up for sale

Cexius order book shows
25,808.62 up for sale

Burnt supply
78,166.73601470

I’m guessing there’s up to 84,667.38 left over in dorkcoingames.com and offline wallets.

oh yeah and this https://dorkcoingames.com/live/
🔥 NEXT BURN TALLY 🔥
24326.10 DORK
143261.00 DORK spent on scratchers since the last burn (10% burns)
0.00 DORK spent on Dork Solitaire purchases since the last burn (100% burns)
0.00 DORK spent on Dork Miner Pro upgrades since the last burn (100% burns)
10000.00 DORK spent on Dork Tetris purchases since the last burn (100% burns)

341WGnD6kAzTTq4svFMwkx1cx1tfj65t4S
"In a nutshell, the network works like a distributed timestamp server, stamping the first transaction to spend a coin. It takes advantage of the nature of information being easy to spread but hard to stifle." -- Satoshi
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August 19, 2026, 11:28:30 AM
Last edit: August 28, 2026, 05:09:59 PM by Welsh
 #69

https://discord.gg/avjv9GPn?event=1539596437019689131

200,000 Dork Coindrop Airdrop today!
New Dorkcade Game: Dork Breaker

Just added a classic brick-breaker/Breakout game to Dorkcade — built from scratch, server-authoritative where it counts, and fully integrated into the existing daily prize pool system.

How it plays:

Classic paddle-and-ball brick-breaking action, with every brick branded with the Dork mascot
3 lives (balls) per play — lose all 3 and the round ends
Full controls: arrow keys, A/D, or mouse/touch drag for the paddle
3 power-ups drop randomly from destroyed bricks:
Wide Paddle (blue) — bigger paddle for a while
Multi-Ball (orange) — splits your ball into three
Slow Ball (green) — temporarily slows the ball down
Clearing the board doesn't end the game — it refills with a fresh layout and a faster ball, so difficulty ramps the longer you survive
Mobile-friendly: touch controls, and the play area is laid out so your finger doesn't block your own paddle while dragging

Economy:

2 Credits per play
Feeds the shared daily 5,000 DORK prize pool
Top 3 scorers each night split the pool 60/30/10

Play here: dorkcoingames.com

As always, feedback and bug reports welcome — this game went through a fair number of iterations to get the physics feeling right, so if anything looks off, let me know.
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August 20, 2026, 11:46:23 AM
 #70

**DORK Burn Update — 33,725.30 DORK Burned**

Another token burn has been executed for the Dorkcoin (DORK) project. 33,725.30 DORK was sent to the dedicated burn address and is now permanently removed from circulating supply.

**Source of the burned funds:**
- 18,125.30 DORK — 10% of Dork Scratcher ticket revenue
- 600 DORK — 100% of Dork Miner Pro in-game upgrade purchases
- 15,000 DORK — 100% of Dork Tetris sales

**Transaction ID:** 509ad8443d6d91b5a78b6218969e939e47210bf0b08ead4f3c8c41e1a1f4a4d9
**Burn address:** DBURN3nLyUMCRZbcZ3ENinyqUQYLsF5K7R

**Lifetime total burned: 111,892.03601470 DORK across 8 transactions**, confirmed via block explorer and publicly verifiable on-chain at any time.

For context: DORK is a proof-of-stake coin, meaning new supply is continuously minted through staking rewards rather than having a fixed cap. These burns are designed to work against that ongoing staking-driven inflation, not to reduce toward some fixed target. Revenue-funded burns like this one happen periodically, sourced from real spending activity across the Dorkcade platform (Scratchers, Miner Pro, Tetris, and other in-game purchases).
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August 22, 2026, 11:23:15 AM
Last edit: August 28, 2026, 05:09:30 PM by Welsh
 #71

Dork Bingo — Auto-claim removed, reaction windows loosened

Making this change based directly on community feedback, and honestly, the feedback was right: what's the point of a Call Bingo mechanic if one of the tiers just pays you automatically with no call and no risk? That defeated the whole premise of the game, so it's gone.

Changes now live:

The old "Auto" (1x, no-risk) tier no longer auto-pays. Every tier — including 1x — now requires you to actually click Call Bingo to collect. On 1x, the button stays active for 10 minutes after your line completes; if you don't click in that window, the round ends with no reward.
The 3x/5x/7x reaction windows were too tight, so they've been loosened:
3x: 1.5s → 3s
5x: 1s → 2s
7x: 0.5s → 1s
Calling bingo early (before a line actually completes) still kills the card instantly, on every tier — that part hasn't changed.

Play here: https://dorkcoingames.com/games/dorkbingo/

Thanks to everyone who pushed on this — keep the feedback coming.

Dork Blackjack — split into 3 stakes tiers, each with its own nightly pool

Making this change based on community feedback: a single shared blackjack game wasn't giving players real stakes options, so it's now three separate games, each with a fixed bet and its own dedicated nightly pool.

Now live:

Dork Basic Blackjack — 1 credit bet, 100 DORK nightly pool
Play: https://dorkcoingames.com/games/dorkbjbasic/
Dork Blackjack 25 — 25 credit bet, 500 DORK nightly pool
Play: https://dorkcoingames.com/games/dorkbj25/
Dork Blackjack 100 — 100 credit bet, progressive nightly pool starting at 1000 DORK and growing by 1 DORK with every 100-credit bet placed
Play: https://dorkcoingames.com/games/dorkbj100/

Rules are unchanged across all three — fresh shuffled deck every hand, hit/stand/double down, natural blackjacks pay 3:2 — and instant per-hand DORK payouts still apply on top of the nightly pools. Pick the stakes that fit you.

Thanks for the feedback that got this built — keep it coming.
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August 28, 2026, 12:59:35 PM
 #72

I haven’t had a chance to play dorkcoingames.com for almost a week, and I just logged in to discover I won 10,000 DORK in the tournament :dorkicon: Dork Tourney winner - 2026-W34
8/24/2026, 12:00:07 AM
+10000.00 DORK

Network weight is 7502309

Coin Supply (DORK)
12,231,800
+ 74,601 (24h)

PoS Difficulty
1.32 M

▲ 54.00%

341WGnD6kAzTTq4svFMwkx1cx1tfj65t4S
"In a nutshell, the network works like a distributed timestamp server, stamping the first transaction to spend a coin. It takes advantage of the nature of information being easy to spread but hard to stifle." -- Satoshi
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