Cute little site op though the ANN presentation leaves a lot to be desired. Interesting concept, but it's going to be extremely tough for your site to compete with the big dogs primarily because this is a p2p site which don't tend to do well.
Liquidity is the first major issue to tackle followed by other issues. All the best with your project team.
Thanks for the encouraging parts of your reply.
I need to address the "liquidity" part of your reply though. People keep bringing up the P2P and liquidity problem, but they don't quite seem to understand that this issue is not as big of a problem for Buzz Bux, as it is for other P2P platforms.
A) We DO NOT have realtime matchmaking. We only provide ASYNC MATCHMAKING. That means player A can play whenever he wants, without player B being there at the same time. I hope you and others will be able to understand this concept.
B) We have 3 different competition mechanisms for each game. Tournaments, Ranked Quick Games, Friend Challenges. Tournament is arguably the biggest money maker for both players and creators.
How Tournament works: 1) You buy ticket. 2) You play game. 3) Your score counts towards tournament leaderboard. - ABSOLUTELY NO MATCHAMAKING IS REQUIRED FOR TOURNAMENT SCORING. That means you just play games and your score is submitted for tournaments, REGARDLESS if you get matched or not.
I hope this helps to clarify that we are not exactly like other P2P platforms, in the sense that we don't need players online at the same time, for our platform to function and provide value.