my question is, do you really care about 0.7%? I mean, how does it affect you? Are you making money from playing house games and see that you are 0.7% under or what?
Fair question for a personal RTP graph, but I think that 0.7% gap is a different problem from this thread.
If you play hundreds of thousands of bets on Stake originals and land 0.7% under the advertised RTP, that can still be variance. Like you said, more volume should pull the number closer. Player RTP is a noisy way to judge a game.
Gamdom Crash is cleaner than that, because you don't need a million-bet sample. The extra edge is sitting in the published verifier formula
before anyone plays: a 2x target pays 98%, not 99%. That's an extra $10 expected cost per $1,000 wagered at 2x, and closer to $18 per $1,000 if you're hunting 10x. When Gambafish recomputed 6.8M+ rounds of the current chain and got ~98.0% at 2x, that wasn't an unlucky sample. That's the formula showing up in the results.
I think there is a minimum conclusion here that 1% House Edge is extremely misleading, I really hate when the house tries to use rakeback to form part of the HE as this in no way is accurate.
Yeah, this is the part that still bothers me. The Zero Edge rakeback came back at exactly 1% per bet on the account that was tested, so a 2x player gets lifted to 99%, not to the 100% the promo implies, and a 10x player only gets to about 98.21%. Romer saying Originals ran above 100% RTP this year overall can still be true if rakeback, other games and a few big sessions pad the blend. It just doesn't answer the formula question.
So I do care about the gap when it's baked into the code and the help text still says 1%. Sample-size arguments make sense for someone's personal graph. They don't rewrite a published RTP(x).
Has anyone here who actually plays Gamdom Crash checked their own cash-out mix against that table? Curious if low-target players notice it less, which is what the maths predicts.