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Author Topic: The Litecoin Development Club  (Read 24451 times)
StewartJ (OP)
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February 09, 2012, 07:15:39 PM
 #21

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Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.

Some sites where a low intensity mining can occur:
User generated sites: reddit, stumble upon, forums
Video and porn sites: youtube, *tube
Flash game sites
download sites

1QA, I was thinking the same thing: trading the ease-of-use of a simple web interface for a little less LTC mining efficiency?
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BitcoinPorn
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February 09, 2012, 07:20:25 PM
 #22

As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.   

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.

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February 09, 2012, 07:48:31 PM
 #23

As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.  

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.

BPorn, are you saying that flash game users could be mining at the same time they are playing, and paying LTC rewards to the flash game author/web site?

This is sounding more and more interesting.

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February 09, 2012, 07:52:10 PM
 #24

As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.  

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.

BPorn, are you saying that flash game users could be mining at the same time they are playing, and paying LTC rewards to the flash game author/web site?

This is sounding more and more interesting.


This is exactly what Vanderbleek is doing with his game, only in Java.
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February 09, 2012, 08:20:36 PM
 #25

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Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.

You all know I love efficiency. What I'm trying to say is that in modern browsers a Java miner can probably be 10x to 100x faster than a Javascript one, while retaining the same functionality (you can even access the internals of a Java applet using Javascript). I would hate to see a webpage use 100% of my CPU just to compute 20 hashes per second, given that there's a way to compute 1000 hashes per second.

Pooler, for gamers who know very little about alt-coins/bitcoins, let alone mining them, what approach would you take
to get the gaming community to adopt Litecoin mining with spare CPU time?

I'm not exactly the gamer type (consider that my favorite games are X-COM and Master of Orion, and it's been a while since I last played them Cheesy), but I hope that Vanderbleek's project will set the example for other developers interested in Litecoin. The idea of mining coins and being able to use them in the game itself looks like a good one.
On the other hand, there are many Flash/Java gaming sites that could simply use an embedded miner in addition or as an alternative to ad banners.

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February 09, 2012, 11:44:17 PM
 #26

If a major player offered to "buy out" all existing Litecoin only if 90% of all accounted for coins were included, would you sell at least 90% of you holdings? I would like to see someone try this just to see if a big company could outperform Bitcoin with even an arguably superior code.

but how are you going to stop us from joining LTC2 (some fork of the chain presale) after we sell?
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February 10, 2012, 12:01:06 AM
 #27

Pooler, for gamers who know very little about alt-coins/bitcoins, let alone mining them, what approach would you take
to get the gaming community to adopt Litecoin mining with spare CPU time?
I think the idea would be to use LTC as a currency within the game (just as many games use "gold"), and users have to mine it to get it.

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February 10, 2012, 12:29:43 AM
 #28

Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.

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February 10, 2012, 03:40:19 AM
Last edit: February 10, 2012, 05:21:04 AM by BitcoinPorn
 #29

Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.

I would suggest talking with https://bitcointalk.org/index.php?action=profile;u=338 who made Witcoin https://bitcointalk.org/index.php?topic=5757.0 which I did not really check out until it was too late and user base along with other things were taking the site down.  But mizery I would feel has more experience than most users in this very specific idea, worth shooting a PM.  Even if not into Litecoin, mizery is one of the most level headed users I have see on this board, so I can see at least seeing getting a decent opinion on this subject, like if it would be worth trying at all.

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February 10, 2012, 03:26:28 PM
 #30

There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  Huh

https://bitcointalk.org/index.php?topic=63365.0




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February 10, 2012, 03:54:05 PM
 #31

Im game for helping out on this but yes a better exchange should be developed


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February 10, 2012, 04:57:40 PM
 #32

Time to chime in:

The intention of my game was to create a "social game" much like "insert_theme_here-ville" that mined using the player's CPU. Coins mined would be paid out to the players as various rewards throughout the game, and those coins to be withdrawn or used to purchase upgrades, new levels, whatever. LTC was chosen because everyone has a CPU, and everyone does not have an openCL capable GPU.

As pooler said, Java was the better choice, partially due to speed, partially due to my being more familiar with it. Pooler finished the miner before I did, and his is about as fast as it's going to get, I think (seriously, the man is crazy at speeding things up). I started working on the game proper, got the java to interface with litecoin, implemented an inventory, some basic controls, etc. The project is currently on hold, because I don't have time to work on "hobbies" at the moment (I code mainly for fun). I'm still intending to work on it as free time permits, but that probably won't be for at least a month. If you can wait that long, fine, if not (and if there is demand) I will throw the code up on git or dropbox or something, so someone else can play with it.

TLDR: If people want, I'll put what code I have up on the net, because I'm not going to be working on it for at least a month.

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February 10, 2012, 10:07:36 PM
 #33

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Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.


Out of curiosity, I just quickly tried to convert scrypt.c into javascript using emscripten and the results are (when run under node-js):

1. It is roughly 100 times slower than C original (which was compiled without optimizations)

2. Hash computed by js was different (read: incorrect) than C version.

Resulting js file was 300K large. Ain't even try to start fixing this.

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February 10, 2012, 11:08:36 PM
Last edit: February 10, 2012, 11:37:22 PM by StewartJ
 #34

Just to give you heads up on another LTC development:

There is an active group working to get an LTC-based poker game up and running.

"Tasty Aces" will be a friendly, get-together poker lounge for the LTC crowd, and will also help showcase a fully-working
Litecoin betting application. The House Rake will be used to pay for coding/hosting/maintenance. Uses the GitHub poker script.

If you want to volunteer any coding help, server hosting, etc, please let me know.






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February 10, 2012, 11:40:35 PM
 #35

Uses the GitHub poker script.
Link please?  Thanks.

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February 10, 2012, 11:47:39 PM
 #36

Uses the GitHub poker script.
Link please?  Thanks.

I think this is the one being used:
https://github.com/hippich/Bitcoin-Poker-Room

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February 11, 2012, 02:33:37 AM
 #37

There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  Huh

The source is not credible. I recommend ignoring it until evidence is offered.

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February 11, 2012, 04:13:09 AM
 #38

There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  Huh

https://bitcointalk.org/index.php?topic=63365.0


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February 11, 2012, 08:17:49 PM
Last edit: February 11, 2012, 08:49:50 PM by StewartJ
 #39

Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.



Would be interesting to create a test interface, with something like a Forum or Blog.

Create a blog or forum where folks can come by, read comments and give positive feedback for a comment, which in turn gives fractional LTC "rewards" to the comment's author.

The LTC awarded would be created by the voter himself who was CPU mining at the web site through a javascript.

Its just a tiny tick in terms of currency, far below what any LTC/BTC donation you would get. But with lots of positive feedback, it might add up into something worthwhile.

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February 15, 2012, 12:30:12 AM
 #40

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