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Alternate cryptocurrencies => Altcoin Discussion => Topic started by: StewartJ on February 08, 2012, 04:32:57 PM



Title: The Litecoin Development Club
Post by: StewartJ on February 08, 2012, 04:32:57 PM
** UPDATED, as of 3/2/12 **

*** I will be updating on a regular basis the status of projects listed below. There is progress, slowly but surely :) ***


I want to create a gathering of like-minded Litecoin "Angels" who want to see this coin succeed and become just as popular as Bitcoins.
Essentially, I would like to see discussions and promotion of ideas for LTC adoption in the greater Bitcoin community and/or beyond.

Along those lines, some ideas for consideration...

- Work on projects to increase the Litecoin Client Base, something like an LTC Faucet.
---- LTC Faucet: volunteer(s) to code/design/host a 1 page front-end like BTC Faucet, appreciate LTC donors for faucet pool.
------ Update: the Litecoin Faucet is now up and running, check it out here: http://freelitecoins.appspot.com/
------ A great thanks to Bitcoinsarefun on this Forum, for taking the time and effort to make this happen!
------ If you want to donate the Faucet Pool, the LTC address is: LVjTGE71w5UQj5bedEQNoVoxcXidBAbJ1D
------ We have 61 Users who have downloaded from the Faucet, with 200+ LTC donated in the Faucet Pool. (as of 2-28-12)

- Develop online betting / gambling games  that use LTC such as Poker, Blackjack (see the LiteJack21 thread)
---- LTC Poker Lounge has been started, ran into coding issues with the github poker script, on hold for while.
---- Renewed interest for LTC Poker has been shown on the this thread: https://bitcointalk.org/index.php?topic=66809.0 (3-2-12)
---- The LiteJack21 Blackjack game thread can be found here: https://bitcointalk.org/index.php?topic=63043

- Create a better LTC/BTC/USD Exchange to encourage trading, volume, liquidity.
---- There's work being done on a P2P Crypto-Coin Exchange, check it out: https://bitcointalk.org/index.php?topic=62879
---- BTC-E is a decent working exchange for LTC; wonder if we could petition them to fix their slow/timing-out server issues?

- Find and develop niche markets online that could use LTCs unique currency and mining features
---- Java/Javascript Web Surfer Mining:
-------- This site provides code to embed on your web site so visitors can mine Litecoin for you with their spare CPU cycles:
------------ http://www.litecoinpool.org/embed  Thanks to the Litecoinpool for making this available.
-------- How about a blog or forum where you give positive feedback to comments/users using cpu-mined LTC "Rewards" ?

- Develop Online / Flash Games that use LTC currency in innovative ways (revised 2-28-12)
---- There's been interesting discussion about this aspect of Litecoin, here are two LTC gaming ideas worth considering:
------- Pay-LTC-as-You-Play Online/Flash Game
------------ Put up a flash/online game on a web page, embed a javaminer script to create LTC  income for the author of the game.
------------ Players of the flash game create the LTC with spare CPU cycles, with players permission.
------- LTC Reward / Treasure Online/Flash Game
------------ Create an online "mining/treasure" game where LTC is given as a reward for reaching a level, reaching your quest. Player has an
------------ LTC account while they are playing game, gaining/losing LTC as they play.
---- Building LTC-based games of this sort would go a long way to help build potential demand and prove the viability of Litecoin.

- Create Showcase online applications/businesses that use Litecoins for payment

- Incentive BTC-based businesses to adopt LTC as another form of payment

- (insert your ideas here.....)
 
Welcome any and all feedback.


FYI:
If you gathered that I am an early adopter and have a vested interest in seeing LTC succeed, then you are correct.



Title: Re: Litecoin Development Club
Post by: btc_artist on February 08, 2012, 04:40:51 PM
- Develop just-for-fun, non-profit games that use LTC such as Poker, Blackjack (see the LiteJack21 thread)
Link?

Edit, found: https://bitcointalk.org/index.php?topic=63043.0


Title: Re: Litecoin Development Club
Post by: StewartJ on February 08, 2012, 04:46:43 PM
- Develop just-for-fun, non-profit games that use LTC such as Poker, Blackjack (see the LiteJack21 thread)
Link?

Edit, found: https://bitcointalk.org/index.php?topic=63043.0

Yes, I believe this is a for-profit game proposal, probably using his Bitcoin Blackjack site as model.


Title: Re: Litecoin Development Club
Post by: Remember remember the 5th of November on February 08, 2012, 05:13:39 PM
Here is another idea.

A light database. Something that will add to the name. BDB seems to be slow, as I've been told.


Title: Re: The Litecoin Development Club
Post by: cbeast on February 08, 2012, 06:02:32 PM
If a major player offered to "buy out" all existing Litecoin only if 90% of all accounted for coins were included, would you sell at least 90% of you holdings? I would like to see someone try this just to see if a big company could outperform Bitcoin with even an arguably superior code.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 08, 2012, 06:47:17 PM
If a major player offered to "buy out" all existing Litecoin only if 90% of all accounted for coins were included, would you sell at least 90% of you holdings? I would like to see someone try this just to see if a big company could outperform Bitcoin with even an arguably superior code.

An interesting concept, but wonder if that does not defeat the purpose of a crypto-currency.

Your suggesting that a corporate entity would manage a crypto-coin better than the peer-to-peer network itself.

Would the LTC miners approve of such centralization, if the rewards were great enough for them?

With the initial cost of Alt Coins relatively cheap, guess there is no stopping one company/entity from buying up any
coin en-masse and doing what they want with it.




Title: Re: The Litecoin Development Club
Post by: Lord F(r)og on February 08, 2012, 07:22:39 PM
Matoking is going to dev a mining frontend: https://bitcointalk.org/index.php?&topic=62414


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 08, 2012, 08:11:16 PM
Matoking is going to dev a mining frontend: https://bitcointalk.org/index.php?&topic=62414

I imagine this would make LTC mining more popular, accessible?


Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 08, 2012, 08:24:37 PM
My goals for litecoin development is strategic.

Rather than postion LTC as a me-too, johnny come lately, I want to appeal to a position where LTC is clearly a favorite. Until a few days ago, it was the 2.5m confirmation. My guess is, that will be a moot point once instant confirmations on BTC work.

Think about it this way: If whatever we do can also be done by BTC and say, SolidCoin, I fear it may not develop a critical mass.

I was thinking more in terms of this:

mine LTC on web pages (javascript miner), games, etc where CPU coin is stronger. Then the website/game developer can pay rewards in terms of LTC. Bitcoin wont be able to compete here. Other alt-coins (including custom altcoins by game owners) may indeed enter here, but its unlikely if they can use our LTC miners/ libraries for free.

I'm sure you or others could come up with other solutions but they should appeal to LTC strengths and BTC weakness. (Forget about the rest of the alt coins)

Strengths of LTC:

* cpu vs gpu (wont slow down games)
* comparitively more bountiful to mine
* alternative, easier way to accumulate currency (i.e. by surfing websites and playing games)

So yes, we appeal to the lazy and leisurely folks who are glad to surf the web but cannot be bothered / are motivated enough to setup a mining rig. But they do care about points on their website/game/etc. and how cool would it be if you could actually do something with those points? Exchange it for cash or BTC? Perfect.

Convince facebook to award LTC for every "Like" someone gets (Ok, facebook probably wont care, but other sites may). Just the fact that its easier to award 1LTC rather than 0.003 BTC should be a motivation to pick LTC for such a role.

If we could have an online wallet for LTC just like blockchain's wallet, people wouldnt even need to download anything. They could just play games, spend their LTC on merchandise (or whatever).


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 08, 2012, 08:36:23 PM
My goals for litecoin development is strategic.

Rather than postion LTC as a me-too, johnny come lately, I want to appeal to a position where LTC is clearly a favorite. Until a few days ago, it was the 2.5m confirmation. My guess is, that will be a moot point once instant confirmations on BTC work.

Think about it this way: If whatever we do can also be done by BTC and say, SolidCoin, I fear it may not develop a critical mass.

I was thinking more in terms of this:

mine LTC on web pages (javascript miner), games, etc where CPU coin is stronger. Then the website/game developer can pay rewards in terms of LTC. Bitcoin wont be able to compete here. Other alt-coins (including custom altcoins by game owners) may indeed enter here, but its unlikely if they can use our LTC miners/ libraries for free.


I'm sure you or others could come up with other solutions but they should appeal to LTC strengths and BTC weakness. (Forget about the rest of the alt coins)

Strengths of LTC:

* cpu vs gpu (wont slow down games)
* comparitively more bountiful to mine
* alternative, easier way to accumulate currency (i.e. by surfing websites and playing games)

So yes, we appeal to the lazy and leisurely folks who are glad to surf the web but cannot be bothered / are motivated enough to setup a mining rig. But they do care about points on their website/game/etc. and how cool would it be if you could actually do something with those points? Exchange it for cash or BTC? Perfect.

Convince facebook to award LTC for every "Like" someone gets (Ok, facebook probably wont care, but other sites may). Just the fact that its easier to award 1LTC rather than 0.003 BTC should be a motivation to pick LTC for such a role.

If we could have an online wallet for LTC just like blockchain's wallet, people wouldnt even need to download anything. They could just play games, spend their LTC on merchandise (or whatever).



I love these ideas for LTC niche market outside of Bitcoin realm.... huge possibilities!

What could we do to develop these ideas into reality?


Title: Re: The Litecoin Development Club
Post by: Lord F(r)og on February 08, 2012, 08:42:46 PM
Matoking is going to dev a mining frontend: https://bitcointalk.org/index.php?&topic=62414
I imagine this would this make LTC mining more popular, accessible?
This would at least attract people to ltc-mining who are not experienced in setting up a miner via command line/batch file or aren't able to gpu-mine for whatever reason. Like btc-guiminer it would become an entry point in mining ltc and this supports ltc on the "miner-side". Surly those people are a minority jet because I allege a minimum technical computer knowlege to get interested in ltc or lets say btc, because it has the higher media attention. Attention on alternate currencies follows afterwards.


Title: Re: The Litecoin Development Club
Post by: coblee on February 08, 2012, 09:33:57 PM
mine LTC on web pages (javascript miner), games, etc where CPU coin is stronger. Then the website/game developer can pay rewards in terms of LTC. Bitcoin wont be able to compete here. Other alt-coins (including custom altcoins by game owners) may indeed enter here, but its unlikely if they can use our LTC miners/ libraries for free.

Vanderbleek (https://bitcointalk.org/index.php?action=profile;u=44378) was working on a game that uses litecoin as a currency and generates litecoin in the background. I don't know the current status of it. You may want to contact him.

If we could have an online wallet for LTC just like blockchain's wallet, people wouldnt even need to download anything. They could just play games, spend their LTC on merchandise (or whatever).

There's already a litecoin instawallet created by g2x3k: http://wallet.it.cx/


Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 08, 2012, 09:52:45 PM
Quote
There's already a litecoin instawallet created by g2x3k: http://wallet.it.cx/

That's great. I hope he will add the ability to import vanity and other addresses.


Title: Re: The Litecoin Development Club
Post by: Tittiez on February 09, 2012, 02:47:20 AM
What about a Chrome extension or Firefox plugin that mines in the background with your spare cpu cycles?


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 09, 2012, 03:22:12 AM
What about a Chrome extension or Firefox plugin that mines in the background with your spare cpu cycles?

I really am liking this spare mining LTC approach to generate money to pay for online stuff.

Wonder if we could setup some beta projects along these lines and test this concept.


Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 09, 2012, 02:05:12 PM
What about a Chrome extension or Firefox plugin that mines in the background with your spare cpu cycles?

I really am liking this spare mining LTC approach to generate money to pay for online stuff.

Wonder if we could setup some beta projects along these lines and test this concept.

All we need to do is to convince Vanderbleek to package the mining part of his game as a javascript library and open it up.

i.e. I should be able to say something like:

var LTCaddress = "LTCaddressForMyGame324yshkkss67";
<script src="http://blah.net/ltcminer.js">

And my web page should generate LTC and feed it to the address above.

Secondly we need an ecommerce library which manages the overall LTC accounts of members, the website, etc.


Title: Re: The Litecoin Development Club
Post by: pooler on February 09, 2012, 03:15:34 PM
All we need to do is to convince Vanderbleek to package the mining part of his game as a javascript library and open it up.

Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

Quote
I should be able to say something like:

var LTCaddress = "LTCaddressForMyGame324yshkkss67";
<script src="http://blah.net/ltcminer.js">

And my web page should generate LTC and feed it to the address above.

Something like that has been available for two months now:
http://www.litecoinpool.org/embed
This embeddable miner is discussed in the same forum thread linked above, starting here:
https://bitcointalk.org/index.php?topic=52386.msg632047#msg632047


Title: Re: The Litecoin Development Club
Post by: btc_artist on February 09, 2012, 03:20:16 PM
All we need to do is to convince Vanderbleek to package the mining part of his game as a javascript library and open it up.

i.e. I should be able to say something like:

var LTCaddress = "LTCaddressForMyGame324yshkkss67";
<script src="http://blah.net/ltcminer.js">
There's already the in-browser Java miner from litecoinpool.org

Edit: Pooler was faster than me.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 09, 2012, 06:46:26 PM
All we need to do is to convince Vanderbleek to package the mining part of his game as a javascript library and open it up.

Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

Quote
I should be able to say something like:

var LTCaddress = "LTCaddressForMyGame324yshkkss67";
<script src="http://blah.net/ltcminer.js">

And my web page should generate LTC and feed it to the address above.

Something like that has been available for two months now:
http://www.litecoinpool.org/embed
This embeddable miner is discussed in the same forum thread linked above, starting here:
https://bitcointalk.org/index.php?topic=52386.msg632047#msg632047


Pooler, for gamers who know very little about alt-coins/bitcoins, let alone mining them, what approach would you take
to get the gaming community to adopt Litecoin mining with spare CPU time?



Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 09, 2012, 07:09:42 PM
Quote
Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.

Some sites where a low intensity mining can occur:
User generated sites: reddit, stumble upon, forums
Video and porn sites: youtube, *tube
Flash game sites
download sites


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 09, 2012, 07:15:39 PM
Quote
Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.

Some sites where a low intensity mining can occur:
User generated sites: reddit, stumble upon, forums
Video and porn sites: youtube, *tube
Flash game sites
download sites

1QA, I was thinking the same thing: trading the ease-of-use of a simple web interface for a little less LTC mining efficiency?


Title: Re: The Litecoin Development Club
Post by: BitcoinPorn on February 09, 2012, 07:20:25 PM
As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.   

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 09, 2012, 07:48:31 PM
As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.  

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.

BPorn, are you saying that flash game users could be mining at the same time they are playing, and paying LTC rewards to the flash game author/web site?

This is sounding more and more interesting.



Title: Re: The Litecoin Development Club
Post by: terrytibbs on February 09, 2012, 07:52:10 PM
As someone who loves and implements the java technology, the use with Litecoin especially is there.   Random traffic and hashes add up.

I had the operator of a large forum let a Bitcoin script run for just a couple of hours a long time ago, I think I had him use Bitp.it at the time, I have seen the usefulness.  Just be honest with your users, do not hide the fact that they are mining for whatever purpose.  

I was going to do a full flash game site one time but no longer have that spare time, there is plenty of opportunities for people to take on.

BPorn, are you saying that flash game users could be mining at the same time they are playing, and paying LTC rewards to the flash game author/web site?

This is sounding more and more interesting.


This is exactly what Vanderbleek is doing with his game, only in Java.


Title: Re: The Litecoin Development Club
Post by: pooler on February 09, 2012, 08:20:36 PM
Quote
Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.

You all know I love efficiency. What I'm trying to say is that in modern browsers a Java miner can probably be 10x to 100x faster than a Javascript one, while retaining the same functionality (you can even access the internals of a Java applet using Javascript). I would hate to see a webpage use 100% of my CPU just to compute 20 hashes per second, given that there's a way to compute 1000 hashes per second.

Pooler, for gamers who know very little about alt-coins/bitcoins, let alone mining them, what approach would you take
to get the gaming community to adopt Litecoin mining with spare CPU time?

I'm not exactly the gamer type (consider that my favorite games are X-COM and Master of Orion, and it's been a while since I last played them :D), but I hope that Vanderbleek's project will set the example for other developers interested in Litecoin. The idea of mining coins and being able to use them in the game itself looks like a good one.
On the other hand, there are many Flash/Java gaming sites that could simply use an embedded miner in addition or as an alternative to ad banners.


Title: Re: The Litecoin Development Club
Post by: unabridged on February 09, 2012, 11:44:17 PM
If a major player offered to "buy out" all existing Litecoin only if 90% of all accounted for coins were included, would you sell at least 90% of you holdings? I would like to see someone try this just to see if a big company could outperform Bitcoin with even an arguably superior code.

but how are you going to stop us from joining LTC2 (some fork of the chain presale) after we sell?


Title: Re: The Litecoin Development Club
Post by: btc_artist on February 10, 2012, 12:01:06 AM
Pooler, for gamers who know very little about alt-coins/bitcoins, let alone mining them, what approach would you take
to get the gaming community to adopt Litecoin mining with spare CPU time?
I think the idea would be to use LTC as a currency within the game (just as many games use "gold"), and users have to mine it to get it.


Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 10, 2012, 12:29:43 AM
Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.



Title: Re: The Litecoin Development Club
Post by: BitcoinPorn on February 10, 2012, 03:40:19 AM
Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.

I would suggest talking with https://bitcointalk.org/index.php?action=profile;u=338 who made Witcoin https://bitcointalk.org/index.php?topic=5757.0 which I did not really check out until it was too late and user base along with other things were taking the site down.  But mizery I would feel has more experience than most users in this very specific idea, worth shooting a PM.  Even if not into Litecoin, mizery is one of the most level headed users I have see on this board, so I can see at least seeing getting a decent opinion on this subject, like if it would be worth trying at all.


Title: Re: The Litecoin Development Club
Post by: Fuzzy on February 10, 2012, 03:26:28 PM
There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  ???

https://bitcointalk.org/index.php?topic=63365.0






Title: Re: The Litecoin Development Club
Post by: oscer on February 10, 2012, 03:54:05 PM
Im game for helping out on this but yes a better exchange should be developed



Title: Re: The Litecoin Development Club
Post by: Vanderbleek on February 10, 2012, 04:57:40 PM
Time to chime in:

The intention of my game was to create a "social game" much like "insert_theme_here-ville" that mined using the player's CPU. Coins mined would be paid out to the players as various rewards throughout the game, and those coins to be withdrawn or used to purchase upgrades, new levels, whatever. LTC was chosen because everyone has a CPU, and everyone does not have an openCL capable GPU.

As pooler said, Java was the better choice, partially due to speed, partially due to my being more familiar with it. Pooler finished the miner before I did, and his is about as fast as it's going to get, I think (seriously, the man is crazy at speeding things up). I started working on the game proper, got the java to interface with litecoin, implemented an inventory, some basic controls, etc. The project is currently on hold, because I don't have time to work on "hobbies" at the moment (I code mainly for fun). I'm still intending to work on it as free time permits, but that probably won't be for at least a month. If you can wait that long, fine, if not (and if there is demand) I will throw the code up on git or dropbox or something, so someone else can play with it.

TLDR: If people want, I'll put what code I have up on the net, because I'm not going to be working on it for at least a month.



Title: Re: The Litecoin Development Club
Post by: rini17 on February 10, 2012, 10:07:36 PM
Quote
Unfortunately a pure-Javascript miner would be too slow. For this reason, Vanderbleek decided to use Java instead. We were both working independently on the development of a Java miner back in November, but he stopped working on his version when I released mine (https://bitcointalk.org/index.php?topic=52386.0), so that he could focus on the game proper. The source code to both miners is now available at GitHub.

What exactly is the boundary of too slow? Even if it can do one share in one hour, that should be plenty for a site like facebook where people have it open all the time and has millions of customers.


Out of curiosity, I just quickly tried to convert scrypt.c into javascript using emscripten (https://github.com/kripken/emscripten) and the results are (when run under node-js):

1. It is roughly 100 times slower than C original (which was compiled without optimizations)

2. Hash computed by js was different (read: incorrect) than C version.

Resulting js file was 300K large. Ain't even try to start fixing this.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 10, 2012, 11:08:36 PM
Just to give you heads up on another LTC development:

There is an active group working to get an LTC-based poker game up and running.

"Tasty Aces" will be a friendly, get-together poker lounge for the LTC crowd, and will also help showcase a fully-working
Litecoin betting application. The House Rake will be used to pay for coding/hosting/maintenance. Uses the GitHub poker script.

If you want to volunteer any coding help, server hosting, etc, please let me know.


http://i41.tinypic.com/1esard.jpg





Title: Re: The Litecoin Development Club
Post by: btc_artist on February 10, 2012, 11:40:35 PM
Uses the GitHub poker script.
Link please?  Thanks.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 10, 2012, 11:47:39 PM
Uses the GitHub poker script.
Link please?  Thanks.

I think this is the one being used:
https://github.com/hippich/Bitcoin-Poker-Room



Title: Re: The Litecoin Development Club
Post by: Revalin on February 11, 2012, 02:33:37 AM
There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  ???

The source is not credible. I recommend ignoring it until evidence is offered.


Title: Re: The Litecoin Development Club
Post by: ThiagoCMC on February 11, 2012, 04:13:09 AM
There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  ???

https://bitcointalk.org/index.php?topic=63365.0


Stay away from @CoinHunter.
He is a famous liar. The biggest!


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 11, 2012, 08:17:49 PM
Basically, I think we can take something like reddit, which is open source and modify it so that upvotes are awarded something like 0.01LTC. Your karma count is remembered, but you get 1LTC for every 100 karma. Essentially this is the birth of social mining.



Would be interesting to create a test interface, with something like a Forum or Blog.

Create a blog or forum where folks can come by, read comments and give positive feedback for a comment, which in turn gives fractional LTC "rewards" to the comment's author.

The LTC awarded would be created by the voter himself who was CPU mining at the web site through a javascript.

Its just a tiny tick in terms of currency, far below what any LTC/BTC donation you would get. But with lots of positive feedback, it might add up into something worthwhile.



Title: Re: The Litecoin Development Club
Post by: Tittiez on February 15, 2012, 12:30:12 AM
bump


Title: Re: The Litecoin Development Club
Post by: daybyter on February 15, 2012, 03:04:21 PM
To me, there one game that would make sense to be used for mining: dig dug (or a clone of it):

http://www.classiconlinegames.nl/nintendo/155-dig-dug

mine, while you dig in the game, and once you've found some gold, you get some ltc, or so....


Title: Re: The Litecoin Development Club
Post by: markm on February 15, 2012, 04:12:40 PM
Is it open source?

If not, maybe consider http://www.openclonk.org/

Also, is there any truth in rumours that HTML5 might make it possible soon to run desktop apps as web apps?

-MarkM-


Title: Re: The Litecoin Development Club
Post by: daybyter on February 15, 2012, 04:40:54 PM
Looks great, but way too complicated to me. You want to spend the computing time on mining and not rendering?


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 15, 2012, 05:37:31 PM
I have updated the status of the Litecoin development projects.

Please see the original thread post for those updates.

Keep posting your ideas, suggestions, comments. Project volunteers are welcome.

Thanks.


Title: Re: The Litecoin Development Club
Post by: terrytibbs on February 15, 2012, 06:20:33 PM
I'll see if I can't get a functional faucet example up early next week.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 15, 2012, 06:28:28 PM
I'll see if I can't get a functional faucet example up early next week.

My Hero if you can do this, TerryTibbs.  If you build it, the LTC will be there for micro giveaways.

PM me to work out any details. Thanks!


Title: Re: The Litecoin Development Club
Post by: coblee on February 15, 2012, 07:05:57 PM
Thanks everyone for helping to make Litecoin succeed.

Since I love poker and know python, let me know how I can help with the LTC poker site.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 15, 2012, 07:38:15 PM
Thanks everyone for helping to make Litecoin succeed.

Since I love poker and know python, let me know how I can help with the LTC poker site.

Thanks Coblee.

Sent you a PM with details and contacts for the LTC Poker Game.


Title: Re: The Litecoin Development Club
Post by: daybyter on February 15, 2012, 10:13:32 PM
I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.


Title: Re: The Litecoin Development Club
Post by: Coinbuck @ BTCLot on February 18, 2012, 04:35:46 PM
BTCLot Litecoin Gambling has been updated to 1.1

Changelog:
- Lowered all the fees (poker has a widthdraw fee of 0.5% + 0.01 LTC, no rake fees).
- New features (such as a live chat).

If you would like any new feature just open a support ticket at https://btclot.com/support/

Regards,


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 18, 2012, 10:22:07 PM
I came across an interesting online multi-player "mining" game that uses Bitcoins to buy credits. You can use the BTC credits to buy mining gear to find hidden treasure in the game. There also appears to be auctions/sales of assorted mining gear between the players.

Here is the link to the mining game with a few sreencaps below:
http://www.minethings.com/


http://i39.tinypic.com/10nyzpv.jpg
http://i42.tinypic.com/57gcn.jpg




Wondering if we could go a step further with the Litecoin model and have a multi-player mining game where you find hidden LTC veins, nuggets, flakes, and coins for discovery. Players could use LTC to buy and sell mining equipment, buy/sell a mining stake, buy/sell/trade their mines, build adjoining towns with casinos, etc. They could cash out their LTC from the virtual mining world at any time.

I think LTC would be well suited for this kind of virtual currency game, because of the small USD factor and it is a crypto-currency.

Feedback welcome.


Title: Re: The Litecoin Development Club
Post by: daybyter on February 19, 2012, 12:18:10 AM
I would tie the actual mining in the game to the real cryptocoin mining. So you find something in the game, when you've found an actual block. You would make real money while playing the game.

OTOH, such a game seems very complicated to design in my eyes, and it would take too long before one got something running. That's why I sympathize with the retro game idea.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 19, 2012, 12:29:45 AM
I would tie the actual mining in the game to the real cryptocoin mining. So you find something in the game, when you've found an actual block. You would make real money while playing the game.

OTOH, such a game seems very complicated to design in my eyes, and it would take too long before one got something running. That's why I sympathize with the retro game idea.


I've always wanted to play Monopoly w/ real money.  The 500 dollar bill would be equal to $5, the 100 equal to $1, and so forth.

Think that would be a blast, using LTC for monopoly cash, if there was a practical online interface to play the game.


Title: Re: The Litecoin Development Club
Post by: daybyter on February 19, 2012, 01:39:13 AM
There's a monopd network, but that won't help much.

If it could be C, I would look for kapitalist, a KDE implementation.

But there are also some Java sources:

http://sourceforge.net/projects/javamonopoly/



Title: Re: The Litecoin Development Club
Post by: markm on February 19, 2012, 11:38:38 AM
A big problem with multiplayer games is often when a player starts into the game various items or places get created for that player to start with and start at, but the vast majority of players started end up not doing anything.

That results in floods of new "stuff" appearing out of no-where, and often also makes being online in the game 24/7 even more advantageous compared to good strategy and such than it would be without such a constant "random" influx of new stuff to grab/loot.

When I first came across HYIPs I naively thought they could provide a solution, since you could require a deposit from new players sufficient to ensure they are likely to at least try pretty hard, having something to lose. The benefit would be that when you finally return the deposits they have gone up in value.

Well of course it turned out that was a bad idea, but seemingly only because the HYIPs were scams. Had they legitimately actually served as trust accounts that yield interest that maybe would have worked quite nicely.

Maybe cryptocoins can work for that though, since at least the coins do not vanish and given how little they tend to be worth early on they might well be worth more by the time deposits get returned to the players.

Deposits would be useful in the case of Monopoly for example, becuase in addition to each player's starting cash Monopoly also assumes a bank.

Monopoly has money appear out of no-where at times, such as passing "go" and the bank error in your favour and your bonds mature type of chance and community chest cards; and it also has money vanish into the bank, such as when properties are initially purchased.

You could either have people only get to use their initial 1500 cash, so all play on an equal footing, all equally rich or poor, or allow people to pour as much money as they choose into the game.

The Galactic Milieu is the latter kind of model: there is no fixed amount people can pour into the game.

I really do not like though the amount of "cheating" that many online games have built into them in the operator's favour though. For example Travian-esque and O-game type games often have an NPC merchant "feature" in which you pay the operators of the game and in return a magical "merchant" whose stockpiles of resources cannot be raided and whose travel time to come pick stuff up and drop stuff off is zero will trade resources with you. Such things are unfair competition for players who wish to act as traders, unfairly beating their possible delivery/pickup times, fuel costs of pickup/delivery, and vulnerability of stockpiles to looting, as well as the counterparty risk in whether they will deliver at all.

Do any of the "accept payments at your website" services include Litecoins among the currencies they allow customers to use yet? I would like to have my web based games accept litecoin and devcoin as wqell as whatever other coins such a service supports, but am not aware of any such services that accept either litecoins or devcoins yet, let alone both... along with I0coins, Ixcoins, and others too would be nice, much like PayPal allows customers to use any of many different currencies.

-MarkM-


Title: Re: The Litecoin Development Club
Post by: CrownCloud on February 20, 2012, 01:12:57 PM
My and Graet's Cloud Storage and Cloud Desktop service accepts LiteCoins..

More info : http://liteco.in/viewtopic.php?f=14&t=6

The service is :
http://crowncloud.net/

NOTE : Although we don't mention it on the site, we accept LiteCoins.


Title: Re: The Litecoin Development Club
Post by: daybyter on February 20, 2012, 01:52:58 PM
So, I'm thinking about this dig dug idea and I'm somewhat further. The player would dig and a mining thread would run in the background. The mining thread finds a block and the player in the game finds a coin. He could use the found money to buy better mining tools (bigger shovel, jackhammer, water pump, oxygen etc). So the digging in the game would become faster and more efficient. Problem: the mining thread in the background wouldn't get more efficient, so the player couldn't make more money. That's where I'm stuck at the moment...


Title: Re: The Litecoin Development Club
Post by: markm on February 20, 2012, 03:09:21 PM
If you are looking to actually develop stuff instead of using already available free open source software, maybe DeVCoin would be worth looking into.

You could get some funding for developing, provided you make it free open source.

About the mining, you could pool all the coins mined, then use the total per period of time to determine how much loot is available to be found per unit of time.

Or you could plan on "MUDflation"... assume that more and more loot will basically appear out of nothing thus that the price in cryptocurrencies of such loot will inevitably go down and down and down constantly as the rate of loot production out-strips the rate of loot production.

In my web based online games players have starting equipment, so unless they bought it in some other game and had it shipped over to the game they are now starting it is assumed they must have taken out loans in order to buy or lease their starting gear. The MUDflation one can normally expect in games that create stuff out of nothing implies that the amount of loot it is going to take to pay back the startup loans is going to grow and grow and grow just from the MUDflation let alone of course the one percent per real-world day standard interest terms the financiers charge for such loans.

The production an active player can churn out far out-strips the interest on their loan but if MUDflation is expected to be caused by an ever increasing amount of loot offered for sale by an increasing nu,ber of increasingly well equipped players it might be possible that the MUDflation will have far far more impact, causing far far more challenge in trying to repay one's startup loans, then that interest on the loans.

Unfortunately the financiers eventually had to shut down this approach, largely due to a shortage of CEOs for repossession corps sent out to repossess startups whose CEOs basically just borrowed, created a startup, then vanished never to be seen again.

Nowadays those extremely lucrative financed-startups have been discontinued, so one has to start as a single individual character in the CrossCiv server listed in my .sig and work your way up to enough power and/or loot and/or influence to manage to swing such a loan or finance such a startup out of your own pocket.

-MarkM-


Title: Re: The Litecoin Development Club
Post by: Coinbuck @ BTCLot on February 20, 2012, 04:17:58 PM
StewartJ that would be very nice.


Title: Re: The Litecoin Development Club
Post by: daybyter on February 20, 2012, 10:19:01 PM
Maybe there should be a website, where new apps could be proposed and potential users could vote on the best idea, so coder could decide what to work on first...?


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 21, 2012, 01:53:52 AM
Maybe there should be a website, where new apps could be proposed and potential users could vote on the best idea, so coder could decide what to work on first...?

Or just create another thread and use the polling feature.

I think there is lots of ideas floating around now for coders/developers to create great games and apps for LTC.


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on February 23, 2012, 09:38:02 PM
check out my litecoin faucet @ http://freelitecoins.appspot.com

I will be making some improvements over the next day or so but it's pretty functional right now

[ANNOUNCE] Litecoin faucet - http://freelitecoins.appspot.com (https://bitcointalk.org/index.php?topic=65936.0)


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 23, 2012, 11:41:47 PM
check out my litecoin faucet @ http://freelitecoins.appspot.com

I will be making some improvements over the next day or so but it's pretty functional right now

[ANNOUNCE] Litecoin faucet - http://freelitecoins.appspot.com (https://bitcointalk.org/index.php?topic=65936.0)

Yes!  A Litecoin Faucet at last!  

This is great, it will help build up the Litecoin client base.

If you need any assistance for design, need a faucet graphic, do some beta testing, please let me know. Also, I will PM you some details on funding the faucet, will be happy to contribute on a regular basis for that

I would ask anyone who has a vested interest in LTC, to either donate funds to the Faucet, or add the faucet link to your Forum signature, or add a link to your web site/blog.

Many Thanks for doing this.


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on February 24, 2012, 01:07:54 PM
check out my litecoin faucet @ http://freelitecoins.appspot.com

I will be making some improvements over the next day or so but it's pretty functional right now

[ANNOUNCE] Litecoin faucet - http://freelitecoins.appspot.com (https://bitcointalk.org/index.php?topic=65936.0)

Yes!  A Litecoin Faucet at last!  

This is great, it will help build up the Litecoin client base.

If you need any assistance for design, need a faucet graphic, do some beta testing, please let me know. Also, I will PM you some details on funding the faucet, will be happy to contribute on a regular basis for that

I would ask anyone who has a vested interest in LTC, to either donate funds to the Faucet, or add the faucet link to your Forum signature, or add a link to your web site/blog.

Many Thanks for doing this.


Thanks for the kind words, I have a "prettier" version I'm working on right now but I've got a few other projects I'm trying to wrap up.

As my time frees up, I should be able to work on some other litecoin related projects as well, so if anyone has any suggestions on where to focus, hit me up :)



Title: Re: The Litecoin Development Club
Post by: StewartJ on February 24, 2012, 06:13:25 PM
The Litecoin Faucet text has been cleaned up a bit, a new graphic added, and the LTC pool for it has grown to almost 50 LTC make that 170 LTC.

Check it out here: http://freelitecoins.appspot.com/

Thank you Bitcoinsarefun for taking the time to get this up and running.

I will be recommending your IT services.


http://oi44.tinypic.com/28lcgz.jpg



Title: Re: The Litecoin Development Club
Post by: StewartJ on February 24, 2012, 11:02:37 PM
I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.

I think I have a concept for an LTC based game that might be more be practical and doable than the ones previously discussed.
I can help with graphics too.

- Online based game (flash, java, php, ?)
- Single player (not complicated multi-player)
- LTC "treasure" based

Let me know if you're interested Daybyter, or anyone else for that matter.

S.



Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 24, 2012, 11:31:14 PM
I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.

I think I have a concept for an LTC based game that might be more be practical to get up an running, than the ones that have been discussed. I can help with graphics.

- Online based game (flash or Java)
- Single player (not complicated multi-player)
- LTC "treasure" based

Let me know if you're interested.

S.



This is a great idea. The current problem with all altcoins is too much supply and nothing to spend it on. If players could buy online widgets, then a demand for litecoins may be leveraged from demand for digital goods.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 24, 2012, 11:48:55 PM
I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.

I think I have a concept for an LTC based game that might be more be practical to get up and running, than the ones that have been discussed. I can help with graphics.

- Online based game (flash, Java, ?)
- Single player (not complicated multi-player)
- LTC "treasure" based

Let me know if you're interested Daybyter, or anyone else for that matter.

S.

This is a great idea. The current problem with all altcoins is too much supply and nothing to spend it on. If players could buy online widgets, then a demand for litecoins may be leveraged from demand for digital goods.

My thoughts exactly, we need to build demand.  

The ease of movement of crypto-currency as internet cash, combined with the currently low USD-to-LTC value makes it ideal for
online gaming.


Title: Re: The Litecoin Development Club
Post by: markm on February 25, 2012, 12:12:45 AM
The link in my sig is a web-based client that gives access to a number of servers, you could try selling loot on any of them for litecoins.

On my server. the one listed as "CrossCiv" server, there are already a number of players who are interested in a bunch of the cryptocoins. I don't know if any of the other servers would be friendly to the idea of selling stuff for litecoins, you never know, some games frown on players selling stuff to each other...

-MarkM-


Title: Re: The Litecoin Development Club
Post by: daybyter on February 25, 2012, 02:52:49 PM
Hi!

I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.

I think I have a concept for an LTC based game that might be more be practical and doable than the ones previously discussed.
I can help with graphics too.

- Online based game (flash, java, php, ?)
- Single player (not complicated multi-player)
- LTC "treasure" based

Let me know if you're interested Daybyter, or anyone else for that matter.

My idea was to start with a single player game, too. Every player would mine on his own, but would be connected to the server, which delivers the webstart code, but also acts as a pool server. If a player buys better equipment in the game, he transfers some litecoins to the pool owner.

I think Flash would be easier to start, since you don't have to download a webstart file and execute it. But I don't know any flash miner implementation at the moment (haven't looked for it yet).

Maybe Haxe would be worth to look at, since it can be compiled to Flash or an iPhone app as an example.


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on February 25, 2012, 07:32:19 PM
I've been toying with the idea of offering irc bounce services in exchange for  litecoin.

Would anyone be interested, the total cost would be 2USD a month converted to LTC at the current buy rate. right now that would be about 225 LTC


Title: Re: The Litecoin Development Club
Post by: 1QaZxSw2 on February 25, 2012, 08:13:02 PM
I've been toying with the idea of offering irc bounce services in exchange for  litecoin.

Would anyone be interested, the total cost would be 2USD a month converted to LTC at the current buy rate. right now that would be about 225 LTC

I understand the need to have income in terms of fiat but crypto currencies will never really take off as long as folks are converting to and from USD. You have to be able to charge in LTC regardless of what the current market value is. That's the only thing that will bring stability to cryptos (including BTC).


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on February 25, 2012, 08:22:09 PM
I've been toying with the idea of offering irc bounce services in exchange for  litecoin.

Would anyone be interested, the total cost would be 2USD a month converted to LTC at the current buy rate. right now that would be about 225 LTC

I understand the need to have income in terms of fiat but crypto currencies will never really take off as long as folks are converting to and from USD. You have to be able to charge in LTC regardless of what the current market value is. That's the only thing that will bring stability to cryptos (including BTC).

While I do understand where you are coming from, I can't really set an arbitrary price using litecoin right now. What I can do is figure out a fair USD value for the services I provide and offer the ability to pay in Litecoin





Title: Re: The Litecoin Development Club
Post by: StewartJ on February 29, 2012, 04:40:56 AM
I have updated the Thread Announcement to report on the Litecoin Faucet progress.

Also I have revised the LTC Game Ideas with the following text to help clarify and keep a certain focus:

- Develop Online / Flash Games that use LTC currency in innovative ways
----  There's been interesting discussion about this aspect of Litecoin, here are two LTC gaming ideas worth considering:
------- Pay-LTC-as-You-Play Online/Flash Game
------------ Put up a flash/online game on a web page, embed a javaminer script to create LTC income for the author of the game.
------------ Players of the flash game create the LTC with spare CPU cycles, with player's permission.
------- LTC Reward / Treasure Online/Flash Game
------------ Create an online "mining/treasure" game where LTC is given as a reward for reaching a level, reaching your quest. Player has an
------------ LTC account while they are playing game, gaining/losing LTC as they play.
---- Building LTC-based games of this sort would go a long way to help build potential demand and prove the viability of Litecoin.


Keep your ideas coming and any gaming/coding/hosting help is much appreciated.

Stewart


Title: Re: The Litecoin Development Club
Post by: Vanderbleek on February 29, 2012, 05:20:41 AM
I kinda want an R-Type game (top down shooter) with upgrades purchaseable for LTC...might be a bit easier for me to code than the farmville thing.


Title: Re: The Litecoin Development Club
Post by: StewartJ on February 29, 2012, 05:27:41 AM
I kinda want an R-Type game (top down shooter) with upgrades purchaseable for LTC...might be a bit easier for me to code than the farmville thing.

I've thought about that concept: buying upgrades with LTC in the game.

Would help pay game author and contribute game rewards for the players as well.


Title: Re: The Litecoin Development Club
Post by: markm on February 29, 2012, 06:02:33 AM
There are actually quite a few players I see online from time to time in my "CrossCiv" server (which can be reached using the web-launched client mentioned in my sig) who trade in Litecoins, amongst other varieties of cryptocurrency.

-MarkM-


Title: Re: The Litecoin Development Club
Post by: daybyter on February 29, 2012, 06:36:11 PM
Hi!

I kinda want an R-Type game (top down shooter) with upgrades purchaseable for LTC...might be a bit easier for me to code than the farmville thing.

I've thought about that concept: buying upgrades with LTC in the game.

Would help pay game author and contribute game rewards for the players as well.

Buy 20 missiles for 1 LTC to kill level-end enemy, or so.


Title: Re: The Litecoin Development Club
Post by: StewartJ on March 02, 2012, 02:58:17 PM
Renewed interest in the LTC Poker Development on this thread here:

https://bitcointalk.org/index.php?topic=66809.0


Title: Re: The Litecoin Development Club
Post by: Cosbycoin on March 14, 2012, 09:22:00 PM
This thread should make note of the recent litecoin gpu mining software...


Title: Re: The Litecoin Development Club
Post by: StewartJ on March 14, 2012, 09:25:54 PM
This thread should make note of the recent litecoin gpu mining software...

Write a blurb and provide a relevant thread link, I will post on the original post section.

Thanks!


Title: Re: The Litecoin Development Club
Post by: Cosbycoin on March 14, 2012, 09:26:42 PM
Just sent 1000 LTC to the faucet address: LVjTGE71w5UQj5bedEQNoVoxcXidBAbJ1D

 ;D


Title: Re: The Litecoin Development Club
Post by: StewartJ on March 14, 2012, 10:11:33 PM
Just sent 1000 LTC to the faucet address: LVjTGE71w5UQj5bedEQNoVoxcXidBAbJ1D

 ;D

Wow, that is very generous Cosby.

You have now been deemed a Litecoin "Angel."   :)


Title: Re: The Litecoin Development Club
Post by: Cosbycoin on March 14, 2012, 10:30:20 PM
There are rumors of people GPU mining litecoins with fairly decent results. But they're keeping the miner under wraps  ???

The source is not credible. I recommend ignoring it until evidence is offered.

looks like this is now a reality


Title: Re: The Litecoin Development Club
Post by: Cosbycoin on March 14, 2012, 10:31:37 PM
Just sent 1000 LTC to the faucet address: LVjTGE71w5UQj5bedEQNoVoxcXidBAbJ1D

 ;D

Wow, that is very generous Cosby.

You have now been deemed a Litecoin "Angel."   :)

no problem...hope it helps!


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 15, 2012, 12:28:52 AM
Just sent 1000 LTC to the faucet address: LVjTGE71w5UQj5bedEQNoVoxcXidBAbJ1D

 ;D

thanks!


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 16, 2012, 03:11:13 PM
Is there any interest out there for a litecoin tumbler service?

I've been playing around with creating a wallet site for litecoin lately and I thought that this might be a good feature for it or perhaps a standalone app


Title: Re: The Litecoin Development Club
Post by: moocow1452 on March 16, 2012, 03:30:05 PM
I know that Pool-X has an instawallet service, so you probably couldn't just make another clone. http://wallet.it.cx/


Title: Re: The Litecoin Development Club
Post by: sexystick on March 20, 2012, 12:17:24 PM
I would really like to create a vanity litecoin address website like www.bitaddress.org or www.firstbits.com but don't know how to write it.
With www.liteaddress.com already secured, would anyone have a clue where to start with getting something like this off the ground?
I'd be happy to donate LTC to get it going and can do the webdesign side of the project.


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 20, 2012, 02:17:22 PM
I would really like to create a vanity litecoin address website like www.bitaddress.org or www.firstbits.com but don't know how to write it.
With www.liteaddress.com already secured, would anyone have a clue where to start with getting something like this off the ground?
I'd be happy to donate LTC to get it going and can do the webdesign side of the project.

hmm, that is actually pretty interesting ... I have some free time later this week, maybe I'll try to put something together by sunday ...


Title: Re: The Litecoin Development Club
Post by: moocow1452 on March 20, 2012, 02:52:01 PM
Thinking that something this might be the way to go if we're looking at Litecoins as a micro-transaction currency. https://bitcointalk.org/index.php?topic=70067.0


Title: Re: The Litecoin Development Club
Post by: sexystick on March 20, 2012, 03:28:22 PM
hmm, that is actually pretty interesting ... I have some free time later this week, maybe I'll try to put something together by sunday ...

Cool!  I know many of us would love something like this and my guess is it's a jumpstart to more ecommerce sites possibly getting into LTC.
I'll start working on the design of www.liteaddress.com as well.


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 25, 2012, 09:34:39 PM
I would really like to create a vanity litecoin address website like www.bitaddress.org or www.firstbits.com but don't know how to write it.
With www.liteaddress.com already secured, would anyone have a clue where to start with getting something like this off the ground?
I'd be happy to donate LTC to get it going and can do the webdesign side of the project.

hmm, that is actually pretty interesting ... I have some free time later this week, maybe I'll try to put something together by sunday ...

Just thought I'd give an update, I have all the fundamental code written to generate a valid litecoin address in python. I will be putting together something not unlike www.bitaddress.org (http://www.bitaddress.org) over the next few days.

I've also been playing around with vanity address generation:

here's the first one I generated: LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa (http://abe.liteco.in/address/LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa)

I have lots more work to do obviously, but I figured I open the floor to see if anyone has any suggestions ...





Title: Re: The Litecoin Development Club
Post by: LiteBit on March 26, 2012, 01:41:05 AM
This is exciting! I'll get a project page going on LiteBit for this...


Title: Re: The Litecoin Development Club
Post by: moocow1452 on March 26, 2012, 01:14:08 PM
I would really like to create a vanity litecoin address website like www.bitaddress.org or www.firstbits.com but don't know how to write it.
With www.liteaddress.com already secured, would anyone have a clue where to start with getting something like this off the ground?
I'd be happy to donate LTC to get it going and can do the webdesign side of the project.

hmm, that is actually pretty interesting ... I have some free time later this week, maybe I'll try to put something together by sunday ...

Just thought I'd give an update, I have all the fundamental code written to generate a valid litecoin address in python. I will be putting together something not unlike www.bitaddress.org (http://www.bitaddress.org) over the next few days.

I've also been playing around with vanity address generation:

here's the first one I generated: LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa (http://abe.liteco.in/address/LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa)

I have lots more work to do obviously, but I figured I open the floor to see if anyone has any suggestions ...


Are swears the new Hello, World?


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 26, 2012, 01:15:08 PM
I would really like to create a vanity litecoin address website like www.bitaddress.org or www.firstbits.com but don't know how to write it.
With www.liteaddress.com already secured, would anyone have a clue where to start with getting something like this off the ground?
I'd be happy to donate LTC to get it going and can do the webdesign side of the project.

hmm, that is actually pretty interesting ... I have some free time later this week, maybe I'll try to put something together by sunday ...

Just thought I'd give an update, I have all the fundamental code written to generate a valid litecoin address in python. I will be putting together something not unlike www.bitaddress.org (http://www.bitaddress.org) over the next few days.

I've also been playing around with vanity address generation:

here's the first one I generated: LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa (http://abe.liteco.in/address/LYt7hkHw1ioCUM5QSeNq4YBqnSxyFuCKqa)

I have lots more work to do obviously, but I figured I open the floor to see if anyone has any suggestions ...


Are swears the new Hello, World?

Yes, or at least they are in my world ...

I know it's terribly infantile of me, but I get a kick out of it ... I also had a poo address :)

oh yeah - Generating/checking addresses in python is slow (duh) ... I'm thinking it may be worthwhile to just put a patch together for vanitygen since it does around 20k addies a second. I would think we'd only need to change one value ( version byte ) but I haven't looked yet


Title: Re: The Litecoin Development Club
Post by: bitcoinsarefun on March 27, 2012, 08:17:49 PM
I'm thinking it may be worthwhile to just put a patch together for vanitygen since it does around 20k addies a second. I would think we'd only need to change one value ( version byte ) but I haven't looked yet

Well, looks like vanitygen doesn't require a patch, I've been able to generate valid litecoin addresses like so ...

Quote
./vanitygen64.exe -X 48 -r (?i)van[i!1][t!7]y

Pattern: (?i)van[i!1][t!7]y
Address: LSp5HvaNityjQLBSRbTSnibx9Up5JAZvBL (http://abe.liteco.in/address/LSp5HvaNityjQLBSRbTSnibx9Up5JAZvBL)
Privkey: 6vV51a37XpQVryFPGD5pP4Zkk3QJEsug7PivgWpvf6KpzYAB7dF


Please feel free to take the litecoins at this address ...


Title: Re: The Litecoin Development Club
Post by: PinkBatman on April 03, 2012, 09:51:31 PM
Does anyone have a vector or high res version of the litecoin logo?


Title: Re: The Litecoin Development Club
Post by: matthewh3 on April 29, 2012, 10:37:09 PM
For litecoin to grow then users who don't know about bitcoin will have to be introduced to litecoin. So a new website/introduction has to be created for litecoin for people totally new to crypto-currencies. It would be good if this website was also a faucet and online wallet too.


Title: Re: The Litecoin Development Club
Post by: Tachikoma on May 01, 2012, 12:53:23 PM
Since the opening topic mentioned Litecoin based games I thought I would give my two cents.

I've been thinking of creating an economy based browser game where the in-game currency being used would be Litecoins (or exchanged for Litecoins). Since Litecoins are very easy generated at the moment and because of the low price it seems like a perfect blend of real-life vs game-life.

The game itself would be a mix of games like 'Transport Tycoon' mixed together with 'Sim City' elements. There would be a whole economical chain where users need to trade with other players to build their empire. For instance you transfer 100LC to the game and use half of this money to buy your first woodcutter factory. You would then need to acquire wood which you can buy (or trade) from an other player that decided to start out with a foresting service. You can use the logs you create to trade and sell on the market to players that want to build housing (or other stuff) using your logs. The idea is that the more work your factory does the better you will perform decreasing costs and/or producing more with the same amount of resources (thus encouraging specialization). There should always be resources on the market so the game itself will offer certain resources for a fixed price to make sure the circle doesn't break. The idea is that you can always withdraw your LC and thus in theory could make money playing the game (although considering the going rate you won't be making much). 

The idea itself is very raw at the moment. I have no clue how far to go with the resources. If you want to build factory do you need parts to build it? Do you need workers for your factory? Do you need food to feed the workers? Do the workers need housing? The answers to these questions will greatly determine the scope of the game as you can take this principle pretty far.

There are some possible caveats already.
  • Since you can buy in-game resources you are basically turning the game into a pay-to-win system. Pool operators can probably buy loads of factories / resources to get ahead in the game. I haven't decided if this is a real problem though. Real life is just so unfair, those who get born into money (or even born in a western country) often have a leg up in life. Since this game is mirroring real life economics it might not be such a bad idea to have this aspect of the game and not try to fight it.
  • For an economic game to work you require a large player base. LC's own userbase is very small already so in order to achieve enough traction you would require quite some marketing to attract enough people to make the game fun.

Before I even venture into thinking more about this I wanted to check to see if there are any things that I did not think off that can easily kill this idea. So please let me know what you think, would this be doable?


Title: Re: The Litecoin Development Club
Post by: markm on May 01, 2012, 01:33:02 PM
I have been wondering myself whether Litecoin users are as uninterested in games as Bitcoin users. I have been trying this kind of thing over and over again and learned every time that Bitcoin people are just so totally uninterested that Bitcoin seems to be the last coin of all to bother with. Even Ixcoin garnered one player, just one but still that is more supporters than Bitcoin has.

CoffeeMUD, which is the engine used by MUDgaard.i2p has a huge range of crafting skills, plenty of resources that can be foraged, chopped, mined or dug and lots of things you can build with them. But setting its internal currency to millbitcoins was a big mistake, alienating the players who prefer other cryptocoins because not one single player actually advocates using Bitcoins. The Ixcoin player felt it very unfair that despite having actively promoted Ixcoin within the various games for a long time, suddenly Bitcoin instead of Ixcoin got set up as the default currency of the game.

So, MUDgaard.i2p is now switched back to using its own native default currency. Maybe once each altcoin has an active clan working to establish it as useful in the game the idea of making one of them the default can be re-visited. Does Litecoin have enough advocates to form and keep active a clan? We'll see, Supposedly it has more advocates than Ixcoin, but maybe they just aren't into games?

-MarkM-

EDIT: Note that done right, latecomers who bring cash should only be able to prosper disproportionately if the original settlers who did the actual work of gathering the resources, crafting them into tools and buildings and so on undervalue their own work and thus end up in effect having acted as insanely dirt-cheap labour for the money-wielders. If on the other hand they hold their work as valuable, selling its proceeds only at good prices, and charging good money for their labour, then it should turn out that actually hiring other players to work in your factories would be a lot more expensive than creating characters of your own to work in them...


Title: Re: The Litecoin Development Club
Post by: EskimoBob on May 02, 2012, 03:59:22 PM
Do not forget to use "Litecoin me!" links in your websites and comments you leave to other sites etc. https://github.com/coblee/litecoin/pull/36

Code:
<a href="litecoin:LfuaH1JTjf2dV2CDGzjNeimEnz23f9zsCT?amount=10&label=EskimoBob">Litecoin me!</a>


Title: Re: The Litecoin Development Club
Post by: MarketNeutral on May 04, 2012, 03:12:59 AM
I have been wondering myself whether Litecoin users are as uninterested in games as Bitcoin users.

Personally, I'm very interested in litecoins but I have zero interest in games.


Title: Re: The Litecoin Development Club
Post by: daybyter on May 04, 2012, 10:59:28 AM
Same here. I just willing to contribute to game, but not really interested in playing it...

Another idea: I learned these days, that we have more than 30 LETS (local exchange and trading systems) here with their own currency. I wonder if some of them might be interested in making their currency convertible to a virtual currency, so they could use features like mobile payment. OTOH I would add much value to those *coins, because there would be so much more shops, where you could pay with them?


Title: Re: The Litecoin Development Club
Post by: daybyter on May 04, 2012, 10:18:09 PM
It seems, that there is no android wallet yet?


Title: Re: The Litecoin Development Club
Post by: tacotime on May 07, 2012, 05:34:21 PM
Is it possible to make an Intel iGPU miner for litecoin?  The OpenCL SDK is out: http://software.intel.com/en-us/articles/vcsource-tools-opencl-sdk/

If an Ivy Bridge GPU can get 300 kh/s with the onboard video card, "CPU" mining might still be viable.


Title: Re: The Litecoin Development Club
Post by: bulanula on May 07, 2012, 05:50:20 PM
Is it possible to make an Intel iGPU miner for litecoin?  The OpenCL SDK is out: http://software.intel.com/en-us/articles/vcsource-tools-opencl-sdk/

If an Ivy Bridge GPU can get 300 kh/s with the onboard video card, "CPU" mining might still be viable.

Yeah. I can barely get 300 with a 5870 but you will get that with a iGPU ?

:D


Title: Re: The Litecoin Development Club
Post by: tacotime on May 07, 2012, 07:16:03 PM
Yeah. I can barely get 300 with a 5870 but you will get that with a iGPU ?

:D

the ivy bridge iGPU has massive memory bandwidth for an iGPU, dependent on the speed of the RAM and quad channel mode

http://www.anandtech.com/Show/Index/5771?cPage=6&all=False&sort=0&page=19&slug=the-intel-ivy-bridge-core-i7-3770k-review

Even if you could get 120 kh/s (CPU itself with AVX gets ~50k/s), at 140w at the wall that's still pretty decent
http://www.tomshardware.com/reviews/ivy-bridge-benchmark-core-i7-3770k,3181-23.html


Title: Re: The Litecoin Development Club
Post by: LiteBit on May 15, 2012, 02:31:35 PM
I will add Litecoin, no problem. Give me a few days.

Donate Litecoins using Propster coming soon... 

This looks promising and we're going to try using this on our community projects we're currently supporting on our site.


Title: Re: The Litecoin Development Club
Post by: cryptoanarchist on May 16, 2012, 02:20:36 AM
Since the opening topic mentioned Litecoin based games I thought I would give my two cents.

I've been thinking of creating an economy based browser game where the in-game currency being used would be Litecoins (or exchanged for Litecoins). Since Litecoins are very easy generated at the moment and because of the low price it seems like a perfect blend of real-life vs game-life.

The game itself would be a mix of games like 'Transport Tycoon' mixed together with 'Sim City' elements. There would be a whole economical chain where users need to trade with other players to build their empire. For instance you transfer 100LC to the game and use half of this money to buy your first woodcutter factory. You would then need to acquire wood which you can buy (or trade) from an other player that decided to start out with a foresting service. You can use the logs you create to trade and sell on the market to players that want to build housing (or other stuff) using your logs. The idea is that the more work your factory does the better you will perform decreasing costs and/or producing more with the same amount of resources (thus encouraging specialization). There should always be resources on the market so the game itself will offer certain resources for a fixed price to make sure the circle doesn't break. The idea is that you can always withdraw your LC and thus in theory could make money playing the game (although considering the going rate you won't be making much). 

The idea itself is very raw at the moment. I have no clue how far to go with the resources. If you want to build factory do you need parts to build it? Do you need workers for your factory? Do you need food to feed the workers? Do the workers need housing? The answers to these questions will greatly determine the scope of the game as you can take this principle pretty far.

There are some possible caveats already.
  • Since you can buy in-game resources you are basically turning the game into a pay-to-win system. Pool operators can probably buy loads of factories / resources to get ahead in the game. I haven't decided if this is a real problem though. Real life is just so unfair, those who get born into money (or even born in a western country) often have a leg up in life. Since this game is mirroring real life economics it might not be such a bad idea to have this aspect of the game and not try to fight it.
  • For an economic game to work you require a large player base. LC's own userbase is very small already so in order to achieve enough traction you would require quite some marketing to attract enough people to make the game fun.

Before I even venture into thinking more about this I wanted to check to see if there are any things that I did not think off that can easily kill this idea. So please let me know what you think, would this be doable?

I think you're on the right track here, but have you considered a game more like 'Tribal Wars'? It's the typical browser based build-a-city-and-plunder-others' type game. It's free, but you can buy upgrades which give you an edge. I think its important for a Litecoin game to have that option to. From a marketing standpoint, you can still call it 'free' and hook the users into playing and then they want to buy the upgrades to keep up with opponents.

In Tribal Wars, you buy in game 'gold' which can be used to buy the upgrades. So the difference would be you would use litecoins instead of paypal to buy the in game gold.

Even cooler would be if you could win a portion of that gold (and in turn ltc) by beating opponents who had purchased gold themselves. It could become a giant tournament with a winner take all.


Title: Re: The Litecoin Development Club
Post by: markm on May 16, 2012, 04:33:07 AM
The closest thing I have found to that that actually works is Devana, which I have running at http://villages.mygamesonline.org/

I tried a so called "Travian Clone" for a while as it looked prettier and if it had worked would have had more "features" but it turned out not only that the graphics were all stolen but also that the thing didn't actually work, thus Devana is now the sole remaining example of that type of game as all the others tested turned out to be broken.

That type of game has a fundamental economic problem though in that it gives out villages for free to anyone, there is no accounting for the resources requiired to actuallly establish a village in the first place. Thus they tend to become littered with free starter villages created by simply creating a free email account somewhere and using it to start yet another player-account as yet another free village to raid.

One thing that attracted me to HYIPs long ago and to coin mining nowadays is the idea that maybe requiring a deposit to start a player account in a game could help cut down the number of "stuff from no-where" startup accounts that never actually get played, by being able to give people back their deposits plus interest (from the HYIP or mining or something, whatever there is that actually works) at the end of the game if they are still active by then.

Another approach I have been trying is simply to have smaller scale games in which individual characters can work their way up to having enough influence (or oratory skill or whatever) and resources to be able to launch a village-building expedition. so that all players in the villages scale game originate from the smaller scale game instead of being random unidentified characters who mysteriously pop up out of no-where with enough followers and resources to create a village.

I suppose if there is demand for it though I can do like I have done with the 2Moons system: run a second server which does cater to these random passers-by, giving them free villages out of no-where like they normally expect from such a game.

Is there demand though?

-MarkM-


Title: Re: The Litecoin Development Club
Post by: daybyter on May 16, 2012, 11:08:34 AM
I still think, it's way too complicated for a first game.

I would consider something like this:

http://www.storm8.com/games/imobsters/


Title: Re: The Litecoin Development Club
Post by: frisco2 on May 22, 2012, 07:19:59 AM
I will add Litecoin, no problem. Give me a few days.

Donate Litecoins using Propster coming soon... 

This looks promising and we're going to try using this on our community projects we're currently supporting on our site.


Hi,

I have made the modifications on Propster, and it now supports Litecoin.  For example:

https://propster.hypervolume.com/tipjar/0C73MH3

You will notice the LTC Drop address in the table for anonymous contributions. LTC is also supported if you sign-in and load funds.

Boris


Title: Re: The Litecoin Development Club
Post by: LiteBit on May 22, 2012, 01:10:10 PM
Fantastic! Great work.

We'll work on creating TipJars for our community projects as we get time the next 2 weeks. If you have a project represented on the site we'll redirect donors to the Propster TipJars for contributions. At the end of each month we'll transfer ALL donations to each project's Team Leader address.  We will continue to not charge anything for our promotion of all community projects and won't charge a fee for transferring of donations.

Is there a way to embed the TipJars on LiteBit.co or is redirecting to Propster the logical choice?

Keep the Bitcoin & Litecoin projects coming!

Any news on a vanity LTC address generator?


Title: Re: The Litecoin Development Club
Post by: frisco2 on May 22, 2012, 03:02:19 PM
Yes, there is an embed button like Flattr, I just have to modify it to support LTC, as well as all the recent anonymous tipping added to Propster.  I will contact you again in a few days.

I have also started a tip jar for the Litecoin Project itself:

https://propster.hypervolume.com/tipjar/0C7BINK


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 23, 2012, 02:08:55 AM
I think the game idea/MUD idea is interesting :D I personally had at one point planned to try something of a text-based MUD based on LTC as an internal currency, but I just don't have the coding skills to come through with something like that :\


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 23, 2012, 02:11:26 AM
Oh and StewartJ: the litecoin faucet you have listed seems to no longer be in service. :\

Prompted by that one not being up, though, I made my own litecoin faucet, you could add that if you want. Litecoinfaucet.com :)


Title: Re: The Litecoin Development Club
Post by: markm on May 23, 2012, 02:48:53 AM
A really nice thing about MUDs is that it is absolutely normal and expected that players will use scripts/trigger/macros, all MUD clients provide such things, and thus they are ideal for 24/7 play using triggers/scripts to keep your character(s) toiling away while you sleep, which in turn means staying connected 24/7, which itself is actually valuable in itself. (Think of all those downloadable toolbars all the marketeers try to get everyone to use so they can get messages sent out to them without having to resort to email.)

MUDs over i2p and/or Tor can thus act as a step toward using cryptocurrencies to reward people for running i2p/Tor nodes, without having to institute accounting into the i2p or Tor systems themselves. People can simply "mine" game items and game gold and "level up" game characters to sell for cryptocoins, with the actual running of the i2p or Tor node to do so being just a side-effect.

Over the long term if lots of money gets involved I expect people will start optimising their nodes to allow them to play over them without actually providing connectivity to others, but typically such networks already have some balance involved so that the less bandwidth you provide for others the less others provide you so the more stingy the players are about providing network bandwidth the more lag they should experience in the game, thus lowering the income...

Running the thing over i2p has actually turned out to be a great idea by the look of it, as it lowers the number of useless timewasters attracted and involves those who actually are interested in being part of the i2p network, which helps all i2p users; and once these serious investors/players get enough infrastructure built to be ready to bring plenty of products to the markets we can still open it up to the normal internet for the johnny come lately folk who can't be bothered to, or don't want to, support the i2p network directly by actually running i2p themselves.

-MarkM-


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 23, 2012, 03:43:57 AM
This is an awesome thread, taken quite a bit of time from other things tonight :P

Anyhow, we seem to have quite a large focus on games, but what else digitally would people pay (perhaps a very small amount) for, such as microtransactions? Would some kind of simple software command a small price (say 15-100 LTC) but be popular enough and at the right pricepoint to make a dent? Just throwing ideas out...


Title: Re: The Litecoin Development Club
Post by: daybyter on May 23, 2012, 01:06:52 PM
@Vorksholk : can you do graphics? If so, you might want to join the LTC-Projects IRC channel...


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 23, 2012, 08:48:33 PM
Graphics like graphics design or graphics in programs? I can do graphics design with Photoshop fairly well (not a master or anything though lol) and in-program, I can do very basic graphics with Java using something like the ACM library (like simple ball rolling effects, etc.) but can't really do too much there.


Title: Re: The Litecoin Development Club
Post by: daybyter on May 23, 2012, 09:15:19 PM
Yeah, graphical design. Coders are there.


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 23, 2012, 11:36:02 PM
I'm not GREAT at graphics design or anything, and I'm not fluent in webdesign or anything, but I'd be happy to help out :)

If you want to get a feel of what kind of stuff I do, it's generally more abstract designs.


Title: Re: The Litecoin Development Club
Post by: daybyter on May 24, 2012, 10:31:23 AM
Well, one of the ideas was a port of the age old atari combat game:

http://www.youtube.com/watch?v=3m86ftny1uY&list=FL0Mz6Ohtq2-8oSxgir1aWtw&index=3&feature=plpp_video

I can create and load a level so far and drawed a simple tank. But I can't really rotate it quickly. So it would be better to have images of the rotated tank.

See the current Javascript code at:

http://test.beprivate.info/coincombat.html

(That strange image in the middle is the rotated tank.)

See the image at:

http://test.beprivate.info/tank.png

Would be cool, if we could discuss further details in the IRC channel or via PM.

Ciao,
Andreas

Edit: see

https://bitcointalk.org/index.php?topic=83233.0

for details on the channel.


Title: Re: The Litecoin Development Club
Post by: Vorksholk on May 24, 2012, 12:30:47 PM
Sent a PM with some information, looks like a cool project :).


Title: Re: The Litecoin Development Club
Post by: frisco2 on May 27, 2012, 10:37:40 PM
Fantastic! Great work.

We'll work on creating TipJars for our community projects as we get time the next 2 weeks. If you have a project represented on the site we'll redirect donors to the Propster TipJars for contributions. At the end of each month we'll transfer ALL donations to each project's Team Leader address.  We will continue to not charge anything for our promotion of all community projects and won't charge a fee for transferring of donations.

Is there a way to embed the TipJars on LiteBit.co or is redirecting to Propster the logical choice?

Keep the Bitcoin & Litecoin projects coming!

Any news on a vanity LTC address generator?

Hi,

I made some changes:
- I have changed the domain to Propster.me. 
- Started @PropsterTeam twitter stream for news
- Started @PropsterBot twitter stream for site activity
- Started UserVoice forum at http://propster.uservoice.com for feedback and feature request tickets

I know you are still waiting for an embedable tip-jar. It is coming.

Do you want a tip jar for project Acme to have a litecoin address start with Acme ? 


Title: Re: The Litecoin Development Club
Post by: EskimoBob on May 28, 2012, 08:33:29 AM
I am looking for someone to write a plugin for Drupal 7.x :
Description is here: use LTC as the "karma points" in news portal (https://bitcointalk.org/index.php?topic=79848.msg885366)
 


Title: Re: The Litecoin Development Club
Post by: frisco2 on June 04, 2012, 04:26:30 AM

Is there a way to embed the TipJars on LiteBit.co or is redirecting to Propster the logical choice?


I know you are still waiting for an embeddable tip-jar. It is coming.


Here is the API to embed a tip jar on your website:

https://propster.me/content/api.html


Title: Re: The Litecoin Development Club
Post by: BePrivate on June 04, 2012, 06:46:21 AM
Hello guys :)..

You should drop by #LTC-Projects @ FreeNode :)

https://bitcointalk.org/index.php?topic=83233.0


Title: Re: The Litecoin Development Club
Post by: LiteBit on June 04, 2012, 12:27:35 PM
Great. Been swamped but will get on this when I can.


Title: Re: The Litecoin Development Club
Post by: Greedi on June 05, 2012, 07:22:01 AM
Forget what BePrivate says ;)

The channel is moved to #litecoin-dev @ FreeNode


Title: Re: The Litecoin Development Club
Post by: frisco2 on June 05, 2012, 07:18:40 PM
New Feature!  I added a StumbleUpon-like style of viewing any website, with a Tip Jar toolbar slapped on top.

And when you click on the "Leave Tip" you can do it using Litecoin.

https://propster.me/preview/0c7sve2
http://cdn.propster.me/images/screenshots/propster_toolbar.png



Title: Re: The Litecoin Development Club
Post by: wrend on July 03, 2012, 08:21:50 AM

New Feature!  I added a StumbleUpon-like style of viewing any website, with a Tip Jar toolbar slapped on top.

And when you click on the "Leave Tip" you can do it using Litecoin.

https://propster.me/preview/0c7sve2
http://cdn.propster.me/images/screenshots/propster_toolbar.png


Got a problem, your donate window is hiding behind the project/canvas area so at least in my situation if I want to donate I cannot.


Title: Re: The Litecoin Development Club
Post by: Ploompuu on July 04, 2012, 10:04:28 PM
Well ive modeled one design for physical litecoin.
Do not ask why the leaf ,lol. It was just a thought.
If you guys have any intresting ideas what can be on the coin,then let me know. :)


http://www.upload.ee/image/2486243/Litecoiin.jpg


Title: Re: The Litecoin Development Club
Post by: Bitcoin Oz on July 05, 2012, 02:33:22 AM
Still looking for someone to code a litecoin stock exchange.



Title: Re: The Litecoin Development Club
Post by: LiteBit on July 05, 2012, 03:10:37 AM
Anyone working on a vanity litecoin address project? Like bitaddress.org?


Title: Re: The Litecoin Development Club
Post by: markm on July 05, 2012, 06:00:27 AM
Still looking for someone to code a litecoin stock exchange.

I tried to get marketcetera working as it seemed to possibly be able to run a stock-exchange but I had problems with it on Fedora so put it on back burner a while pending some kind of fox or workaround for Fedora. Maybe on other platforms it works fine though.

(At first glance you might think "but its just the trader's end and assumes exchanges already exist", however they also seemed to include a module you can set up something of your own to trade on, if only to test your strategies against your own sample market, and it was that part that was of interest as possibly useable to at least get started on running the actual market end of things.)

-MarkM-


Title: Re: The Litecoin Development Club
Post by: mystery2048 on July 06, 2012, 08:08:08 PM
Great ideas...


Title: Re: The Litecoin Development Club
Post by: Bitcoin Oz on July 07, 2012, 05:25:55 AM
Still looking for someone to code a litecoin stock exchange.

I tried to get marketcetera working as it seemed to possibly be able to run a stock-exchange but I had problems with it on Fedora so put it on back burner a while pending some kind of fox or workaround for Fedora. Maybe on other platforms it works fine though.

(At first glance you might think "but its just the trader's end and assumes exchanges already exist", however they also seemed to include a module you can set up something of your own to trade on, if only to test your strategies against your own sample market, and it was that part that was of interest as possibly useable to at least get started on running the actual market end of things.)

-MarkM-


That is interesting...https://bitcoinfunding.com/projects/litecoin-stock-exchange1/273  I decided to see if people actually want this to happen or not :D

GLBSE was founded by private shareholders so maybe this is the way to go.


Title: Re: The Litecoin Development Club
Post by: xchrix on September 21, 2012, 07:17:17 PM
there was some progress in the last time ;)

www.litecoinglobal.com - litecoin stock exchange. working very good
www.ltc-charts.com - long term LTC/BTC charts which i have developed

are there any ideas for needed services for litecoin?


Title: Re: The Litecoin Development Club
Post by: Greedi on September 21, 2012, 07:19:11 PM
there was some progress in the last time ;)

www.litecoinglobal.com - litecoin stock exchange. working very good
www.ltc-charts.com - long term LTC/BTC charts which i have developed

are there any ideas for needed services for litecoin?

You should come on IRC onto #litecoin-dev some more :)