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Author Topic: Miner animation  (Read 2432 times)
tarrant_01 (OP)
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February 20, 2012, 08:58:17 PM
 #1

I had an idea to sync an animation like this to your hash rate for each miner. Would anyone know how to do this? I know that AS can pull data from the internet if it's stored on a server. I don't know how to do this though. It would simply be a matter of scaling the animation speed to a preset hashrate (1 Mh/s = 1 fps, 1 Gh/s 30+ fps).  The sound is just added for effect.

http://linkdot.com/miner/miner.html

Edit: credit goes to this file for the animation: Link

1P95gCUCw3Tjb7yyoYtW3ARZZQyTpFgk6H
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February 20, 2012, 09:11:25 PM
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Where will it be used.  If used somewhere indirectly (i.e web forum) the easiest method would simply to have multiple pre-generated animations (running at different speeds) and return the apropriate image.
tarrant_01 (OP)
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February 20, 2012, 09:31:50 PM
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Good question. Initially I thought it could play on a lcd screen attached to a BFL unit Grin. But I could see it plugged in to a pool page for your worker status.

I know, it's nothing great, just random idea.

I think I'll add a yellow coin spinning up into the air on the hit.

1P95gCUCw3Tjb7yyoYtW3ARZZQyTpFgk6H
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Gerald Davis


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February 20, 2012, 09:33:09 PM
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I was thinking as an avatar image for this forum to annoy everyone.
tarrant_01 (OP)
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February 20, 2012, 09:34:30 PM
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LOL....can you use swf's for an avatar? I doubt it. Maybe as a .gif but then no sound would come through.

1P95gCUCw3Tjb7yyoYtW3ARZZQyTpFgk6H
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February 20, 2012, 11:00:52 PM
 #6

I was thinking as an avatar image for this forum to annoy everyone.

I was thinking a mining/burrowing lemming


marked, having a late 80's flashback
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