How is this provably fair? The server seed is not constant, the server seed hash is not constant... ]
Essentially these two factors are generated as the bet is made, it is likely that they can be generated to make it lose. You should rework your system. A true provability fair uses a server seed, client, and random. The client can alter the client seed, they can refresh the random, and the server stays constant *or at least changes at regular intervals* With the way its set up, I advise people to play with caution, I just miraculously lost all bets placed.
Hi Corporate,
Let me clear up your confusion.
Because it seems your presuming to know how our system works.
Before each game is played we already generated a server seed and a random seed.
We combine the 2 seeds into a hash. This is called the server hash.
The player can see the server hash before each game.
This will ensure that the server cant change the server seed.
And ofc the player provides his own random client seed.
When we create a random number we combine the server seed with the client seed.
At the end of the roll, the server seed and random seed are revealed.
I hope this clears up your confusion.
Regards,
Rollin.io