Dekker3D
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October 07, 2014, 08:56:19 PM Last edit: October 08, 2014, 10:34:33 AM by Dekker3D |
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Another update. I plan to update every day that I actually get anything done on this project. I've mostly been working on usability though, tweaking the GUI a bit on Android. There's a comments section there now. Edit: today I got automatic level downloads to work. The server can now have levels added or changed without needing to update every client, and it's practically guaranteed (if you don't mess with the client) that your client and the server will have the same level file when you play. The way I handled it, it'll only download the levels you're actually playing, so it doesn't take up too much data on a phone either. If it already has the level, and it's up to date, it won't re-download it. GCoin integration -should- be next, but I have one thing to fix first (the bricks lost their colour because Android and normal Java have different Color classes.. and I used that for HSV calculations), and I might play around with some better level-making tools. I'll also want to handle more-than-two-players gracefully, because right now it just assumes any map will do and it turns any surplus players into spectators.
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Greglab (OP)
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October 08, 2014, 12:30:10 PM |
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Another update. I plan to update every day that I actually get anything done on this project. I've mostly been working on usability though, tweaking the GUI a bit on Android. There's a comments section there now. Edit: today I got automatic level downloads to work. The server can now have levels added or changed without needing to update every client, and it's practically guaranteed (if you don't mess with the client) that your client and the server will have the same level file when you play. The way I handled it, it'll only download the levels you're actually playing, so it doesn't take up too much data on a phone either. If it already has the level, and it's up to date, it won't re-download it. GCoin integration -should- be next, but I have one thing to fix first (the bricks lost their colour because Android and normal Java have different Color classes.. and I used that for HSV calculations), and I might play around with some better level-making tools. I'll also want to handle more-than-two-players gracefully, because right now it just assumes any map will do and it turns any surplus players into spectators. Hi Dekker3D I will be nice to be able to watch others games Best Greg
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Dekker3D
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October 08, 2014, 01:34:28 PM Last edit: October 10, 2014, 12:26:19 PM by Dekker3D |
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I'll still need to write a nice GUI option to allow people to do it on purpose. And adding a "player" (even an observer) mid-game might cause problems, so it's definitely something for later. But yeah, it could be interesting, especially for the highly competitive stuff like tournaments and ranked play.
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Dekker3D
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October 10, 2014, 01:34:40 PM |
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I have contacted two people about testing this game. In the future, I'll occasionally note that a new version is available for testing; this applies to those who have been accepted as testers. If you want to apply for testing too, feel free to contact me via PM (bit roundabout, but I'm not going to put my email address out in the open on a public forum due to spammers and such). On a related note, a new version is out for testing RIGHT NOW. (Can't promise it'll be up for play the whole time, I haven't set up the server to auto-start the program yet when it boots up)
I've implemented some more level creation stuff. Bricks now have a set of "types" which can be replaced or appended in the level files. They can also be set to default to any angle, used in one of the three levels currently available. I plan to add different shapes rather soon too, but I'll need to make some decent models for them first.
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Greglab (OP)
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October 10, 2014, 02:44:38 PM |
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I have contacted two people about testing this game. In the future, I'll occasionally note that a new version is available for testing; this applies to those who have been accepted as testers. If you want to apply for testing too, feel free to contact me via PM (bit roundabout, but I'm not going to put my email address out in the open on a public forum due to spammers and such). On a related note, a new version is out for testing RIGHT NOW. (Can't promise it'll be up for play the whole time, I haven't set up the server to auto-start the program yet when it boots up)
I've implemented some more level creation stuff. Bricks now have a set of "types" which can be replaced or appended in the level files. They can also be set to default to any angle, used in one of the three levels currently available. I plan to add different shapes rather soon too, but I'll need to make some decent models for them first.
Hi Dekker3D Ready to test when you are Best Greg
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Dekker3D
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October 10, 2014, 06:42:17 PM Last edit: October 10, 2014, 07:17:22 PM by Dekker3D |
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Hah.. I forgot to send the data to you guys. I'll tell you over Skype. Meanwhile, macsga has already helped me track down two instances of "oh gods why did I even forget that?!", and some really stupid assumptions that actually made sense back when I wrote this first code. It caused the Android version to fail to launch if the proper files had not already been downloaded. Still cleaning that up.
NEW UPDATE: There is still a bug where your own bat might not visually update on your side, the first time you play a level on Android, but it WILL update on the server side and the next time you play you can control it normally. I haven't tracked down the source of this bug yet. Another known bug is that a ball and bat might vanish on the clientside if they smash into eachother hard, despite still being fine on the server side. Fun times. At least this version is usable on Android, and it's no different than the previous version on PC.
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IMJim
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October 10, 2014, 09:23:28 PM |
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Got your message Dekker and replied bud.
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Dekker3D
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October 11, 2014, 10:00:17 AM Last edit: October 11, 2014, 01:33:49 PM by Dekker3D |
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NEW UPDATE: The Windows version of Breaker was being flagged as a trojan by NANO-Antivirus, one of the scanners on VirusTotal, so I added some logic to make sure it can't be used to do harm. It verifies that whatever it downloads is valid XML. VirusTotal is still giving problems, I've contacted NANO-Antivirus to get it whitelisted. I've also installed a bug tracker at http://gcoinbreaker.com/bugtracker/. This is my first time managing one, so if you see anything that seems to be set up wrong, just tell me. The project is set to private, so make an account and PM/email me your username so I can set it to have access.
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Dekker3D
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October 12, 2014, 03:48:51 PM |
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NEW UPDATE: I tracked down the "paddle doesn't seem to move" bug quite far, and then got stumped, and just applied a crude hack that pretty much achieves everything it needs to achieve. I have also added a way to rotate whole sections of a level, among some other code reorganization, and this all leads toward smaller and easier-to-write level files. Which will hopefully lead to more interesting designs, of course
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bitkokos
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October 13, 2014, 09:38:55 AM |
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block explorer is wrong. it just shows transactions through gcoinpool I have more coins in my wallet than those shown in block explorer The number of coins shown in block explorer, corresponds exactly to those in gcoinpool
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O_o
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macsga
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Strange, yet attractive.
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October 13, 2014, 11:02:54 AM |
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block explorer is wrong. it just shows transactions through gcoinpool I have more coins in my wallet than those shown in block explorer The number of coins shown in block explorer, corresponds exactly to those in gcoinpool It can happen sometimes if you're (when not synchronized) trying to send some GCN to other addresses. Reset your blockchain from the settings menu (it can take up to 20mins to resync) and everything will be fine. Cheers.
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Chaos could be a form of intelligence we cannot yet understand its complexity.
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bitkokos
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October 13, 2014, 11:51:37 AM |
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block explorer is wrong. it just shows transactions through gcoinpool I have more coins in my wallet than those shown in block explorer The number of coins shown in block explorer, corresponds exactly to those in gcoinpool It can happen sometimes if you're (when not synchronized) trying to send some GCN to other addresses. Reset your blockchain from the settings menu (it can take up to 20mins to resync) and everything will be fine. Cheers. What I see in my wallet is absolutely correct and it's synced to the latest block. I didn't mine only on gcoinpool, that's why I have more coins. I have also never sent any GCN
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O_o
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macsga
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October 13, 2014, 12:48:15 PM |
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block explorer is wrong. it just shows transactions through gcoinpool I have more coins in my wallet than those shown in block explorer The number of coins shown in block explorer, corresponds exactly to those in gcoinpool It can happen sometimes if you're (when not synchronized) trying to send some GCN to other addresses. Reset your blockchain from the settings menu (it can take up to 20mins to resync) and everything will be fine. Cheers. What I see in my wallet is absolutely correct and it's synced to the latest block. I didn't mine only on gcoinpool, that's why I have more coins. I have also never sent any GCN Then maybe the block explorer is out of sync. This has happened before as well... Greg is responsible for it.
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Chaos could be a form of intelligence we cannot yet understand its complexity.
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Dekker3D
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October 13, 2014, 01:07:01 PM |
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While writing some debug stuff, I got something quite pretty. Thought I'd share.
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Greglab (OP)
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October 13, 2014, 02:16:23 PM |
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Join www.daddycow.com when we have enough users we will accept gCn coin as payment for advertisements
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Greglab (OP)
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October 14, 2014, 01:58:19 PM |
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While writing some debug stuff, I got something quite pretty. Thought I'd share. Hi Dekker3D Looking really well. Time for some testing soon !!! Best Greg
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macsga
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October 14, 2014, 02:22:17 PM |
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When I'm back home I'll test it as well! Great job so far Dekker3D!
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Chaos could be a form of intelligence we cannot yet understand its complexity.
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Dekker3D
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October 15, 2014, 01:49:00 PM |
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The previous screenshot isn't likely to work on other levels, but I'm thinking of letting a brick type just take its colours from a texture. That way, images could be used as an interesting base for a level design. The colours in the screenshot depend entirely on the order in which each brick is made (more specifically, it was designed specifically to show and compare the order they're made in, between client and server). It's not likely to be as pretty on other levels.
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Greglab (OP)
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October 17, 2014, 08:42:01 AM |
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Hi The ETA for Tron is early December now. I'll update if that changes. I know, we're like Richard Branson's space program Check with Dekker3D for updates on GCoin breaker. best Greg
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Greglab (OP)
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October 17, 2014, 08:43:27 AM |
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Hi Also http://casino.gcoin.us/ is being moved to a dedicated server here to sort the speed problems. All the other bugs you guys kindly advised me on are in the queue best Greg
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