I'm interested in helping.
Wonderful!
I gave hamcoin some ideas but they never used them.
Interesting to hear this! We are also aware of the HAM Radio Coin and will be contacting the team at some point.
Feel free to use them, they dropped the ball.
Thank you, we'll definitely take your ideas into account and under serious consideration. It seems your thoughts were and are pretty much aligned with what we've been putting together over here.
P.S. why not use TCP/IP? Packet radio does.
Like TCP, UDP too is part of the TCP/IP protocol family.
TCP is not very well suited for slow half duplex connections; there's lots of overhead in it.
UDP is much better for the task at hand, allowing us to design details such as ACK so that the protocol works as smoothly as possible even when the connection quality is very poor.
UDP is suitable for applications that need fast, efficient transmission, such as games.
UDP is lightweight. There is no ordering of messages, no tracking connections, etc. It is a small transport layer designed on top of IP.
http://www.diffen.com/difference/TCP_vs_UDP