![](https://ip.bitcointalk.org/?u=http%3A%2F%2Fwww.dorcsgames.com%2Flith%2Fwp-content%2Fuploads%2F2014%2F06%2FHarbor.png&t=665&c=V57X0X1zYtuJeA)
Hi people,
About eight months since a small group of people, with a love of games and an interest in crypto found each other on various channels and wanted to try to combine the two.
What emerges was a plan to create a sandbox multiplayer game, that would use a blockchain to store persistent game data and to host ingame assets that could be traded even outside the game.
We have since attracted a group of developers to work with us and are currently building our prototype engine and building our client. This stage is nearing completion and from there on we will go on to our Alpha stage.
For now, we've mostly confined ourselves to the Nxt community, as we were still exploring where the game was going, but now that we have started coding and testing, we want to present the current state to the larger crypto and gamer community. We've been happy to also find some other groups of people working on similar projects, which are distinctive enough not to be competition, but collegues.
If you are interested, have a look at our site
LythMMO, where you can sign up for our newsletter, or where you can find more info should you wish to contribute to our funding.
Contributing is made easy by use of the
SecureAE. For more info, please read the documentation available on our site.
If you have contacts who are interested, please let us know, or have them send an email to
info@lythmmo.com.
You can also find us at our current temporary
sub-board at the Nxt Forums, where you can read the development as it went over the last months.
LythSetting:
Lyth will
start out in a setting that could be described as rural fantasy setting
Gameplay:
Lyth gameplay will for the most part be decided by a player driven economy. The game is designed to sustain "emergent" gameplay in which everyone can be caught by surprise at the direction the game will take. Players interact in an immersive sandbox, where they can create their own paths and realities. They can harvest natural resources, use skills to create goods, offer services, and use strengths and powers to influence other players and the world around. Violence and politics are never far behind, but the economy will be the most powerful force, affecting warlords, farmers, and everyone in between.
Trade:
Game resources will be freely tradable on an open market, allowing in demand items to find their natural prices, and letting players develop markets as needed. create trade networks, with all associated risks and chances for arbitrage. Lith will take
full advantage of the possibilities that the Nxt blockchain offers.
Creators:
Our current team consists of chanc3r (Ian), pandaisftw (Eric), jefdiesel (Jef), swartzfeger (Jay) and Damelon (Bas). We each bring our different qualities to the creation of Lyth.
Game Engine:
The game will be using the
Unity EngineMusic/Score:
swartzfeger is working on the ingame music, and currently we are in negotiation with a full orchestra to play the score.
Here are some preliminary soundscapes:
Requiem for Emule"Character""Resurrection"A video explanationYou can see me explaining Lyth (when it didn't yet sport the cool "y") here at the Bitcoinference in Amsterdam:
clicky