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Author Topic: [ANN][FSC] Faldoran Scrypt |SCRYPT||POW||10518980 total coins|  (Read 20954 times)
dracolumina (OP)
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December 05, 2014, 10:17:59 PM
 #141

Bah, seems like all the nodes are shot and I don't have a server to run a node on.
altcoin.center
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December 08, 2014, 03:17:30 PM
 #142

Bah, seems like all the nodes are shot and I don't have a server to run a node on.

Are there any Faldoran users reading this thread who would still have a synchronized wallet running?

If there are, we can solve the situation quite easily.

Yours,

Jyri
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Altcoin.Center

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dracolumina (OP)
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December 08, 2014, 11:23:29 PM
 #143

my wallet is 5 days behind, which is about the time x11 pool stoped working
altcoin.center
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December 09, 2014, 04:10:19 AM
 #144

my wallet is 5 days behind, which is about the time x11 pool stoped working

Ok, thanks for the info! It sounds as if the chain has simply stopped moving since there are no miners but the chain itself is probably intact. I should be able to synchronize our servers with your wallet and get things going again. Please contact me so we can agree on the details of how to arrange the synchronizing.

- Jyri
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Altcoin.Center

Altcoin.Center - Hard Core Crypto Professionals: https://altcoin.center/
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dracolumina (OP)
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December 09, 2014, 04:44:45 AM
 #145

not even sure its going to work at this point.  I had someone else create the coin for me and well, I don't think they did an optimal job.  I have it compiled on an amazon EC2, going to try to get my block file onto there and try to reindex since the one on amazon is sitting at block 0 and won't connect to my wallet.
altcoin.center
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December 09, 2014, 04:46:47 AM
 #146

not even sure its going to work at this point.  I had someone else create the coin for me and well, I don't think they did an optimal job.  I have it compiled on an amazon EC2, going to try to get my block file onto there and try to reindex since the one on amazon is sitting at block 0 and won't connect to my wallet.

It should be just fine - as soon as the mining starts again, the chain should be rolling.

It's probably best if you send the chain to me though. I'll PM you for the details.

- Jyri
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Altcoin.Center

Altcoin.Center - Hard Core Crypto Professionals: https://altcoin.center/
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altcoin.center
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December 09, 2014, 03:43:32 PM
 #147

Hi everyone!

The seeds nodes are online, a new pool available and the block chain moving! =)

stratum+tcp://pool.altcoin.center:1122 -u YourFSCWalletAddress -p x

Vardiff, payment threshold 7 FSC, payments done once a minute.

Seed nodes:

addnode=seeds.altcoin.center
addnode=seeds.altcoincenter.eu
addnode=seeds.altcoincenter.us


- Jyri
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Altcoin.Center

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dracolumina (OP)
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December 15, 2014, 06:37:47 PM
 #148

Website (faldoran.com) moving along nicely.  Should be pushing the "hire" page soon and then the "attack" portion after that.  once that goes out people can test out the hire and attack, during that time I will be manually updating number of turns people have at random times through the day.

and remember.  If you want to invest in this game and receive a portion of the profits as dividends check out my listing on https://coinsortium.co/project/FALD

it will help me come up with server costs and coin purchases for the jackpot
altcoin.center
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December 16, 2014, 07:45:41 AM
 #149

Website (faldoran.com) moving along nicely.  Should be pushing the "hire" page soon and then the "attack" portion after that.  once that goes out people can test out the hire and attack, during that time I will be manually updating number of turns people have at random times through the day.

and remember.  If you want to invest in this game and receive a portion of the profits as dividends check out my listing on https://coinsortium.co/project/FALD

it will help me come up with server costs and coin purchases for the jackpot

Perfect - those are wonderful news! =)

- Jyri
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Altcoin.Center

Altcoin.Center - Hard Core Crypto Professionals: https://altcoin.center/
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dracolumina (OP)
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December 17, 2014, 07:13:33 PM
 #150

account statistics page added, Recruitment page partially complete.  You can recruit warrior, archers and mages now.  Will add the rest, working on "attack" portion at the moment.  When that is complete will add the production portion.  Formulas are subject to change, just put in one for testing purposes and it is not final.

If you had an account before you will have to set up a new one.  Made some changes to the database
dracolumina (OP)
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December 28, 2014, 03:43:16 PM
 #151

will be a delay as over the next two weeks I will be moving and have less time to work on the website.  But once I move the website and coin mining will become a full time job for me
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January 18, 2015, 08:34:33 PM
 #152

Move is done, I don't have internet where I am at (in the sticks) but I will have access to the web guaranteed tuesdays and thursdays so web development will commence again.
dracolumina (OP)
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February 23, 2015, 06:35:29 PM
 #153

Account creation, stats at bottom of screen and the "recruitment" process of the game is mostly operational. I plan on adding another part to the recruitment
part, but I have the fighting units completed (formulas may change as I balance them).Every turn spent will create between 3 to 6 fighting units of the selected time (will change for balancing purposes). The three types of fighting units currently are:
Fighters: low attack, high defense.
Mage: high attack, low defense.
Archer: mid attack, mid defense.

Right now the combat formula takes the full damage an army does and divides it among the defending army in the way of percentages. IE. if your army consists of 25% warriors, 25% archers and 50% mages that is how the damage will be spread out with your mages taking 50% of the damage (making it a very devistating fight for you as you will loose lots of troops). In the future this will change as I implement other factors into the battle and add bonuses for "certain army setups".Fixed bug that was not alowing to get past account creation. Turns every 10 minutes should be operational. The basic attack is implemented. Right now you can attack anyone in any country, that will be changed in the future where you cannot attack anyone of significant lower weather than you or anyone in another country that is not your home. At the moment attacking does not consume turns, this will change in a future release, as well as a maximum number of times a person can be attacked in an hour.Next on the list will be the implementation of weapons and armor as well as the hireing of production units (and possibly the production page).
Each round of the game will run around seven days. At the moment I am doing this manually so it will fluxuate a little. It will be automated in the future.
Bug fixes will be pushed to live as soon as it is feasable for me, major changes to database structure, formulas, and game additions will be only pushed between rounds.

Turns every 10 minutes are implemented as well
dracolumina (OP)
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February 27, 2015, 08:15:38 PM
 #154

New version now uploaded to website http://faldoranbeta.gear.host/.  Recuitment for warriors and production is now working.  Four types of attack and implemented and working.  Steal option will be worked on after the next phase when I get the production page working.
dracolumina (OP)
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March 01, 2015, 12:10:56 AM
 #155

Really needing testers to try this out, need to drive up traffic on it.  Production will be up and running very soon
dracolumina (OP)
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March 02, 2015, 04:34:01 PM
 #156

Move page is working, all production (with exeption of making gold) is working, profile page added, recruitment page working, attack page completed with checks to keep you from attacking people
that are lower level than you or in a different country that you reside in. Tuned the temporary NPCs to be more in tune with starting out players and will get stronger over time. Automated
the restart of the rounds every 7 days. Next to do list in order of importance is: Vault page, market page, ranking pages. Then will go from there. As more people join the game I will slowly
drop off the NPCs. In the future I plan on having a market that will allow players to trade among themselves for either cash or jackpot currency.

Once all pages are working I will start working on site layout and graphics more as they are lower priority at the moment.

Round has been started and will not be restarted for 7 days now.
dracolumina (OP)
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March 06, 2015, 12:06:44 AM
 #157

Couple more updates on the website.  Steal attack, buy portion of the market, and producing gold is not implemented.  See http://faldoranbeta.gear.host/ for more information (or faldoran.com if the first one is down)
dracolumina (OP)
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March 06, 2015, 12:09:21 AM
 #158

Really Really needing testing of the site and people to spread the word to make it a bit more popular.
dracolumina (OP)
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March 07, 2015, 02:21:20 AM
 #159

More stuff implemented to website.  Very very close to going live and making the "shopping" portion of the website
dracolumina (OP)
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March 10, 2015, 07:32:40 PM
 #160

Game mechanics fully functioning now with the exception of the end of the round. that has to be done manually at the moment. Prize payout integration, crypto currency integration, purchase page to come soon. Currently that all has to be done manually.  More info at faldoranbeta.gear.host
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