speedybugsy (OP)
Newbie
Offline
Activity: 30
Merit: 0
|
|
July 12, 2012, 06:39:23 PM Last edit: July 17, 2012, 06:12:18 PM by speedybugsy |
|
[removed link] uses a small action script that loops mp3's.
the source file is at [removed link] (Adobe Flash CS4)
I want the mp3 to autostart on pageload instead of waiting for the user to click the play button.
It should be fairly simple to do, however, I know nothing about Action Scripts.
Bounty: 1 BTC
Let me know if you need additional info!
|
|
|
|
|
|
|
|
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction.
|
|
|
|
glub0x
Legendary
Offline
Activity: 892
Merit: 1013
|
|
July 12, 2012, 10:22:59 PM |
|
Do you have the actual .mp3 ?[EDIT] didn't saw the .fla... i'll have a look Do you have a version compatible with flash CS3 ? ( do not have above... )
|
The cost of mediation increases transaction costs, limiting the minimum practical transaction size and cutting off the possibility for small casual transactionsSatoshi Nakamoto : https://bitcoin.org/bitcoin.pdf
|
|
|
speedybugsy (OP)
Newbie
Offline
Activity: 30
Merit: 0
|
|
July 12, 2012, 11:33:24 PM |
|
Do you have the actual .mp3 ?[EDIT] didn't saw the .fla... i'll have a look Do you have a version compatible with flash CS3 ? ( do not have above... ) CS4 is the lowest I can save in Here's the code, maybe that helps: var timerResolution:int = 200; var glp:GLPlayer; var curPath:String; var playOnce:Boolean = root.loaderInfo.parameters.playOnce;
pauseButton.visible = false;
function playTune(s:String) : void { if (!glp || curPath != s) { glp = new GLPlayer(new URLRequest(s)); curPath = s; } glp.position = 0; if (playOnce) { glp.playOnce(); } else { glp.playLoop(); } }
function pauseTune() : void { if (!glp) return; glp.pause(); }
function getTunePosition() : Number { if (!glp) return 0.0; return glp.position-50; }
function getTuneLength() : Number { if (!glp) return 0.0; return glp.length; }
function isTuneLoaded() : Boolean { if (!glp) return false; return glp.canSeek; }
var pline:Sprite = new Sprite(); var progressTimer:Timer = new Timer(timerResolution); progressTimer.addEventListener(TimerEvent.TIMER, showProgress);
pline.visible = false; addChild(pline);
function drawProgress(cur:Number, total:Number) : void { if (!total || total == 0) return pline.graphics.clear(); pline.graphics.clear(); var max:Number = cur/total*360.0; var rad, cx, cy : Number; var r:Number = 12.5; pline.graphics.lineStyle(0.1, 0x888888); for (var i=0; i<max; i++) { rad = i*Math.PI/180.0; cx = r*Math.sin(rad); cy = r*Math.cos(rad); pline.graphics.drawCircle(cx+15, cy+15, 1); } }
function showProgress(ev:TimerEvent):void { var cpos:Number = getTunePosition(); var totalLen:Number = getTuneLength(); drawProgress(cpos, totalLen); if (playOnce && cpos >= totalLen-timerResolution-100) { setTimeout(function() { onPauseClick(); }, timerResolution+150); } }
function onPlayClick(ev:MouseEvent):void { playButton.y = 100; pauseButton.y = 0; pauseButton.visible = true; playButton.visible = false; pline.visible = true; ExternalInterface.call("js_playTune", root.loaderInfo.parameters.pid); playTune(root.loaderInfo.parameters.mp3_path); progressTimer.start(); }
function onPauseClick(ev:MouseEvent=null):void { pauseButton.y = 100; playButton.y = 0; pauseButton.visible = false; playButton.visible = true; pline.visible = false; progressTimer.stop(); progressTimer.reset(); ExternalInterface.call("js_pauseTune", root.loaderInfo.parameters.pid); pauseTune(); }
function onPauseOver(ev:MouseEvent):void { pline.visible = false; }
function onPauseOut(ev:MouseEvent):void { pline.visible = true; } Security.allowInsecureDomain("*"); Security.allowDomain("*"); ExternalInterface.addCallback("halt", onPauseClick); playButton.addEventListener(MouseEvent.CLICK, onPlayClick); playButton.addEventListener(MouseEvent.MOUSE_OVER, onPauseOver); pauseButton.addEventListener(MouseEvent.MOUSE_OVER, onPauseOver); pauseButton.addEventListener(MouseEvent.MOUSE_OUT, onPauseOut); pauseButton.addEventListener(MouseEvent.CLICK, onPauseClick);
|
|
|
|
glub0x
Legendary
Offline
Activity: 892
Merit: 1013
|
|
July 13, 2012, 12:14:07 AM |
|
Well i can not try anything i do not have the class GLPlayer anyway. but you can try to add onPlayClick(null); at the end of the code, it might just work.
|
The cost of mediation increases transaction costs, limiting the minimum practical transaction size and cutting off the possibility for small casual transactionsSatoshi Nakamoto : https://bitcoin.org/bitcoin.pdf
|
|
|
speedybugsy (OP)
Newbie
Offline
Activity: 30
Merit: 0
|
|
July 14, 2012, 11:00:46 AM |
|
Well i can not try anything i do not have the class GLPlayer anyway. but you can try to add onPlayClick(null); at the end of the code, it might just work.
No doesn't work. Also when I do that it shrinks the .swf file from 4kb to 1kb and doesn't load at all. Perhaps somebody else here has at least CS4 to have a look at it.
|
|
|
|
Khanduras
Full Member
Offline
Activity: 168
Merit: 100
Movin' on up.
|
|
July 14, 2012, 12:10:55 PM |
|
Try adding the following lines at the very end of the file. function firstStart():void { playButton.y = 100; pauseButton.y = 0; pauseButton.visible = true; playButton.visible = false; pline.visible = true; ExternalInterface.call("js_playTune", root.loaderInfo.parameters.pid); playTune(root.loaderInfo.parameters.mp3_path); progressTimer.start(); }
firstStart(); This should work unless the code has issues elsewhere. I haven't really thoroughly checked it, but it seemed to be okay, elsewhere, at a quick glance.
|
Bitcoin Address: 1N1sex4rktWdxBJcFTczYZF5Xa75C47j4c | Mining Income Address: 15wgpV7fDN8fVYn1q9QaPb9XSLjGRhry5L |
|
|
|
speedybugsy (OP)
Newbie
Offline
Activity: 30
Merit: 0
|
|
July 17, 2012, 06:11:17 PM |
|
Try adding the following lines at the very end of the file. function firstStart():void { playButton.y = 100; pauseButton.y = 0; pauseButton.visible = true; playButton.visible = false; pline.visible = true; ExternalInterface.call("js_playTune", root.loaderInfo.parameters.pid); playTune(root.loaderInfo.parameters.mp3_path); progressTimer.start(); }
firstStart(); This should work unless the code has issues elsewhere. I haven't really thoroughly checked it, but it seemed to be okay, elsewhere, at a quick glance. That made it work. Thank you very much! Sent 1 Bitcoin to the address in your signature.
|
|
|
|
Khanduras
Full Member
Offline
Activity: 168
Merit: 100
Movin' on up.
|
|
July 18, 2012, 03:58:14 AM |
|
Received payment. Thanks!
I'm glad the code has worked for you.
|
Bitcoin Address: 1N1sex4rktWdxBJcFTczYZF5Xa75C47j4c | Mining Income Address: 15wgpV7fDN8fVYn1q9QaPb9XSLjGRhry5L |
|
|
|
|