Bitcoin Forum

Bitcoin => Project Development => Topic started by: snailbrain on July 25, 2013, 11:36:03 PM



Title: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on July 25, 2013, 11:36:03 PM
Road map:

ChronoKings v0.1 - proof-of-concept - done (won't be supported) -
https://github.com/chronokings/chronokings
http://www.mediafire.com/folder/zc2kmacth1e1t/Chronokings

HunterCoin - based on the proof-of-concept - RELEASED
RELEASE THREAD https://bitcointalk.org/index.php?topic=435170.0
Source: https://github.com/chronokings/huntercoin
Binaries: www.huntercoin.org

Wiki: http://wiki.huntercoin.org/

Chronokings v0.2 - a more advanced MMO-RTS/RPG





Chrono Kings

This will be a decentralized currency/game (mmorpg? mmorts? a new genre?), using Bitcoin-style internal currency. The whole game/world will take place within the block chain using special transactions to denote player moves.

To achieve this, a modified fork of Namecoin will be used (algo currently sha256, but may change later, merge mining may be an option). This coin cannot and will not be used as an alternative to Namecoin. Names will be used as characters/players within the virtual world.

Miners will receive 1 to 40% (TBD) of the Block reward, the rest goes into the game... miners will generate more coins from "taxes"

One of the advantages of Chronokings, is that expensive hardware is not required to receive a decentralized cryptographic secure currency.. teamwork, strategy and time will be the main ways to receive coins.

Notes on basic game details (these are subject to change):

•   The game will be a decentralised tile based MMO game, rpg/rts
•   It will be FFA PVP ruleset (Free For All, Player Vs Player)(or factions)
•   Sandbox, Persistent World.
•   Multiple Races (Orc, Elf, Human etc. will be no advantage, or may be just 1 race but different colours)
•   4 Classes (for now)
  • Warrior
  • Rogue
  • Healer
  • Civilian
•   Built in Messaging System, you can message once per block with your character, all message will (at first) be public.. Global Chat and Local(personal chat) of which the client will display local messages if the player is within x amount of squares distance.
•   Spells/Attacks (probably limited to 3 each). (which will have x block recast)
•   Characters can make one action per block. For example, move one square and/or cast an ability (or speak)
•   Between 30-60 second block time (move time).
•   There will be Harvest areas on the map which grow over time (this will be taken from block reward and/or character cost). These areas will need to be protected from rivals and raiding parties.
•   A single item which gives the player approximately 15% of the block reward per block - The Crown of Fortune (the Ultimate Item)…
•   Create walls (buildings), and destroy them.
•   Control as many characters as you wish (at a cost).
•   Receive a coin when you kill a player (this is taken from the cost of the “dead” character.. e.g. 1 coin).
•   The Map can expand infinitely based on the number of players alive in game.
•   Artefacts – These are rare items (only a few exist, and are never respawned). An example being the Ring of Regeneration, which will regenerate X health points per block.
•   Possibly  Add - Throne of Fortune - 1 Square on the Map of which whomever is on the square receives 15% of Block Reward.. The Ultimate task would be to control both the Crown of Fortune on the Throne of Fortune square.
•   Players can specify an address to receive rewards to.. this will be like a guildbank/pool (in a way).. this will allow for better co-operation with other players.
•   Harvesters may have to "bank" their harvests in a bank (a tile on the map)... this may be dangerous..
•   Rogues may have Invisibility ability (lasts x blocks).. cannot attack while invis
•   Alliances

Why? Fun, Experiment, Different.. Problems? Yes

want to help?
Post here with thoughts or donate:

BTC: 14Wr7DGVqBLgPo4m6AiFwj1eo6aoBcdHLF
NMC: NGHC4FX13fWUse3CYCTEWxybp8H9Y76hQR


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: SaltySpitoon on July 25, 2013, 11:56:45 PM
Neat idea, I'd be happy to have you in the Alt Currencies section should you decide its worth doing.

edit* The biggest issue people have with new coins is the lack of innovation. Its just lazy if people copy others. Your idea on the otherhand is a new idea, and I'd say a cool one if you had the dev team / knowhow to do it.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 26, 2013, 12:06:44 AM
Would be neat if you could make the game use other cryptocurrencies as currency, instead of having its own (this will prevent the usual pump-and-dump scammers from ruining it)..
Should definitely make it support merged mining so pools can support it.

I wonder if there'd be any way to make this MOO-like?
eg, have the virtual world be user-programmable rather than hardcoding the game in the rules.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: forsetifox on July 26, 2013, 12:06:50 AM
I'd love to see this working. Count me in as a beta tester.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: reactor on July 26, 2013, 12:12:02 AM
Oh hell yes. :D


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 26, 2013, 12:19:07 AM
Would be neat if you could make the game use other cryptocurrencies as currency, instead of having its own (this will prevent the usual pump-and-dump scammers from ruining it)..
Should definitely make it support merged mining so pools can support it.

thanks...

this would be more difficult (your first part)...

2nd part:
getting a pool to merge mine this coin from the start will be "hard work?", or do you know if it wouldn't :) (if we used sha256)..

also, we want to get the coins spread out as much as possible at release (a giveaway will have to be done instantly on launch also).. otherwise only certain players/miners will be in the game (the ones with all the coins), and they will then be able to monopoly even more coins from inside the game..



Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 26, 2013, 12:32:45 AM
Would be neat if you could make the game use other cryptocurrencies as currency, instead of having its own (this will prevent the usual pump-and-dump scammers from ruining it)..
Should definitely make it support merged mining so pools can support it.

thanks...

this would be more difficult (your first part)...
It would, but I think it'd help your project a lot.

2nd part:
getting a pool to merge mine this coin from the start will be "hard work?", or do you know if it wouldn't :) (if we used sha256)..
I can't guarantee it, but I would definitely work to get Eligius mining it. :)
Be sure to check out what Freicoin's merged mining plans are.

also, we want to get the coins spread out as much as possible at release (a giveaway will have to be done instantly on launch also).. otherwise only certain players/miners will be in the game (the ones with all the coins), and they will then be able to monopoly even more coins from inside the game..
This is also solved (better) by using external cryptocurrencies.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 26, 2013, 12:39:33 AM
thanks for comments

one of the points of the game is you can play the game at a low cost, but have the chance to get lots of coins (hopefully, who knows what will happen :))

where would the other coins come from?


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 26, 2013, 01:17:47 AM
thanks for comments

one of the points of the game is you can play the game at a low cost, but have the chance to get lots of coins (hopefully, who knows what will happen :))

where would the other coins come from?
Other players? But I guess if you want the game mechanics to "print money", this would mean you need its own currency, yes.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 26, 2013, 01:57:27 AM
BTW, note that while SHA256d has been a great success for POW, none of the other contenders have worked out so far (scrypt is a complete failure as POW).


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 26, 2013, 02:00:59 AM
https://bitcointalk.org/index.php?topic=195717.0

just found this... similar idea (we had talked about it months ago though :D )



BTW, note that while SHA256d has been a great success for POW, none of the other contenders have worked out so far (scrypt is a complete failure as POW).

we aren't sure yet, and are open to suggestions ...

Merge Mining with "this coin" as a secondary chain should work almost out of the box if we kept as sha256.. (i believe)


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: SaltySpitoon on July 26, 2013, 02:32:08 AM
Would be neat if you could make the game use other cryptocurrencies as currency, instead of having its own (this will prevent the usual pump-and-dump scammers from ruining it)..
Should definitely make it support merged mining so pools can support it.

Before thinking about other currencies, you have to think about something. Is the seperate currency just to be used in game? Or do you want it traded on exchanges. I mean, it will probably make its way to an exchange some way or another, but if your main goal is to facilitate an in game currency, accepting other coins may or may not be a good idea. I've seen many Bitcoin/Litecoin based games, where the dev had a good idea, implemented it well, but as soon as the coin takes off, no one wants to use it in game. I played a few different game servers that managed to integrate Litecoins as ingame currency when they were $.02-.03 each, and it wasn't a problem, but as soon as they hit $.20 each, everything siezed up, and no one played the game anymore, because they didn't want to pay $100 for in game services. Being able to make money in your game by playing could be a huge selling feature, but you want to make sure that the coin value isn't too high, or people will stop using it as the game currency. Of course, you can't say how much the coin is going to be worth, but there are a few things you can do to keep the game's economy fluid.


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 26, 2013, 03:25:05 AM
Merge Mining with "this coin" as a secondary chain should work almost out of the box if we kept as sha256.. (i believe)
If you use Namecoin's merged mining, yes.
But since it was created (over a year ago now), various flaws have been found with it, and ideas for improvement.
For something new, it would make sense to learn from this and use a newer system based on this background - hence my suggestion to discuss with Freicoin (who are doing this).


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: markm on July 26, 2013, 09:46:51 AM
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require proving you have the private key of the address that currently owns that domain / nation / character / login.

people could put accounts up for possibly being won by conquest or whatever to putting them under control of an address whose private key they then give to the game-server so the game can assign ownership based on in game events...

-MarkM-



Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 26, 2013, 09:48:08 AM
Hilarious how this was an idea of mine once, except that I did not think to make it within the block chain itself. That's ingenious, 'innate utility' if you will.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: domob on July 26, 2013, 10:10:30 AM
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require prooving you have the private key of the address that currently owns that domain / nation / character / login.

Not related to games, but I'm trying out this concept for OpenID login (but the code for both client and server can be used if you want to integrate it directly into your own server side to allow logins):  https://nameid.org/

I precisely think that namecoin names with private key signatures are a cool and useful way to log into services without having to remember passwords and such (but of course you have to keep your private keys secure).


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 26, 2013, 10:44:30 AM
New Game/Coin…. Yes or No?

EtherCoin MMOCoin RPGCoin.. ?? we are not sure of a name yet… maybe it won’t even have the word coin in it

The Game/Coin:
This will be a decentralized MMORPG, using Bitcoin-style internal currency. The whole game will take place within the block chain using special transactions to denote player moves.

Special transactions . . . Does this imply that specific amounts of coins are required to be spent, received, or both? Is this based on quantitative transactions, i.e. the "significance" of a player move depends on the amount sent and/or received, or qualitative in some way? If it is the former, is this "innate utility" for linking crypto perceptual value in practical value (gaming), redundant if based on spending/transactions that can be simply transacted between one's own wallet(s)? The game will be full of maxed-out level/experienced people from this exploitation, which in turn lowers the quality of gaming and practical value.



Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: Lauda on July 26, 2013, 11:11:34 AM
I like the idea > next kickstarter.com  8)


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 26, 2013, 01:33:26 PM
New Game/Coin…. Yes or No?

EtherCoin MMOCoin RPGCoin.. ?? we are not sure of a name yet… maybe it won’t even have the word coin in it

The Game/Coin:
This will be a decentralized MMORPG, using Bitcoin-style internal currency. The whole game will take place within the block chain using special transactions to denote player moves.

Special transactions . . . Does this imply that specific amounts of coins are required to be spent, received, or both? Is this based on quantitative transactions, i.e. the "significance" of a player move depends on the amount sent and/or received, or qualitative in some way? If it is the former, is this "innate utility" for linking crypto perceptual value in practical value (gaming), redundant if based on spending/transactions that can be simply transacted between one's own wallet(s)? The game will be full of maxed-out level/experienced people from this exploitation, which in turn lowers the quality of gaming and practical value.



There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone :))



Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 26, 2013, 01:47:25 PM
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require prooving you have the private key of the address that currently owns that domain / nation / character / login.

people could put accounts up for possibly being won by consuest or whatever to putting them under control of an address whose private key they then give to the game-server so the game can assign ownership based on in game events...

-MarkM-



edit: understand what you mean now.

in "this coin" you can transfer characters to other players... but the purpose might only be for something like:

"i'm going to work, who wants my team of 4 miners at the other side of the map ?"... maybe for free or maybe for a fee...
to get to the other side of the map may take 2 hours (or more) from starting location...

just an example


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 27, 2013, 12:24:29 AM
Is there a general or vague prototype or is this in the brainstorming phase? I will be watching this closely as I believe this is the next stage of crypto, joining utility of entertainment as a base value for the coin itself.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: Lauda on July 27, 2013, 10:10:55 AM

There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone :))


This is a very bad idea! If something urgent comes up while you're playing (baby crying, someone is at the door), someone just kills you. Most people can play 1-2 hours a day, which will be troubling for them.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: xyzzy099 on July 27, 2013, 10:33:09 AM

There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone :))


This is a very bad idea! If something urgent comes up while you're playing (baby crying, someone is at the door), someone just kills you. Most people can play 1-2 hours a day, which will be troubling for them.

I agree.  That dynamic would kill the game for a majority of potential players, I think.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 27, 2013, 11:18:53 AM

There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone :))


This is a very bad idea! If something urgent comes up while you're playing (baby crying, someone is at the door), someone just kills you. Most people can play 1-2 hours a day, which will be troubling for them.

I agree.  That dynamic would kill the game for a majority of potential players, I think.


Yet this dynamic does not come without advantages. . . it creatively keeps the game open for all new comers and diminishes the exploitation of which I have elucidated on the first page. I say keep it that way, or compromise between these two extremes.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 27, 2013, 01:16:30 PM

There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone :))


This is a very bad idea! If something urgent comes up while you're playing (baby crying, someone is at the door), someone just kills you. Most people can play 1-2 hours a day, which will be troubling for them.


dying is going to happen a lot.. the cost of your character isn't going to be that expensive.. when you come back you just make another character... if you are hardcore you will play differently..

also, you may be 50 blocks away from the nearest other person.. which would be a minimum of 25/50mins distance (assuming all your moves get processed).. so u can probably nip to the toilet  or sort your baby out...

logging out is not really an option...

how else do you propose it is done

the game will not be a fast slow paced mmorpg in which your character will build up over years.... your characters are going to die and you will create new ones.. (it will be slow in another sense :))


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: jl2012 on July 27, 2013, 01:28:22 PM
BTW, note that while SHA256d has been a great success for POW, none of the other contenders have worked out so far (scrypt is a complete failure as POW).

"scrypt is a complete failure as POW"

Would you please elaborate?


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 27, 2013, 01:44:53 PM
Nice idea but I would not go with (classic) RPG setting. For me, it is just extremely boring, with no innovations for decades now. RPG scene is
already saturated with almost countless titles and fanbase is already spread accros multiple high-profile RPG games. In short, I don't see many
people playing MMORPG-Coin if it does not push the boundaries on multiple fields including setting and content.

We need to start somewhere..

the limits of what we believe we can do are endless.. (but our pockets are not ;)
although - the game is supposed to be simple (edit.. not as simple as possible)

if it became popular, and we got around some issues.. we can expect an android/ios version...

It may be that the game is completely text based, or you are just red and blue squares when it is released...

you could probably wrap anything around the game, from Fantasy to Space (if this is what you mean by classic RPG setting)...
example.. instead of a Wizard he is a Space Marine with a Gun...
i think Fantasy is ok...... but open to suggestions

The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: xyzzy099 on July 27, 2013, 02:18:52 PM
The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d

I would say MMORPG is COMPLETELY the wrong description.  If there is no real character development, it is not an RPG.  Full stop.

That's not necessarily a bad thing.  But it's definitely not an RPG in any sense I know.


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 27, 2013, 02:21:57 PM
The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d

I would say MMORPG is COMPLETELY the wrong description.  If there is no real character development, it is not an RPG.  Full stop.

That's not necessarily a bad thing.  But it's definitely not an RPG in any sense I know.


maybe :D

it is Massively Multiple Player Online - Role Playing (race/chat/Artefacts/Social) Game..
but not like others..

Is there a general or vague prototype or is this in the brainstorming phase? I will be watching this closely as I believe this is the next stage of crypto, joining utility of entertainment as a base value for the coin itself.

we are hoping to create a prototype without spells and some other limitations soon..


EDIT: One of the things what we are trying to do with this game is demonstrate the possibilities.. such as:

Spells with X Block Recast
Movement
Harvest Areas
Killing
Picking Up Items
Health Points
Leveling (we think we can do, but we might not)
Moving more than 1 square or attacking someone who is more than 1 square away
Obstacles on the Map (river)
Player Made Obstacle (walls/buildings)


our original idea was much more simple..

Red Vs Blue (you are just a square)
3 Classes, no spells.... players dmg/heal   enemies/allies in adjacent squares every block.
A Map that Restarts when 1 team wins.

Fight to the death.. if you are alive at the end and your team wins then you get 1 "point"..
you then go back to character select and you queue again for the next game..
 the size of the map is based on the amount of players.

If you player has survived 20 matches in a row then you receive x% of block reward... these characters aka "20+" will be hunted down in the game..
20+ only get the block reward when inside a map

BUT.. we decided a persistent world map would be a better game..




Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 27, 2013, 09:01:17 PM
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 27, 2013, 09:56:00 PM
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?

anyone can play with the coins.. you will create your character (same way you create a namecoin name)..
no screenshots as we have not started...
a 2 Man Band is involved in the creation of the game at the moment.. (namecoin-qt coder and myself)

graphics will probably be very simple...
imagine 2d RPG style.. but may only even be squares and a grid.. or even text based..
maybe the community will add better graphics :)

if you want better graphics or a better game .. donate :D... we will create a prototype to show it's possible and go from there..



Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: CoinEntropy on July 27, 2013, 10:49:17 PM
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?

anyone can play with the coins.. you will create your character (same way you create a namecoin name)..
no screenshots as we have not started...
a 2 Man Band is involved in the creation of the game at the moment.. (namecoin-qt coder and myself)

graphics will probably be very simple...
imagine 2d RPG style.. but may only even be squares and a grid.. or even text based..
maybe the community will add better graphics :)

if you want better graphics or a better game .. donate :D... we will create a prototype to show it's possible and go from there..



start a bounty thread asking for game dev's of all sorts, I'm sure they'd love to make a game that directly incorporates an innovative coin


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: ASICSRUS on July 28, 2013, 05:42:14 AM
nice/\BTC/\robot game coin? ha you got a faucet running yet? when do you list on cryptsushi? lol 8)


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: Luke-Jr on July 28, 2013, 06:12:44 AM
Anti-scammer idea: Reward miners with game items instead of currency. Then they have to play the game to sell them at all :D

Credit to k9quaint for inspiring this idea.
Code:
<k9quaint> I solved a block in MMOCoin, got a Vorpal Sword out of it!


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: snailbrain on July 28, 2013, 02:59:39 PM
Anti-scammer idea: Reward miners with game items instead of currency. Then they have to play the game to sell them at all :D

Credit to k9quaint for inspiring this idea.
Code:
<k9quaint> I solved a block in MMOCoin, got a Vorpal Sword out of it!


good idea :D

we won't add it... but we could have a treasure chest on the map which spawns a random item in the chest every X blocks..


Title: Re: [ANN] MMORPG-Coin - a game Within the Block Chain - NMC Fork
Post by: virtualmaster on August 02, 2013, 09:36:08 AM
My opinion:
http://dot-bit.org/forum/viewtopic.php?f=2&t=1042
 :)


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain
Post by: snailbrain on August 12, 2013, 04:17:28 PM
Changed name - for now... what do you think? (had a mixed reaction so far)

Chrono Kings

We envision the game evolving into a sort of Ruler style world.. i.e. Kings.. over time (hopefully) people will attack/rebel against the king(s)... the Kings will be the owners of the Crown of Fortune and/or Throne of Fortune.

development has started on a basic prototype...

https://github.com/chronokings/chronokings

as for the name of the coins : Chrons? Chronos? Crowns?

May Add: Throne of Fortune - A square of which if a player is on, he will receive X% of Block reward..


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain
Post by: Lauda on August 12, 2013, 07:36:55 PM
This will be interesting.


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain
Post by: CoinEntropy on August 14, 2013, 05:41:24 AM
Changed name - for now... what do you think? (had a mixed reaction so far)

Chrono Kings

We envision the game evolving into a sort of Ruler style world.. i.e. Kings.. over time (hopefully) people will attack/rebel against the king(s)... the Kings will be the owners of the Crown of Fortune and/or Throne of Fortune.

development has started on a basic prototype...

https://github.com/chronokings/chronokings

as for the name of the coins : Chrons? Chronos? Crowns?

May Add: Throne of Fortune - A square of which if a player is on, he will receive X% of Block reward..

I'd like to see some visuals of the game site where the transactions translate onto before naming it, so as to name it appropriately and in a way that is distinctive to what the coin does.


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain
Post by: snailbrain on August 14, 2013, 12:03:23 PM
Changed name - for now... what do you think? (had a mixed reaction so far)

Chrono Kings

We envision the game evolving into a sort of Ruler style world.. i.e. Kings.. over time (hopefully) people will attack/rebel against the king(s)... the Kings will be the owners of the Crown of Fortune and/or Throne of Fortune.

development has started on a basic prototype...

https://github.com/chronokings/chronokings

as for the name of the coins : Chrons? Chronos? Crowns?

May Add: Throne of Fortune - A square of which if a player is on, he will receive X% of Block reward..

I'd like to see some visuals of the game site where the transactions translate onto before naming it, so as to name it appropriately and in a way that is distinctive to what the coin does.

yes sir :)

Imagine mining coins with expensive hardware (not many of us have this).. and imagine mining coins manually avoiding death.. man hours will be needed to mine the coins.. of course people may/will make bots.. but from experience, bots are never as good as human players (not including FPS aim type bots).. this may change though.. (obviously it should be FUN)

probably the crown/throne of fortune may receive 10 or 15% each of the block reward.. miners 20% of block reward.. the rest into harvesting  (50%)..

not sure what you mean by visuals of the game site though...

it will be a basic style map.. maybe starting 300 x 300 squares (at the start)... possibly a river (obstacle) running through the centre, with a bridge in the middle...

you click a character(s) and move him/her to the next square.. you (hopefully) will be able to click a square far a way so the client
paths to this square so you can go afk (if the journey takes hours)

The Harvest areas will regenerate every block...

there's a few problems, like : what happens when no more coins are generated (if we did this)... what happens if a miner doesn't process your moves and only his (you will probably die or never catch the crown without a coordinated effort))..

but this is an experiment.. if it explodes, is hacked/exploited on release, don't be angry.. :) (we will try our best to prevent this of course)


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain
Post by: CoinEntropy on August 14, 2013, 08:11:40 PM
Changed name - for now... what do you think? (had a mixed reaction so far)

Chrono Kings

We envision the game evolving into a sort of Ruler style world.. i.e. Kings.. over time (hopefully) people will attack/rebel against the king(s)... the Kings will be the owners of the Crown of Fortune and/or Throne of Fortune.

development has started on a basic prototype...

https://github.com/chronokings/chronokings

as for the name of the coins : Chrons? Chronos? Crowns?

May Add: Throne of Fortune - A square of which if a player is on, he will receive X% of Block reward..

I'd like to see some visuals of the game site where the transactions translate onto before naming it, so as to name it appropriately and in a way that is distinctive to what the coin does.

yes sir :)

Imagine mining coins with expensive hardware (not many of us have this).. and imagine mining coins manually avoiding death.. man hours will be needed to mine the coins.. of course people may/will make bots.. but from experience, bots are never as good as human players (not including FPS aim type bots).. this may change though.. (obviously it should be FUN)

probably the crown/throne of fortune may receive 10 or 15% each of the block reward.. miners 20% of block reward.. the rest into harvesting  (50%)..

not sure what you mean by visuals of the game site though...

it will be a basic style map.. maybe starting 300 x 300 squares (at the start)... possibly a river (obstacle) running through the centre, with a bridge in the middle...

you click a character(s) and move him/her to the next square.. you (hopefully) will be able to click a square far a way so the client
paths to this square so you can go afk (if the journey takes hours)

The Harvest areas will regenerate every block...

there's a few problems, like : what happens when no more coins are generated (if we did this)... what happens if a miner doesn't process your moves and only his (you will probably die or never catch the crown without a coordinated effort))..

but this is an experiment.. if it explodes, is hacked/exploited on release, don't be angry.. :) (we will try our best to prevent this of course)

I share your enthusiasm greatly and I admire the philosophy regardless of how fancy the graphics/gameplay will be. this is a milestone that will lure in entertainment-based crypto for game developers in the future


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain - previously MMOcoin
Post by: Lauda on August 15, 2013, 11:01:20 PM
Hopefully you will achieve what you want with the project, good luck!

~Lauda


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain - previously MMOcoin
Post by: CoinEntropy on August 20, 2013, 11:14:58 PM
updates?


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain - previously MMOcoin
Post by: snailbrain on August 20, 2013, 11:33:06 PM
updates?

https://github.com/chronokings/chronokings/commits/master


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain - previously MMOcoin
Post by: CoinEntropy on August 20, 2013, 11:50:58 PM
updates?

https://github.com/chronokings/chronokings/commits/master

I don't code and can't read code :(


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on August 20, 2013, 11:55:06 PM
be patient.. maybe it won't work :)


Title: Re: [ANN] Chrono Kings - a game Within the Block Chain - previously MMOcoin
Post by: Lauda on August 21, 2013, 05:55:20 PM
updates?

https://github.com/chronokings/chronokings/commits/master

I don't code and can't read code :(
Give it time, at least you can see that work is being done.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on August 28, 2013, 09:30:32 AM
•   Players can specify an address to receive rewards to.. this will be like a guildbank/pool (in a way).. this will allow for better co-operation with other players.
•   Harvesters may have to "transport" their harvests to a "bank" (a tile on the map)... this may/will be dangerous..


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 12, 2013, 03:37:44 PM
Wiki added:

http://wiki.chronokings.com/index.php?title=Main_Page


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: fran2k on September 14, 2013, 04:27:14 PM
Great project, I will give it a try for sure ;)

Wellcome to the new era of crypto{everything}currencies


Title: Re: [ANN] MMOCoin - a game Within the Block Chain - NMC Fork
Post by: tspacepilot on September 14, 2013, 06:42:38 PM
...

I wonder if there'd be any way to make this MOO-like?
eg, have the virtual world be user-programmable rather than hardcoding the game in the rules.

MOO, is that an acronym for something? 


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 18, 2013, 06:01:30 PM
a very early version of "a" prototype is running atm.. on main net

you can add these nodes...

addnode=192.241.222.65
addnode=146.185.131.175

you will need to mine it to get the blocks going (sha256).. it's only a proof of concept but it is virtually fully working.. there are a few issues and we won't be supporting this version... this early prototype isn't very fun, but you can see that the game mechanics are fully possible within this "coin/world"...

we will be improving controls and other things in the next couple of weeks.. removing the infinitely expanding map, and probably adding 2 more colours with different spawn locations..

the finished prototype will have a different name, and it will be a "coin" and basic "game" in itself.. VERY basic game, but "different" than every other "clone coin" out there.. (it will be different than "this" version)..

Windows Binaries (or compile from github) http://www.mediafire.com/folder/zc2kmacth1e1t/Chronokings

____

to mine, something like this in your conf file.. (using your own user/pass)

Code:
rpcuser=xxxxxx
rpcpassword=xxxxxx
rpcallowip=127.0.0.1
addnode=192.241.222.65
addnode=146.185.131.175
rpcport=9911
server=1

post an address if you want some coins to play with (no ones mining at this time, so unless someone else is,  it may be a bit useless)

remember this is a very early prototype so there are some bugs and also it is not very "fun"...

to see the game window properly, you really need a full hd monitor..

http://i41.tinypic.com/34nsht1.jpg


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: ASICSRUS on September 18, 2013, 07:24:53 PM
Wiki added:

http://wiki.chronokings.com/index.php?title=Main_Page


nice start !~ we need to get Eric \/. to help on the dice aspect would'nt it be awesome to have a dungeons and dragons bitnet type game/coin???;-)easyyyy rolling!


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 18, 2013, 09:20:14 PM
it's best not to encrypt your wallet.. so u don't keep getting "hassled" for your pw


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: SaltySpitoon on September 18, 2013, 09:39:14 PM
Very neat concept, I'm amused as the game is now, can't wait for the finished/more detailed versions.

edit* My only discrepency is the fighting. If two people attack each other, they both automatically die?


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: Mushroomized on September 18, 2013, 09:54:06 PM
this is fun.

Imagine lua scripting your players to move while you are away...
edit - do you want art done for this? Here's some of my work - www.mushbuh.com / most recent http://gamejolt.com/games/arcade/taquito-tower/17651/ :)
edit edit: for the love of god PLEASE add pathfinding to points so i dotn have to click each time


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 18, 2013, 10:26:09 PM
Very neat concept, I'm amused as the game is now, can't wait for the finished/more detailed versions.

edit* My only discrepency is the fighting. If two people attack each other, they both automatically die?

yes, 1 attack = death... I think strategies will evolve as it is (it will have to if they want to get coins efficiently)...
People will probably need to have many characters and sacrifice them to cause diversions to get to a coin...

The mechanics will change some with the next one ..

This will possibly be the map of a finite size (250x250? we haven't decided yet) :

http://i41.tinypic.com/1zxtq9k.jpg

Each colour spawns in their own area...
You cannot attack your own colour.
The Map Reward Coins spawn around the middle of the map (light blue squares)..
To Cash your coins in you will need to bring them back to your spawn area.. you can be killed and someone can steal your looted coins..
Miners will probably only receive 10-20% of what is going into the game each block, but may receive tax when coins are brought back to the spawn area (note: this may not work, maybe miners will only process none attack moves)

the names and game window will be split (names tab + game tab), with arrows for movement, attack button, and chat should hold the last 5 blocks or so..


the Full Chronokings characters will (hopefully) have health points and different types of attacks :
Damage over time (DoTs aka poisons), Direct Damage (DD) and Heals (direct heals and heals over time [HoTs]), maybe root (unable to move)..


Pathfinding: Yes we will definitely need point and click


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: Mushroomized on September 18, 2013, 11:58:28 PM
oh god this block has taken more than like 10 seconds...


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: SaltySpitoon on September 19, 2013, 12:08:29 AM
oh god this block has taken more than like 10 seconds...

Yeah, is the chain stuck?


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 19, 2013, 12:10:41 AM
looks like a bug...

will find out asap.. hopefully you got a small taste for now :D

seems to be going again.. (security will be weak in this state)...


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: SaltySpitoon on September 19, 2013, 12:45:25 AM
Does the difficulty change? It has been 1 for a long while.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 19, 2013, 12:48:40 AM
Does the difficulty change? It has been 1 for a long while.

at the moment it's the same as bitcoin - re-target every 2016 blocks.. we will be changing this though


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: SaltySpitoon on September 19, 2013, 12:51:25 AM
its 2076 at block now though, and no retarget? The 5 second turns are killing me lol.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 19, 2013, 12:57:46 AM
its 2076 at block now though, and no retarget? The 5 second turns are killing me lol.

i left it on about block 400 for a few days un-mined (or just with cpu)

i stopped mining (with my nvidia gpu).. maybe it will make it a bit better for you :)



Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: SaltySpitoon on September 19, 2013, 01:26:54 AM

i left it on about block 400 for a few days un-mined..

i stopped mining (with my nvidia gpu).. maybe it will make it a bit better for you :)



Hehe, I mean blocks are getting hit too fast. Since turns are based on the blocks, there are times where I don't have time to make another turn before the block changes. I'm expecting the difficulty change in another hundred blocks or so then.

Anyway, I'm thoroughly enjoying myself. Cant wait to see what the game will become. For now I'm just calling it autism blocks.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: player3 on September 19, 2013, 02:11:27 AM
I'm enjoying this! I just hope this goes the way of the successful emonies, I just have to resist the temptation to buy a 10kCHR pizza and I'll be (relatively) rich!  ;D


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: runlinux on September 19, 2013, 02:16:42 AM
I'm having issue mining this... It's a hoot to play. Interface needs to be easier to use to move around easier.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: player3 on September 19, 2013, 03:12:11 AM
Yeah, I'm looking forward to this, once it gets developed further it will be great. So, when you say this is a prototype, do you mean proof-of-concept, pre-alpha, or something else entirely? Will the CHR we've already made carry on into future developments (doing so would help attract more users, especially while mining is so easy!) or will you start fresh after more people take interest?


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 19, 2013, 04:09:48 AM
Yeah, I'm looking forward to this, once it gets developed further it will be great. So, when you say this is a prototype, do you mean proof-of-concept, pre-alpha, or something else entirely? Will the CHR we've already made carry on into future developments (doing so would help attract more users, especially while mining is so easy!) or will you start fresh after more people take interest?

Thanks all for the confidence booster :)..

it will be a fresh start.. i doubt this version will survive so i guess all coins will be pretty much useless/worthless..
it's just a proof of concept

We will create a new thread in the altcoin section when we have something "ready", pre-release


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on September 24, 2013, 05:14:40 PM
updated OP (roadmap)..

HunterCoin
https://bitcointalk.org/index.php?topic=300538.0


Possible new ability for Chronokings:

Invisibility


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: stink on October 01, 2013, 12:40:36 AM
This is the zork of cryto... great work...


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on October 15, 2013, 10:40:15 PM
New Update on Huntercoin

please check possible maps and more news (point and click movement, pathing, multi-select) :

https://bitcointalk.org/index.php?topic=300538.msg3345394#msg3345394

Video Demo of HunterCoin
http://www.youtube.com/watch?v=Nx_zKQR1brU


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on October 24, 2013, 10:23:34 PM
Added new information to the wiki

Huntercoin
http://wiki.chronokings.com/index.php?title=Huntercoin

Technical Information:
http://wiki.chronokings.com/index.php?title=Introduction
http://wiki.chronokings.com/index.php?title=Transactions


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: mymenace on October 24, 2013, 11:08:35 PM
Great work snailbrain


an image for you


http://s24.postimg.org/9hyz7zlc5/chronokings.png

http://postimg.org/image/nbnbx1dxd/




Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: ASICSRUS on October 25, 2013, 01:57:31 PM
Great work snailbrain


an image for you


http://s24.postimg.org/9hyz7zlc5/chronokings.png

http://postimg.org/image/nbnbx1dxd/





VERY COOL! /\LOVE THIS!!!  ;D *KEEP IT UPPP!!!*


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on October 25, 2013, 05:01:03 PM
Great work snailbrain


an image for you


http://s24.postimg.org/9hyz7zlc5/chronokings.png

http://postimg.org/image/nbnbx1dxd/




thanks, very nice :D


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on November 05, 2013, 06:34:35 PM
New Huntercoin Video no2

Mapsize Increase -- 502x502 (4x bigger) - (half a day to get to the centre and back)
Pathfinding with Obstacle Avoidance.
Added Sprites
Customized Map Visualizer (much faster.. video does not do it justice)
and more

http://www.youtube.com/watch?v=QhB7wGX1CSk

excuse grammatical errors


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: tom_o on November 17, 2013, 03:18:47 PM
New Huntercoin Video no2

Mapsize Increase -- 502x502 (4x bigger) - (half a day to get to the centre and back)
Pathfinding with Obstacle Avoidance.
Added Sprites
Customized Map Visualizer (much faster.. video does not do it justice)
and more

http://www.youtube.com/watch?v=QhB7wGX1CSk

excuse grammatical errors

Any mining pool yet? Either that or a guide of howto solo mine would be great.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: stink on December 23, 2013, 03:15:24 AM
This would be great if it were a merge mined game. 1000 florin to anyone that can make this happen.

Is this still being developed?

Pixel of this is killer


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on January 25, 2014, 10:52:48 PM
Huntercoin Client is complete - Release Date scheduled soon

Huntercoin will be Dual Algo - SHA256 AND Scrypt - both support Merge Mining

See Wiki for more information

http://wiki.chronokings.com/index.php?title=Mining


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: ChronosTrigger on January 26, 2014, 10:28:59 PM
This sounds pretty legit, i can offer a couple of tips or two as i am an avid gamer, and i'm also helping one of my friends develop something as well.

1. How are you planning to do the layout of the game? Is it gonna be a top down rts style, or more of a 3rd person mmo sorta feel.

2. Did you ever think about trying something new with the concept. Like having a "PermaDeath" feature, something like "Realm of the Mad God", or "Day Z". It's just an idea, but you can run with it. You can set it up in a way, that your coins won't be affected by your death, but it does make the pace overall faster if your looking to go on that approach.

3. I see you put "Receive a coin when you kill a player (this is taken from the cost of the “dead” character.. e.g. 1 coin)". You can make it so that you get a coin taken away from you if you kill a player that is "off limits" (ex. have been killed to frequently). It would help new players who just start out to actually have fun with the game, instead of having that snowball effect where more experienced players are farming them for coin, xD.

4. "Characters can make one action per block. For example, move one square and/or cast an ability (or speak)". I didn't understand what you meant by this (sorry for my idiocy, :P). I'm not to sure if it has something to do with blocks dealing with BTC, or that there is literally "blocks" that there going to be moving on, something like final fantasy tactics.

5. I love your ideas on the classes (i'm a sucker for diversity :)) If you can, Try adding more classes.

(i would add more, but i dont want to bore you with so much reading, xD)

Also if you need help with anything dude, I'm more of a gamer than i am a BTC guru. So if you need help or need some new ideas. Feel free to contact me whenever, I always love seeing people try new things. And since BTC is pretty dam new, the potential is unlimited (depending on how much work your trying to put in)  ;)


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on January 27, 2014, 06:38:47 PM
This sounds pretty legit, i can offer a couple of tips or two as i am an avid gamer, and i'm also helping one of my friends develop something as well.

1. How are you planning to do the layout of the game? Is it gonna be a top down rts style, or more of a 3rd person mmo sorta feel.

2. Did you ever think about trying something new with the concept. Like having a "PermaDeath" feature, something like "Realm of the Mad God", or "Day Z". It's just an idea, but you can run with it. You can set it up in a way, that your coins won't be affected by your death, but it does make the pace overall faster if your looking to go on that approach.

3. I see you put "Receive a coin when you kill a player (this is taken from the cost of the “dead” character.. e.g. 1 coin)". You can make it so that you get a coin taken away from you if you kill a player that is "off limits" (ex. have been killed to frequently). It would help new players who just start out to actually have fun with the game, instead of having that snowball effect where more experienced players are farming them for coin, xD.

4. "Characters can make one action per block. For example, move one square and/or cast an ability (or speak)". I didn't understand what you meant by this (sorry for my idiocy, :P). I'm not to sure if it has something to do with blocks dealing with BTC, or that there is literally "blocks" that there going to be moving on, something like final fantasy tactics.

5. I love your ideas on the classes (i'm a sucker for diversity :)) If you can, Try adding more classes.

(i would add more, but i dont want to bore you with so much reading, xD)

Also if you need help with anything dude, I'm more of a gamer than i am a BTC guru. So if you need help or need some new ideas. Feel free to contact me whenever, I always love seeing people try new things. And since BTC is pretty dam new, the potential is unlimited (depending on how much work your trying to put in)  ;)

Chronokings

1. Top Down - probably - if we can find some investors or professionals looking to contribute, it could be 1st or 3rd person (3d) - although it would probably play more like HeroQuest/SpaceHulk instead of realtime movement -- although Free Look without time/blocks flowing could still work.

2. PermaDeath = yes, it will be perma death if you die.

3. A New Player and a vet player will probably be on the same "level", unless the Vet has some ultra rare item. - Chronokings Map will be very big, and may take days or weeks to cross the map. 1 square (move) per block (1min) will take a long time to move anywhere.

4. Time in Chronokings (and huntercoin) is in blocks. aka Chronon, 1 Quantum of Time. It's impossible to do anything else in between the blocks, except maybe "queue" some moves.

5. Yep the more the merrier :D

__________________________

Huntercoin Release Thread >> https://bitcointalk.org/index.php?topic=435170.0



Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on February 03, 2014, 12:13:32 AM
Huntercoin > Released > https://bitcointalk.org/index.php?topic=262599.0
Source: https://github.com/chronokings/huntercoin
Binaries: http://www.mediafire.com/folder/h5f96sw56c196/HunterCoin


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: ggc1ose on February 06, 2014, 01:49:53 PM
Huntercoin > Released > https://bitcointalk.org/index.php?topic=262599.0
Source: https://github.com/chronokings/huntercoin
Binaries: http://www.mediafire.com/folder/h5f96sw56c196/HunterCoin

Its great I like the idea and the game too.

The Chono game, if its good, and the minecraft/runescape crowd gets to know about this game, millions would play.

I have some ideas for it... I have played alot of MMOs so I know what people love.

- Make your chars not die in one shot, armor items could help with this. I see you already plan a healer, this will probably be done.
- 2 equipment item slots, 1 defensive, 1 weapon. If you die you drop 1 of them. (Effective item sink, so not all ppl will have full items after 1 week.)
- Marketplace to sell and buy items.
- Random generated stats(with some limits) like diablo games for items could keep it interesting for much, much longer.
- Item enchantments (+1, +2, +3, +... -ing them) with some cost and and probability for failing would make for a simple, but addictive alchemy, the higher the +, the bigger chance of fail. Each + raises base stats. (Effective money sink, so not all ppl have 1000s of coins after a week.)
- Have a safe zone, no attacks in faction bases, or main base. So you CAN logoff with peace.
- Dead body stays on ground for 2-3 rounds and healers can revive dead characters while they are there, for other players too(so alliances make sense). Their gold/items don't stay with them when that happens.

Also, I would be careful with the invisibility, if you still send the movement info to all network, they might be hacked clients that ignore invisibility flag.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on February 06, 2014, 10:40:12 PM
Huntercoin > Released > https://bitcointalk.org/index.php?topic=262599.0
Source: https://github.com/chronokings/huntercoin
Binaries: http://www.mediafire.com/folder/h5f96sw56c196/HunterCoin

Its great I like the idea and the game too.

The Chono game, if its good, and the minecraft/runescape crowd gets to know about this game, millions would play.

I have some ideas for it... I have played alot of MMOs so I know what people love.

- Make your chars not die in one shot, armor items could help with this. I see you already plan a healer, this will probably be done.
- 2 equipment item slots, 1 defensive, 1 weapon. If you die you drop 1 of them. (Effective item sink, so not all ppl will have full items after 1 week.)
- Marketplace to sell and buy items.
- Random generated stats(with some limits) like diablo games for items could keep it interesting for much, much longer.
- Item enchantments (+1, +2, +3, +... -ing them) with some cost and and probability for failing would make for a simple, but addictive alchemy, the higher the +, the bigger chance of fail. Each + raises base stats. (Effective money sink, so not all ppl have 1000s of coins after a week.)
- Have a safe zone, no attacks in faction bases, or main base. So you CAN logoff with peace.
- Dead body stays on ground for 2-3 rounds and healers can revive dead characters while they are there, for other players too(so alliances make sense). Their gold/items don't stay with them when that happens.

Also, I would be careful with the invisibility, if you still send the movement info to all network, they might be hacked clients that ignore invisibility flag.

thanks for the suggestions..

you won't be able to log off though ://

Invis:
they won't be able to hack client to see.. ..

there will be no safe zones, but people can build walls and barricade (Fort?) themselves in.. (around harvest areas.. like castles)
crossing chronoking world can take a week or more.. maybe 1 month.

Chronokings will be more of a game, were as huntercoin is more specifically human mining crypto currency

It will be a while before we start REAL development.. we will also need funding/investors.. but for now we will concentrate on Huntercoin


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: ciprian220 on February 07, 2014, 03:47:21 AM
I want 1BUC for tart game...THX! HS7aowYzUppvSK7dTiE4xjWxn5xU8hmRCJ


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: Whicker on February 11, 2014, 06:04:32 AM
Sounds awesome I can't wait I am currently trying out huntercoin.


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: deodecagone on February 17, 2014, 09:24:31 PM
Hi snailbrain ,

Do you have some rough timeline for chronokings, shall we expect anything for the next 6 months ?
Also, You did run a meaningful experiment on Huntercoin but do you intent to switch your dev mojo back on the original plan  ?


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: snailbrain on August 26, 2019, 11:14:05 PM
Hi, I just wanted to bump this very old thread with an update on the first post.

First of all we have been working on this project on and off for quite some time... albeit in a bit of a stealth mode.

In the time since we had started we have added multiple upstream fixes and updates to Bitcoin Core by working on this project.
We've also carried on the function of merged mining thus giving more incentive to mine Bitcoin itself.

That out of the way, Chronokings is now almost a reality for those that are still interested in this tech and project.

https://taurion.io

https://taurion.io/wp-content/uploads/2019/08/taurion.jpg


Fully decentralised, autonomous, trustless - following the true crypto path.

A Trailer here > https://www.youtube.com/watch?v=QlLDIHWFSuo&feature=youtu.be

and some of the game information here > https://taurion.io/game-information/

Some of the pre-alpha gameplay > https://www.youtube.com/watch?v=yPLBKPYn1LI

Definitely happy to discuss


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: realdantreccia on December 11, 2021, 11:33:29 AM
I'm bumping because of the discovery of property titles on NMC and Emblem Vault resizing in these anceint NFT and being wrapped up good to ERC-721 with all data intent over selling these vintage pioneer NFL into' the mainstream before eth, others. They've more fun too! I wish the apps came back. Doge Reboot is doing quite well competition. It's 7 years old fast settlement and Emblem Vault away from being a UTXO, ancient NFT, only to have an ERC-721 "wallet" to protect its wrapped travels. Just in time for dinner Emblem.Vault FTW!


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: Kakmakr on December 13, 2021, 03:26:39 PM
I was a huge fan of a MMO (Text based) RPG game called BatMud (https://en.wikipedia.org/wiki/BatMUD) which was created in 1990. I was absolutely obsessed with this game and I would have been a full blown addict, IF it was linked to some kind of Crypto coin back then.

The day when they release a game like https://www.bat.org/ (BatMUD) with Crypto currency as a in-game currency... I will go nuts. If you ever want to design something like that, please notify me when it is done. (I will be your #1 Fan/Player/Promoter)  ;)


Title: Re: [ANN] Chrono Kings - a game/world Within the Block Chain
Post by: markm on January 24, 2023, 01:51:14 PM
I was a huge fan of a MMO (Text based) RPG game called BatMud (https://en.wikipedia.org/wiki/BatMUD) which was created in 1990. I was absolutely obsessed with this game and I would have been a full blown addict, IF it was linked to some kind of Crypto coin back then.

The day when they release a game like https://www.bat.org/ (BatMUD) with Crypto currency as a in-game currency... I will go nuts. If you ever want to design something like that, please notify me when it is done. (I will be your #1 Fan/Player/Promoter)  ;)

Would CoffeeMUD suffice?

See Galactic Milieu, https://www.devtome.com/galactic_milieu

-MarkM-