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Author Topic: The Litecoin Development Club  (Read 24451 times)
daybyter
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February 15, 2012, 03:04:21 PM
 #41

To me, there one game that would make sense to be used for mining: dig dug (or a clone of it):

http://www.classiconlinegames.nl/nintendo/155-dig-dug

mine, while you dig in the game, and once you've found some gold, you get some ltc, or so....

According to NIST and ECRYPT II, the cryptographic algorithms used in Bitcoin are expected to be strong until at least 2030. (After that, it will not be too difficult to transition to different algorithms.)
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markm
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February 15, 2012, 04:12:40 PM
 #42

Is it open source?

If not, maybe consider http://www.openclonk.org/

Also, is there any truth in rumours that HTML5 might make it possible soon to run desktop apps as web apps?

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daybyter
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February 15, 2012, 04:40:54 PM
 #43

Looks great, but way too complicated to me. You want to spend the computing time on mining and not rendering?

StewartJ (OP)
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February 15, 2012, 05:37:31 PM
 #44

I have updated the status of the Litecoin development projects.

Please see the original thread post for those updates.

Keep posting your ideas, suggestions, comments. Project volunteers are welcome.

Thanks.
terrytibbs
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February 15, 2012, 06:20:33 PM
 #45

I'll see if I can't get a functional faucet example up early next week.
StewartJ (OP)
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February 15, 2012, 06:28:28 PM
Last edit: February 15, 2012, 07:04:52 PM by StewartJ
 #46

I'll see if I can't get a functional faucet example up early next week.

My Hero if you can do this, TerryTibbs.  If you build it, the LTC will be there for micro giveaways.

PM me to work out any details. Thanks!
coblee
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February 15, 2012, 07:05:57 PM
 #47

Thanks everyone for helping to make Litecoin succeed.

Since I love poker and know python, let me know how I can help with the LTC poker site.

StewartJ (OP)
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February 15, 2012, 07:38:15 PM
 #48

Thanks everyone for helping to make Litecoin succeed.

Since I love poker and know python, let me know how I can help with the LTC poker site.

Thanks Coblee.

Sent you a PM with details and contacts for the LTC Poker Game.
daybyter
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February 15, 2012, 10:13:32 PM
 #49

I could contribute some Java, PHP or MySQL code for a game, but I can't do graphics. If anyone is interested in a collab to create a game, or so, drop me a note.

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February 18, 2012, 04:35:46 PM
 #50

BTCLot Litecoin Gambling has been updated to 1.1

Changelog:
- Lowered all the fees (poker has a widthdraw fee of 0.5% + 0.01 LTC, no rake fees).
- New features (such as a live chat).

If you would like any new feature just open a support ticket at https://btclot.com/support/

Regards,

Bitcoin is the future !
StewartJ (OP)
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February 18, 2012, 10:22:07 PM
Last edit: February 18, 2012, 10:51:12 PM by StewartJ
 #51

I came across an interesting online multi-player "mining" game that uses Bitcoins to buy credits. You can use the BTC credits to buy mining gear to find hidden treasure in the game. There also appears to be auctions/sales of assorted mining gear between the players.

Here is the link to the mining game with a few sreencaps below:
http://www.minethings.com/








Wondering if we could go a step further with the Litecoin model and have a multi-player mining game where you find hidden LTC veins, nuggets, flakes, and coins for discovery. Players could use LTC to buy and sell mining equipment, buy/sell a mining stake, buy/sell/trade their mines, build adjoining towns with casinos, etc. They could cash out their LTC from the virtual mining world at any time.

I think LTC would be well suited for this kind of virtual currency game, because of the small USD factor and it is a crypto-currency.

Feedback welcome.
daybyter
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February 19, 2012, 12:18:10 AM
 #52

I would tie the actual mining in the game to the real cryptocoin mining. So you find something in the game, when you've found an actual block. You would make real money while playing the game.

OTOH, such a game seems very complicated to design in my eyes, and it would take too long before one got something running. That's why I sympathize with the retro game idea.

StewartJ (OP)
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February 19, 2012, 12:29:45 AM
 #53

I would tie the actual mining in the game to the real cryptocoin mining. So you find something in the game, when you've found an actual block. You would make real money while playing the game.

OTOH, such a game seems very complicated to design in my eyes, and it would take too long before one got something running. That's why I sympathize with the retro game idea.


I've always wanted to play Monopoly w/ real money.  The 500 dollar bill would be equal to $5, the 100 equal to $1, and so forth.

Think that would be a blast, using LTC for monopoly cash, if there was a practical online interface to play the game.
daybyter
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February 19, 2012, 01:39:13 AM
 #54

There's a monopd network, but that won't help much.

If it could be C, I would look for kapitalist, a KDE implementation.

But there are also some Java sources:

http://sourceforge.net/projects/javamonopoly/


markm
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February 19, 2012, 11:38:38 AM
 #55

A big problem with multiplayer games is often when a player starts into the game various items or places get created for that player to start with and start at, but the vast majority of players started end up not doing anything.

That results in floods of new "stuff" appearing out of no-where, and often also makes being online in the game 24/7 even more advantageous compared to good strategy and such than it would be without such a constant "random" influx of new stuff to grab/loot.

When I first came across HYIPs I naively thought they could provide a solution, since you could require a deposit from new players sufficient to ensure they are likely to at least try pretty hard, having something to lose. The benefit would be that when you finally return the deposits they have gone up in value.

Well of course it turned out that was a bad idea, but seemingly only because the HYIPs were scams. Had they legitimately actually served as trust accounts that yield interest that maybe would have worked quite nicely.

Maybe cryptocoins can work for that though, since at least the coins do not vanish and given how little they tend to be worth early on they might well be worth more by the time deposits get returned to the players.

Deposits would be useful in the case of Monopoly for example, becuase in addition to each player's starting cash Monopoly also assumes a bank.

Monopoly has money appear out of no-where at times, such as passing "go" and the bank error in your favour and your bonds mature type of chance and community chest cards; and it also has money vanish into the bank, such as when properties are initially purchased.

You could either have people only get to use their initial 1500 cash, so all play on an equal footing, all equally rich or poor, or allow people to pour as much money as they choose into the game.

The Galactic Milieu is the latter kind of model: there is no fixed amount people can pour into the game.

I really do not like though the amount of "cheating" that many online games have built into them in the operator's favour though. For example Travian-esque and O-game type games often have an NPC merchant "feature" in which you pay the operators of the game and in return a magical "merchant" whose stockpiles of resources cannot be raided and whose travel time to come pick stuff up and drop stuff off is zero will trade resources with you. Such things are unfair competition for players who wish to act as traders, unfairly beating their possible delivery/pickup times, fuel costs of pickup/delivery, and vulnerability of stockpiles to looting, as well as the counterparty risk in whether they will deliver at all.

Do any of the "accept payments at your website" services include Litecoins among the currencies they allow customers to use yet? I would like to have my web based games accept litecoin and devcoin as wqell as whatever other coins such a service supports, but am not aware of any such services that accept either litecoins or devcoins yet, let alone both... along with I0coins, Ixcoins, and others too would be nice, much like PayPal allows customers to use any of many different currencies.

-MarkM-

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CrownCloud
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February 20, 2012, 01:12:57 PM
 #56

My and Graet's Cloud Storage and Cloud Desktop service accepts LiteCoins..

More info : http://liteco.in/viewtopic.php?f=14&t=6

The service is :
http://crowncloud.net/

NOTE : Although we don't mention it on the site, we accept LiteCoins.

CrownCloud - Internet Services
Dedicated servers, OpenVZ and KVM based VPSes and  in 4 locations. (We accept Bitcoin !)
http://crowncloud.net/
daybyter
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February 20, 2012, 01:52:58 PM
 #57

So, I'm thinking about this dig dug idea and I'm somewhat further. The player would dig and a mining thread would run in the background. The mining thread finds a block and the player in the game finds a coin. He could use the found money to buy better mining tools (bigger shovel, jackhammer, water pump, oxygen etc). So the digging in the game would become faster and more efficient. Problem: the mining thread in the background wouldn't get more efficient, so the player couldn't make more money. That's where I'm stuck at the moment...

markm
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February 20, 2012, 03:09:21 PM
 #58

If you are looking to actually develop stuff instead of using already available free open source software, maybe DeVCoin would be worth looking into.

You could get some funding for developing, provided you make it free open source.

About the mining, you could pool all the coins mined, then use the total per period of time to determine how much loot is available to be found per unit of time.

Or you could plan on "MUDflation"... assume that more and more loot will basically appear out of nothing thus that the price in cryptocurrencies of such loot will inevitably go down and down and down constantly as the rate of loot production out-strips the rate of loot production.

In my web based online games players have starting equipment, so unless they bought it in some other game and had it shipped over to the game they are now starting it is assumed they must have taken out loans in order to buy or lease their starting gear. The MUDflation one can normally expect in games that create stuff out of nothing implies that the amount of loot it is going to take to pay back the startup loans is going to grow and grow and grow just from the MUDflation let alone of course the one percent per real-world day standard interest terms the financiers charge for such loans.

The production an active player can churn out far out-strips the interest on their loan but if MUDflation is expected to be caused by an ever increasing amount of loot offered for sale by an increasing nu,ber of increasingly well equipped players it might be possible that the MUDflation will have far far more impact, causing far far more challenge in trying to repay one's startup loans, then that interest on the loans.

Unfortunately the financiers eventually had to shut down this approach, largely due to a shortage of CEOs for repossession corps sent out to repossess startups whose CEOs basically just borrowed, created a startup, then vanished never to be seen again.

Nowadays those extremely lucrative financed-startups have been discontinued, so one has to start as a single individual character in the CrossCiv server listed in my .sig and work your way up to enough power and/or loot and/or influence to manage to swing such a loan or finance such a startup out of your own pocket.

-MarkM-

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February 20, 2012, 04:17:58 PM
 #59

StewartJ that would be very nice.

Bitcoin is the future !
daybyter
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February 20, 2012, 10:19:01 PM
 #60

Maybe there should be a website, where new apps could be proposed and potential users could vote on the best idea, so coder could decide what to work on first...?

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