Meanwhile a nice looking game Full Metal Wars is doing something similar than us, from the crypto-crowdfunding perspective. It looks like it's real time so not for people in my age, but check it out ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) I am also promoting others' games in the CK thread. IMO, one mention does not pushing make. Sorry for offending you nevertheless. ![Lips sealed](https://bitcointalk.org/Smileys/default/lipsrsealed.gif)
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We are sitting on support, the rise was not speculator money, it was new money, and my friend who gives infallible contrarian signals called me today wanting to sell XMR.
What to do - depends on your existing position of course but for those who like to speculate, my tea leaves tell that 260-290 is an excellent buy zone. If it is slammed down, I'd prepare for 180-200, but the probability for this happening is not worth the wait for those who want to increase positions. The pennant is closing quickly so let's see.
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In my understanding, n@s is a capability you don't lose. So it's better to wait until there is something to gain.
So you attack point 3. and say that currently, an attacker would not gain anything? edit: Note that market cap for Nxt has been 100M in the past I am not attacking anything. Just saying that like nuclear weapons, you need to first have them before you can use them. Perhaps nobody has the nuclear weapons to attack NXT, or the ones who have, don't gain by using them. Just because something has a marketcap, does not mean that there is much to be gained by destroying it.
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Arda Auction #3Tue 2015-4-9 (18:00) Auction deadline - Sir Rhadamanthus, The Marquess of Arda Estate 3rd Auction
In all items, minimum bid/raise is 1 million and auction is over at deadline or 3 minutes after last winning bid. Items 1-8: WOS-9 1450 0 4 Suit SIT-A 1488 n/a n/a Chandelier for 3 candles WOT-B 1488 10 4 Wall Hanging CAF-C 1500 5 3 Drawer TRH-D 1500 20 5 Rhadamanthus' Horse WOT-E 1500 10 4 Fine Tapestry WOC-F 1565 20 5 A large green carpet ART-G 1572 100 7 An oil painting by a foreign master
Each line is a separate Item. Item 9: - 630 CKS in the form of 6x 80 CKS wine cups + 6x 25 CKS d=10cm plates (1488) Item 10: - GAGR 5 g gold ring p.o., this is the 1450 Golden Jubilee ring that only 32 were made and nobody owns 2 atm. Item 11: Collector's ExaPack - All of Char #9's Silver and Tokens are divided to 2, and only these 2 identical ExaPacks are for sale. (Contain 645 CKS, some from the 1300s, and 10 tokens, from 1370-1380, each) Items 12-16: The Estate owns stock in 5 companies, each item is the total ownership in a single company (see: /STOCK).
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Nobody who looks into this problem seriously can possibly be unaware of Nothing-At-Stake. If they pretended not to know about it, then they were not actually looking into the problem. Instead, you may conclude, as I did, that they are doing "research" about as valid as that of climate change deniers and creation-science shills.
In other words, that was "motivated" research, with the agenda of convincing people of something untrue. Ask yourself whose motives it aligns with, and you will find the man behind the curtain.
Do you agree that, for Nxt (don't know others): 1. N@S attack is possible (let's say to generate all blocks with only 1% of stake) 2. criticism of n@s attack is "agenda of convincing people of something untrue" 3. There is financial or ideological incentive to do N@S 4. Successful n@s attack has never been observed in reality This looks paradox, no? Possible explanations for 4.: - Nobody ever tried (improbable, because 3.) - Some guys tried, but weren't successful If the latter, then either n@s is too tricky and no hacker in the world has been able to do it up to now, or it's impossible. In my understanding, n@s is a capability you don't lose. So it's better to wait until there is something to gain.
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- There is a -50 mil recent outpayment with no explanation.
Sounds like an error. I donated 150 million to the Church, of which 50 million of that was supposed to be on behalf of the University, but paid by me (or alternately, effectively a donation to the University, which then donated to the Church). Whichever admin recorded it probably misinterpreted that. It was not me as I have been unable to edit the Google DB for some weeks. Smooth donates 150m to the Church:
1. 50m, on behalf of himself (50m) 2. 50m, on behalf of his various owned an affiliated business interests and managed characters (Smooth QC, Smooth IF, Hotel, BlackWidow and Itrix) 3. 50m, on behalf of and in the name of the University
All paid by smooth.
Okay I take the sum from the Church and if no scream, then it was held by them in error ![Wink](https://bitcointalk.org/Smileys/default/wink.gif)
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- - The Prince then drifted off into a deep restful sleep, safe in the protective arms of his friend. Hokusai then carried Karl Hungus back to Hokusai's residence, and then took it upon himself to oversee the recovery efforts for all of the Hungus properties. - -
Reports that things are happening on The other Square (ToS) have reached the King's ear. Military was mobilized but the incident did not turn into actual riot. Overall, very few items were destroyed or even damaged, which can be seen from /ITEMS_U. Chancellor must responsibly step down following the Great Calamity.
Perhaps there is a new Chancellor who wishes to step forward and direct a rebuilding process for a New University. If not, then I would propose in my letter of resignation that the University be dissolved, the assets (remaining building, gold, and wreckage) be returned to the donators in approximate proportion to their donations, and the remaming unbuilt land be returned to the Town. I leave this final decision to the Town.
We only have so many organizing-capable people in the Kingdom, and it seems clear that Marquess Cryptoluna cannot spare his time. The resignation is accepted. There was an earlier incident with the Bishop as a defunct member of the Town Council, and we played him out to make room for the new ones. That also worked, so hopefully this is a right decision. This is the important thing - we have currently more wealth than time/talent to manage it. The most talented of the new players will be able to rise to very high wealth management positions very soon, as Lord noms now (some say he is practically controlling the Church with its 10k+ gold and 1,000s sqm of floor area). Our thoughts have developed. The high towers are probably unsafe to build - just look at the massive damage PofC&S (same decade and plan as University) suffered. We are contemplating of even demolishing it or lowering the height. The University will not be built in the same way again. We have an idea of a sprawling campus where anyone could sponsor a SCI institution that would get a bonus from being part of the University. Possible land for this could be found in the Cul&Sci. As for the finances and possible returning of the donations, we checked the books and indeed: - For 26 years (1569-1595), the University did not generate a single point of science. - There is a -50 mil recent outpayment with no explanation. The former is a sad fact now, the latter needs to be investigated. One simple improvement would be to widen some of the grand boulevards.
Some streets are becoming chokepoints in heavy traffic, or if visitors come with carriages, which need to be parked on the street. - The East Main Street from Central Square to Culture Square is very crowded - When TIE haw is built, the NL street towards the Central Square will be crowded - The West Main Street at NP, is also becoming crowded There is not much that can be done to East Main Street, what we are thinking mainly is if the road in NL haw could be widened. It was pondered to demolish both the Town Hall and Annex in the process, but since it is a Cultured building, the consensus in Prince of Soul office is to repair it at a great cost. Our best days are yet ahead of us.
This is certainly true.
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Crypto Kingdom is a 6-month old project now, created to use and support Monero. During the game (playing started right at launch), it has reached 10% of Monero's marketcap.
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If inventing and using new technology puts you under the ex post facto "laws" and you face prison as a result, then the situation is either: - Slavery, in (not only being fleeced of your freedom, time, and earnings, but also) trying to actively please the money masters in whatever they may pass through their infiltrated "law" making apparatus next. - Freedom - well facing prison, but it that's the price of being free, I would rather be free. Many, but not that many, need to realize the situation, speak out, and the usurper "government" will fall naturally, without fight. There is no use to fight a system that stupid. Some dignity, people! ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif) Even the Bible says that it will fall without human hand.
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"The essential principle of totalitarianism is to make laws that are impossible to obey." -- Christopher Hitchens
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if downtrend is still in force, we are going sub-90
90 isn't even possible for more than a few hours, unless btc goes up a lot. I simply have too much fiat exposure for that to happen. QED. ![Cheesy](https://bitcointalk.org/Smileys/default/cheesy.gif)
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Battle Engine
Battle Engine is a way to solve differences on opinion when the other party is not listening. With non-lethal weapons, it can be adapted to "group jousting" (boardgame) as well. Pieces
Each party gets the pieces he has on duty in the area where the Battle takes place. They are the Army NPCs: PAY NAME MOVES HITPTS MOV&HIT HIT&HIT DAMAGE ARROWS G1 G2 G3 R1 R2 R3 (-) General 2 4 1 1 1 8 8 N9 Colonel 2 4 1 1 1 8 1 N9 COL (A) 2 3 1 1 1 2 8 1 N8 Lt. Col 2 3 1 1 1 8 1 N8 LTC (A) 2 2 1 1 1 2 8 1 N7 Major.. 2 3 1 1 4 1 N7 Maj.(A) 2 2 1 1 1 4 1 N6 Captain 2 2 1 1 1 N5 LTN.... 2 2 1 1 N4 M. Sgt 1 3 1 9 1 1 N4 M.Archr 1 3 1 3 1 1 N4 Maceman 1 3 2 1 1 N3 Srgeant 1 3 1 5 1 1 N3 T.Archr 1 2 1 2 1 1 N3 T.Axemn 1 2 2 1 1 N2 Corporl 1 3 1 1 1 N2 Archer. 1 2 1 1 1 1 N2 Axeman. 1 1 2 1 1 N1 Private 1 2 1 1 1 (-) Recruit 1 1 1 1 1
"G" and "R" values tell if the piece gives extra hitpoints to the pieces around him "Give" (number tells to how many directions), or is eligible to receive them "Receive". It is possible to Receive only one bonus point per category. The Army CO's are officers themselves and may (yet are not forced to) take part in the battle. Death is the result in the game if you die in the battle. RulesThe playing field resembles a chessboard, yet may be of any size the contestants agree upon. One row in the middle is "no man's land" and both players have 3 or (in large battles) 4 rows on their side of it. The width of the board can be experimented from 6 to 12 squares wide, depending on the number of pieces. In the initialization, players can arrange their pieces on their side of the board in any order. When both are done, it is revealed where the opponent has pieces, yet only their horses are visible (no other distinction is known but if a piece is an Officer of not. Rule regarding temporary level-up of Officers: If a N7 piece is present, all N5 pieces act as if they were N6 (not promoted but during battle as long as N7 is present). If N8 is present, all N5/N6; if N9, all N5-N7; if GEN, all N5-N8, are temporarily upgraded a level. The player who has more pieces nearest the no man's land starts. The turns alternate. Lawful moves for Pieces not in Panic: - If the piece is next to an opponent, it may Hit and give Damage according to the stats. - If the piece has arrows and is in the same column or row as an opponent unhindered, it may Shoot, lose 1 arrow and give Damage. - If the piece can move such that the zigzag distance to its nearest enemy (who it is, may change during the move) is reduced, it may move. It always moves one square and not diagonally. For pieces in Panic: - If the piece can move such that the zigzag distance to its nearest enemy (who it is, may change during the move) is increased, it may move. Such a move may never go directly towards the enemy backline, though. - The piece may move directly towards its own backline, regardless of enemy presence. - If the piece is on the own backline, it may escape the battle. Panic is a player decision: once a certain piece is Panicked (makes a panic move), it cannot be unpanicked. Losing the last hitpoint means KIA, and the piece is removed. This may also happen if the bonuses were the only thing keeping the piece alive, and either piece is moved. If the player's last Officer is killed, the rest surrender (are lost, but not killed - your choice which would have been preferable). If the last Officer escapes, all the remaining pieces Panic as a result. (Merely Panicking your last officer has no effect.)
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My observations:
1. The rise was with a higher volume than the corresponding fall.
Conclusion: the buyers were the suckers (short-term at least). Despite seemingly no resistance for the rise, there has been even less resistance for the fall.
2. Price is right, volume could be faked, walls can be anything.
The old wisdom is that only a trade that is registered for you, means anything. All else could be smoke and mirrors. And often is.
3. My realistic (trying to be as little wishful as possible) estimate of the short-term (30 days) bottoming:
* 30% - a new low is reached below 00091 * 40% - double bottom formed in 00100 area as a long process * 30% - the bottom is higher (00110-00133) and then turns up (uptrend in force and this being only a Fib correction)
4. My realistic (trying not to forget the positive black swans) estimate of the medium-term (90 days) upside:
* 10% - return to the trading range of 00350 or higher * 20% - going over 00200 and staying there * 40% - staying above 00100 * 30% - downtrend continuing below 00100, incl coin abandoned etc. cases
We are in the high range of my year-end predictions. Cheers! ![Grin](https://bitcointalk.org/Smileys/default/grin.gif)
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Those guys are suh a joke better sell ur XMR now
Finally something to wake up to to make me laugh with my coffee! These retards really think anyone with more than one brain cell will for for their shit? The real players are moving into Monero now and they don't fall for these juvenile attempts. Funny part is all they did was lose money and will be thinking twice about trying this again. Their game is one of diminishing returns that if played long enough will get them burned if this one doesn't do it already. ![Cheesy](https://bitcointalk.org/Smileys/default/cheesy.gif) While I am sitting in my office (5pm Easter Day) about to start specifying Crypto Kingdom RESTA pool formulas to make this game a real spearhead in driving XMR adoption in a few weeks' time, The Other Joker is sitting in his office running simulations that prove that the FUD was completely made-up. Since XMR has no devs, no team, no community and no vision, and Those guys are suh a joke better sell ur XMR now
Shame that I had the time to buy only a little in 285ish... ![Embarrassed](https://bitcointalk.org/Smileys/default/embarrassed.gif)
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Meanwhile a nice looking game Full Metal Wars is doing something similar than us, from the crypto-crowdfunding perspective. It looks like it's real time so not for people in my age, but check it out ![Smiley](https://bitcointalk.org/Smileys/default/smiley.gif)
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Those guys are suh a joke better sell ur XMR now
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if the past performance of this coin is any indicator
... people get complacent that the downtrend will last forever ... Also the bottom will most certainly be below 0.002, even I have sold a few coins because I will certainly pick them up cheaper in a couple of days.
... and this kind of activity increases ... ... in the end making people a little burned. (Fibonacci says the bottom for a major intrend correction is in the 230-300 range; if downtrend is still in force, we are going sub-90 - pick your preference)
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Keep the bro language and irrelevant posts for the pub, your reputation is on line here (lost completely in my opinion)...
Well in that case, why don't you go away, since my reputation is "lost completely"? Your opinion is no longer required or wanted, your incessant trolling is no longer needed. Thanks for your continued involvement, but you can go start NewMonero with better developers that fit into your little cocooned idea of The Way Open-Source Development Works. Goodbye! Fluffy and I are both somewhat skilled in talking. But what we like even more is delivering what is promised. After 1 year, Monero is going stronger than ever (how many of the coins from that period are still even alive with more than 2 devs paying weekly attention? 1%?) Similarly, hardly anyone knows about Crypto Kingdom, yet its CKG ingame currency is #40-#60 in Coinmarketcap, and higher in volume. I cannot likely spare my time to brag extensively about it until each of my 30 sets of tableware made of CKG are so expensive that you can buy 2 Mercedes for the price of one. (Currently one set is about $1,000, gold price only, not for sale of course.) Nobody should think that the amount of trolls or their posting has any connection with the reality. We are working hard for Monero, and the results are what count.
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Excellent start! I believe this could be the start of the "Ingame Rulebook", which is an expandable hypertext (wiki-style) document. Only two things are needed: - The easy to access sections are somewhat readable and linked to each other intelligently. Ie. structure - think what is important and make that part very concise and clear- All information is correct. It does not need to be complete yet. "Grand Hotel's role in the 1488 decision to move the Great Heap of Stone from the Central Square East to its current place in Citadel (where it still is) by the Centenary of the Kingdom" can be added later. Can I have write access?
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I will add in public to try to make the Kingdom Lottery more interesting and functional (already discussed with sphericon): Target groupPeople who participate in "small-chance-to-get-rich" lotteries are typically not rich to start with. So the main prize(s) need to be something that makes their "life" different if they win. This makes the new commoners a possible target group but current Nobles hardly so, because they believe and practice that riches should be gained by their effort, and they are already richer than Lord noms (who must pay for the prizes). Another type of lottery is a slot machine/"dice" that people play for the fun of playing. It needs to have a high payback, otherwise they do not play because the bankroll dwindles too quickly. Some nobles might be addicted to this as well as the commoners. Third type is something where you have a reasonable chance to win something "nice" that is valuable for you, and hard to get/pricey/"too luxurious" otherwise. The organizing success of this one lies heavily on the organizer's cost of producing that "nicety". Eg. if Sir Jacket can produce red clothes (highest non-noble colour) for 1 million, yet sells them for 10 million because of the monopoly, he is in a prime position to give good odds if such are the prizes. This might appeal to any group, typically low-mid range. Fourth type is the charity raffle, where the rationale for buying tickets is firstly being able to support the cause, and the prizes are secondary, and usually of low (at least resale) value. Nobles and rich players are the natural target group. An example of a payout schemeWe want to design a 1/3-type lottery that would appeal to new players. We select "home" to be the prize type. The ticket price needs to be low enough that anyone can buy a ticket and have a reasonable chance to win a home, so that every winner is possibly a player more rooted to the game as well. 250,000 moneritos sounds like a good price. Making the chances divisible by 10,000, that gives 2,500 million as the maximum value of prizes (multiplied by their probability). An example plan is as follows: Prize number value A castle everything included 1 600 A nice townhouse 1 150 A modest townhouse 1 60 A small house 27 15 A ticket for a house (3 => house) 70 5 A gold coin (p.o.) 200 1 Money prize 200 0,5 Money back/new roll 500 0,25 Money prize 1500 0,1 No prize 7500 0
This combines the possibility to get rich ("A castle with large gardens, carriage, servants, items, silver, play like the most ancient nobles that I am so much jealous of") to the more down-to-earth considerations ("I don't want to invest real money into any game, I am just playing for fun, but hey the other guy did actually win a house from this, and I got the money by selling my help in the last few days so why not"). The downside from the organizer's pov is that all the items actually have a market value, so you don't get to unload stuff that has value to the buyer only (and not to you). The gold coins perhaps could be procured from them who want to distribute theirs to make them gain value. The odds for winning a castle or a nice house are 0.03%, those of winning a small house in an own lot 0.3% (this should be so high that there is a guy who has won it!) and anything better than money back 5%. It sounds stupid to have a prize that is lower than the ticket prize, but it's important that about 20-25% win something, otherwise it is disheartening to play, and gets played less. The game should be designed such that there is little need for manual distribution of prizes. All game concepts - except m - need to be transferred to the winner manually, which requires resources from the organizer, admins cannot spare theirs for private enterprise. Furthermore, while Items can be allocated to new players, they reside in a google DB, and require much larger work as the winner needs to be initialized there before he can be given any possession.
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