Also, freeciv is a open sauce project that could be incorporated somehow?
if this ends up incorporating civ-like features that would be awesome!
The first version that we use for lifting up Monero from the abyss needs to get out asap. As well as Civilization, whose 6th incarnation is soon coming, this can be revised and new features added, or add the features to the old design if possible.
What I say now will probably not be the v1, but will show the extent of my current design (quite CIV-like don't you think
- Gameworld has capacity for 100,000 players under one King, also 1 million serfs will be there, non-playable but as workforce to be contracted;
- In the center there is the city, composed of 500x500 plots that can be used to build buildings. Buildings contain all features, businesses, warehouses and of course residences. A small building "hut" takes up 1 lot, a large one "Malla castle" takes 27 lots + park. One rental block can accommodate 12 people in one space, likewise there is no limit how many spacious palaces one person can own without using them. ("City view" in CIV1 although much enhanced because every building is functional! Looks like the "Main map" a bit). The city will be opened piecewise, in 25 arrondissements, to make sure that the buildings are reasonably close to each other and it works nicely from a casual player's pov who always starts journeys from the main square (residents start from their home);
- The countryside consists of different size farms and estates ("Global map"), new Earldoms will be opened when there are enough funds to build a road to them (for goods transport to the city), so that there is about as many square kilometres of land as there are players, until all land is taken. This land is capable to support not only the serfs but also the city dwellers. The land owners receive all the various goods automatically to their city warehouses with some possibility to tailor and develop the production ("City mgmt view" in CIV1);
- Both the plots in the city and the provinces in the countryside offer speculation opportunities. The Earldoms (1000 sq.km of land - huge resources since there is only 1 sq.km per player on average) may be able to be bought for cheap in the early stages of the game (for the title
), but their value only comes later when the road is constructed, and it is not economically sensible until the city is big enough so that the new products coming to the market would not crash prices;
- The player need not care about anything until he gets to a higher level, it is "type URL and GO" -game.
- In the higher level the player is asked of his age (20-50) and gender. The game time progresses 24:1 to the normal time, so one character can only live typically a year of real life time, or a little more. Before dying, characters always become sick so they have the opportunity to move the lands, titles and good to the new character;
- The sustenance of a character is residence (buy or rent, maintain), food (visit taverns, autovisit when not online), drink (same), clothes (buy from tailors, then they wear down and must be replaced), driver (only peasants walk), servants (if you have a large house). This happens in "character maintenance view" which is also your profile page so that everyone can see if you actually eat Foie Gras every day like you boast to) Once you get to higher level of play, the social requirements of living standard go higher, so that people declining becoming Duke "for financial reasons" under Churchill becomes understandable
- The income for Nobles is the resources their lands produce, the others receive profits from actual business conducted within the game world, also virtual businesses (Caviar expedition), then there is a selector: "Spend time on" which determined how to spend the majority of character time which is not spent online. The options include several "work pools" which means that all money spent in the city towards a certain kind of work is divided to people doing it. Higher "skill" in something gives you a bigger dividend;
- To make ends meet, it is possible to eat and drink more cheaply, but that also makes you die younger. The staple drink, "mead", is actually no mead at all, it is distilled from potato peelings (the staple food for poor being potatoes) and then diluted with whatever water is available. It tastes between "almost nothing" to "disgustingly horrible", combining the long term dangers of bad alcohol and bad water, but neutralising the immediate concerns of infectious disease. It is the greatest disgrace of the city's living conditions to not have any potable non-alcoholic drinks available. Luckily both beer and wine can be had, and "you know that you have reached true financial indepencence when you never will touch that shit again". Most people remember their last encounter with mead, that being a planned event.