Woot, I just got p2pool running successfully as a Windows service (using srvany and instsrv, and some registry hacking), and loading its config from a file. Life is good.
Post a guide? Or an installer -- might help people who don't like/don't want a command window running. I hacked up the service wrappers that were posted somewhere else on the forum so that I could run bitcoind and namecoind as services and I'm getting ready to post my updates eventually. I'll make a guide at the same time. Might be a few days. I'll see about creating a NSIS based install script, but that will be a bit more difficult. Cool, I was just suggesting it if you hadn't thought about it.
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Woot, I just got p2pool running successfully as a Windows service (using srvany and instsrv, and some registry hacking), and loading its config from a file. Life is good.
Post a guide? Or an installer -- might help people who don't like/don't want a command window running.
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As an update for those interested, I'm mostly done with my current commissions, and haven't forgotten about you.
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Examples: (These have already been purchased) ------------------------------------------------------ I do pen illustrations -- generally I draw whatever comes to me. I am willing to take VERY general theme requests (Crosses, skulls, trees, etc.). The small ones seen there are 2.5" x 3.5" (Artist Trading Card size). The one at the bottom was quite a bit larger. I might also use a little watercolor -- generally red, but again, if you have a specific color in mind, feel free to ask. A trading card would be 1BTC, larger pieces more (8.5x11 would be 8BTC). They are all signed and dated. Let me know if you have any questions.
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Man, if someone gave me five million dollars, I could put it into dividend paying stocks and be making a couple hundred thousand a year too.
What I recommend doing is:
Stop acting like your idea is "the next big thing." Even if you truly believe that, we've ALL had those ideas, and it's not very believable.
Get a realistic (not requiring five million dollars) business plan. Detail exactly what you're going to do, where you're going to do it, who you're going to do it for, why there's a market for it, etc. If you're worried about people stealing your "amazing idea" only send that to lenders, and make them agree to an NDA.
Get a real product to show people. If I can touch and see this world changing concept, I'd be much more likely to invest.
The last thing is: People who have great ideas, and have the drive to accomplish them, generally do, and they don't do it by asking for five or six million in capital. They run businesses out of their house, rent a small office, sell things out of their car. Almost anyone can be successful if handed enough money -- the trick to being an entrepreneur is being able to start and run a business with almost no capital, no employees, and no sleep.
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Off the topic of personal attacks, but relevant to OP:
From what I understood from the start, SCrypt COULD be implemented over a GPU. The point was it SHOULDN'T because it was more efficient/profitable for miners to mine BTC.
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Time to chime in:
The intention of my game was to create a "social game" much like "insert_theme_here-ville" that mined using the player's CPU. Coins mined would be paid out to the players as various rewards throughout the game, and those coins to be withdrawn or used to purchase upgrades, new levels, whatever. LTC was chosen because everyone has a CPU, and everyone does not have an openCL capable GPU.
As pooler said, Java was the better choice, partially due to speed, partially due to my being more familiar with it. Pooler finished the miner before I did, and his is about as fast as it's going to get, I think (seriously, the man is crazy at speeding things up). I started working on the game proper, got the java to interface with litecoin, implemented an inventory, some basic controls, etc. The project is currently on hold, because I don't have time to work on "hobbies" at the moment (I code mainly for fun). I'm still intending to work on it as free time permits, but that probably won't be for at least a month. If you can wait that long, fine, if not (and if there is demand) I will throw the code up on git or dropbox or something, so someone else can play with it.
TLDR: If people want, I'll put what code I have up on the net, because I'm not going to be working on it for at least a month.
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192,168 miles
17eWHD8tyYUfsGoupWiwocsKSKAmTqqNVV
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I'm not sure if it's possible to mine without CUDA/OpenCL -- how would you pass the data to the GPU to be hashed? And 40Mhash is being VERY optimistic -- my 8800gt got less than that.
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The real question is how to make the rating decentralized as well -- if it's peer2peer, what's to stop me from loaning money to my own address, etc?
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Do you have the proper ATI drivers installed?
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You're not wanting this to push a power button are you? Because there are easier ways of doing that.
As for the arduino programming, I've done a little work with other robotics -- just not arduino specifically. I do know a bit about it, and where to find resources with it. Can't really tell you if I can help or not without more specifics though (moving from A to B sounds like a job for a stepper motor, not a servo, or maybe a pneumatic assembly).
if he's pushing a button a stepper motor isn't much good it's still rotary like a servo, pneumatics would work but aren't great for predictability due to varying pressure in the system and the requirement of a compressor and electrically activated valves would total more than a linear actuator after very long What I mean was "if all you're doing is pushing a button, there are better ways to do that (like just wiring in the panel/timer). If you have to do something else, like move it a foot, and do something, a stepper motor might be the ticket." I've been looking at 3d printers too much, probably.
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My idea is to have the amount of coin produced be higher when the difficulty is higher. To give an extreme example, lets say that when that when the difficulty is doubled, the block reward is also doubled. If this new coin gets popular, the price will go up. When the price goes up it will be profitable for people to buy mining hardware (or turn on the hardware they already have) so more people will mine. Since more people are mining, the difficulty will go up. Since the difficulty goes up, the block reward will go up. With more coins being created, the price will begin to go back down. With the price going back down, the difficulty will follow.
Solidcoin does this (or did this, with the last change I'm not sure it still does). I think a better way to capture changes in demand would be to base the reward on the rate of change of the difficulty instead of the absolute value of the difficulty. If the difficulty is rising rapidly, the block reward goes up. If the difficulty isn't changing, the block reward goes back to the standard 50 coins per block. For example, if the difficulty re-targets from 1,000 to 1,500 then the amount of coins per block goes to 75, if, at the next retarget the difficulty stays at 1,500 then the reward goes back to 50, if it jumps to 3,000 then the reward would go to 100. This keeps technological breakthroughs from having a permanent effect. The exact percentage to raise it, and how long to keep it raised would have to be determined. Do you mean the opposite (a high percentage retarget would net less coins per block) because it seems to me that if I build a device that generates 5 terahashes/s (to be VERY extreme) the next set of blocks (which would happen quickly) would create far more coins.
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You're not wanting this to push a power button are you? Because there are easier ways of doing that.
As for the arduino programming, I've done a little work with other robotics -- just not arduino specifically. I do know a bit about it, and where to find resources with it. Can't really tell you if I can help or not without more specifics though (moving from A to B sounds like a job for a stepper motor, not a servo, or maybe a pneumatic assembly).
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With the amount of rejects I get, 105% knocks me down to right around 100%. But that's still better than other PPS sites, so I'll stay.
We are working on the rejects as you can see. We know the source of most of it and are trying to correct the problems however at times we just ahve to eat them:( As long as I'm not losing money because of them, I'm fine with it.
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With the amount of rejects I get, 105% knocks me down to right around 100%. But that's still better than other PPS sites, so I'll stay.
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I still really think running with bitcoin, or a miner would help speed adoption...or better yet make a bundled set, with preconfigured p2pool, bitcoin, and miner. Set it and forget it. I flipped through the BTC source -- you should just be able to add another tab in QT, right?
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Something I just thought about: as p2pool grows, and the internal diff. rises, shares might become too infrequent for people to be happy with. The solution is other, separate p2pools: but what if that was coded into the p2pool program? And when and when total hashrate grew beyond a threshold (probably some fraction of the total network) it would spin off other pools, so users didn't have to worry about this "load balancing" themselves?
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You can also pipe the cmd output to a .txt file...
run.exe >> file.txt
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JackRabiit, the longpoll statements you are seeing are correct. It SHOULD be showing up every time p2pool says new work.
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