ypool is basically finding all the blocks at this point.
some friends and i still find blocks solo mining, everything is fine Yep, solo blocks can still be found, even on a low spec PC, like an i3. Don't LIE man! Not force people to waste time, power and hope... I can't find block with i3-2125 from a month !!! What is the chance now, any like 0.000000001% or I'm just unlucky (easy to said, but I not trust). You forgot to ask for a donation this time. You're slipping.
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Well, it's afte 8:30CDT - so I win this auction?
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i hope you guys used escrow
He PMed me pretty quick after I posted that 'escrow is not an option'. I won't be buying.
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5 with escrow
It's not an auction.
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I'll buy this at 4.5BTC. John K as escrow?
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Just ask for a refund, and everybody goes home happy
This made me laugh. Thanks
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Yea. Thats why I asked. Doesn't make sense to me if they don't just all run off of 1 PCIE , otherwise just make K16's only, why bother with another design?
I agree and someone mentioned somewhere that the K64 should have printed traces between all 4 boards so 1 can power them all. Maybe because not all PSU's will have enough power on one rail? I would love printed traces but for me it will be molax to pcie adapters There are holes in the PCB right in front of the power connector that could accommodate board-to-board wiring of the power. Maybe that is the intent. I remember BKK talking about using a right angled pcie power plug instead of the verticle one and I bet that is why those holes are there. Yeah, looking at the schematic and parts list, it looks like the SMT pads are for the RA version, and the through-hole part is the vertical connector.
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Yea. Thats why I asked. Doesn't make sense to me if they don't just all run off of 1 PCIE , otherwise just make K16's only, why bother with another design?
I agree and someone mentioned somewhere that the K64 should have printed traces between all 4 boards so 1 can power them all. Maybe because not all PSU's will have enough power on one rail? I would love printed traces but for me it will be molax to pcie adapters There are holes in the PCB right in front of the power connector that could accommodate board-to-board wiring of the power. Maybe that is the intent.
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Its my understanding that the k64 will only have or need 1 pci-e and will also be connected with the I2c already in place (to the other 3) I am "assuming" the k64 will be just like the k16 and each board will have its own pci-e connector inplace, in case someone wants to seperate them. The one pci-e will draw 128 watts for all 4 boards. As far as the k16, Ofcourse 1 pci-e and they are supposedly coming shipped with an I2c cable per unit. They will draw 32 watts each. I like you would like a 2nd and 3rd conformation on this however! EDIT: Especially if the k16 will have 4 pci-e connectors or just one. Because if seprated, then the only way to chain would be with the I2c cables..... which as 3 would not have pci-e connectors,,,which doesnt make sense,,,but that may be why they have a k64 to save money..? (eliminate 3 pci-e connectors) good question on that one there...since we have no picture or spec on a k64 so far.. Since the boards only have a I2c cable between them, it's my understanding that you will need 4 pcie power cables going to one K64 board. If you go to bkk's site and get the data sheet it's really is just 4 boards right by each other. I would love to see the board printed and a picture of it since you never see one and nobody ever talks about them. Since it's 2 weeks from when they were hoping to ship you would assume they would have some K64 boards printed. hmmm,,,,I was thinking 1 pci-e would power all 4 boards on the k64 and draw 128 watts etc. So if what your saying is so,,,and very well may be! ...then we would need 4 pci-e connectors for 1 board...ewe,,,thats not what i had planned for,,seems they would jump/chain the power off of 1 pci-e for all 4 boards? makes ya wonder why even have a k64 board otherwise? guess we need some more clarification on it,, You could still use 1 PCI-E power connector from your PS per board - but your would need 3x [6-pin to 2x 6-pin] splitters per board.
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[Reposting here, since I got no answer in the old thread] Got my BEs yesterday morning. Thanks for the very fast service Smiley
If I pay extra for it, can I get Fedex next-day delivery in the US for my next order (maybe today)?
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Got my BEs yesterday morning. Thanks for the very fast service If I pay extra for it, can I get Fedex next-day delivery in the US for my next order (maybe today)?
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The letters MMORPG is bordering almost incorrect for this game.. one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)
Content: will be almost none... it will be player vs player.. there will be no NPCs...
I envision (simulated in my own mind ;d):
Chaos at first, people attacking everyone... A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies... People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas).. Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters.. Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)
One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..
Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.
just random thoughts :d
I would say MMORPG is COMPLETELY the wrong description. If there is no real character development, it is not an RPG. Full stop. That's not necessarily a bad thing. But it's definitely not an RPG in any sense I know.
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There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all.. to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils.. You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch. You will also never be able to log out of the game... once you are in the game, if you need to go to work, t hen your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map... Some notes of how this will work.. (not set in stone, and we have a few options).. You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player. You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right. The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin. Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone ) This is a very bad idea! If something urgent comes up while you're playing (baby crying, someone is at the door), someone just kills you. Most people can play 1-2 hours a day, which will be troubling for them. I agree. That dynamic would kill the game for a majority of potential players, I think.
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so it's easy to compare configurations.
eh. From my experience, I see no comparison from testnet vs mainnet, unless you reverse everything. you can find out if you are actually mining blocks, which is good. but the settings that work on testnet usually don't work well at all on mainnet. for me ... right now, higher settings do well on testnet, while lower settings do better on mainnet. I wish testnet gave some indication of settings to use, but (due to the difficulty difference?) it doesn't come close. Yeah, you're right... I should have added "theoretically"
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I have no set any option for testnet... How to do? And why?
Use the '-testnet' switch when you start, or put 'testnet=1' in your config. It's just for testing - you can generate blocks quickly, so it's easy to compare configurations.
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I'm interested. I hope it's real.
Me too. Watching with great interest...
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