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441  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 10, 2016, 08:23:35 PM
I see that there is a market MARKUP cap. Could you perhaps inform us at what percentage of the NPC average value it is capped at?
I am guessing it is around 150%  Huh

I believe it's 200%. Any particular comments regarding this?

Hello space wanderers!

I have a question about Ship Durability. I first did a repair at 98/100 and it went down to 99/99. I then did a repair at 97/98 but it simply just went down to 97/97. Is this a bug, a feature or am I doing something wrong?
As Sleepyjoe mentioned while discussing in Global, we thought this could be a feature to offer incentive for a spaceship market. But we wanted to make sure by hearing your thoughts on this.

I've searched the forum and manuals but couldn't find anything on this.

Hello, Coco2tugno.

The ship (and equipment) durability is not fully implemented yet (which is why it was never properly announced, nor mentioned in the manuals).

The general idea behind this is to introduce some entropy into the galaxy, to stimulate the economy. It's a "planned obsolescence" kind of thing. So you guessed right.

As for the repair itself, it works like that: each time you perform one (successfully or not), the max durability value gets reduced. And the "current durability" value goes up to the max, in case of success. NPC repairs are always successful. So repairing from either 99/100, 50/100 or even 1/100 would yield the 99/99 result. (Or, in other words, the actual maximum amount of points is 100 + 99 + 98 + ... + 1, but it depends on how often you repair).

Does this make sense?
442  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 08, 2016, 02:17:04 PM
I have been speaking with przemax who has been playing SG for a long time. He says that when hunting pirates (or just destroying them for fun) you have to hang around in space for a while or you won't get any loot. If for example you immediately jump to a station after killing a pirate then looting does not happen.

He is correct. And you raise a good point. People might not realize they were even supposed to get loot. Added to the TODO list.

This won't help newbies, but FYI, just wait till be there when the ship explodes. That's the best "indication" we have right now.

Something extremely peculiar that I have noticed is that the asteroid Tracking Time decreases when I use the MLK-Inz Mining Laser to attack pirate ships.

Is this working as intended? If so, is it only applicable to the MLK-Inz and MLK-Iz Mining Lasers, or does it apply to all weapons?

Yup, as explained here http://www.satoshigalaxy.com/help/manual#tracking

The asteroids are tracked by the scanner for a certain amount of "virtual minutes". Those minutes are subtracted each time a piece of equipment (with a cooldown) is used. Once that tracking number reaches zero, the asteroid is lost.


Thus, yes, applies to all kinds of equipment. The points are in direct relation, i.e. when you use something with a cooldown value of 20 you lose 20 virtual minutes worth of tracking.
443  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 11:00:33 AM
Hello,

I have a two questions. Is it a feature or a bug that 2 reactors give 15 energy instead of 20? And a second question is if its intentional for a pirate ship to deal 200 damage per rocket? Just asking and letting you know.

Hey, thanks for the reports.

The energy rate of multiple reactors is an intentional thing.

The pirate/rocket deal is a bug, but we encourage everyone to consider it a minor one. Just imagine it saying "Secret NPC Laser" instead of "Rocket Launcher" when this happens :) J/k, added to the TODO list.



One other question or suggestion rather that I have is about the PRIVATE tab in the Market view. This tab is relatively useless as it only shows sales you currently placed. Other than that it does nothing. Originally I thought you are allowed to create private sales, specifying that a sale you place can be left for a specific person and only they will be able to see it. Something like this could be highly beneficial to the game especially for someone like me who is creating trade agreements with multiple people. It would avoid the goods being taken by people other than the intended person or friend you are selling the goods to.

Interesting. Not promising you anything, but dully noted.

Thank you for the quick responses! You are showing the kind of involvement that a site owner should have to cultivate customer relations.

I'm just a lowly tech.support guy, but thanks for your feedback!
444  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 10:34:14 AM
...
I have seen this happen with multiple other functions as well such as docking at a station and selling goods.
...
Regards,
5leepyJoe

Right, I suspected something like that. We're thinking hard about reducing server load.

With regards to bounties:

Will there be a cooldown of say 24-48 hours after someone was successfully hunted? Otherwise players might be permanently hunted and never get a chance to actually play the game because they have to fend off attackers constantly. Also it would be a good idea to have a 1 bounty limit per player. If someone already placed a bounty for me for example then someone else won't be able to place a bounty for me until the first bounty has been completed or has been removed by the original poster.

Well, we envisioned slightly different result: bounties accumulating slowly over time, being claimed occasionally. After all, you probably wouldn't go into trouble of finding and killing someone, if it's only worth 100 satoshi. On the other hand, not many people are going to pay hounded thousands just for the satisfaction of a single wreck.

All conjecture, on both our parts. Personally, I'm betting whole feature goes unused :) Let's see how it plays out?

With regards to sector cleansing:
...

Well, you would be happy to know, my explanation was incomplete and wrong. It actually works more to your (and probably everyone's) liking.

When I said "permanently", I overstated things. All sectors gradually revert to their original threat level over time. So for the change to "stick", players have to constantly push pirates away, 24/7.

And secondly, the "benefits of danger" remain even when the sector is "cleansed". So you get all the good parts AND less annoyance from the pirates at the same time! Oh, and the actual colors/safety rules never change either, so you can't "green" a sector (it's a killer idea, though, we're adding it to the TODO list ;).

So yeah, I imagine it could be used to stage an attack / clean-up the playing field so to say, but it's actually much less dramatic than you imagine, and will probably not be felt at all.
445  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 12:10:33 AM
Update!

  • [BUG] Dismissed jobs take too long to expire. (@captcher)
  • [ENC] Wharfs can now repair hull armor (owners can take fees).
  • [ENC] Do not allow docking to stations when "hot".
  • [ENC] Add bounties!
  • [ENC] Allow mounting & unmounting equipment planet-side.
  • [ENC] Implement sector "cleansing".
  • [TSK] Make factory and wharf modules cheaper to build.

Combat became harder: stations will not allow you to dock, if you have just been hit. You'll have to wait for a few seconds.

New way to repair ship hull: in addition to repair rays and NPC salvaging, you can now repair your ship using planet-side Wharfs (if they allow it). The service costs satoshi AND time. Planet owners are allowed to impose additional fees, to receive their cut.

Sector cleansing: kill enough pirates in a sector and a mothership might appear! Continue with the killing, and the sector's threat level will be permanently lowered. This feature is probably too hard to trigger right now. If you have a squad, you might try going for it together.
446  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 05, 2016, 08:27:31 PM
Update!

  • [ENC] Add ability to sell ships on the market.
  • [ENC] Allow sale of GPD-tagged equipment and ships on the market.
  • [ENC] Add a service for hauling/transfering ships between sectors.

It is expensive and you will have to wait a bit, but your back-up ships should be much more usable now.
447  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 04, 2016, 09:07:49 PM
What is the maximum skill level for a particular skill?

Hello, bob152637485.

There's no maximum. But the rate of growth reduces so dramatically, we'll be very surprised if you can get any skill past level 30.
448  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 04, 2016, 07:06:17 PM
EDIT 2: Just realised that the sell window acts
Here is exactly what I did and what happened:
...

Thanks, that does make it a little bit clearer, but the event is still pretty mysterious. Please do go on and post more clues if you find any!

Upon further investigation I found the problem in the game mechanic. The game does not identify cargo spaces above it, only those below it.

Example:
-cargo slot 1: Copper Ore x4
-cargo slot 2: Copper Ore x4
-cargo slot 3: Copper Ore x2
-cargo slot 4: Iron Ore x2

If I select cargo slot 2 the maximum Copper Ore I can specify to sell/jettison is 6. It does not go up to look at what is in slot 1.
If I select cargo slot 3 the maximum Copper Ore I can specify to sell/jettison is 2. It does not look at slot 1 and slot 2.

That is indeed the correct behavior. Sorry for not clarifying this earlier.

The "feature" is called "top-down select" and allows one to quickly split stacks of items. It's activated by double-click. Enitrely counter-intuitive, surely, but that's what we currently have :( To recap: you double-click on the top-most slot if you want to "sell all", on the middle slot if you want to "self about half"...

Something else I noticed is that when you craft the crafted items are stored in the first open cargo slot and then it can't be moved around. For me personally that eliminates 6 extra spaces that could have been used to fill with ore.

If I could instead move it to the last cargo slot that has only 4 spaces it would be extremely beneficial as I could then grab enough ores to make another 2 crafted goods, instead of being limited to just 1 because of the wasted space that can't be filled.

Making cargo movable between slots would greatly benefit inventory management.

Good point, added to the TODO list. Thankfully, your slots will all have the same (max) capacity sooner or later, and you'll not experience this inconvenience, but it would indeed help newbies.



Update!

  • [BUG] Can't kick players from squads
449  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 02, 2016, 11:48:40 PM
My browser constantly says "Waiting for u-ads.com..." and "Waiting for ubercpm.com..." when I switch between pages and I have to wait a lot of time between doing anything, as I can't press any buttons.

Hello, n101010k.

Thanks for your report. You're quite correct, sometimes some of the ad networks experience dramatic slowdowns; u-ads.com is particularly nasty those days.

What we do is give them a chance to recover, then remove them completely if they keep failing. We'll see how this one ends.



Congratulations on creating a FUN and COMPELLING game!

I have always loved playing trading games like this and I am having an absolute blast. The fact that you earn actual 'currency' is merely a bonus. I would play this even if my balance was just a meaningless number.

One thing I would like to see though is perhaps a small star-map/mini-map of the Map page, but on all pages so that you are able to flip through your notes easily. It would make trading much simpler not having to have two browser tabs open to do that.
An alternative, which in my opinion would be even better, is to have the trading information of systems you visited display when you hover over them. I do understand that the prices get re-randomised every 6 hours. When that happens you would need to revisit the systems to get the new price information again, as it only shows that information for the systems you have visited. This would save a lot of time and effort making notes, and doesn't take away the need to have to travel around the system. It basically just aids the players by providing information they could have/should have written down anyway, and it will give a visual indication of when prices have been changed (no information would pop-up anymore for systems, forcing you to revisit them if you wish to get updated price stats).

Again, well done on creating something interesting and fun!

Hello, 5leepyJoe.

Thanks for your feedback.

First of all, really glad you're enjoying the game! Calling it just a trading game is a bit misleading IMHO :P Trading is only one of the venues, outright piracy being the extreme opposite example. Oh well, nevermind all that...

Regarding "timed" scans of various sectors: that was our original intention. However, it is quite a challenge to implement effectively with the codebase we currently have. We are not giving up on this, but please do not expect any newsworthy improvements in this area any time soon.

The "mini-map" UI (along with a "completes-as-you-type" Sector/Planet search widget) is something we've been thinking about for equally as long, going back to the very first version of the game, but there are several complications there too.

I've heard some decent news regarding those 2 points, though, and I'll +1 them.

EDIT: Could you guys also make the Jettison feature to be able to throw out more than a single cargo space of the same material? For example, you are able to sell 10 units of Copper Ore at once even though each cargo space only takes 4 Copper Ore. But with Jettison you have to select each cargo space individually and select Jettison.

Regards,
5leepyJoe (sleepyjoe - in game)

That should already work as you described. Does it not? I'll double check. If it doesn't, well, definitely a bug, in which case, thanks for reporting!

Edit: Looks fine to me! Am I missing something?

I don't know if this is a bug or not, but I went back to an asteroid to mine it (Nashira: SAT-1016[5]) and then I get a page that says "No such asteroid exists". Is this a bug or do I just have to rescan the system?

EDIT: After about 2 minutes the error page refreshed and in my message box at the bottom it says 11 Copper Ore and 2 Argentum Ore mined. Very strange behaviour.

I'm not quite sure if I follow what exactly happened (and if it wasn't some misunderstanding on your part). If you could please give a more precise reproduction steps, that would help tremendously! Thank you.
450  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 01, 2016, 03:13:50 PM
Is there any free planets?
I only see  [Protectorate]

Is there any way dat noobs can get a planet too, without flying miles away?

Hello, black_wulf.

What Przemax told you is correct; I'd also like to add, that there are still lots of unclaimed planets on the server, even in the galaxy center.

However, in practice, in doesn't matter. There's no such thing as "noob" planet, cause planets are equally hard to claim and to control. Something that an older player will have less trouble doing.

To put it another way: instead of being a "noob" and worrying about empty planets, stop being one, and take *any* planet you want :)



Small update:

  • Pulse weapons recipes/prices were adjusted
451  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 29, 2016, 09:51:46 PM
Thanks guys!

I think both issues have just been fixed.
452  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 29, 2016, 03:38:55 PM
Something is wrong with our hosting again...

Investigating, hopefully will be getting back up soon.

Edit: since we can't get a hold of our hoster, we decided 2 strikes is enough. Currently moving to a new server... I'll keep you updated.

Edit2: looks like we're done! It might take your local DNS up to 48 hours to catch up, though :( But you're welcome to try accessing the site right away!

Miners are going to work 3 times harder in the quarries for the weekend.
453  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 21, 2016, 04:18:25 PM
Update!

  • [ENC] Add timezone selection for users. *
  • [ENC] Add rocket mining! **
  • [ENC] Add item descriptions to Cargo window. (@unison)
  • [BUG] Newbie scanner is the best one in the game. (@darkky)
  • [ENC] Global chat!
  • [TSK] Crafting/refining several items at once!
  • [ENC] AJAX'ify scanner. (@Mitchełł)

* You now have an option to display all (most) dates in the game (and on the forum) in your local timezone. Otherwise, it will default to UTC, which is still more convenient, than arbitrary server-time we had before.

** With rocket mining, captains are finally able to mine for loss. This popular feature came from the world of hunting, where wasting rockets and not getting any loot in return is already possible. Seriously, though, please only try this if you're feeling your most powerful mining laser is not powerful enough for you, you'll probably be very disappointed otherwise.

And with AJAX'ified scanner, no longer people need to franticly refresh their pages to be on top of latest events in the sector. We're still polishing this feature.

Finally, the Beta test is over! Like I said before, it doesn't mean we're done with the new stuff. Even longer TODO lists await us for the upcoming versions. Yet, we believe this is a reasonable baseline, feature-wise for the beta test to be over.

We still expect to find lots of bugs everyday, so keep those reports coming.

Thank you all for participating!
454  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 19, 2016, 06:58:16 AM
Update!

  • [ENC] Show stations on map. (@captcher)
  • [ENC] Show total price when selling stuff.
  • [ENC] Add confirmation dialogs when selling equipment or ships.
  • [ENC] Add auto-scrubbing helper.
  • [ENC] Add map labeling via colors.
  • [ENC] Add squad roles.
  • [ENC] Revamp upgrade system: allow multiple upgrades at once.
  • [BUG] Make sure Ship Blueprints are generated.

The beta is almost over. Once we make sure this latest batch of changes is fine (probably not, as usual), we'll move on to the release.
455  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 17, 2016, 10:34:44 AM
hello

I was away for a week is there something wrong with mining. Asteroids are very small ( from 100 to 300 res.).
I m stuck at level 8 skill.

Hello, matek1234

Thanks for your feedback. It's kinda hard to tell, but I *think* you played the game during the 3X bonus and got too accustomed to it?

Otherwise, there were no drops, only raises, in asteroid rewards.



Update!

  • [ENC] Reduce sector image sizes. (@captcher)
  • [ENC] Improve "new messages" icon visibility. (@calamon) 
  • [ENC] Display Warehouse upgrade cost and max capacity. (@quistd1229)
  • [ENC] Add defense note to profile/planet overview.
  • [ENC] Registry now provides look-ups.

You can also now see the health of damaged ships right on the scanner, without having to resort to clicking through each target, which should help players reduce page load/refresh. (And yes, similar thing will happen to planets in the following updates.)
456  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 14, 2016, 06:35:00 PM
Im not sure if that was planned but the pirates with privateer class ships does not have any loot so its completly worthless to attack them.

Thanks for the report! Could you please verify your hunt rolls? And maybe send them to me/post them here, so I could take a look too? I don't have a convenient interface for that :/

Edit: I've taken a look, it appears you've met some of the old-timey pirates with older loot pattern. I suggest you try some more, I think you were just unlucky.
457  Economy / Micro Earnings / Re: [ANN] a-ads.com: Bitcoin advertising network. Advertise now! on: July 13, 2016, 06:05:07 PM
Hi, arsenische!

We're changing domain name (satoshigalaxy.xyz -> .com), what would be the most appropriate process to handle our a-ads units? Create new ones? Or can you maybe edit the existing ones?

Hi,

Thanks for your message. I've updated the URL for your ad unit. In general the most appropriate process would be to create a new ad unit or contact support (with evidence that you own both domains).

Thank you for your help! I've sent you a PM regarding another ad unit, hopefully that counts as contacting support :)
458  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 13, 2016, 03:58:42 PM
Update!

  • [BUG] Same message ("no seams") from planets is sent over and over.
  • [BUG] Planet ACL: possible to steal from other peoples' planets.
  • [BUG] Squad leaderboard: number of planets cache is wrong.
  • [BUG] Can't buy any equipment blueprints. (@przemax)

We have also adjusted the output rate of refineries (this is not final, watch out for further adjustments in the coming days) and altered the way NPC merchants get their stock. Now rare things are more rare, but it's easier to sell stuff. Minor adjustments in shield generator and defense grid rates, also the power of rockets has been significantly increased, as promised.

As for the MLK-inz blueprint bug -- turns out it affected ALL equipment blueprints and NO-ONE was able to buy one. It's now fixed and to make up for it, all equipment blueprints are now 20% off.

Oh, almost forgot! Domain name has been changed to .com. Your referral links will keep working, but from this point on, please use the new one.
459  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 05, 2016, 03:47:41 PM
Aaand we're back!

The bonus rates are prolonged till the end of week to make up for all the trouble.



Im still getting the blocked ip message, any help please

Please see if it's any better now?



EDIT: and yeah there is some bug that disable me from buying an inz mining laser blueprint.

Ooh? Thanks for the report, we'll check it out.

As for the balancing adjustments - we've actually considered many of your suggestions. Maybe we'll go there. The constant/not-linked-to-BTC cost of planetary modules is a bug/feature, we're still not sure. It's nice and interesting to have some prices fixed, because as other prices change around, this creates interesting opportunities and situations for players. On the other hand, if we end up with some crazy high BTC price, it might become unfeasible. There are certainly going to be some changes with the game balance along the way.
460  Economy / Micro Earnings / Re: [UPD] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: July 05, 2016, 11:08:05 AM
Ugh, a streak of bad luck, I guess :(

Our hoster is down, and is not responding... We really don't want to change hosts, as this one was very reliable so far, but if it comes to it, that's what we'll have to do.

The plan is to wait for a while, hopefully it'll come back up on it's own and SOON.
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