But is that related to BTC at all?
I was talking about a site where users can play a game of Gomoku for money (bitcoins).
How are you going to establish "an actual persistent market"? How heroine is going to be produced/consumed?
My main point was if someone wants to make anything interesting in Erlang, JS, Scala, or Clojure I'd be very interested in helping, as I have an affinity to those languages. Erlang/OTP is perfect for online games, Scala's Actors are a good fit as well. I have a ton of experience with JS (functional and server-side, i.e. Node.js style) and Erlang, but not so much with Scala.
My game idea is related to BTC far more than just tacking on betting in BTC to any random board game, as BTC would be the actual in game currency (or closely tied to it) - it would become part of the mechanics of the game itself. A virtual economy using a digitl currency. There's very deep similarities with Agorist/AnCap philosophy in the game which BTC invariably shares - I could go on; use your imagination. SL meets Alongside Night with BTC as the currency. Wrapping a popular, highly addictive virtual trading game around BTC could help grow BTC exponentially - and be profitable for all involved.